What you really like or don't like about Super Dragonball Z
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What you really like or don't like about Super Dragonball Z
The game's been released for a couple of months now. You've probably logged a few dozen hours of quality time with each character. Or maybe that's just me.
I just wanted to know what y'all think of it a fighting game and the gameplay mechanics in it. And if there anything that you really like about it or if there's anything about it that really irritates you.
Now, this isn't for ranting about the lack of characters or story mode or stuff like that.
Me, myself, I wished that the action gauge could have been handled better, especially with regards to the dashing. I had found myself running out because a particular move had left me hovering slightly in the air. And the other thing is that I wish that the wishing was better explained. It wasn't until I had gone thru most of the characters had I noticed that you can only keep one system wish at a time.
I just wanted to know what y'all think of it a fighting game and the gameplay mechanics in it. And if there anything that you really like about it or if there's anything about it that really irritates you.
Now, this isn't for ranting about the lack of characters or story mode or stuff like that.
Me, myself, I wished that the action gauge could have been handled better, especially with regards to the dashing. I had found myself running out because a particular move had left me hovering slightly in the air. And the other thing is that I wish that the wishing was better explained. It wasn't until I had gone thru most of the characters had I noticed that you can only keep one system wish at a time.
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I really need some more time with the game before I come to a conclusion, but SDBZ just isn't holding my attention like Budokai 3 or even Tenkaichi. I played through enough times to unlock the extra characters, but that's it.
It's a fun game, but I just felt like I was playing to unlock stuff, rather than because I actually enjoyed it.
Part of why I'm not keen on it is because it is more of a 'true' fighting game with a DBZ skin, rather than a DBZ game with fighting elements. Still, I can't complain for £17.99.
I also find the game too slow paced compared to B3. That's also the reason I prefer DOA over any of the Tekken games.
It's a fun game, but I just felt like I was playing to unlock stuff, rather than because I actually enjoyed it.
Part of why I'm not keen on it is because it is more of a 'true' fighting game with a DBZ skin, rather than a DBZ game with fighting elements. Still, I can't complain for £17.99.
I also find the game too slow paced compared to B3. That's also the reason I prefer DOA over any of the Tekken games.
And that's bad why?Rocketman wrote:It's not Dragonball Z. It's Street Fighter. 'Goku' even does the Shoryuken.
Like:
Seeing characters use different and unique moves
Limited characters means more work can eb done to try and make them different
Being able to have some control over the charatcer's moves
Teaching one character's moves to another
The "re-desgin" of Mecha Freeza and Adult/Buu Saga Gohan
ChiChi and Demon King Piccolo as playable characters
Dislike:
Unable to hold my interest for more than two weeks
Limited number of play modes
Some of the fans whining because there isn't 101 characters in it
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- VegettoEX
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It's like the only negative things people who say negative things can actually say is that "it's like Street Fighter".
Dear fans of the world.
Different things are OK every once in a while.
Please note how we're not using card-based battle systems anymore kplzthx other than Legendary Super Warriors. It's a good thing.
Dear fans of the world.
Different things are OK every once in a while.
Please note how we're not using card-based battle systems anymore kplzthx other than Legendary Super Warriors. It's a good thing.
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Except this isn't different. Except for the 3D, Super DBZ plays like the ancient junk on the SNES and PS1. Definitely a step backwards.VegettoEX wrote:It's like the only negative things people who say negative things can actually say is that "it's like Street Fighter".
Dear fans of the world.
Different things are OK every once in a while.
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I dunno. Responsive controls; proper hit detection; natural cross-ups; 2-in-1s; fluid actual-gaming, not-punch-punch-punch-combos; non anti-gravity jumps-when-you-want-to-jump-and-not-fly;... it feels like a whole new world to me. Well, a new world for DBZ, anyway.Rocketman wrote:Except this isn't different. Except for the 3D, Super DBZ plays like the ancient junk on the SNES and PS1. Definitely a step backwards.
I honestly wonder if people are (1) blind, (2) just aren't the kind of gamers that understand what kind of depth this actually is, or (3) are so wrapped up in the DBZ games from post-Final Bout to the present that it's impossible for them to look at something else. Why is it so hard for these types of gamers to understand where people of my ilk are coming from, and how important this game was to the franchise as a whole? I mean, I can totally understand the other perspective and why someone wouldn't ENJOY the game (especially if all they've been predisposed to is the Budokai series), and it's like we're just not getting the same respect in return. For those of us who grew up on the SNK and Capcom games of yester-year (PRE KoF and PRE Alpha/Versus games all the way up to the present)... it's like a dream come true, and it's absolutely something innovative in terms of the DB franchise. It's due, it's welcome, it's a solid game, it's DIFFERENT from what everyone's used to playing... and it's like the Budokai and especially Sparking! camp can't bring themselves to see an honest fighter for what it really is.
