"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Fri Aug 15, 2014 11:50 pm

This is amazing man, especially the fact that lots of DBO features are being implemented! Though, I wonder what other races they will reveal to us... :think: And about GT characters, I was really mad to hear Artdink, (in an interview for BOZ), say that they wouldn't include GT characters because the majority of people don't like it. I hope that's not the case with DIMPS because I would really love to play as GT characters, and for the franchise to be excluded because people don't like it, that's just pathetic, What about the people who DO like it?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Saiga » Sat Aug 16, 2014 12:21 am

What's pathetic about that? When you've got limited time and resources it makes sense to focus on features you expect people to like instead of those people don't like.

There is never going to be a time where they have absolutely nothing else that can be improved, and so if they don't expect GT characters to be well received they'll focus elsewhere.

It's very basic business sense.
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Post by Hellspawn28 » Sat Aug 16, 2014 12:27 am

SSj4 Goku - Gogeta, One Star Dragon/Super One Star Dragon, Super 17 and Bebi Vegeta are the only GT characters that tend to get added because they seem to be popular. Pan and Uub are added because they are important to the plot. Everyone else in GT never gets added because they don't seem to be popular enough. I won't mind a few GT characters since I do like playing as Super 17.
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Post by cesarcoronel07 » Sat Aug 16, 2014 12:29 am

Saiga wrote:What's pathetic about that? When you've got limited time and resources it makes sense to focus on features you expect people to like instead of those people don't like.

There is never going to be a time where they have absolutely nothing else that can be improved, and so if they don't expect GT characters to be well received they'll focus elsewhere.

It's very basic business sense.
Well , GT has been well received in DB Heroes...

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Post by TheDevilsCorpse » Sat Aug 16, 2014 12:46 am

cesarcoronel07 wrote:Well , GT has been well received in DB Heroes...
Yeah. but it may not be as well received as we might think. I mean, fans aren't really complaining and they aren't shying away from that era's characters in promotions or anything, but ever since they wrapped up Super 17? Well they've basically been hiding all the GT content behind other parts of the franchise.

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Post by SingleFringe&Sparks » Sat Aug 16, 2014 12:51 am

CordonBloo wrote:The reason people, myself included, don't want GT involved is because it would upset the integrity of the storyline. This game looks really promising, so it'd be even better if GT and the pre botg movies stayed far away from it.
If GT is accepted as an alternate universe as it is by Toriyama and BT3's narration of it, there is no reason why Xenoverse cant do the same. Trunks could just introduce is another timeline where Goku achieves Super Saiyan 4. Or count it all as a what-if.
Saiga wrote:I used to love Budokai 3's story mode, but after replaying it I see that it was massively flawed. The story just straight up didn't make sense and was told very, very poorly. The ability to branch into what ifs was the only good thing about it, and it was pretty awesome to trigger those what ifs by going to different parts of a map (rather than just unlocking different scenarios).

But it is really bad at telling the main story, which isn't something that works well by splitting it into different characters. I think if UT had a levelling system and what ifs, it would've been much better than Budokai 3's system. For my own game ideas, I had though that maybe they should use a Budokai 1 style story mode for the main story, then have a Budokai 3 story mode for each character (or more realistically, a handful of characters) that tells a separate, wholly original story. That, or give the player one single level/experience system regardless of the character they're using and still use the Budokai 3 system for the main story as one whole story mode.
I didnt like B3's storymode at all beyond the point that you could play as whatever character had one selectively. That system could have worked really well if it wasnt so imbalanced. It sucked that some story characters were longer than others, or that none of the villains besides broly got one that would tell it from their perspectives.

Then there was that ugly system where they would use Avatars and speech bubbles for the narratives. Seriously if it was in any other game done like that (excluding Supersonic Warriors) it would have been heavily attacked. It was incredibly lackluster.

