"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by IGhostUlt » Sat Aug 23, 2014 12:45 am

SingleFringe&Sparks wrote:
IGhostUlt wrote:I honestly don't care if certain characters are clones rather than not having them at all. For a dbz game the more characters the better
This ideal that fans project is the wrong priority. More than half of the new characters in BT3 werent even in the storymode.

But more than half were used in BT2 story mode, so it's good to have a lot of characters.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by IGhostUlt » Sat Aug 23, 2014 12:46 am

IGhostUlt wrote:
SingleFringe&Sparks wrote:
IGhostUlt wrote:I honestly don't care if certain characters are clones rather than not having them at all. For a dbz game the more characters the better
This ideal that fans project is the wrong priority. More than half of the new characters in BT3 werent even in the storymode.

But more than half were used in BT2 story mode, so it's good to have a lot of characters.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Black_Anime_Fan » Sat Aug 23, 2014 12:48 am

Insertclevername wrote:Not that I agree with what that poster said but what does in game attack animations have anything to do with being a better fighting game or not?
I wasn't using those to determine which were better fighting games. More so I used those to compare their "DBZ-ness" factor. Just because one game is in 2D doesn't make the other more "DBZ-like" which I've touched on already. Besides the gameplay mechanics, what separates these two fighting games the most are the animations, which has always been Spike's biggest weakness and easily by far one of Dimp's biggest strengths in my opinion so in the end, I think it's more fair to judge these two games on their animations rather than fighting mechanics.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Aug 23, 2014 12:58 am

Insertclevername wrote:Not that I agree with what that poster said but what does in game attack animations have anything to do with being a better fighting game or not?
It somewhat hints the quality of the game. If the attack animations are plain and stiff, chances are so will the rest of the game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Sat Aug 23, 2014 1:08 am

SingleFringe&Sparks wrote:The credibility of the game to more hardcore players drops when they all end up just stock drones that dont add anything to the game beyond survival mode variety.
I hate to be blunt, but I don't really care. I don't want a hardcore fighting game, Raging Blast 2 was fine to me, Xenoverse is looking good too. I'd be happy with these concepts continuing and being built up with minor upgrades and more characters the same way previous sequels have. It doesn't bother me that this idea is not appreciated by the hardcore community though. Most of the hardcore enthusiasts I see voicing their opinions go around spouting that those of us who don't want a hardcore game are "ruining DBZ games because we have our priorities wrong". That's kind of rude.

I don't go around saying that what the hardcore fans want would ruin DBZ games. I understand that not everyone shares my ideas of what I want out of a Dragon Ball game, and that's okay. The hardcore enthusiasts do deserve a game they'd enjoy and it's a shame there hasn't been one in years. Even though I wouldn't have played it, I would have easily taken a Budokai or Burst Limit style game to satisfy them instead of stuff like Ultimate Tenkaichi. I have been a long time supporter of the alternating developers suggestion, switching between the two game styles every year and allowing more development time for each. That'd benefit everyone, so it's disappointing that Bandai Namco hasn't adopted it as their business plan.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sat Aug 23, 2014 3:06 am

IGhostUlt wrote:I honestly don't care if certain characters are clones rather than not having them at all. For a dbz game the more characters the better
So you want quantity over quality?
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Post by InfernalVegito » Sat Aug 23, 2014 3:22 am

Or maybe he defines quality differently? For the purposes that suit him personally the best? Is that impossible to believe?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Sat Aug 23, 2014 3:25 am

Hellspawn28 wrote:So you want quantity over quality?
Again, I know this isn't directed at me, but not everyone has the same standard for what counts as "quality". To me, Spikes' games had an acceptable level of quality of differentiation between the characters that, had we gotten a Raging Blast 3, I would have been okay if almost all of the development time went towards just adding in new characters (with the other minor portions being working on the inevitable gimmick for that game as well as tweaking the glitchy defense in regards to the block button).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Sat Aug 23, 2014 3:50 am

Hellspawn28 wrote:
IGhostUlt wrote:I honestly don't care if certain characters are clones rather than not having them at all. For a dbz game the more characters the better
So you want quantity over quality?
We can have both
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Aug 23, 2014 4:11 am

TheDevilsCorpse wrote:I hate to be blunt, but I don't really care. I don't want a hardcore fighting game, Raging Blast 2 was fine to me, Xenoverse is looking good too. I'd be happy with these concepts continuing and being built up with minor upgrades and more characters the same way previous sequels have. It doesn't bother me that this idea is not appreciated by the hardcore community though. Most of the hardcore enthusiasts I see voicing their opinions go around spouting that those of us who don't want a hardcore game are "ruining DBZ games because we have our priorities wrong". That's kind of rude.
Whats the quality of a game with no standards of expectations? Where does the direction of improvement go? Everyone has an opinion but not all of them help the progression of these games. As evidenced with UT. Everyone mindlessly demanded QTE. No specific understanding why or where in the games they wanted to see it, so Spike made the entire game QTE. People hated how short the story was in BT3. So in RB they gave us every single fight, including the pointless ones like Piccolo vs Piccolo. In RB people hated the story after they asked for a super long one. What does Spike do? Take it out. People rage about it, they put it back in UT. Its inconsistency like this that makes it impossible to get anything new or expand anything that we already have. Then theres the case of this fanbase that hates one little thing in the games, but dont expain what it is so Namco just assumes its everything. What do we get? Amother reboot. We wasted 6 years letting the people who dont have any concept of the game they actually want, to dictate the game development, its like trying to debate on wether to have ketchup or mustard on your hotdog. Its not about the codoments, in reality should be more about the hotdog itself.

