
Me featuring Quebaz in this Parallel Quest.

DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Dash => Block => ThrowKentalSSJ6 wrote:So you can dash into throws eh?
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
I think making a non-standard command is to kind of ween people off of needing to ki charge. It puts a halt on gameplay and is more just a franchise aesthetic - screaming and charging for long periods of time. You're supposed to keep the flow of combat going and doing melee combos boosts your ki faster and without needing to stop the flow. Makes sense to me.KentalSSJ6 wrote:I think I could live with the dashing system. Honestly my biggest complaint is the Ki charging. As I said before it has never taken a super slot before in other games. Why not just make it L1+X? Last I remembered that combo does nothing.
At the very least a balance should be made. The Ki charging can be a little slow to encourage people from using it less but at least give it it's own command instead of taking up a slot. I found it ridiculous that it was better to take a combo to refill your Ki as opposed to charging it yourself.Haseowolf wrote:I think making a non-standard command is to kind of ween people off of needing to ki charge. It puts a halt on gameplay and is more just a franchise aesthetic - screaming and charging for long periods of time. You're supposed to keep the flow of combat going and doing melee combos boosts your ki faster and without needing to stop the flow. Makes sense to me.KentalSSJ6 wrote:I think I could live with the dashing system. Honestly my biggest complaint is the Ki charging. As I said before it has never taken a super slot before in other games. Why not just make it L1+X? Last I remembered that combo does nothing.
Then people would likely just stand still for a minute and wait for their Ki to fill before fighting.TheDevilsCorpse wrote:Eh, I don't really mind how they are handling it. If you want to reenact the battles from the series by charging ki manually when needed? Fine, the option is in the game. But gameplay overall is designed to be less campy, meaning less sitting back and charging ki and more actual fighting, which is good since it seems like they are trying to take a more competitive approach. They handled it better than Burst Limit's broken ki bar situation too, as there is no need to break up the action, but there is no need to spam supers every 3 seconds either.
I'd probably have been fine without them including it at all, or maybe doing something entirely different with it. How about ki charging being your idle animation? Your character automatically starts to ki charge if you don't press a button for like 3-5 seconds. =P
That was pretty cool. Really like how you can just fly and then immediately throw them down like that.Super Saiyajin Luffy wrote:So, after watching parts of my footage, I noticed this sexy moment. The combo was totally unintentional on my part
Me featuring Quebaz in this Parallel Quest.
*Checks to see if it has the Toki-toki city music*Infernus Animositas wrote: MP3 (320K CBR)
Dragon Ball Xenoverse [Network Test Beta] (MP3)
Rip was made by directly converting the HCA files.
Password is [url=http://Xenoverse%20Beta]Xenoverse Beta[/url]
Enjoy
Agree 100%, there's 4 attack slots, of course i'll want them to be actual attacks not 3 attacks and a a powerup that i'll most likely never use but it's there taking up one slot anyway. L1+X seems like a good alternative.KentalSSJ6 wrote:At the very least a balance should be made. The Ki charging can be a little slow to encourage people from using it less but at least give it it's own command instead of taking up a slot. I found it ridiculous that it was better to take a combo to refill your Ki as opposed to charging it yourself.
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Pretty sure to descend you clicked on L3 (thumbstick) to descend. Which was a pain in the ass for me as mine is jacked up after clicking on it so much to sprint in Dragon's Dogma...Super Saiyajin Luffy wrote:L1+X is already descend. They might change throws to L1+[ ] or L1+/\ and do Ki charge L1+O, but I don't think DIMPS is going that route for this game...
There's 3 options to descend- XX, L1+X and L3.KentalSSJ6 wrote:Pretty sure to descend you clicked on L3 (thumbstick) to descend. Which was a pain in the ass for me as mine is jacked up after clicking on it so much to sprint in Dragon's Dogma...Super Saiyajin Luffy wrote:L1+X is already descend. They might change throws to L1+[ ] or L1+/\ and do Ki charge L1+O, but I don't think DIMPS is going that route for this game...
This game has a total of 3 methods to descend:KentalSSJ6 wrote:Pretty sure to descend you clicked on L3 (thumbstick) to descend. Which was a pain in the ass for me as mine is jacked up after clicking on it so much to sprint in Dragon's Dogma...Super Saiyajin Luffy wrote:L1+X is already descend. They might change throws to L1+[ ] or L1+/\ and do Ki charge L1+O, but I don't think DIMPS is going that route for this game...
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
Yeah...that isn't needed. One of those commands could easily be assigned to a Ki charge (preferably L1+X).Quebaz wrote:There's 3 options to descend- XX, L1+X and L3.KentalSSJ6 wrote:Pretty sure to descend you clicked on L3 (thumbstick) to descend. Which was a pain in the ass for me as mine is jacked up after clicking on it so much to sprint in Dragon's Dogma...Super Saiyajin Luffy wrote:L1+X is already descend. They might change throws to L1+[ ] or L1+/\ and do Ki charge L1+O, but I don't think DIMPS is going that route for this game...
Did you just throw him into my KHH in the gif above? I love 2v2 so much xD.Super Saiyajin Luffy wrote: This game has a total of 3 methods to descend:
pressing L3
double tap X
L1+X
Freaking Quebaz ninja xD
Also the twitch recordings:
https://www.youtube.com/playlist?list=P ... TjQJRVf9uI
https://www.youtube.com/playlist?list=P ... wgTOFUZsM8
https://www.youtube.com/playlist?list=P ... i9JN-E_dGt
https://www.youtube.com/playlist?list=P ... E7NfvyZOR0
I'm making some gifs out of these footages, meaning lots of searching. Chara specific stuff probably 2 weeks, but all the other stuff can be done in 3 day maximum, hopefully tomorrow.
The beams in Xenoverse look similar to what they were in Battle of Z but that's a good thing because they don't have to take too long or else it delays the battle unnecessarily, like the Tenkaichi / RB games would. Although I've gotta say the beam clashes in Budokai 3 / Burst Limit looked really cool.
Yes, I did. I wasn't even planning this, your Super Kamehame-Ha was just there at the right timeQuebaz wrote:Did you just throw him into my KHH in the gif above? I love 2v2 so much xD.Super Saiyajin Luffy wrote: This game has a total of 3 methods to descend:
pressing L3
double tap X
L1+X
Freaking Quebaz ninja xD
Also the twitch recordings:
https://www.youtube.com/playlist?list=P ... TjQJRVf9uI
https://www.youtube.com/playlist?list=P ... wgTOFUZsM8
https://www.youtube.com/playlist?list=P ... i9JN-E_dGt
https://www.youtube.com/playlist?list=P ... E7NfvyZOR0
I'm making some gifs out of these footages, meaning lots of searching. Chara specific stuff probably 2 weeks, but all the other stuff can be done in 3 day maximum, hopefully tomorrow.
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"