"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 1:57 am

So we get gero's and 19's hats but not their costumes? This is weird ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Sun Sep 28, 2014 2:16 am

Hellspawn28 wrote:I'm fine with Broli not having his base form in the game possibly. He never fought in that forum and would be a waste of space. I wonder how GT will fit into the story mode if they are using ideas from DBO. Mixing GT and DBO seems like a bad idea.
Technically Gohan, Vegeta and Trunks never fought in their base forms either. If they're in, so should Broly's. It just feels incomplete without it.
Drev wrote:GT characters could be VS only, no cutscenes :P
Or the what if itself could be if the Z-era characters encountered GT villains, I'm sure everyone would be fine with that. Its what BT2 did.
Last edited by SingleFringe&Sparks on Sun Sep 28, 2014 2:19 am, edited 2 times in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Michelle91 » Sun Sep 28, 2014 2:18 am

They can do something original with the GT storyline and characters. Since GT sucked so bad, I never understand why they never try to remake GT's storyline in the video games? With a video game, you can do whatever you want with the story.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Sun Sep 28, 2014 2:21 am

Hellspawn28 wrote:They can do something original with the GT storyline and characters. Since GT sucked so bad, I never understand why they never try to remake GT's storyline in the video games? With a video game, you can do whatever you want with the story.
Thats sounds more complicated than making up an original. The amount of people complaining over GT as it is would doublethat bad. "WUHT DEH FUK DIS GEE-TEE SHYT IZ NAWT EEVIN CAHNUN; Y DEH PHUCK IZ IHT IN MAH STOREE MOHDE" Or we get Treevax Tounge-&-Cheeking how it isnt "faithful" or whatever.
Hellspawn28 wrote:If we get GT then I do think SSj4 Broli won't be that far off now. We got LSSj3 Broli in RB to promote Dragon Battlers.
We'd be dwelling into AF territory. The next game will put SSJ4 everyone at a demand with this fanbase. I don't want that type of fanfic in the official games.
Last edited by SingleFringe&Sparks on Sun Sep 28, 2014 2:31 am, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 2:30 am

sintzu wrote:In the comment section of the costume video he said the character roster is in the 60s so that's over 35 characters unconfirmed.

So this is what it could and probably will look like :
Or it could look nothing like that. As things stand now, it kinda looks like non- Super Saiyan transformations will be their own slots. So we might have more than a dozen slots taken up by the same character:

01. Freeza (1st)
02. Freeza (2nd)
03. Freeza (3rd)
04. Freeza (4th)
05. Freeza (100%)
06. Cell (Imperfect)
07. Cell (Semiperfect)
08. Cell (Perfect)
09. Buu (Evil)
10. Buu (Evil, Gotenks absorbed)
11. Buu (Evil, Gohan absorbed)
12. Buu (Evil, Piccolo absorbed)?
13. Etc.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Sun Sep 28, 2014 2:31 am

Nickolaidas wrote:So we get gero's and 19's hats but not their costumes? This is weird ...
Those aren't all of the costumes,In the game play videos Vegeta has his Cell armor on yet it wasn't listed in the video and in the online hub they showed slug's costume yet it wasn't here.
Last edited by sintzu on Sun Sep 28, 2014 2:57 am, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Sun Sep 28, 2014 2:32 am

TheDevilsCorpse wrote:
sintzu wrote:In the comment section of the costume video he said the character roster is in the 60s so that's over 35 characters unconfirmed.

So this is what it could and probably will look like :
Or it could look nothing like that. As things stand now, it kinda looks like non- Super Saiyan transformations will be their own slots. So we might have more than a dozen slots taken up by the same character:

01. Freeza (1st)
02. Freeza (2nd)
03. Freeza (3rd)
04. Freeza (4th)
05. Freeza (100%)
06. Cell (Imperfect)
07. Cell (Semiperfect)
08. Cell (Perfect)
09. Buu (Evil)
10. Buu (Evil, Gotenks absorbed)
11. Buu (Evil, Gohan absorbed)
12. Buu (Evil, Piccolo absorbed)?
13. Etc.
You can put 4th Freeza and 100% Freeza on one slot, though. 100% Freeza is more a temporary power up, so it could be used as an transformation skill.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 2:34 am

