"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Mon Jul 07, 2014 5:01 am

Whatever happened to the questions they were going to answer at Japan Expo? :think: I definitely saw lots of interesting questions that were asked on a website and didn't even get answered... Anyways, I'm still waiting for Treevax to interview the developers...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sangofe » Mon Jul 07, 2014 6:09 am

Shinnin wrote:There's a chance that the statement could have been mistranslated.
If you're referring to my translation, no, it's not been mistranslated. I guarantee that.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Mon Jul 07, 2014 6:16 am

cesarcoronel07 wrote:Anyways, I'm still waiting for Treevax to interview the developers...
I don't think that happened.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Mon Jul 07, 2014 7:46 am

Dimps makes a lot of games that are played at tournaments like EVO. Are you trying to make Dragon Ball Xenoverse more tournament friendly?  MH: We’re not specifically trying to make a tournament fighting game. We are aiming to make a game that people want to learn how to play.
Welp, my interest just went down the drain. :think:
Looks like this will be another game that will be laughed at by the competitive community.

I don't think my dream of seeing a competitive DBZ will ever come to realization.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ajay » Mon Jul 07, 2014 7:53 am

Dimps makes a lot of games that are played at tournaments like EVO. Are you trying to make Dragon Ball Xenoverse more tournament friendly? 

MH: We’re not specifically trying to make a tournament fighting game. We are aiming to make a game that people want to learn how to play.
Dragon Ball is never going to be a competitive fighter. The closest you'll ever get to that will be if Hyper DBZ ends up polished to the point that it's actually viable. At this point, it's absolutely not despite how damn fun it is.

The fact they're saying it's a game that can be learned is a positive at least. Actual depth please!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Mon Jul 07, 2014 8:16 am

AjayLikesGaming wrote:
Dimps makes a lot of games that are played at tournaments like EVO. Are you trying to make Dragon Ball Xenoverse more tournament friendly? 

MH: We’re not specifically trying to make a tournament fighting game. We are aiming to make a game that people want to learn how to play.
Dragon Ball is never going to be a competitive fighter. The closest you'll ever get to that will be if Hyper DBZ ends up polished to the point that it's actually viable. At this point, it's absolutely not despite how damn fun it is.

The fact they're saying it's a game that can be learned is a positive at least. Actual depth please!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by kazamino » Mon Jul 07, 2014 9:59 am

I'm interested... you never know what will happen, even games like super smash bros of all things end up becoming tournament games.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DongHyun » Mon Jul 07, 2014 11:18 am


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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Mon Jul 07, 2014 5:56 pm

Flame Dragon wrote:
Dimps makes a lot of games that are played at tournaments like EVO. Are you trying to make Dragon Ball Xenoverse more tournament friendly?  MH: We’re not specifically trying to make a tournament fighting game. We are aiming to make a game that people want to learn how to play.
Welp, my interest just went down the drain. :think:
Looks like this will be another game that will be laughed at by the competitive community.
I don't think my dream of seeing a competitive DBZ will ever come to realization.
So basically Battle of Z mentality all over again. if this game flops its going to hurt Dimps more than anything. Expectations were set too high for Dimps to make another disposable casual-friendly trial. Namco still doesnt realize that people don't want a sloppy game to drink to, we want a game that we can actually be proud to play. If gameplay tightness isn't at the highest priority than there was no point of getting Dimps at all. Spike could have still very well did this game then, it might have been crap (as This alpha looks like Spike's final products) but it would at least be expected. This is just wasting Dimps as a resource, I've seen people hyping this game up on the name alone from the Budokai community. Now, I know hearts are going to break over this game.
AjayLikesGaming wrote:
Dimps makes a lot of games that are played at tournaments like EVO. Are you trying to make Dragon Ball Xenoverse more tournament friendly?
MH: We’re not specifically trying to make a tournament fighting game. We are aiming to make a game that people want to learn how to play.
Dragon Ball is never going to be a competitive fighter. The closest you'll ever get to that will be if Hyper DBZ ends up polished to the point that it's actually viable. At this point, it's absolutely not despite how damn fun it is.

