What you really like or don't like about Super Dragonball Z

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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What you really like or don't like about Super Dragonball Z

Post by Anonymous Friend » Mon Sep 18, 2006 1:00 am

The game's been released for a couple of months now. You've probably logged a few dozen hours of quality time with each character. Or maybe that's just me.

I just wanted to know what y'all think of it a fighting game and the gameplay mechanics in it. And if there anything that you really like about it or if there's anything about it that really irritates you.

Now, this isn't for ranting about the lack of characters or story mode or stuff like that.

Me, myself, I wished that the action gauge could have been handled better, especially with regards to the dashing. I had found myself running out because a particular move had left me hovering slightly in the air. And the other thing is that I wish that the wishing was better explained. It wasn't until I had gone thru most of the characters had I noticed that you can only keep one system wish at a time.
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Post by Kula » Mon Sep 18, 2006 8:54 am

I really need some more time with the game before I come to a conclusion, but SDBZ just isn't holding my attention like Budokai 3 or even Tenkaichi. I played through enough times to unlock the extra characters, but that's it.

It's a fun game, but I just felt like I was playing to unlock stuff, rather than because I actually enjoyed it.

Part of why I'm not keen on it is because it is more of a 'true' fighting game with a DBZ skin, rather than a DBZ game with fighting elements. Still, I can't complain for £17.99.

I also find the game too slow paced compared to B3. That's also the reason I prefer DOA over any of the Tekken games.

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Post by Rocketman » Mon Sep 18, 2006 12:04 pm

It's not Dragonball Z. It's Street Fighter. 'Goku' even does the Shoryuken.

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Post by Caracal » Mon Sep 18, 2006 2:15 pm

Rocketman wrote:It's not Dragonball Z. It's Street Fighter. 'Goku' even does the Shoryuken.
And that's bad why?

Like:
Seeing characters use different and unique moves
Limited characters means more work can eb done to try and make them different
Being able to have some control over the charatcer's moves
Teaching one character's moves to another
The "re-desgin" of Mecha Freeza and Adult/Buu Saga Gohan
ChiChi and Demon King Piccolo as playable characters

Dislike:
Unable to hold my interest for more than two weeks
Limited number of play modes
Some of the fans whining because there isn't 101 characters in it

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Post by Rocketman » Mon Sep 18, 2006 2:53 pm

Caracal wrote:
Rocketman wrote:It's not Dragonball Z. It's Street Fighter. 'Goku' even does the Shoryuken.
And that's bad why?
It's like ordering peanut butter ice cream and getting vanilla. I don't dislike vanilla, but I wanted peanut butter.

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Post by Gokuden553 » Mon Sep 18, 2006 3:03 pm

Because it the fighting system is too much like Street Fighter.

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Post by VegettoEX » Mon Sep 18, 2006 5:40 pm

It's like the only negative things people who say negative things can actually say is that "it's like Street Fighter".

Dear fans of the world.

Different things are OK every once in a while.

Please note how we're not using card-based battle systems anymore kplzthx other than Legendary Super Warriors. It's a good thing.
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Post by Rocketman » Mon Sep 18, 2006 6:47 pm

VegettoEX wrote:It's like the only negative things people who say negative things can actually say is that "it's like Street Fighter".

Dear fans of the world.

Different things are OK every once in a while.
Except this isn't different. Except for the 3D, Super DBZ plays like the ancient junk on the SNES and PS1. Definitely a step backwards.

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Post by VegettoEX » Mon Sep 18, 2006 8:24 pm

Rocketman wrote:Except this isn't different. Except for the 3D, Super DBZ plays like the ancient junk on the SNES and PS1. Definitely a step backwards.
I dunno. Responsive controls; proper hit detection; natural cross-ups; 2-in-1s; fluid actual-gaming, not-punch-punch-punch-combos; non anti-gravity jumps-when-you-want-to-jump-and-not-fly;... it feels like a whole new world to me. Well, a new world for DBZ, anyway.

I honestly wonder if people are (1) blind, (2) just aren't the kind of gamers that understand what kind of depth this actually is, or (3) are so wrapped up in the DBZ games from post-Final Bout to the present that it's impossible for them to look at something else. Why is it so hard for these types of gamers to understand where people of my ilk are coming from, and how important this game was to the franchise as a whole? I mean, I can totally understand the other perspective and why someone wouldn't ENJOY the game (especially if all they've been predisposed to is the Budokai series), and it's like we're just not getting the same respect in return. For those of us who grew up on the SNK and Capcom games of yester-year (PRE KoF and PRE Alpha/Versus games all the way up to the present)... it's like a dream come true, and it's absolutely something innovative in terms of the DB franchise. It's due, it's welcome, it's a solid game, it's DIFFERENT from what everyone's used to playing... and it's like the Budokai and especially Sparking! camp can't bring themselves to see an honest fighter for what it really is.

Is it something "new" in terms of games, overall? Of course not. Does it put the DBZ-spin on something that's always needed it? Hellz yeah.

(This just seems to be a rehash of everything over in this thread, though.)

