"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by enjyu123 » Sun Aug 17, 2014 3:54 pm

I'm sorry if this has already been posted but I was watching TGN gaming and he said that you could change the muscle mass and height of the character. Which will change the stats of the character the more mass you have the slower you move,but the stronger you are. The lower the mass the faster and weaker you are. Also he said that each race has their own special ability, like main being able to hit the pressure points of the opponent,etc. :shifty:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by KentalSSJ6 » Sun Aug 17, 2014 5:19 pm

enjyu123 wrote:I'm sorry if this has already been posted but I was watching TGN gaming and he said that you could change the muscle mass and height of the character. Which will change the stats of the character the more mass you have the slower you move,but the stronger you are. The lower the mass the faster and weaker you are. Also he said that each race has their own special ability, like main being able to hit the pressure points of the opponent,etc. :shifty:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by enjyu123 » Sun Aug 17, 2014 7:37 pm

Here ya go!
https://m.youtube.com/watch?v=D1KxMzSAOWk

I'm not going to go on and start saying it's confirmed but everything he says is correct since I watch other videos of his. Start watching from around 2 minutes since that is when he starts talking about the character customization. Sorry if it's wrong, but before I watched this video I was looking at the images of some of the characters' muscles, some were were bigger than the others. I'll provide links later since I'm on my iPhone right now. :D
"There are many types of monsters that scare me: Monsters who cause troubles without showing themselves, monsters who abduct children, monsters who devour dreams, monsters who suck blood… and then, monsters who tell nothing but lies. Lying monsters are a real nuisance: They are much more cunning than others: They pose as humans even though they have no understanding of the human heart; they eat even though they’ve never experienced hunger; they study even though they have no interest in academics; they seek friendship even though they do not know how to love. If I were to encounter such monsters, I would likely be eaten by them… because in truth, I am that monster."
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by budokaifanatic007 » Sun Aug 17, 2014 8:45 pm

enjyu123 wrote:Here ya go!
https://m.youtube.com/watch?v=D1KxMzSAOWk

I'm not going to go on and start saying it's confirmed but everything he says is correct since I watch other videos of his. Start watching from around 2 minutes since that is when he starts talking about the character customization. Sorry if it's wrong, but before I watched this video I was looking at the images of some of the characters' muscles, some were were bigger than the others. I'll provide links later since I'm on my iPhone right now. :D
Man those guys on youtube are idiots.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luke Groundwalker » Sun Aug 17, 2014 8:48 pm

SingleFringe&Sparks wrote:I think DB characters are often ignored in the relevance because of the difference in power. Not many outside the Z cast are fighters as well. The ony real DB elements that would fit are stage designs, end-characters and the piccolo storyline. Though I think it should be compensated by a balance of representation in the Z cast. For example instead of doing the Spike thing and adding "Kid-Krillin, Teen Goku, Teen Tenshinhan" or whatever slot-wasters, just give Z versions their DB costumes and movesets in reserve. Base Goku could reflect any Era we want if he had the costume and moveset. Heck I'd even like to use the Round-eyed "Teen Goku" costume in the Z arc. Though piccolo might be an issue.
The power difference between someone like King Piccolo to Freeza are really no different from Freeza to Cell. The issue isn't the power, the issue is just the lack of representation, period. Plus if Mr. Satan can be playable in all these games there isn't any reason why anyone from DB can't be playable as well.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Sun Aug 17, 2014 10:42 pm

budokaifanatic007 wrote:
enjyu123 wrote:Here ya go!
https://m.youtube.com/watch?v=D1KxMzSAOWk

I'm not going to go on and start saying it's confirmed but everything he says is correct since I watch other videos of his. Start watching from around 2 minutes since that is when he starts talking about the character customization. Sorry if it's wrong, but before I watched this video I was looking at the images of some of the characters' muscles, some were were bigger than the others. I'll provide links later since I'm on my iPhone right now. :D
Man those guys on youtube are idiots.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Sun Aug 17, 2014 11:21 pm

Hellspawn28 wrote:With the old DBZ movies, fans view them as AU movies since they don't fit and the writers most likely didn't make them fit in order to keep them separate from the TV show's story to avoid conflicts. That could explain why they don't fit and why the TV show ignore the events of the movies seeing that Broli, Lord Slug, Dr. Uiro, Janemba and the other villains expect for Garlic Jr. are never brought up ever again. With GT, the show is a direct sequel to the DBZ anime and was market as the next big thing. Fans had high hopes to see what happens next in GT and was a big let down. That's why most fans black list a lot if you ask me.
I'm aware of the expectations that GT didn't meet when it comes to continuing the official story of Dragon Ball BUT these are video games were talking about here. Regardless of Toriyama and others seeing them as "Alternate Universe" Not every one of the now fourteen and soon to be fifteen movies were well received. Correct me if I'm wrong but I don't see people saying "Oh Movie 9 sucked, I don't want Bojack in my New game".
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Post by Hellspawn28 » Mon Aug 18, 2014 12:16 am

