"Dragon Ball XENOVERSE" Official Discussion Thread
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I believe maybe not this game unless they get it perfect this time but it could be the greatest Dragon Ball game we have had so far. I love that it feels like a dragon ball legends/budokai mashup. I for one will be all over this game once it is out.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Thought it was instruments... or is that just Piccolo Daimao and co.?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
- xmysticgohanx
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
What about Nail?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
Canon is Jaco, Dragon Ball except for EoZ, Dragon Ball Super anime and manga (both are separate canons)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
(S)nailxmysticgohanx wrote:What about Nail?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Piccolo Daimao and his mutated Namekians are all named after instruments. While every Namekian on Namik is named after a snail.DarkPrince_92 wrote:Thought it was instruments... or is that just Piccolo Daimao and co.?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Snails? That... sucks.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Wow, I feel kinda dumb lol. How about Caracolo? Caracol is snail in spanish. I'll edit my post in a coupe of hours because I have to go rn.nato25 wrote:(S)nailxmysticgohanx wrote:What about Nail?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
Canon is Jaco, Dragon Ball except for EoZ, Dragon Ball Super anime and manga (both are separate canons)
Kai >>> Z
Current Roshi/Kulilin >>>>>>>>>>>>>>>>> SSJ3 Gotenks
Kai >>> Z
Current Roshi/Kulilin >>>>>>>>>>>>>>>>> SSJ3 Gotenks
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
You didn't know that? I'm surprised, I thought there was a section explaining all names in Kanzenshuu, somewhere.xmysticgohanx wrote:What about Nail?KentalSSJ6 wrote:Pretty sure Namekians are named after slugs/snails with Piccolo being the exception.
Plus the "KANZENBAN Notes" thread pretty much explaining all Namek names (among almost all other names) and how Namek are indeed more or less humanoid snails due to their morphology and behavior.
Anyway, "Snail" becoming "Nail" is probably the most obvious for English speakers, but hey, sometimes it's the most obvious things that we fail to see.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
New Sergio video. Nothing really surprising in there, other than him thinking Sauza is in based on a ki blade description. We saw Vegetto use a ki blade in the trailer though, so it could belong to him.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
So with the whole picking your masters and learning there moves thing being implemented in the game.
What kind of techniques are you hoping to learn and use for your created character.
What kind of techniques are you hoping to learn and use for your created character.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Definitely some Mr. Satan moves, if he is confirmed.SSJ God Gogeta wrote:So with the whole picking your masters and learning there moves thing being implemented in the game.
What kind of techniques are you hoping to learn and use for your created character.
Then maybe some Future Trunks moves?
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
The DragonBall Xenoverse pre-release Q&A and general information post
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I like Raditz's Ultimate. Not so much the move itself, but how badass the animation is. I want Vegeta's Fireworks thingy.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Yeah, and they seem to be pretty sloppy with the attack colours. Most of them are the all wrong, even attacks that were universally always done right. Vegito's beam sword is blue now & Neo-Tri Beam? Nappa's attacks are ALL Pink? Dimps needs to get it together. Its embarassing. Even Budokai 3 had most of the attack colours right.EA575 wrote:I find it odd that DIMPS, according to that video, aren't accurately representing some of the characters when they have Yamcha's death pose as a super/ultimate.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
So does anybody think we'll be seeing anymore items unique to customization? We've already got a few unique eye designs, hairstyles, and sets of clothing, but more is always nice.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
So have they actually shown any new battle stages yet? I feel like I'm seeing the exact same one's again.
Someone mentioned Kng Kai's planet, that'd be different. Beerus' Planet, Heaven, Capsule Corporation (where BoG mostly took place), Baba's Palace, Orange Star High School, the Otherworld Tournament too. I don't recall them being done.
Please don't let it be like RB where you only had a few stages and most were baron wastelands.
Someone mentioned Kng Kai's planet, that'd be different. Beerus' Planet, Heaven, Capsule Corporation (where BoG mostly took place), Baba's Palace, Orange Star High School, the Otherworld Tournament too. I don't recall them being done.
Please don't let it be like RB where you only had a few stages and most were baron wastelands.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I don't think it matters at all. For the most part, the techniques were black & white in the manga. I don't see why they should be constrained to the colours the anime chose for their ki attacks.SingleFringe&Sparks wrote:Yeah, and they seem to be pretty sloppy with the attack colours. Most of them are the all wrong, even attacks that were universally always done right. Vegito's beam sword is blue now & Neo-Tri Beam? Nappa's attacks are ALL Pink? Dimps needs to get it together. Its embarassing. Even Budokai 3 had most of the attack colours right.EA575 wrote:I find it odd that DIMPS, according to that video, aren't accurately representing some of the characters when they have Yamcha's death pose as a super/ultimate.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
True. They got the character models and shading down though. SS3 Goku hasn't looked that good since Budokai 3. But if they were going for the Anime look, they should at least be thorough with it. I'm not complaining though. If that's the only flaw, I'll take it. This is a must buy for me.Saiga wrote:I don't think it matters at all. For the most part, the techniques were black & white in the manga. I don't see why they should be constrained to the colours the anime chose for their ki attacks.
What they do need to fix... Win poses.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
What about absolute zero then? It sound san shenron to meTheDevilsCorpse wrote:New Sergio video. Nothing really surprising in there, other than him thinking Sauza is in based on a ki blade description. We saw Vegetto use a ki blade in the trailer though, so it could belong to him.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Fix? More like, 'put in'.