Its not that the hardcores wanting a SF level game is what I agree with, because I dont agree with them. I agree with the hardcore DBZ players who actually know how the games work, where their flaws are and what direction of progressive gameplay they can agree would be better for the series. They never get heard, its the people crying over roster size that make the priorities. Then what do we get, less diversity for more inversity.
TheDevilsCorpse wrote:I don't go around saying that what the hardcore fans want would ruin DBZ games. I understand that not everyone shares my ideas of what I want out of a Dragon Ball game, and that's okay.
Its actually not that alienating to know what hardcore players want. They just want good gameplay, which no one should object to. Its the casuals that are unaccounted for, they are the ones that demand changes but are abstract with their sources. They are the ones that think they speak for everyone else but have no clue what the topic at hand ever is. Not everyone will agree on what a DBZ game needs but gameplay is objective, it doesnt take away from the casual experience at all if the gameplay is good, it ruins the hardcore experience if the gameplay is crap.

TheDevilsCorpse wrote:The hardcore enthusiasts do deserve a game they'd enjoy and it's a shame there hasn't been one in years. Even though I wouldn't have played it, I would have easily taken a Budokai or Burst Limit style game to satisfy them instead of stuff like Ultimate Tenkaichi. I have been a long time supporter of the alternating developers suggestion, switching between the two game styles every year and allowing more development time for each. That'd benefit everyone, so it's disappointing that Bandai Namco hasn't adopted it as their business plan.
My solution would have been for Namco to either sell both games for both audiences, and cater to the differences in needs instead of trying to please everyone at the same time. Some want the games accessible, some want the games difficult. Then the medium cancels itself out into crap when we get neither. If Namco would STOP trying to milk the Tenkaichi popularity at such an objective mission and give us a Budokai game every now and then maybe we'd get more variety instead of forcing us to play a game we dont want. Most of the hardcore budokai games are interested in Xenoverse but had to tolerate these shitty 3D games for over 6 years. If I had my Burst limit 2 with a complete Buu, Movie and GT saga with a customize system, all the former modes back and fixed gameplay I wouldnt care what game they made next. Then the vague and indecisive fans can get their rehashes as long as I dont have to buy them just for a new DBZ game. So its no wonder people expect a lot more from Xenoverse, especially with Dimps. Now that Spike is finally out, we hoped for at least competent gameplay. At the least. We know they can make 2 games at once now, so - give the casuals their yearly game and give the hardcores the 3 year title.
TheDevilsCorpse wrote:
Hellspawn28 wrote:So you want quantity over quality?
Again, I know this isn't directed at me, but not everyone has the same standard for what counts as "quality". To me, Spikes' games had an acceptable level of quality of differentiation between the characters that, had we gotten a Raging Blast 3, I would have been okay if almost all of the development time went towards just adding in new characters (with the other minor portions being working on the inevitable gimmick for that game as well as tweaking the glitchy defense in regards to the block button).
RB may have been a decent game but it was hardly a DBZ game. It was slow. But even outside gameplay it provided little to no fanservice but the bare basics. The recognizable characters, moves, and voices.. Thats about it. All the non specific stages were inaccurate, generic CG landscapes and not from the anime, barely any of the alternate costumes from the series existed in the game over the recolours, special effects were even worse - pixelated dirty CG smoke effects and blotchy fire smudges... no real explosions anywhere, ground was barely destructable outside of the tiny spot you slam an enemy in. C'mon. Take out the characters and its not a DBZ game at all. The design didnt even look like a cartoon or anime Naruto games do. Even that wasnt considered.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Super Saiyajin Luffy » Sat Aug 23, 2014 8:53 am

TheDevilsCorpse wrote:
Super Saiyajin Luffy wrote:I don't think that we will get pure humans. The Saiyans we currently have are pretty much hybrids in my opinion and appearance wise, humans and Saiyans are pretty much the same (besides tail and black hair). Although I'm excited for the Freeza race :D
But we've already been told the opposite. We first assumed that they would take the path of DBO and give us Earthlings with trace amounts of Saiyan DNA. The latest announcement after V-Jump's reveal of the Saiyans being included says we have Earthlngs, Namekians, Majin and now Saiyans. Which means Earthlings and Saiyasn are two different things in this game.
Well, it's probably just me. I take these interviews always with a grain of salt. I will believe otherwise, if there is a scan in V-Jump/Shonen Jump of it, unless I missed something.