Honestly As ignored as BT2 is, it did B3's storymode a lot better. Even though you couldnt play through characters seperately it was structured better and you could fight enemies as whomever was on your team in any order. That IMo is far better.
miguelnuva1 wrote:I would like to see a mode where the difficulty changes based on who your fighting and what power your out.
Example: Fighting Freeza on Namek would be about normal, 50% would be near impossible and then when you go SSJ he becomes easy.Or if your a SSJ2 against Buu your attacks do little damage and his do a lot but if you go SSJ3 the fight changes giving you the advantage.
The closest equivalence to that was BT3's system that made a lot of sense. You had the option of fighting Post-Spirit Bomb Freeza in base or go SSJ but the choice more inlined with the story made fights easier but for people like me who wanted the challenge, you can ignore it. I hope they consider giving the enemies buffs to make them harder to shave health off of when they are introduced as BT3 did. Like your first fight with Broly, all your attacks do 0 to represent how powerful he was when they first fought him. The thing with Dimps games is that all the storymode fights feel like Vs battles because there are no special conditions or penalties like that simulate the story.
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Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by cesarcoronel07 » Sat Aug 16, 2014 12:57 am

Well, i'm just saying that they shouldn't ignore GT, at least add the popular characters. As for Dragon Ball characters, is there a possibility for DIMPS to include them? If not here, then maybe in a sequel, perhaps?

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Post by SingleFringe&Sparks » Sat Aug 16, 2014 1:08 am

They shouldn't ignore GT and havent with Heroes. As Time Patrol Trunks coexists there now.
If they consider it, Tuffle/Tsuffle could be a race as well to select from. (Baby Base form somehow transform into Hachiyack??)
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by Hellspawn28 » Sat Aug 16, 2014 3:04 am

cesarcoronel07 wrote:
Saiga wrote:What's pathetic about that? When you've got limited time and resources it makes sense to focus on features you expect people to like instead of those people don't like.

There is never going to be a time where they have absolutely nothing else that can be improved, and so if they don't expect GT characters to be well received they'll focus elsewhere.

It's very basic business sense.
Well , GT has been well received in DB Heroes...
I recall Kei17 saying that fans in Japan seem to dislike the idea of GT characters in Heroes. They make GT characters in Heroes to make more cards. GT is consider to be the least popular out of the three shows.
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Post by Flopro18 » Sat Aug 16, 2014 4:06 am

If Xenoverse doesn't have GT, it isn't a deal breaker. I just want the Devs to be considerate of those that have nostalgic ties to playing those characters who want to experience the same feeling again. I also want those who hate GT characters not to ruin the fun for the rest of us. Some fans forget this game isn't a "my" game, it's an "our" game.

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Post by DBZGTKOSDH » Sat Aug 16, 2014 5:36 am

Kamiccolo9 wrote:The Dragon Balls don't, but the beings on those planets do. He was able to find New Namek once the right direction was found for him by Kaio in the Cell Arc, so I don't see why he couldn't use the Dragon Radar to narrow down where to look, so he could find something in that direction to lock on to.
But how would he know in which planet to go? The Dragon Radar describe the locations.
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Post by Kamiccolo9 » Sat Aug 16, 2014 9:40 am

DBZGTKOSDH wrote:
Kamiccolo9 wrote:The Dragon Balls don't, but the beings on those planets do. He was able to find New Namek once the right direction was found for him by Kaio in the Cell Arc, so I don't see why he couldn't use the Dragon Radar to narrow down where to look, so he could find something in that direction to lock on to.
But how would he know in which planet to go? The Dragon Radar describe the locations.
He wouldn't need to know which planet. Just keep teleporting in that direction until he got there. It wouldn't take that long.
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Post by Hellspawn28 » Sat Aug 16, 2014 3:09 pm

If people don't like GT characters in video games then don't play as them. I tend to play with characters I like the most.
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Post by SingleFringe&Sparks » Sat Aug 16, 2014 5:06 pm

Hellspawn28 wrote:If people don't like GT characters in video games then don't play as them. I tend to play with characters I like the most.
I really hope they have a solid plan for what type of characters will qualify for their roster and not try to emulate spike through the method of just picking names out of a had featuring characters so obscure nobody would willingly use as first pick. 126 sounds like a lot and if its just Z mainly considered with no transformations it doesnt add up to me. It must imply GT.