I know I sound incredibly rude and defensive, but I am...? *shrugs* Those are my thoughts, and I'm sticking to 'em :D. I'm not out to change anyone's opinion about whether they do or will enjoy the game, or not, but simply to show where we're coming from, and how it *is* something new and evolved.
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Post by Chaos Saiyajin » Mon Sep 18, 2006 9:08 pm

I just don't like the fact that it's got an almost non-existent character roster. I wish there would've been more added, and more customizing options as well...

But other than that, I love SDBZ. ^^
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Post by Castor Troy » Mon Sep 18, 2006 9:12 pm

I love the game but I just wish the 3d movement was different (I wanna press up to jump like in SFII dammit!) and you would hold back to block instead of using a button.

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Post by Deus ex Machina » Mon Sep 18, 2006 9:13 pm

Probably not for the casual gamer, but maybe for the casual DBZ fan. I've had a lot of fun with Super DBZ so far; the colors and backgrounds are vibrant, the fighting is fast paced, and there was some new stuff for those of us who play each game (Chi-Chi and new Mecha Freeza, woo!)

I think they could've taken the time to polish a few things up though; some characters "speak" to each other before and after a battle, there was few enough characters in the game to make a unique intro and outro for each match. Then playing as Cell, against Cell in arcade mode was rather confusing.

It's probably a moot point to most people, but since there was only 18 fighters in the game, couldn't they have made a huge selection of alternate costumes that weren't just pallette swaps? Characters like Vegeta, Trunks, Goku, Gohan, and #18 have a lot of different looks in the series after all, I can't imagine it would be too difficult to add them.

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Post by MysticGogeta » Mon Sep 18, 2006 10:03 pm

I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone. I also love how combos can be stringed so great, allows me to win a match with one combo if my opponent is not careful. I also love the charcater customization cards, adding new power-ups, weapons, special attacks, etc IS great. I guess the only con for me is the arcade mode. I would have loved it if every time you unlocked a character s/he would show up on arcade mode to fight you allowing for a much longer mode of gameplay. But Z Survivor is there for that with its difficulty.

But some of you have to get that Budakai stuff out of your heads!!! This game isn't Budakai or Tenkaichi this is Super Dragonball Z a different game that plays as a traditional arcade fighter, and Super DBZ pulls that off very well. I only wish more people would have realized that.

P.s. No this game for it's sequel does not need 30 charcaters becuase than the fighting system would be dumbed down and everyones move sets would be the same in button inputs.

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Post by VegettoEX » Mon Sep 18, 2006 10:07 pm

MysticGogeta wrote:I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone.
Except every single one of those games was rigid trash. Don't get me wrong; I have fond memories of the Super Butoden games back in high school, but c'mon... they are so half-assed, they make Fighter's History look like a breath of fresh air.
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Post by MysticGogeta » Mon Sep 18, 2006 10:10 pm

VegettoEX wrote:
MysticGogeta wrote:I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone.
Except every single one of those games was rigid trash. Don't get me wrong; I have fond memories of the Super Butoden games back in high school, but c'mon... they are so half-assed, they make Fighter's History look like a breath of fresh air.
Haha you may be right about that, but I said that becuase when I was playing that back when I was 7 I thought it was great gameplay(though I still somewhat think it's good). But this game kinda takes the elements from the old NES and SNES DBZ fighters and adds a Street Fighter fighting system and we have ourselves a great game.

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Post by Anonymous Friend » Mon Sep 18, 2006 10:43 pm

This actually kinda reminded me of a Capcom fighting game called Power Stone that I had on the Dreamcast, which inturn reminded me of Dragonball Z.

Does anyone happen to know when the arcade version of this game was released?
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Post by Deus ex Machina » Mon Sep 18, 2006 11:15 pm

I forgot to mention, another let down for me was that the game didn't support widescreen and HD. The graphics look fantastic, but they could've looked even better. I'm glad all next generation games are going to have HD mandatory. I have high hopes for BT3, and if we're lucky, Super DragonBall Z 2.

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Post by Taku128 » Tue Sep 19, 2006 1:33 am

I loved the fighting system, the special move set, and the way moves are activated, but don't get me wrong, I love the "Dial a Combo" in the Budokai series, but the two things I didn't like are The way things are unlocked (Not just gathering Dragon Balls but also having to makes X number of wishes to be able to wish for a character, and I would've liked a few more unlockable characters), and the lack of something that you can go back afterwords and find something new like in Budokai 3.
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Post by jwimz » Tue Sep 19, 2006 2:09 am

Deus ex Machina wrote:I forgot to mention, another let down for me was that the game didn't support widescreen and HD.
It really shouldn't be a let down, when have you seen a widescreen supported or HD arcade game? You have to remember it is a port of an arcade game, meaning that the graphics/sound/gameplay have all been optimized for an arcade machine.

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Post by Deus ex Machina » Tue Sep 19, 2006 2:28 am

I know that, but they should have spent a little more time and money in adding wide screen and HD support. Even SFII on Xbox Arcade supports HD, and that arcade game came out before HD even existed!

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