Regarding fighting mechanics, the most succesful fighting games have easy mechanics. I only wish, that there is some mixup/zoning applied, then I'm happy. For the character roster, I want majority of the cast having different animations and move properties, which will satisfy me greatly. I don't expect a hardcore fighter, but I want at least something solid and balanced.
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DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dariend777 » Sat Aug 23, 2014 9:45 am

[quote="Black_Anime_Fan"][quote="Insertclevername"]More so I used those to compare their "DBZ-ness" factor. Just because one game is in 2D doesn't make the other more "DBZ-like" which I've touched on already. /quote]
Can u show me where explain this please.
Have you ever watched Omega2040 on youtube?
In- I think- two of his videos he says that dbz burst limit was lacking in "dbz-ness".
And that dynasty warriors had more "dbz-ness" than burst limit.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Jaruka » Sat Aug 23, 2014 11:15 am

Super Saiyajin Luffy wrote: Well, it's probably just me. I take these interviews always with a grain of salt. I will believe otherwise, if there is a scan in V-Jump/Shonen Jump of it, unless I missed something.
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In Dragon Ball Xenoverse, all of the major DRAGON BALL’s species will be available as a basis for the players’ avatars, among them we can already count: Earthling, Majin, Namekian and SAIYAN! After Trunks summons the player’s Avatar, he will have to go through a series of tests! Is Trunks checking if the hero is worthy enough fulfil his quest? Whether the Hero succeeds or not in this deadly test, he will be able to gather with other online players in the futuristic hub: Toki Toki City!

And in case you forgot, we will be holding a Closed Beta Test in the future! More details on this Closed Beta test and the game will be revealed within the next weeks!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Black_Anime_Fan » Sat Aug 23, 2014 12:50 pm

dariend777 wrote:Have you ever watched Omega2040 on youtube?
In- I think- two of his videos he says that dbz burst limit was lacking in "dbz-ness".
Yeah I've seen those, but I think Om3gaPro is worse with it though. Just check his Top 5.
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Post by Flopro18 » Sat Aug 23, 2014 1:00 pm

So in this CaC story mode we are able to "alter" things. How far do you think the DBZ world could be altered and what outcomes do you guys think could take place? A Majin Goku, a SS3 Vegeta or Trunks, perhaps?

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Post by Black_Anime_Fan » Sat Aug 23, 2014 1:05 pm

A Majin Goku is probably unlikely, and a SS3 Vegeta will probably be an unlockable character anyway. We'll just have to wait an see, although I'd definitely like to see a Majin Piccolo, the storyline that never came to be...*sigh*
Goku wrote:You haven't figured it out yet? I'm the Saiyan who came all the way from Earth for the sole purpose of beating you. I am the warrior you've heard of in legends, pure of heart and awakened by fury. That's what I am. I AM THE SUPER SAIYAN, SON GOKU!
DBZ ended after the Frieza Saga.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Doctor. » Sat Aug 23, 2014 1:47 pm

Black_Anime_Fan wrote:A Majin Goku is probably unlikely, and a SS3 Vegeta will probably be an unlockable character anyway. We'll just have to wait an see, although I'd definitely like to see a Majin Piccolo, the storyline that never came to be...*sigh*
´
That thankfully never came to be. Wouldn't make much sense.

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Post by Black_Anime_Fan » Sat Aug 23, 2014 1:55 pm

Doctor. wrote:
Black_Anime_Fan wrote:A Majin Goku is probably unlikely, and a SS3 Vegeta will probably be an unlockable character anyway. We'll just have to wait an see, although I'd definitely like to see a Majin Piccolo, the storyline that never came to be...*sigh*
´
That thankfully never came to be. Wouldn't make much sense.
It would've gave my favorite character more time to shine, that's good enough for me. Oh well, I'm at least hoping we get something like this in Xenoverse nonetheless.
Goku wrote:You haven't figured it out yet? I'm the Saiyan who came all the way from Earth for the sole purpose of beating you. I am the warrior you've heard of in legends, pure of heart and awakened by fury. That's what I am. I AM THE SUPER SAIYAN, SON GOKU!
DBZ ended after the Frieza Saga.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Doctor. » Sat Aug 23, 2014 1:56 pm

Black_Anime_Fan wrote:
Doctor. wrote:
Black_Anime_Fan wrote:A Majin Goku is probably unlikely, and a SS3 Vegeta will probably be an unlockable character anyway. We'll just have to wait an see, although I'd definitely like to see a Majin Piccolo, the storyline that never came to be...*sigh*
´
That thankfully never came to be. Wouldn't make much sense.
It would've gave my favorite character more time to shine, that's good enough for me. Oh well, I'm at least hoping we get something like this in Xenoverse nonetheless.
It's an interesting idea, don't get me wrong, but it fits Vegeta much better than it would have with Piccolo, seeing as how even Kami says he has turned good completely before fusing with him.

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Post by Jackal puFF » Sat Aug 23, 2014 2:39 pm

Spike was aiming for faster animation for their attacks to keep the battle faster paced I feel.. Can you just imagine spamming that 5 second animation? Dimps, well you kind of had to work for that animation move with a combo. They were aiming more for a theatrical feel for their attacks. They're both good in their own different ways.

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