Is it something "new" in terms of games, overall? Of course not. Does it put the DBZ-spin on something that's always needed it? Hellz yeah.
(This just seems to be a rehash of everything over in this thread, though.)
I know I sound incredibly rude and defensive, but I am...? *shrugs* Those are my thoughts, and I'm sticking to 'em

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Probably not for the casual gamer, but maybe for the casual DBZ fan. I've had a lot of fun with Super DBZ so far; the colors and backgrounds are vibrant, the fighting is fast paced, and there was some new stuff for those of us who play each game (Chi-Chi and new Mecha Freeza, woo!)
I think they could've taken the time to polish a few things up though; some characters "speak" to each other before and after a battle, there was few enough characters in the game to make a unique intro and outro for each match. Then playing as Cell, against Cell in arcade mode was rather confusing.
It's probably a moot point to most people, but since there was only 18 fighters in the game, couldn't they have made a huge selection of alternate costumes that weren't just pallette swaps? Characters like Vegeta, Trunks, Goku, Gohan, and #18 have a lot of different looks in the series after all, I can't imagine it would be too difficult to add them.
I think they could've taken the time to polish a few things up though; some characters "speak" to each other before and after a battle, there was few enough characters in the game to make a unique intro and outro for each match. Then playing as Cell, against Cell in arcade mode was rather confusing.
It's probably a moot point to most people, but since there was only 18 fighters in the game, couldn't they have made a huge selection of alternate costumes that weren't just pallette swaps? Characters like Vegeta, Trunks, Goku, Gohan, and #18 have a lot of different looks in the series after all, I can't imagine it would be too difficult to add them.
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I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone. I also love how combos can be stringed so great, allows me to win a match with one combo if my opponent is not careful. I also love the charcater customization cards, adding new power-ups, weapons, special attacks, etc IS great. I guess the only con for me is the arcade mode. I would have loved it if every time you unlocked a character s/he would show up on arcade mode to fight you allowing for a much longer mode of gameplay. But Z Survivor is there for that with its difficulty.
But some of you have to get that Budakai stuff out of your heads!!! This game isn't Budakai or Tenkaichi this is Super Dragonball Z a different game that plays as a traditional arcade fighter, and Super DBZ pulls that off very well. I only wish more people would have realized that.
P.s. No this game for it's sequel does not need 30 charcaters becuase than the fighting system would be dumbed down and everyones move sets would be the same in button inputs.
But some of you have to get that Budakai stuff out of your heads!!! This game isn't Budakai or Tenkaichi this is Super Dragonball Z a different game that plays as a traditional arcade fighter, and Super DBZ pulls that off very well. I only wish more people would have realized that.
P.s. No this game for it's sequel does not need 30 charcaters becuase than the fighting system would be dumbed down and everyones move sets would be the same in button inputs.
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Except every single one of those games was rigid trash. Don't get me wrong; I have fond memories of the Super Butoden games back in high school, but c'mon... they are so half-assed, they make Fighter's History look like a breath of fresh air.MysticGogeta wrote:I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone.
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Haha you may be right about that, but I said that becuase when I was playing that back when I was 7 I thought it was great gameplay(though I still somewhat think it's good). But this game kinda takes the elements from the old NES and SNES DBZ fighters and adds a Street Fighter fighting system and we have ourselves a great game.VegettoEX wrote:Except every single one of those games was rigid trash. Don't get me wrong; I have fond memories of the Super Butoden games back in high school, but c'mon... they are so half-assed, they make Fighter's History look like a breath of fresh air.MysticGogeta wrote:I love the fluid gameplay, reminds you so much of the old DBZ games on SNES and NES oh and don't forget PSone.
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This actually kinda reminded me of a Capcom fighting game called Power Stone that I had on the Dreamcast, which inturn reminded me of Dragonball Z.
Does anyone happen to know when the arcade version of this game was released?
Does anyone happen to know when the arcade version of this game was released?
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I loved the fighting system, the special move set, and the way moves are activated, but don't get me wrong, I love the "Dial a Combo" in the Budokai series, but the two things I didn't like are The way things are unlocked (Not just gathering Dragon Balls but also having to makes X number of wishes to be able to wish for a character, and I would've liked a few more unlockable characters), and the lack of something that you can go back afterwords and find something new like in Budokai 3.
It really shouldn't be a let down, when have you seen a widescreen supported or HD arcade game? You have to remember it is a port of an arcade game, meaning that the graphics/sound/gameplay have all been optimized for an arcade machine.Deus ex Machina wrote:I forgot to mention, another let down for me was that the game didn't support widescreen and HD.
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