At least GT gets a chance in fighting games. Bio Broli will never see the light of day in a DBZ game on the consoles :lol: . Bio Broli is the Hsu Hao of Dragon Ball, not many people like him.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by KentalSSJ6 » Mon Aug 18, 2014 12:30 am

Hellspawn28 wrote:At least GT gets a chance in fighting games. Bio Broli will never see the light of day in a DBZ game on the consoles :lol: . Bio Broli is the Hsu Hao of Dragon Ball, not many people like him.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Mon Aug 18, 2014 12:48 am

Hellspawn28 wrote:With the old DBZ movies, fans view them as AU movies since they don't fit and the writers most likely didn't make them fit in order to keep them separate from the TV show's story to avoid conflicts. That could explain why they don't fit and why the TV show ignore the events of the movies seeing that Broli, Lord Slug, Dr. Uiro, Janemba and the other villains expect for Garlic Jr. are never brought up ever again. With GT, the show is a direct sequel to the DBZ anime and was market as the next big thing. Fans had high hopes to see what happens next in GT and was a big let down. That's why most fans black list a lot if you ask me.
It doesnt make sense to reject them into the games though, the only things people complain about with GT is just the storylines and actions. The characters themselves as presented in the games act no different than the other do and can be paired up in any timeline the player wants in free play or just import them into Z as what-ifs as Budokai 3 did. It makes no sense to hate them after the anime itself is long irrelevant. People complaining anyway just to hate something seem to like contradicting themselves. GT is no different than the movies in quality and continuity; and we're talking about the games here. The same ones that always get the costumes and stages wrong for storymode fights.
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SingleFringe&Sparks wrote:I think DB characters are often ignored in the relevance because of the difference in power. Not many outside the Z cast are fighters as well. The ony real DB elements that would fit are stage designs, end-characters and the piccolo storyline. Though I think it should be compensated by a balance of representation in the Z cast. For example instead of doing the Spike thing and adding "Kid-Krillin, Teen Goku, Teen Tenshinhan" or whatever slot-wasters, just give Z versions their DB costumes and movesets in reserve. Base Goku could reflect any Era we want if he had the costume and moveset. Heck I'd even like to use the Round-eyed "Teen Goku" costume in the Z arc. Though piccolo might be an issue.
The power difference between someone like King Piccolo to Freeza are really no different from Freeza to Cell. The issue isn't the power, the issue is just the lack of representation, period. Plus if Mr. Satan can be playable in all these games there isn't any reason why anyone from DB can't be playable as well.
I meant power-scale on a game level. At least with Spike in retrospect. All characters under Scouter Vegeta / Bardock Tier were crap: which were basically all the Dragonball characters, Nappa, Raditz, King Vegeta, Freeza soldiers, Saibamen and Videl. They were all very clunky to play as and were made weaker than necessary. They all had awful floaty-physics but Mr. Satan was made terrible on purpose. Though that could just be Spike's bad balancing concept. The Tenkaichi mechanics didnt suit them either, characters like Kid Chi-chi and General Blue were represented as way stronger than they were in the show. I highly doubt General blue and Chi Chi could really Z-Burst Dash or power up outside the game.

If this were a Budokai game, I'm sure all eras would fit equally and play equally.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by AnzuMazaki » Mon Aug 18, 2014 2:59 am

SingleFringe&Sparks wrote: I think DB characters are often ignored in the relevance because of the difference in power. Not many outside the Z cast are fighters as well. The ony real DB elements that would fit are stage designs, end-characters and the piccolo storyline. Though I think it should be compensated by a balance of representation in the Z cast. For example instead of doing the Spike thing and adding "Kid-Krillin, Teen Goku, Teen Tenshinhan" or whatever slot-wasters, just give Z versions their DB costumes and movesets in reserve. Base Goku could reflect any Era we want if he had the costume and moveset. Heck I'd even like to use the Round-eyed "Teen Goku" costume in the Z arc. Though piccolo might be an issue.
I think those twelve years shown out of the twenty-four years between Planet Vegeta exploding and Raditz shouldn't be left out.
I mean if this is a time travel game, Goku's adolescence on earth shouldn't be ignored either, I mean we made ONE HUNDRED AND FIFTY-THREE episodes of the saiyan's late childhood and teenage years and time on earth, it should be MORE than just a prequel story before the gameplay.

I'm indifferent to GT though. :|
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Mon Aug 18, 2014 8:48 am

Wow the screenshots of the game on Bandai Namco's Facebook look awesome and with so much variety and how good the game looks this definitely is going to be better on PS4 in terms of visual and such.

