"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 9:20 am

SSJ God Gogeta wrote:
KentalSSJ6 wrote:Just beat AnimeGamesOnline.
How the hell did you get him to fight you...
Just sent him a message challenging him.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sun Oct 05, 2014 9:23 am

KentalSSJ6 wrote:
SSJ God Gogeta wrote:
KentalSSJ6 wrote:Just beat AnimeGamesOnline.
How the hell did you get him to fight you...
Just sent him a message challenging him.
Wow when I sent him a message he just said No......
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Sun Oct 05, 2014 9:37 am

I dislike how the beams feel quite BoZ-ish or early BT-ish. They don't have the same feeling of "Ouch" the RBs, BT3 and the DIMP's games had. Some screen shaking and controller vibrating is necessary here.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sun Oct 05, 2014 9:39 am

Doctor. wrote:I dislike how the beams feel quite BoZ-ish or early BT-ish. They don't have the same feeling of "Ouch" the RBs, BT3 and the DIMP's games had. Some screen shaking and controller vibrating is necessary here.
Indeed
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 10:41 am

So I ran across the weirdest design yet. A ALL pink dude going by BUBBLEGUM.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by songohan619 » Sun Oct 05, 2014 10:45 am

Tried to get into the test yesterday, got in after an hour, played one match, had to go eat dinner, came back, had been kicked out, couldnt get back in again.
Woke up this morning, got up on the first try, and have been playing it on and of ever since. My name`s GeniDude, and I`m a Gohan-looking guy with a blue Battle Suit and Roshi Glasses!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 10:47 am

Getting Z on Saiyan Blood is annoying. Raditz always kills one of them while I get ready to Ult.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Sun Oct 05, 2014 10:48 am

My PS3 froze and now I can't seem to connect after the CaC screen :(
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 10:49 am

Quebaz wrote:My PS3 froze and now I can't seem to connect after the CaC screen :(
I had 20 minutes of that. Keep pushing through.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sun Oct 05, 2014 10:53 am

KentalSSJ6 wrote:Getting Z on Saiyan Blood is annoying. Raditz always kills one of them while I get ready to Ult.
Got it on my third try alone.... Guess it was luck.
Quebaz wrote:My PS3 froze and now I can't seem to connect after the CaC screen :(
Sorry to hear that. :|
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 11:01 am

And that's all she wrote. Server is undergoing maintenance so I think it's safe to assume the test is over.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Sun Oct 05, 2014 11:09 am

The Xenoverse Beta only used 6 BGM tracks from Burst Limit but it's still better than listening to one for the entire session. :P

This was my custom character that I created:

Image

Bandai Namco said the Beta was over on Facebook so this is fitting to be waving. ^_^

By the way, for those who had issues like this there was a simple solution; Simply go back to the previous hub world you fought and then went back, and as such the glitch would disappear. If I had to stay there doing nothing for 15mins I'd just quit the mission altogether.
Nickolaidas wrote:Dashing towards your opponent from a distance is painfully stupid, and needs to be fixed ASAP. If I'm locked onto an opponent then dashing/charging with the analog stick up should make my character go TOWARDS the opponent, not fly above him as if I have no target!!
Dimps really needs to get this sorted out because once they've got the dashing working properly it'll be much better than what it was on the Beta.
KentalSSJ6 wrote:So I ran across the weirdest design yet. A ALL pink dude going by BUBBLEGUM.

Oh yeah I saw him too!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by songohan619 » Sun Oct 05, 2014 11:24 am

I`m still in o.O
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by songohan619 » Sun Oct 05, 2014 11:49 am

Still not been kicked out xD
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by El Diabeetus » Sun Oct 05, 2014 11:57 am

I love how Dimps just reused Yamamoto music. Wasn't the music for the Saiyan Blood music that track from Budokai that sounded a little like Saiyan Blood from Kai?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Sun Oct 05, 2014 12:00 pm

I'm still streaming Xenoverse, Offline vs mode.
twitch.tv/ssjluffy
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Sun Oct 05, 2014 12:43 pm

Man, this game was fun, even for a beta version. The ONLY problem I have with the game is the burst dash. It feels outta order.
Nickolaidas wrote: CONS:
- Way too few combo options, although it might have been me not playing enough to unearth more of the game's secrets..
Yeah, this definitely has more than a few options. It sorta feels like Sagas(if anyone played the game) where you press square five times and then you press triangle five times, though you have to press faster. I even saw Piccolo doing a tentacle whirlwind during his combo and I didn't know how to do that.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Shinnin » Sun Oct 05, 2014 12:54 pm

It really irritates me that you don't automatically turn around in this game and end up doing backwards hits. I'm pretty sure a lot of people have gotten killed because of that.

Also, is there any specific place to send feedback or should I just send an email?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Sun Oct 05, 2014 1:09 pm

Shinnin wrote:It really irritates me that you don't automatically turn around in this game and end up doing backwards hits. I'm pretty sure a lot of people have gotten killed because of that.

Also, is there any specific place to send feedback or should I just send an email?
Try to vanish or do a jump when that happens. It would be too easy if we could just automatically turn around.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sun Oct 05, 2014 1:12 pm

DarkPrince_92 wrote:
Shinnin wrote:It really irritates me that you don't automatically turn around in this game and end up doing backwards hits. I'm pretty sure a lot of people have gotten killed because of that.

Also, is there any specific place to send feedback or should I just send an email?
Try to vanish or do a jump when that happens. It would be too easy if we could just automatically turn around.
I probably won 90% of my matches by using jumping instead of vanishing behind the enemy do dodge. When you get enough practice it's actually very easy to pull off and saves your guard meter for other options. Not to mention chaining the jumping heavy works well into going into a heavy combo or super move.

Also, Kiezan/Taiyo-ken combo? DO. NOT. ATTEMPT.
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