Super Saiyajin Luffy wrote:You can put 4th Freeza and 100% Freeza on one slot, though. 100% Freeza is more a temporary power up, so it could be used as an transformation skill.
I could, but for the time being, there didn't appear to be any skills for Freeza buffing up in the videos. So, I'm keeping them apart for now.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Sun Sep 28, 2014 2:35 am

TheDevilsCorpse wrote:
01. Freeza (1st)
02. Freeza (2nd)
03. Freeza (3rd)
04. Freeza (4th)
05. Freeza (100%)
06. Cell (Imperfect)
07. Cell (Semiperfect)
08. Cell (Perfect)
09. Buu (Evil)
10. Buu (Evil, Gotenks absorbed)
11. Buu (Evil, Gohan absorbed)
12. Buu (Evil, Piccolo absorbed)?
13. Etc.
I forgot about that.

I think Frieza's first 3 forms will be in one while the other 2 in another and the same thing goes for cell's 1st&2nd.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 3:48 am

I don't know guys ... since when did DIMPS made a transformation be a separate character?

On the plus side, the costumes are amazing. Now I don't know whether I want my first Custom to be a Frieza character, or an adult (tall) Krillin with Orin clothes.

But dammit, if they have the costume of the mummy they SHOULD have him as a character as well. It's not too much of an effort, is it?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 4:09 am

Nickolaidas wrote:I don't know guys ... since when did DIMPS made a transformation be a separate character?
Well, as already pointed out, they have them labeled as "Freeza (1st Form)" or "Cell (Perfect)" this time, and Perfect Cell used that form's portrait while Super Saiyans like Goku and Vegeta use their base form, even while transformed.

I'm hoping they aren't separate in the final version, but the evidence isn't really supporting that for the time being.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 4:28 am

Don't get me wrong, DevilsCorpse, I prefer having 2nd and 3rd Frieza as separate characters rather than no characters at all, but I don't understand the logic.

In Budokai 3, DIMPS was more than able to have Frieza possess different special moves and ultimates in ONE 'character', despite him transforming on the fly. So I see no reason as to why they want to have each Frieza form be its own character in Xenoverse.

Also, they negate the fun many Frieza players had by transforming him as the match went on.

I'm just trying to understand the logic of DIMPS making Frieza and Cell transformations as separate characters.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 5:08 am

I don't think it has anything to do with their movesets, I think it's all about how they decided to handle transformations in this game. Not sure I really understand the logic for why they chose to develop the transformation mechanic the way they did. I agree that it ruins the fun, as I loved playing large team fights in previous games and transforming as the battle progressed. I'm fairly certain they could have managed to find a balance between a competitive use for them while not sacrificing elements of the series (only one transformation at a time, limited usage per activation, etc).

For Super Saiyans in Xenoverse, it's a temporary buff set as one of your Ultimate Attacks that increases your abilities and allows you to use Supers and Ultimates for zero ki cost until your energy fully drains. Then they revert back automatically. Freeza and Cell don't work like that though. They transform and remain that way. So playing as them, as Dimps has set up Super Saiyans anyway, would provide a pretty big advantage.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 5:36 am

So either they chose to put Cell forms and Frieza forms as fluff (since they can not be used for strategic purposes), or they didn't put them at all. Hmmm ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by jollyr » Sun Sep 28, 2014 5:49 am

Who the hell is Demigra?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 5:55 am

My guess is (s)he is the shadowy silhouette we've seen in the jump scans ...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 5:56 am

Nickolaidas wrote:
jollyr wrote:Who the hell is Demigra?
My guess is (s)he is the shadowy silhouette we've seen in the jump scans ...
It wasn't a Jump scan. It was from a video at Japan Expo.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nickolaidas » Sun Sep 28, 2014 6:13 am

Whatever, man. :P

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by jollyr » Sun Sep 28, 2014 6:17 am

And where'd the name Demigra come from?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Sep 28, 2014 6:50 am

jollyr wrote:And where'd the name Demigra come from?
The name could just be a placeholder, we don't know yet. All I can say on the matter with the information we do have is what I already posted days ago:
TheDevilsCorpse wrote:Demigra is a Latin conjugation of demigro, meaning "migrate or emigrate", or "depart, withdraw or go away". Which would kinda go with Towa meaning eternity, Mira being mirai/future, and Fu probably taken from Future. May also be a pun on "demiurge"? Meaning "one that is an autonomous creative force or decisive power". No idea, especially since the series is Japanese and the pun very well may stem from their native language.
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