TheDevilsCorpse wrote:I hate to be blunt, but I don't really care. I don't want a hardcore fighting game, Raging Blast 2 was fine to me, Xenoverse is looking good too. I'd be happy with these concepts continuing and being built up with minor upgrades and more characters the same way previous sequels have. It doesn't bother me that this idea is not appreciated by the hardcore community though. Most of the hardcore enthusiasts I see voicing their opinions go around spouting that those of us who don't want a hardcore game are "ruining DBZ games because we have our priorities wrong". That's kind of rude.
Whats the quality of a game with no standards of expectations? Where does the direction of improvement go? Everyone has an opinion but not all of them help the progression of these games. As evidenced with UT. Everyone mindlessly demanded QTE. No specific understanding why or where in the games they wanted to see it, so Spike made the entire game QTE. People hated how short the story was in BT3. So in RB they gave us every single fight, including the pointless ones like Piccolo vs Piccolo. In RB people hated the story after they asked for a super long one. What does Spike do? Take it out. People rage about it, they put it back in UT. Its inconsistency like this that makes it impossible to get anything new or expand anything that we already have. Then theres the case of this fanbase that hates one little thing in the games, but dont expain what it is so Namco just assumes its everything. What do we get? Amother reboot. We wasted 6 years letting the people who dont have any concept of the game they actually want, to dictate the game development, its like trying to debate on wether to have ketchup or mustard on your hotdog. Its not about the codoments, in reality should be more about the hotdog itself.
Its not that the hardcores wanting a SF level game is what I agree with, because I dont agree with them. I agree with the hardcore DBZ players who actually know how the games work, where their flaws are and what direction of progressive gameplay they can agree would be better for the series. They never get heard, its the people crying over roster size that make the priorities. Then what do we get, less diversity for more inversity.
TheDevilsCorpse wrote:I don't go around saying that what the hardcore fans want would ruin DBZ games. I understand that not everyone shares my ideas of what I want out of a Dragon Ball game, and that's okay.
Its actually not that alienating to know what hardcore players want. They just want good gameplay, which no one should object to. Its the casuals that are unaccounted for, they are the ones that demand changes but are abstract with their sources. They are the ones that think they speak for everyone else but have no clue what the topic at hand ever is. Not everyone will agree on what a DBZ game needs but gameplay is objective, it doesnt take away from the casual experience at all if the gameplay is good, it ruins the hardcore experience if the gameplay is crap.
TheDevilsCorpse wrote:The hardcore enthusiasts do deserve a game they'd enjoy and it's a shame there hasn't been one in years. Even though I wouldn't have played it, I would have easily taken a Budokai or Burst Limit style game to satisfy them instead of stuff like Ultimate Tenkaichi. I have been a long time supporter of the alternating developers suggestion, switching between the two game styles every year and allowing more development time for each. That'd benefit everyone, so it's disappointing that Bandai Namco hasn't adopted it as their business plan.
My solution would have been for Namco to either sell both games for both audiences, and cater to the differences in needs instead of trying to please everyone at the same time. Some want the games accessible, some want the games difficult. Then the medium cancels itself out into crap when we get neither. If Namco would STOP trying to milk the Tenkaichi popularity at such an objective mission and give us a Budokai game every now and then maybe we'd get more variety instead of forcing us to play a game we dont want. Most of the hardcore budokai games are interested in Xenoverse but had to tolerate these shitty 3D games for over 6 years. If I had my Burst limit 2 with a complete Buu, Movie and GT saga with a customize system, all the former modes back and fixed gameplay I wouldnt care what game they made next. Then the vague and indecisive fans can get their rehashes as long as I dont have to buy them just for a new DBZ game. So its no wonder people expect a lot more from Xenoverse, especially with Dimps. Now that Spike is finally out, we hoped for at least competent gameplay. At the least. We know they can make 2 games at once now, so - give the casuals their yearly game and give the hardcores the 3 year title.
TheDevilsCorpse wrote:Hellspawn28 wrote:So you want quantity over quality?
Again, I know this isn't directed at me, but not everyone has the same standard for what counts as "quality". To me, Spikes' games had an acceptable level of quality of differentiation between the characters that, had we gotten a Raging Blast 3, I would have been okay if almost all of the development time went towards just adding in new characters (with the other minor portions being working on the inevitable gimmick for that game as well as tweaking the glitchy defense in regards to the block button).
RB may have been a decent game but it was hardly a DBZ game. It was slow. But even outside gameplay it provided little to no fanservice but the bare basics. The recognizable characters, moves, and voices.. Thats about it. All the non specific stages were inaccurate, generic CG landscapes and not from the anime, barely any of the alternate costumes from the series existed in the game over the recolours, special effects were even worse - pixelated dirty CG smoke effects and blotchy fire smudges... no real explosions anywhere, ground was barely destructable outside of the tiny spot you slam an enemy in. C'mon. Take out the characters and its not a DBZ game at all. The design didnt even look like a cartoon or anime Naruto games do. Even that wasnt considered.