How good are giant characters in games?
How good are giant characters in games?
Baby Vegeta, Hildegarn, anyone in Ape mode and maybe a small handful of others....
I don't think you can usually play as them (I know you have to use some kind of hacking trick to play as Baby Vegeta in Final Bout) but how strong are the Giant characters when they are playable?
I don't think you can usually play as them (I know you have to use some kind of hacking trick to play as Baby Vegeta in Final Bout) but how strong are the Giant characters when they are playable?
Sean Schemmel is THE MAN! :)
Me- "Also, before anyone mentions it, Schemmel's interview was from nearly 15 years ago. He paid a brief visit to Kanzenshuu's forums a few years back and earned legendary respect that cancels out anything he said from that long ago. :D"
Me- "Also, before anyone mentions it, Schemmel's interview was from nearly 15 years ago. He paid a brief visit to Kanzenshuu's forums a few years back and earned legendary respect that cancels out anything he said from that long ago. :D"
- DarkPrince_92
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Re: How good are giant characters in games?
You mean in Tenkaichi games? Big and slow. They aren't phased by normal rush moves for the most part... but other than that, pretty useless.
- RandomGuy96
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Re: How good are giant characters in games?
They get steadily weaker and weaker as the games go on.
The Monkey King wrote:It was actually Beerus disguised as Zarbon #StayWokeRandomGuy96 wrote:He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.
- BlackMagick
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Re: How good are giant characters in games?
From my experience, the giant characters are more annoying than anything. That's why I really don't want to see them return in any games as playable characters, boss battles are fine though. Like DarkPrince_92 said, they're very slow so they're not that fun to play as. And they're not fun to play against because they don't flinch from most rush attacks. I could do without giant characters for the rest of the franchise, personally.
Re: How good are giant characters in games?
I would like them to return personally. They add variety as they are different to use and fight against. I agree they are slow, and wouldn't mind them being a bit faster in some cases, but when you fight against a giant character in the Sparking series, you have to switch tactics in order to win. They don't flinch against normal attacks, but if your character goes into Sparking mode, you can do any combo as if they were normal characters. Also some special rushes do connect against giants (dragon fist, Jajirobe's ultimate, Tapions...)BlackMagick wrote:From my experience, the giant characters are more annoying than anything. That's why I really don't want to see them return in any games as playable characters, boss battles are fine though. Like DarkPrince_92 said, they're very slow so they're not that fun to play as. And they're not fun to play against because they don't flinch from most rush attacks. I could do without giant characters for the rest of the franchise, personally.
- dbboxkaifan
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Re: How good are giant characters in games?
They're definitely huge and slow but it also gives you that feeling of playing a Godzila/Mecha game with all those big ass monkeys and such, still, it's better to go for the authentic games than a Tenkaichi title.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
- SingleFringe&Sparks
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Re: How good are giant characters in games?
I liked the fact that all Armoured Sayians had their Oozaru forms (and Still want Oozaru Tarble in a game) but giants as playable characters were more often just an annoyance than anything besides fan-service because of how impractical they were under Tenkaichi's gameplay. They were terrible to use because they were made to fight the same way as the smaller characters which was the problem, their size doesnt work for it.
Their tank controls and non-existant combat chains for most of the time made them absolutely usesless against most medium sized characters and just nothing against Kid Buu or Gogeta. Harudigarn is probably the worst of them all, he seemed even more sluggish than the Oozarus which was just basically unplayable even off-line. They only thing they did for gameplay was just troll Videl players and that isn't often a worth while match up. BT2 made it a little bit more fun when you could use Oozaru Vegeta on Namek in the storymode but thats it really.
BOZ however got them right by making giants the accurate size and as boss characters. If done like that then keep them; Tenkaichi just gave them better movesets. If the concept were ever revisted I'd rather them just all be bosses.
Their tank controls and non-existant combat chains for most of the time made them absolutely usesless against most medium sized characters and just nothing against Kid Buu or Gogeta. Harudigarn is probably the worst of them all, he seemed even more sluggish than the Oozarus which was just basically unplayable even off-line. They only thing they did for gameplay was just troll Videl players and that isn't often a worth while match up. BT2 made it a little bit more fun when you could use Oozaru Vegeta on Namek in the storymode but thats it really.
BOZ however got them right by making giants the accurate size and as boss characters. If done like that then keep them; Tenkaichi just gave them better movesets. If the concept were ever revisted I'd rather them just all be bosses.
Last edited by SingleFringe&Sparks on Thu Sep 11, 2014 11:25 pm, edited 2 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.
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Re: How good are giant characters in games?
In the Tenkaichi games, which is basically the topic, they do tend to be awful in some fashion or another, either your opponent cannot stun you and thus they resort to energy attacks out of necessity, or they can and you're a big target. Either way, as said, they have the same melee attack structure as smaller characters, only their animations are annoyingly slow by comparison. The only one that really amounted to anything was Hirudegarn, who was great as boss fight because all five of his specials suited the task... which actually gives me the great idea of human versus human boss fights, a team versus a giant. How did I never think of that?
Ultimately Ultimate Tenkaichi/Blast's treating them as oversized bosses was easily the better way to go, as that way you respect their size and the scale of their abilities without confining them to game mechanics they just do not function well with.
Ultimately Ultimate Tenkaichi/Blast's treating them as oversized bosses was easily the better way to go, as that way you respect their size and the scale of their abilities without confining them to game mechanics they just do not function well with.
JulieYBM wrote:Just like Dragon Ball since Chapter #4.Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
son veku wrote:CanadaMetalwario64 wrote:Where is that located?BlazingFiddlesticks wrote:Kingdom Piccolo
- SingleFringe&Sparks
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Re: How good are giant characters in games?
The only problem there was that stupid platform thing they gave you and the mind-numbingly easy patterns the bosses attacked it that never changed under any situation. Free-field with giants that cant fly is the best way to go.BlazingFiddlesticks wrote:Ultimately Ultimate Tenkaichi/Blast's treating them as oversized bosses was easily the better way to go, as that way you respect their size and the scale of their abilities without confining them to game mechanics they just do not function well with.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.
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Re: How good are giant characters in games?
I would like them to return, but maybe not in the same way as they were in the Sparking games.
I hate to be "that guy" but Naruto Storm Revolution nailed it by having two kinds of giant character awakenings, one of which is a boss battle style giant that you get to control.
It would have to be a lot more balanced than it is there, and made to fit a Dragon Ball-style game (though it would be interesting for the pre-Z era), but something along those lines could work if done properly.
I hate to be "that guy" but Naruto Storm Revolution nailed it by having two kinds of giant character awakenings, one of which is a boss battle style giant that you get to control.
It would have to be a lot more balanced than it is there, and made to fit a Dragon Ball-style game (though it would be interesting for the pre-Z era), but something along those lines could work if done properly.
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