"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 12:47 am

Went through it frame by frame again, and I'm just seeing Freeza for anything with lipstick. They all have his white head crown thing.

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After that, we switch to SS Goku.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Thu Sep 25, 2014 12:50 am

TheDevilsCorpse wrote:Went through it frame by frame again, and I'm just seeing Freeza for anything with lipstick. They all have his white head crown thing.
I'm sure he'll and the rest that you mentioned will be in.

If mr.satan made it in then they will too.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Sep 25, 2014 1:10 am

Sergio also claimed that the self-destruct ultimate is for chiaotzu (whom we have yet to see). Why not belong to the saibaiman (whom we HAVE seen)?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 1:16 am

sintzu wrote:I'm sure he'll and the rest that you mentioned will be in.

If mr.satan made it in then they will too.
I can hope.
Nickolaidas wrote:Sergio also claimed that the self-destruct ultimate is for chiaotzu (whom we have yet to see). Why not belong to the saibaiman (whom we HAVE seen)?
Very true on that too, which would be disappointing. It could possibly belong to multiple characters, like I assume "Super Saiyan" will. The description would fit both of them, maybe even Vegeta...? This is going to be a pain to wait out now.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Sep 25, 2014 1:51 am

There are many things about the roster which, right now, don't make sense. For example - you have the entire ginyu force in the game, yet no mention of either 19 or 20? Yeah I know, beta and all, but ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 1:54 am

I guess you could technically get away with doing the robits without the ones missing, but Namek wouldn't have much of anything to do if the only real character from that arc was Freeza.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by RandomGuy96 » Thu Sep 25, 2014 2:25 am

So, I don't really like what I've heard so far about transformations. Apparently the Super Saiyan forms are going to take up Ultimate slots, last a very small amount of time, and are easy to get knocked out of, like in Budokai 1? And all of Cell's forms are different characters?
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dbgtFO wrote: Please elaborate as I do not know what you mean by "pushing Vegeta's destruction"
He's probably referring to the Bardock special. Zarbon was the one who first recommended destroying Planet Vegeta because the saiyans were rapidly growing in strength.
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Herms wrote:The fact that the ridiculous power inflation is presented so earnestly makes me just roll my eyes and snicker. Like with Freeza, where he starts off over 10 times stronger than all his henchmen except Ginyu (because...well, just because), then we find out he can transform and get even more powerful, and then he reveals he can transform two more times, before finally coming out with the fact that he hasn't even been using anywhere near 50% of his power. Oh, and he can survive in the vacuum of space. All this stuff is just presented as the way Freeza is, without even an attempt at rationalizing it, yet the tone dictates we're supposed to take all this silly grasping at straws as thrilling danger. So I guess I don't really take the power inflation in the Boo arc seriously, but I don't take the power inflation in earlier arcs seriously either, so there's no net loss of seriousness. I think a silly story presented as serious is harder to accept than a silly story presented as silly.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Sep 25, 2014 2:29 am

Or we just get perfect cell ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Thu Sep 25, 2014 3:24 am

Also, the ki blade could belong to vegito, not salza or cooler ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 3:28 am

Nickolaidas wrote:Also, the ki blade could belong to vegito, not salza or cooler ...
Si, but the latest Special Attacks video also lists Sauza Blade as in the game's code. So even if Ki blade doesn't belong to him, Sauza Blade does. Whether or not he's in the game (though I would hope not with none of the other attacks implying the other two members), or if his attack is just meant for the custom characters is another matter.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Thu Sep 25, 2014 5:13 am

Doesn't Sauza blade also belong to Cooler: http://youtu.be/EVPgDL7vW0E?t=37s

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 5:24 am

EA575 wrote:Doesn't Sauza blade also belong to Cooler: http://youtu.be/EVPgDL7vW0E?t=37s
Coola uses it in some games, but it's still Sauza's technique. It could hint at either of them, or neither. Waiting game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Thu Sep 25, 2014 5:25 am

TheDevilsCorpse wrote:
Nickolaidas wrote:Also, the ki blade could belong to vegito, not salza or cooler ...
Si, but the latest Special Attacks video also lists Sauza Blade as in the game's code. So even if Ki blade doesn't belong to him, Sauza Blade does. Whether or not he's in the game (though I would hope not with none of the other attacks implying the other two members), or if his attack is just meant for the custom characters is another matter.
It's a DIMPS game, and 'Sauza Blade' was always a Cooler move before. I'd say Cooler being in with Sauza's technique is the most likely answer.
So, I don't really like what I've heard so far about transformations. Apparently the Super Saiyan forms are going to take up Ultimate slots, last a very small amount of time, and are easy to get knocked out of, like in Budokai 1? And all of Cell's forms are different characters?
I'd say it's worse than Budokai 1, because you also revert automatically when your ki is low. And ki charging is a special attack, with a long start out and slow speed.

We've seen Super Saiyan 1 Goku fight and even that doesn't last long. Super Saiyan 2 and 3 were described as draining faster.

That could really hurt the game for me. Transformations are one of DIMPS' worst points, and it's really hard to immerse myself into a game if I have to spend most of my time fighting Pure Boo in base because I can't keep Super Saiyan 3 up at all. People have said it's accurate to the show, but I don't think it is at all - Kaio-ken aside, dropping out of transformations only happens when a character is completely spent and pretty much means they're going to lose the fight. Even Super Saiyan 3 would last longer in the series than the typical fight does in the games.

No, these temporary transformations are completely immersion breaking. They're one of the biggest problem I have with games that use them, and the only thing I've seen so far that looks like it may be a huge upset here.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 5:41 am

Saiga wrote:It's a DIMPS game, and 'Sauza Blade' was always a Cooler move before. I'd say Cooler being in with Sauza's technique is the most likely answer.
I agree it's the top option based on Dimps' history, but in this instance I'm also taking the position of the move in the game data (according to Sergio). Could be meaningless, but I figure it was worth considering.

It starts off with Gurd's moves, then some fighting poses, then Butta's moves, then Reacoom's moves, some more fighting poses, then Jheese's moves, Sauza Blade, more fighting poses, a move called Holstein Shock (a breed of cattle, so a Ginyu move?), Ginyu's moves, a fighting pose, Emperor's Sign, Freeza's "Death" moves, and then on to Trunks'.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Thu Sep 25, 2014 5:50 am

Does anyone think Future Trunks will be 2 characters like Spike's games ? One with a sword and one without ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by goku the krump dancer » Thu Sep 25, 2014 6:18 am

sintzu wrote:Does anyone think Future Trunks will be 2 characters like Spike's games ? One with a sword and one without ?
Nope. Dimps isn't known for that. And that's one of the things that always griped me with Spike's rosters that they never bothered to fix..
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Sep 25, 2014 6:44 am

They can do what they did in Dragon Battlers and give him a sword no matter what costume he wore.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Sep 25, 2014 6:48 am

He could have the sword while in armor in Budokai 3 and Super DBZ too. Spike just liked to inflate their roster numbers.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Sep 25, 2014 6:50 am

TheDevilsCorpse wrote:He could have the sword while in armor in Budokai 3 and Super DBZ too. Spike just liked to inflate their roster numbers.
I don't remember that being a option in Budokai 3. Then again I was obsessed with getting his SSJ2 capsule and didn't pay attention to his outfit.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Thu Sep 25, 2014 6:50 am

To be fair, DIMPS also inflated the roster in Shin Budokai by having a swordsless Trunks there.

Though I'm off the opinion that if anything he shouldn't have a sword at all, most of his fighting he does without it.
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