"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 3:25 am

Kamiccolo9 wrote: The same way sequel games have been marketed and sold since, like, forever? I mean, it's not like we don't have thousands upon thousands of examples, right?
What i mean is what will it offer for players to buy it ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Kamiccolo9 » Mon Sep 22, 2014 3:28 am

sintzu wrote:
Kamiccolo9 wrote: The same way sequel games have been marketed and sold since, like, forever? I mean, it's not like we don't have thousands upon thousands of examples, right?
What i mean is what will it offer for players to buy it ?
Improved gameplay, extra content, a new story...

In short...
Kamiccolo9 wrote: The same way sequel games have been marketed and sold since, like, forever?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Mon Sep 22, 2014 3:34 am

Kamiccolo9 wrote:
sintzu wrote:
Kamiccolo9 wrote: The same way sequel games have been marketed and sold since, like, forever? I mean, it's not like we don't have thousands upon thousands of examples, right?
What i mean is what will it offer for players to buy it ?
Improved gameplay, extra content, a new story...

In short...
Kamiccolo9 wrote: The same way sequel games have been marketed and sold since, like, forever?
Yeah that's basically the gaming industry right there.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 3:37 am

Kamiccolo9 wrote: Improved gameplay, extra content, a new story...
I guess we'll have to wait and see what this game will have but from the looks of it i don't think it'll leave any room for future games.

But story and other dlc's are more then welcomed.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by songohan619 » Mon Sep 22, 2014 4:58 am

When this game was announced, I was slightly optimistic, but not exited. The only reason for me being optimistic was the fact that DIMPS was developing it. However, the new announcements and trailers has actually hyped me for the game! I actually think that this is one of the first DB games where I`ll really care about the story, and what`s happening to the characters we know and love!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Mon Sep 22, 2014 6:50 am

Those who have played the game: how do the follow-up combos work? Are they like in RB2 where you just hit a random button and luckily you'll land something, or are they simple and easy to learn?
Last edited by Doctor. on Mon Sep 22, 2014 8:01 am, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaetinh » Mon Sep 22, 2014 7:11 am

Damn it, looks like no Chaozu. :(

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 7:33 am

Jaetinh wrote:Damn it, looks like no Chaozu. :(
Just be patient there's still a chance he'll make it in and if not you can just make him with the character creator.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 7:35 am

donkeyjack wrote:You'll see just watch AND they said it in a interview many times and plus weren't 99% of you guys saying that 3vs3 won't be possible? When saiyanisland said they could be a possibility of 6 players even though if we don't have any evidence? I don't think it's going to be a Z-only roster. You guys have been letdown for years and think that this time will just say no Z movie characters or filler characters. I'm sorry I call BS on that.
sintzu wrote:They said in an interview more then once that we are getting a huge roster.

In the new trailer it says there are over 200 moves which would be imposible if we were only getting the manga's characters plus why would they have their costumes if they aren't in the game ?
I never said anything about how many fighters would be allowed on the battlefield. There was a decent amount of evidence early on that it could be more than 1v1 with the way the lock-on worked in the first alpha footage we got and all that. They didn't say we'd get a huge roster though, they said "robust". Which could mean anything thing to them, especially seeing how they also told us to remember how Budokai 3 had a good amount of characters. That game's roster was pretty robust for fighting games back then.

Characters don't have to be in the game to have their outfits and moves included. Do you think we're getting Gyumao just because his helmet is included? DBO had plenty of outfits from characters we never saw, Ultimate Butoden had outfits from characters that were not in the game, Ultimate Blast/Tenkaichi has plenty of moves from characters that weren't in the game too. This is far from unprecedented.

Seriously, I'd love to be wrong, but I'm just keeping my expectations in check.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 7:47 am

TheDevilsCorpse wrote: Characters don't have to be in the game to have their outfits and moves included.
They've reviled most of the manga's characters even though we're at least 4 month away from release so don't you think they would have saved some if that's all they had ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyan Swagger » Mon Sep 22, 2014 7:50 am

Something has caught my attention at the end of every trailer for this game. During the end where they show the title of the game at the bottom they show what systems the game will be on. it says Xbox 360, Xbox One and then just PlayStation. Since it only says PlayStation could that refer to ALL current PlayStation systems? The game hasn't been announced for Vita so maybe I am looking too deep into this.

It wouldn't really make much of a difference if it was on the Vita or not since not many people own one (I own one and I rarely touch it :problem: ) but it would be pretty cool knowing that this one DBZ game is on so many systems.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 7:54 am

Super Saiyan Swagger wrote: Something has caught my attention at the end of every trailer for this game. During the end where they show the title of the game at the bottom they show what systems the game will be on. it says Xbox 360, Xbox One and then just PlayStation. Since it only says PlayStation could that refer to ALL current PlayStation systems? The game hasn't been announced for Vita so maybe I am looking too deep into this.
They didn't announce it on Pc day 1 so i can see them doing the same here.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DonieZ » Mon Sep 22, 2014 8:00 am

SingleFringe&Sparks wrote:
DonieZ wrote:Seriously guys, it wasn't that hard to understand what DragonballKai meant by leaving Budokai behind and more games like Xenoverse. I think, for both loyal Budokai and Tenkaichi fans, you've got it hardwired in your minds already to begin defending your respective preferred series/style as soon as you think it is being attacked. I would bet you that Dimps are having a blast developing DB Xenoverse, when NB asked them to make a full 3D style fighter (which I assume happened) I can imagine the interest and excitement their team had to get started. The truth is, Dimps might be tired of Budokai, bored of it; what if they don't want to make it? I've read a number of posts targeted at NB, however largely I think this comes down to Dimps (why then was there no BL2 despite the sales figures?). You guys are potentially asking people to do things they don't want to. Dimps are artists, not our lapdogs.
It doesnt make sense for a Budokai fan to have to reject Budokai for Xenoverse, because its not a 2D game. Thats the same attitude used when RB came out. 2D format is what they want Budokai/Burst Limit or not. Xenoverse isnt an extention off that, nor was it made to be the competitive title they want. They arent remotely comparable. Its an extention of the 3D direction. If anything the RB fanboys should get over Spike because of their underdelivery massively apparent through this game.