Though 126 roster & character creation sounds like stretch, even Spike wouldnt try to pull that off. I hope this doesnt distort the quality of the gameplay itself or the execution of the content as someone above mentioned. It doesnt seem like Dimps to be all for cramming things in they dont have use for. Their rosters have always been wisely small and added upon gradually later if we look at how Heroes is handled. Though the greed of the Tenkaichi 3 fanboys might seep into their production reference.
Kamiccolo9 wrote:
DBZGTKOSDH wrote:
Kamiccolo9 wrote:The Dragon Balls don't, but the beings on those planets do. He was able to find New Namek once the right direction was found for him by Kaio in the Cell Arc, so I don't see why he couldn't use the Dragon Radar to narrow down where to look, so he could find something in that direction to lock on to.
But how would he know in which planet to go? The Dragon Radar describe the locations.
He wouldn't need to know which planet. Just keep teleporting in that direction until he got there. It wouldn't take that long.
It sounds no different than how they just flew around on that spaceship in GT really if he has to take wild guesses AND backtrack.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by Kamiccolo9 » Sat Aug 16, 2014 5:17 pm

SingleFringe&Sparks wrote: It sounds no different than how they just flew around on that spaceship in GT really if he has to take wild guesses AND backtrack.
Except teleporting is instantaneous. Flying around in a spaceship is not.
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Post by TheDevilsCorpse » Sat Aug 16, 2014 5:25 pm

SingleFringe&Sparks wrote:I really hope they have a solid plan for what type of characters will qualify for their roster and not try to emulate spike through the method of just picking names out of a had featuring characters so obscure nobody would willingly use as first pick. 126 sounds like a lot and if its just Z mainly considered with no transformations it doesnt add up to me. It must imply GT.

Though 126 roster & character creation sounds like stretch, even Spike wouldnt try to pull that off. I hope this doesnt distort the quality of the gameplay itself or the execution of the content as someone above mentioned. It doesnt seem like Dimps to be all for cramming things in they dont have use for. Their rosters have always been wisely small and added upon gradually later if we look at how Heroes is handled. Though the greed of the Tenkaichi 3 fanboys might seep into their production reference.
There aren't going to be 126 characters on the roster. That number was reached by assuming that the character select screen has "pages" to be switched through and that a little ball icon represents the page, with 6 of them fitting in the interface. Realistically, that orb is probably meant for the number of costumes a character has, because we know for certain from Japan Expo videos that the roster is a scrolling format. You move left or right on the grid and when you reach one of the ends of the screen, new columns appears on screen and force previously visible ones off in the direction opposite you were scrolling. They used this to get from Goku and Vegeta to Cell and Freeza, and no "pages" were swapped.
SingleFringe&Sparks wrote:It sounds no different than how they just flew around on that spaceship in GT really if he has to take wild guesses AND backtrack.
The idea has its own set of problems, because if the Dragon Ball landed on a planet with no people, Goku couldn't go there. But ideally, it would be much quicker, even if he was just guessing for large portions of it. Goku can teleport in seconds, but it takes them days, weeks or months to travel in the ship.
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Post by Luke Groundwalker » Sat Aug 16, 2014 6:28 pm

I love to see GT era characters in. GT is, however, undeniably a canon sequel to the end of Dragonball. It may not intertwine with some of the various continuities in the series by any means, but it's definitely an official work and it isn't that bad either. GT's only true crime is how much rehashing it did of fresh ideas done in movies outside of the Shadow Dragon arc, which still isn't that bad as I thinK GT brought in those ideas to put them into the mainline universe rather than have it be an alt story.

With that being said, it does hurt to see GT get inclusion over original era DB characters. Imo a Dragonball game's core base should start off with the manga from beginning to end. Then it should cover more popular characters like Broly and Coola for example, and then cover GT and anime elements. That's just my perspective on things at least.

I'm hoping Xenoverse includes both DB era and GT era characters, considering there's a time travel theme in it.

