"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sun Jul 06, 2014 10:34 am

dbboxkaifan wrote: Do people really still use local multiplayer that much?
Yeah i love it, with friends, my brothers, it's my favorite way to play and i'm not alone on this. A great number of fans have loved fighting their friends in this game, getting the nostalgia of the series together in person is fun.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Sun Jul 06, 2014 11:13 am

Truthfully, not nearly as much as when I was a kid, I used to always play the DBZ games of the ps2 era all the time with my cousins. But that was then, and I guess I'm a lot more busy with studies or whatnot. I'd at least want the option of being able to, so that I can relive those moments; so many games these days are omitting local multiplayer such as countless car racing games, and even ssx(!) which I was extremely annoyed by. For racing games in particular I'm only interested really in being able to play with friends together on the same couch. I mostly play street fighter by myself or online, occasionally going over to a friends house, but I think that might be due to lesser interest of fighting games in general for my age group in London.

I'll admit that local multiplayer may not be as important as it used to now with online, but it's a good if you have people over.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Sun Jul 06, 2014 11:22 am

Okay, so I'm slowly starting to see that the 2-player camera thing isn't an issue at all, since NB said that some specific stages would be smaller sized(might as well play multiplayer in the Cell Ring). What REALLY bothered me in the interview is the fact that NB says they don't wanna "break" the DB world, even though they're already doing it by doing the DBO path. I don't have a problem with them "breaking" it, I just find that what they said about the story was a bit hypocritical. IMHO, they SHOULD break the DB world.
InfernalVegito wrote:Meh that new gameplay video disappoints me. Everything looks so choppy and and Kamehameha stances are so stiff and lifeless just like in BoZ. They look like toys. And the flying looks so slow and disruptive, no fluidity.
I ask this again, does anybody know another dry month other than January? Cuz I think that they need to work on the animations on some characters. Cell's is fine, while they really need to work half on Goku's. Still, I think the gameplay looks miles better than Spike because it looks like they are making the characters fight unique then doing the generic combo chains([],[],[],/\*flying kick*, [],[],[],[],/\*gutto PAAANCHI*)
dbboxkaifan wrote: Do people really still use local multiplayer that much?
For me, not as much as I used to since I'm busy with school(Gonna be a junior in college this year), and most of the people that I know, including my family mostly play Madden and Call of Doodie.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jul 06, 2014 1:27 pm

EXBadguy wrote:I ask this again, does anybody know another dry month other than January? Cuz I think that they need to work on the animations on some characters. Cell's is fine, while they really need to work half on Goku's.
Funny because Goku does look the most stiff so far, his animations and reaction animations look robotic, not unlike Spike's that actually looked more natural, like the blocking animation they use in Raging Blast 2 or his Attack sequences in Ultimate Tenkaichi. At the strangest instance I thought Spike's Goku loooked more natural.
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NormalHero wrote:seriously. no ki charging? i'm so happy about this!
finally no more superattacks spamming like bt3 or rb! and i think is more anime like.. because just a few times we see characters charging their ki before release their attacks.
Powering up is regularly used in the series: http://www.dragonball.wikia.com/wiki/Power_Up#Gallery
Not every few seconds just to move. Powering up was used for increasing buffing power to the characters and thats what the games should try to adapt it to. Something that can actually help you rather than cripple the flow; maybe for EX-type stuff. You power up and it makes your Supers stronger for only one shot before you do it again.
Rory wrote:
JeffJarrett wrote:Powering up is regularly used in the series: http://www.dragonball.wikia.com/wiki/Power_Up#Gallery
Standing around and staring happens regularly in the series too, but I've noticed it's not used very often in the games. Just cause it happens in the series doesn't mean it translates to a fun gaming experience. Charging is boring, and every time it's put into a fighting game it usually kills the flow of the fight
Exactly. Its just a turtle feature.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Sun Jul 06, 2014 3:06 pm

So, when you watch the videos, you notice that Kaioken and SSJ last for roughly 45 seconds. I believe that's been mentioned here before, but either way, it isn't my point.

My point is I have a few theories about it.

Kaioken and SSJ3 (maybe to a lesser extent SSJ2) having a time limit is perfectly acceptable. I don't know that SSJ having a time limit makes sense. This is the Alpha build, however, so we may not be able to fully understand what they're going for just yet.