We also know that the team that made BL isnt on this game, so technically the logic doesnt work. 3D games like this will always be for the casual audience regardless of how fun it is. Most Budokai fans dont complain for it not being fun, its just too much of camera favouritism. Thats the issue. The Tenkaichi fans are being treated as the majority rather than a specific audience.
Says who? All I recall is someone somewhere briefly saying there are multiple teams in Dimps and was inferring that people shouldn't be worried that Dimps working on the Street Fighter games will affect our DB games. But I don't recall anyone explicitly saying that the Budokai/BL team are the ones working on SF, and that Xenoverse is by the supposed second team. Unbeknown or perhaps just wilfully unacknowledged by many is that the Budokai games are casual fighting games, the hardcore fighting gamers don't take it that seriously. And it's not only because of the differences in 'depth' btw as to why they don't, it's just as much because Budokai doesn't offer enough variety or variation to gather further interest. The characters are too sameish. BL stepped it up but even then it doesn't have much further to offer. The battle options are too similar for each character.

This is something I'm liking about Xenoverse, it seems that even retreat or defensive options (like Yamcha's fall back, or Gohan's defensive barrier, 3:44 and 4:09 respectively in the supers video) are unique to different characters and not uniformly distributed amongst the roster, as the retreat or homing movement is in UNS. I'm sure we've yet to see a fraction of what this game has to offer, but I feel as though Xenoverse is going to offer something unique amongst the DB fighting games thus far. I mean even charging ki has to be equipped now. I predict, that in this game when people will say "I can't wait to play as this character" or "He's my main", it's not going to be just because or to 'be that character', it's going to be because that character is awesome to play as. This is a sentiment I don't share with a lot of fans, people make character requests or hope SS3 Broly is in the game, but is it really exciting (in previous games) to play as said character? They're all so similar, what differentiates them? It's like the other month when I couldn't wait for my One Piece posters to arrive; and then they just got here sat on the wall and it wasn't exciting. A bit of a stretched analogy, but try to see what I mean. Do you want these extra characters just so that you have another square on the selection screen with slightly longer hair? Or because they actually have something new to offer?

Also, some people think that turning the camera side-on turns the game into Budokai, lulz :mrgreen:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 8:10 am

sintzu wrote:They've reviled most of the manga's characters even though we're at least 4 month away from release so don't you think they would have saved some if that's all they had ?
They have revealed a good chunk of the main series characters already, but not all. They could have easily saved enough to have a roster without most movies or GT. We're still missing:
Given past reveals during the final runs up to a game release, they don't always save amazing reveals for the final stretch. I remember how many people ended up disappointed when the final characters are introduced. Especially when RB2 came out and featured Slug in PTETSS, but he wasn't in the game. Same with Chilled and EoB on DBZ Kinect.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Mon Sep 22, 2014 8:15 am

Doctor. wrote:Those who have played the game: how do the follow-up combos work? Are they like in RB2 where you just hit a random button and luckily you'll land something, or are they simple and easy to learn?
Nobody? :|

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 8:19 am

TheDevilsCorpse wrote: Given past reveals during the final runs up to a game release, they don't always save amazing reveals for the final stretch.
You make a good point with the 2 games you mentioned but i still think we'll at least get the movie characters,Gt though is questionable but with the costumes being in the game and how big it is in Japan's Heroes i can see them putting them in.

Do you think we'll get anything big at Eb expo ? It's in 10 days and the game is confirmed to be there.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Mon Sep 22, 2014 8:20 am

Oh, and is it possible to make a Kid Boo like male Majin? Or are they all fat?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyan Swagger » Mon Sep 22, 2014 8:23 am

Doctor. wrote:
Doctor. wrote:Those who have played the game: how do the follow-up combos work? Are they like in RB2 where you just hit a random button and luckily you'll land something, or are they simple and easy to learn?
Nobody? :|
It's very easy to learn but probably not hard to master (Unlike Tenkaichi 2/3). It really depends on how you use your supers. Square is attack, Triangle is a stronger attack, combining the two will let you pull of some nice combos. I do one of those combos and end it all with a beam attack, it's so badass that the hit counter says "Hits: Z!!!". Everytime you go over 20 hits the hit counter just says Z hits. The fighting is fun and fast.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 8:23 am

Doctor. wrote:Nobody? :|
I read that it's easy,You just press square and triangle in any order you want.

In terms of you're Buu question yes you can have any shape of the 3 : Fat,Super and Kid.
Super Saiyan Swagger wrote:The fighting is fun and fast.
Took them long enough.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Mon Sep 22, 2014 8:25 am

Doctor. wrote:Oh, and is it possible to make a Kid Boo like male Majin? Or are they all fat?
In DBO, the pure Boo form was (at least) the male Majin's transformation. Not sure you could make it.
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