The fact they're saying it's a game that can be learned is a positive at least. Actual depth please!
Namco is never clear with what their games actually provide or allow us to do. What does "Learn the game" mean? Learn how to stand in front of a camera and do a goofy looking pose to an unresponsive command? or swing a numbchuck wildly like an enraged chimpanzee?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Mon Jul 07, 2014 6:09 pm

SingleFringe&Sparks wrote:if this game flops its going to hurt Dimps more than anything. Expectations were set too high for Dimps to make another disposable casual-friendly trial. Namco still doesnt realize that people don't want a sloppy game to drink to, we want a game that we can actually be proud to play.
If they were to release this game also for the Wii U and Vita perhaps they'd blame these two systems as to why the game'd be doing so poorly, but given that it's going to be on 360/PS3/PS4/XO then there's no reason for that, except if the customers are unsatisfied with the game then by that time Bandai Namco really needs to look into it and realise they're doing something wrong. That being, trying to force Dimps into making a Tenkaichi game.

Seriously just let Dimps do their magic and no one'll complain, Bandai Namco.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Mon Jul 07, 2014 8:03 pm

At least if this game proves to be better than Budokai Tenkaichi 3, then we'll finally know that Spike was just lucky.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by JeffJarrett » Mon Jul 07, 2014 8:06 pm

Flame Dragon wrote:At least if this game proves to be better than Budokai Tenkaichi 3, then we'll finally know that Spike was just lucky.
What???

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Mon Jul 07, 2014 8:10 pm

So much Spike hate....

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Mon Jul 07, 2014 8:47 pm

TheDevilsCorpse wrote:We don't even know if that's actually the case. They could simply be playing on two different screens (they had two TVs), thus we only got the one perspective on the screen we were seeing. People need to stop making assumptions on an alpha build with incomplete information, as the camera could function differently when playing on the same screen and show both player's HUD.
I just realised you're completely right, there's no where near enough concrete information to make the assumptions some of us have been making. If there is non-splitscreen local multiplayer, which it seems will be the case, it's not even clear that it was being demonstrated during the expo; as you've said we can barely see anything of the second players HUD, and there's the fact that player 1 seems to be able to lock on/off. Most likely they decided to player on different systems for some reason.

I believe I read that one of the commentators started speaking of non-splitscreen multiplayer during the presentation which led me to believe that it was actually being demonstrated at that point, and I also recall someone on here stating that they said something like player one and two would take turns holding the perspective between rounds. Whilst it seems likely that local multiplayer is now non-splitscreen, I think we need to take into account it was not necessarily being demonstrated during the expo, and features such as P1 being able to lock on and off, and the camera being in the perspective of only one of the players may not even be the case in the local multiplayer mode. Therefore we actually know next to nothing of the local multiplayer other than the fact that there isn't splitscreen, so it could actually look a lot better than what some of us were dreading.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Mon Jul 07, 2014 8:59 pm

So is it confirmed that we've learned pretty much NOTHING from the Expo.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EA575 » Mon Jul 07, 2014 9:03 pm

We've learned some stuff about transformations. Not much else.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Mon Jul 07, 2014 9:14 pm

Don't forget the new character silhouette and the fact that they'd like to include a new OVA (though that doesn't mean we'll get one).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Mon Jul 07, 2014 9:29 pm

goku the krump dancer wrote:So is it confirmed that we've learned pretty much NOTHING from the Expo.
Treevax had an interview with them but he haesn't put it up yet so maby he got something out of them but as of now we don't know anything new which might mean that we're not getting it before fall 2015 or they would have told/showd us more about it by now

That or they don't have anything to show which i hope isn't the case
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Gyt Kaliba » Mon Jul 07, 2014 9:47 pm

TheDevilsCorpse wrote:Don't forget the new character silhouette and the fact that they'd like to include a new OVA (though that doesn't mean we'll get one).
I'd heard about the OVA possibility, but new character silhouette?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Mon Jul 07, 2014 9:59 pm

Yep, like the second day of Japan Expo:
TheDevilsCorpse wrote:
Image
Clothing is kinda giving me an evolution of Towa and Miira vibe, but it could just as easily be an entirely new type of design exclusive to the Kaiojikan or something like with Beerus and Whis' quasi-Egyptian style. Either way, we're in the the same boat as you guys and will just have to wait to find out who and what this guy is.
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