If they made a PS4-Dragonball themed bundle I'd totally buy it since I have zero interest so far (PS4/XO are still very dry) until Xenoverse showed up.
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Post by Big Momma » Mon Aug 18, 2014 3:40 pm

SingleFringe&Sparks wrote: I meant power-scale on a game level. At least with Spike in retrospect. All characters under Scouter Vegeta / Bardock Tier were crap: which were basically all the Dragonball characters, Nappa, Raditz, King Vegeta, Freeza soldiers, Saibamen and Videl. They were all very clunky to play as and were made weaker than necessary. They all had awful floaty-physics but Mr. Satan was made terrible on purpose. Though that could just be Spike's bad balancing concept. The Tenkaichi mechanics didnt suit them either, characters like Kid Chi-chi and General Blue were represented as way stronger than they were in the show. I highly doubt General blue and Chi Chi could really Z-Burst Dash or power up outside the game.

If this were a Budokai game, I'm sure all eras would fit equally and play equally.
As someone who mained Kid Goku in Tenkaichi 3, I can tell you I was pretty darn good with him. IIRC, he played smoothly, too. He just couldn't fly.
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Post by DonieZ » Mon Aug 18, 2014 3:51 pm

Really liking what I've seen so far, but this update (I haven't been on for a number of days) seals the day 1 preorder deal for me. When you think about it, it seems pretty obvious they would go down this route with a character creator and that, given the title of the game "Xenoverse"; which I believe translates to something like "many verses". Some thinking, with all the prior information and scans, and it's clear that we'd be following the story of our own personal character on a new/altered story. From the scan it looks like we're changing DB history (which I'm not sure I like, since a change here and there could mean things such as Super Saiyan Goku, for example, never happening - what if Goku never died during the fight against Raditz, he wouldn't have been trained by King Kai and would've been killed by Vegeta... etc).

I'd really like it if there were some sort of online RPG experience, although I can't see that happening with the emphasis seemingly on an offline story mode; one would have to suffer. Whatever happens, this looks to be a memorable game. Looking forward to people forgetting Budokai Tenkaichi and Raging Blast ever existing.

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Post by SingleFringe&Sparks » Mon Aug 18, 2014 4:52 pm

enjyu123 wrote: I'm not going to go on and start saying it's confirmed but everything he says is correct since I watch other videos of his. Start watching from around 2 minutes since that is when he starts talking about the character customization.
Probably just BS, theres no official source of it. I dont believe it either, it sounds like something more like what Spike would try. How would the females get the stat increases? would that sopeculated muscle system apply to them the same way?
Big Momma wrote:If this were a Budokai game, I'm sure all eras would fit equally and play equally.
As someone who mained Kid Goku in Tenkaichi 3, I can tell you I was pretty darn good with him. IIRC, he played smoothly, too. He just couldn't fly.[/quote]
Well its a subjective experience, though I just didnt like how kid Goku played. GT Goku to me had smoother animations.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by budokaifanatic007 » Mon Aug 18, 2014 4:58 pm

I think those twelve years shown out of the twenty-four years between Planet Vegeta exploding and Raditz shouldn't be left out.
I mean if this is a time travel game, Goku's adolescence on earth shouldn't be ignored either, I mean we made ONE HUNDRED AND FIFTY-THREE episodes of the saiyan's late childhood and teenage years and time on earth, it should be MORE than just a prequel story before the gameplay.

I'm indifferent to GT though. :|
This.....this so much. I cant understand why they never put Teen Goku in any DBZ games, I hope they introduce him in Heroes.
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Post by TheDevilsCorpse » Mon Aug 18, 2014 5:02 pm

budokaifanatic007 wrote:This.....this so much. I cant understand why they never put Teen Goku in any DBZ games, I hope they introduce him in Heroes.
Because discounting art styles, there is isn't really any difference between 23rd Budokai Goku and Saiyan Arc Goku. So you already have access to him by playing as base Goku in the Kame Dogi and not using transformations...
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Post by budokaifanatic007 » Mon Aug 18, 2014 5:24 pm

TheDevilsCorpse wrote:
budokaifanatic007 wrote:This.....this so much. I cant understand why they never put Teen Goku in any DBZ games, I hope they introduce him in Heroes.
Because discounting art styles, there is isn't really any difference between 23rd Budokai Goku and Saiyan Arc Goku. So you already have access to him by playing as base Goku in the Kame Dogi and not using transformations...
At least a costume with his Late DB Gi/Round eyes and Feet Kamehameha and ill be stoked :D
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Post by TheDevilsCorpse » Mon Aug 18, 2014 10:13 pm

Some people have been lucky enough to nab V-Jump early:

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Post by KentalSSJ6 » Mon Aug 18, 2014 10:20 pm

Going off that image to the left, and if its what I think it is, we are going to have a respectably deep character creator.
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