It could also tie in with the level system we've speculated about. Higher level = longer you can maintain a transformation. That'd be a great feature to include.

There could also be an item called something like "Full Power Super Saiyan" than makes SSJ permanent.

Lot of speculation to be had.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Gyt Kaliba » Sun Jul 06, 2014 4:50 pm

Not to bring it back up, but I saw someone mention something about it - so wait, is this game going to go the route of no local multiplayer? Because if not....ugh.

I have internet at my place now, but I still would find having to rely on the internet to play against someone annoying. What if my net or theirs drops or just isn't that fast? Or what if I prefer to play with a friend in my house rather than someone online? It's still a feature that has a lot of merit and can't be that hard to implement, so I don't know why they seem to be wanting to drop it out completely all of a sudden.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Sin » Sun Jul 06, 2014 5:08 pm

Gyt Kaliba wrote:Not to bring it back up, but I saw someone mention something about it - so wait, is this game going to go the route of no local multiplayer? Because if not....ugh.
This interview confirms the inclusion of local multiplayer, the main issue seems to lie with the fact that both players fight from the Player 1 perspective as opposed to a split-screen view.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Gyt Kaliba » Sun Jul 06, 2014 5:16 pm

Ohhh, all right. Misunderstood that part then, my bad. ^_^;

Not really sure how I feel about both being from the one player perspective rather than split screen. If they do it well, I'd prefer that, as I've always found split screen to be pretty distracting. But if it's not done well, it'll feel pretty clunky.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sun Jul 06, 2014 5:27 pm

Gyt Kaliba wrote:Ohhh, all right. Misunderstood that part then, my bad. ^_^;

Not really sure how I feel about both being from the one player perspective rather than split screen. If they do it well, I'd prefer that, as I've always found split screen to be pretty distracting. But if it's not done well, it'll feel pretty clunky.
There is a great likely hood that the skewed perspective will detract from the experience as a consequence of the lack of split screen.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sun Jul 06, 2014 5:29 pm

Gyt Kaliba wrote:Ohhh, all right. Misunderstood that part then, my bad. ^_^;

Not really sure how I feel about both being from the one player perspective rather than split screen. If they do it well, I'd prefer that, as I've always found split screen to be pretty distracting. But if it's not done well, it'll feel pretty clunky.
It's Dimps so if there's development team that I'd have hopes to make a solid game then it's them (aside from Nintendo & Naughty Dog) because they always try their best to make the customers feel like what they paid for was well worth the money as well as the countless hours they'll be spending on the game.

I'm still not sure how I feel about the gameplay but I'm not too worried as I'll only be judging it when I try it out. Heck, they confirmed to not have any QTE-bs so.. :thumbup:
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Post by TheDevilsCorpse » Sun Jul 06, 2014 5:30 pm

We don't even know if that's actually the case. They could simply be playing on two different screens (they had two TVs), thus we only got the one perspective on the screen we were seeing. People need to stop making assumptions on an alpha build with incomplete information, as the camera could function differently when playing on the same screen and show both player's HUD.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sun Jul 06, 2014 5:32 pm

TheDevilsCorpse wrote:We don't even know if that's actually the case. They could simply be playing on two different screens (they had two TVs), thus we only got the one perspective on the screen we were seeing. People need to stop making assumptions on an alpha build with incomplete information, as the camera could function differently when playing on the same screen and show both player's HUD.
I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Sun Jul 06, 2014 5:36 pm

Careless Saiyajin wrote:I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.
It's fine if you're discussing the possibilities, but there are already people in this thread who are talking about not buying the game based on just what they are seeing here in the alpha build (or at least still close to it): "Camera sucks, and only P1's HUD? Not buying".

Can people not even wait for us to actually get followup information to clear up the confusion anymore? Books and covers people; books and their covers.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sun Jul 06, 2014 5:47 pm

TheDevilsCorpse wrote:
Careless Saiyajin wrote:I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.
It's fine if you're discussing the possibilities, but there are already people in this thread who are talking about not buying the game based on just what they are seeing here in the alpha build (or at least still close to it): "Camera sucks, and only P1's HUD? Not buying".

