DonieZ wrote:dbboxkaifan wrote:PSN is back online but the Beta isn't usable at the moment, so they really did shut it down until October 4+.

I know right, I just installed the game only to find it's down for maintenance!
Super Saiyajin Luffy wrote:First impressions of this game: It's pretty fun, so much to explore mechanic wise.
Also someone made a Namekian? /\ of the Namekian was the long arm chargeable attack, was it?
Might do a semi indepht look into the strings. Only extensively played female Saiyan...
How's the fluidity of the beta? Is the movement smooth?
Boost Dash tracking seems kinda iffy, also Dash Attacks are hard to land. Better not to rely on these in the Network Test. Boost Dash speed seems fine to me.
Normal movement seems fluid, sidestepping things and doing invisible jumps is trolly

First I had no idea, that some strings are only available, if you're hitting the opponent (as in they could block? need to test more), thought at first, that the controls were messed up. I kinda could use a training partner for Sunday morning. The combat feels fluid, this game really test your reactions and your ability to read opponents. When is opponent use his escape vanish? What does he have equipped? Also I found myself to jump VERY OFTEN in this game or even use generic Ki-Blasts. Jump/Ascend/Descend cancel stuff is hard, they all need a proper timing. If you're doing it too early, you snap vanish behind them and waste Ki...
Offensive Snap Vanishes after knockback attacks might need some work, it kinda bugs sometimes.