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Post by SingleFringe&Sparks » Sun Aug 17, 2014 11:18 am

TheDevilsCorpse wrote:There aren't going to be 126 characters on the roster. That number was reached by assuming that the character select screen has "pages" to be switched through and that a little ball icon represents the page, with 6 of them fitting in the interface. Realistically, that orb is probably meant for the number of costumes a character has, because we know for certain from Japan Expo videos that the roster is a scrolling format. You move left or right on the grid and when you reach one of the ends of the screen, new columns appears on screen and force previously visible ones off in the direction opposite you were scrolling. They used this to get from Goku and Vegeta to Cell and Freeza, and no "pages" were swapped.
Well if that misconception is discredited, I really wish stuff like this was debunked. This idea still floating around the fanbase is seriously going to distort expectations. Though I'm not disappointed as 40 - 60 seems a lot more managable along with CaC for Dimps for what they've given prior but Namco's statement saying huge roster really misleads everuything. People assume they mean BT3 = base + more when actually its just 0 to any number which is "a lot" to Namco. Though I'd take 3 to 6 costumes per character than 120 characters with 1 - 2 costumes. Sounds like a better deal especially in the hope we can use them as CaC bases.
TheDevilsCorpse wrote:The idea has its own set of problems, because if the Dragon Ball landed on a planet with no people, Goku couldn't go there. But ideally, it would be much quicker, even if he was just guessing for large portions of it. Goku can teleport in seconds, but it takes them days, weeks or months to travel in the ship.
Instant teleporting sounds a bit dragging through the concept even with it, he'd have to stop and ask around questions or take it from whatever monster has it on each planet. Sure if it were Z Goku one-shotting everything that touched them and it would make a 20 episode saga into a 2 - 3 episode game which would have helped GT a lot... but then it eliminates the very point of them being in space. It might as well be Earth if they were no easier to obtain right? Theres also the thought that the balls could fly into a star or a blackhole or something. What are the chances that they'd all be redirected onto other planets exactly and not just keep shooting throughout space or burn up?
Luke Groundwalker wrote:I love to see GT era characters in. GT is, however, undeniably a canon sequel to the end of Dragonball. It may not intertwine with some of the various continuities in the series by any means, but it's definitely an official work and it isn't that bad either. GT's only true crime is how much rehashing it did of fresh ideas done in movies outside of the Shadow Dragon arc, which still isn't that bad as I thinK GT brought in those ideas to put them into the mainline universe rather than have it be an alt story.

With that being said, it does hurt to see GT get inclusion over original era DB characters. Imo a Dragonball game's core base should start off with the manga from beginning to end. Then it should cover more popular characters like Broly and Coola for example, and then cover GT and anime elements. That's just my perspective on things at least.

I'm hoping Xenoverse includes both DB era and GT era characters, considering there's a time travel theme in it.
I think DB characters are often ignored in the relevance because of the difference in power. Not many outside the Z cast are fighters as well. The ony real DB elements that would fit are stage designs, end-characters and the piccolo storyline. Though I think it should be compensated by a balance of representation in the Z cast. For example instead of doing the Spike thing and adding "Kid-Krillin, Teen Goku, Teen Tenshinhan" or whatever slot-wasters, just give Z versions their DB costumes and movesets in reserve. Base Goku could reflect any Era we want if he had the costume and moveset. Heck I'd even like to use the Round-eyed "Teen Goku" costume in the Z arc. Though piccolo might be an issue.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by goku the krump dancer » Sun Aug 17, 2014 2:29 pm

I don't understand why people want to black list GT so bad, it's just as much of a part of the series as the movies.
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Post by Hellspawn28 » Sun Aug 17, 2014 3:18 pm

With the old DBZ movies, fans view them as AU movies since they don't fit and the writers most likely didn't make them fit in order to keep them separate from the TV show's story to avoid conflicts. That could explain why they don't fit and why the TV show ignore the events of the movies seeing that Broli, Lord Slug, Dr. Uiro, Janemba and the other villains expect for Garlic Jr. are never brought up ever again. With GT, the show is a direct sequel to the DBZ anime and was market as the next big thing. Fans had high hopes to see what happens next in GT and was a big let down. That's why most fans black list a lot if you ask me.
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