Can people not even wait for us to actually get followup information to clear up the confusion anymore? Books and covers people; books and their covers.
Good point, that kind of decision and judgement can't be justified by any reasonable logic at this early point in time. In that regard we really can't be sure what we have here just yet.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by miguelnuva1 » Sun Jul 06, 2014 6:04 pm

TheDevilsCorpse wrote:
Careless Saiyajin wrote:I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.
It's fine if you're discussing the possibilities, but there are already people in this thread who are talking about not buying the game based on just what they are seeing here in the alpha build (or at least still close to it): "Camera sucks, and only P1's HUD? Not buying".

Can people not even wait for us to actually get followup information to clear up the confusion anymore? Books and covers people; books and their covers.
We have a statement from the creators that says not split screen. While it is early to jump to conclusions there is enough to have some worry about the game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Sun Jul 06, 2014 6:18 pm

miguelnuva1 wrote:We have a statement from the creators that says not split screen. While it is early to jump to conclusions there is enough to have some worry about the game.
I'm aware. But there are also statements from the creators saying that they used the Naruto Storm games as inspiration for Xenoverse, and the problems that most people are complaining about are not present in the multiplayer of that series of games (camera always focused on P1, not showing the full HUD for p2). So you'd think most of ya would want to wait for proper information before getting upset and damning the game to not be purchased all because you made an assumption and didn't correctly interpret what you were shown and/or told.

Just saying, a little patience never hurt anyone.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Sun Jul 06, 2014 6:41 pm

miguelnuva1 wrote:
TheDevilsCorpse wrote:
Careless Saiyajin wrote:I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.
It's fine if you're discussing the possibilities, but there are already people in this thread who are talking about not buying the game based on just what they are seeing here in the alpha build (or at least still close to it): "Camera sucks, and only P1's HUD? Not buying".

Can people not even wait for us to actually get followup information to clear up the confusion anymore? Books and covers people; books and their covers.
We have a statement from the creators that says not split screen. While it is early to jump to conclusions there is enough to have some worry about the game.
There's a chance that the statement could have been mistranslated.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jul 06, 2014 9:13 pm

CM101Play wrote:So, when you watch the videos, you notice that Kaioken and SSJ last for roughly 45 seconds. I believe that's been mentioned here before, but either way, it isn't my point.
My point is I have a few theories about it.
Kaioken and SSJ3 (maybe to a lesser extent SSJ2) having a time limit is perfectly acceptable. I don't know that SSJ having a time limit makes sense. This is the Alpha build, however, so we may not be able to fully understand what they're going for just yet.
It could also tie in with the level system we've speculated about. Higher level = longer you can maintain a transformation. That'd be a great feature to include.
There could also be an item called something like "Full Power Super Saiyan" than makes SSJ permanent.
Its possible though I think it might be something retained from Budokai where transformations cost energy to sustain and you revert to base when you run out of ki. Though its possible Kaioken might just be a power up now.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Mon Jul 07, 2014 4:12 am

TheDevilsCorpse wrote:
Careless Saiyajin wrote:I certainly hope so. We are discussing possibilities based on the information available at this time so these are all theories ofcourse.
It's fine if you're discussing the possibilities, but there are already people in this thread who are talking about not buying the game based on just what they are seeing here in the alpha build (or at least still close to it): "Camera sucks, and only P1's HUD? Not buying".

Can people not even wait for us to actually get followup information to clear up the confusion anymore? Books and covers people; books and their covers.
People were already saying it'll be the best DBZ game based on the few images released. A gameplay video is more than a cover, it's more comparable to a selected sample from a book. It's more legit to base an opinion on actual gameplay demo and the interviews we have now, rather than the few info we had before.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Mon Jul 07, 2014 4:48 am

They shouldn't have been praising it as the best thing ever without sufficient, proper material either, which I'd say we still don't really have. Sure, we may be a little beyond the cover of the metaphorical book at this point and have more of an idea of what we're getting now. but it's still an alpha build of the game. Not even a month ago, they didn't even want us to have footage of it without the verbal context accompanying it because it was such a work in progress still.

That said, you're better off praising them for stuff you KNOW they are doing right (expanding the Dragon Ball franchise with actual new material, reviving old DBO concepts, etc.), than you are damning them to a non-purchase for something you can't actually confirm they are doing wrong (only P1 HUD visible and camera only focused on them too). Again, we have a statement saying there is no splitscreen for multiplayer, but that doesn't clear things up when they quote a reference game without the problems everyone has, are playing the game on two televisions, etc. Until we get clarification, everyone complaining about these "problems" could very well be wasting their breath and said problems they are complaining about don't even exist.
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