burst limit vs budokai 3

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Neshawn
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burst limit vs budokai 3

Post by Neshawn » Tue Oct 21, 2014 5:48 am

so to start off, I played a lot of video games in my life. sadly only up to the GameCube and dragonball gt final bout along with the one game I got the Xbox for dragon ball sagas. I thought since I liked the show a lot I would like to see how far the games had come along. needless to say I gave up hope after playing sagas... however, recently bought an Xbox 360 pretty much exclusively for dragon ball games. I bought raging blast 2 first mainly because it looked the most like a dragon ball fighter that you would always imagine a dragon ball game would be like. then battle of z, hated it, but then liked it. I just bought burst limit and budokai 3(technically the hd collection). I have heard a lot of good things about budokai3 so I think I'll try to start with burst limit to see the improvements.
ANYWAY. I looked all over the Internet for fans comparison and couldn't find anything. seemed like there is a pretty big pocket of people who really really like burst limit. I wanted to know what everyone here thinks is a "better" game.
Also I don't know if you can still play online if you find each other, but after a few days so I can get good at the game does anyone want to play? eventually I will be asking the same questions when I start budokai 3.
Thanks for sharing
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DarkPrince_92
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Re: burst limit vs budokai 3

Post by DarkPrince_92 » Tue Oct 21, 2014 4:37 pm

Burst Limit is a better "fighter" in my opinion. I think this game requires a somewhat higher level of skill to play over Budokai 3. The story mode is decent, but there really isn't much replay value unless you play people online... whoever that may be, I'd love to find somebody (although now I'm rusty). Trial Mode is beyond boring and that's the only other mode you have aside from Story and Online.

Budokai 3 is still my favorite despite it's lack of an online mode. Dragon Universe is interesting. Flying around on the map looking for things away from the objective keep things fresh. The Ultimate Attacks are fun to watch, and fusions and whatnot are fun to do mid battle. Dragon Arena I have mixed feelings about. On the one hand you can make any character really powerful. On the other hand, what else can you do with him/her outside of that mode?

It's hard to compare the two really, they both have their ups and downs...

I'd pick both lol.
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Neshawn
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Re: burst limit vs budokai 3

Post by Neshawn » Thu Oct 23, 2014 1:00 pm

DarkPrince_92 wrote:Burst Limit is a better "fighter" in my opinion. I think this game requires a somewhat higher level of skill to play over Budokai 3. The story mode is decent, but there really isn't much replay value unless you play people online... whoever that may be, I'd love to find somebody (although now I'm rusty). Trial Mode is beyond boring and that's the only other mode you have aside from Story and Online.

Budokai 3 is still my favorite despite it's lack of an online mode. Dragon Universe is interesting. Flying around on the map looking for things away from the objective keep things fresh. The Ultimate Attacks are fun to watch, and fusions and whatnot are fun to do mid battle. Dragon Arena I have mixed feelings about. On the one hand you can make any character really powerful. On the other hand, what else can you do with him/her outside of that mode?

It's hard to compare the two really, they both have their ups and downs...

I'd pick both lol.
Awesome! I will give you my gamer tag the second I'm on Xbox gold. I just beat the game on the first run through and my desire to do it again is not very high. I agree about the replay value for single player. The hardest match was perfect cell vs super vegeta. the computer makes vegeta hella aggressive!! here is my question for you, don't you think it's stupid there was no mecha freeza or king cold? I was really disappointed there weren't more missions as trunks but after beating the cell saga it looked like they had a character design for both. That was one of the more memorable moments in dbz, I feel a little cheated they didn't include that as a mission. I agree with you about the fighting system as well, even though I have only done the training in budokai 3 I like the way BL is set up for fighting.
Have you played super dbz? it looks like a dragonball version of powerstone. I wouldn't mind playing that but I really want to try infinite world since it looks a lot like budokai burst limit fighter.
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Re: burst limit vs budokai 3

Post by DarkPrince_92 » Thu Oct 23, 2014 2:49 pm

Burst Limit looked as if it was unfinished judging by some of the cutscenes and how there's hidden unused BGM. I don't know why it was rushed out like that, but it was decent.

I have played Super DBZ back when I had my PS2. I sucked at it lol. Could not figure out cancelling into other moves. Got it back for PCSX2 and practice from time to time.

Also I don't have Xbox, only PlayStation 3 and my brother has a PS4 I play at times.
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Re: burst limit vs budokai 3

Post by Neshawn » Fri Oct 24, 2014 12:35 am

yeah it does seem a little rushed, I like how b3 the ki doesn't charge as quick without doing anything. I really dislike the dragon rushes though. kinda cool at first but when you keep getting caught in it.... very frustrating atleast in BL you have the option to roll the buttons and it's not quite as random. the speed is better in b3 smoothness wise, but It definitely seems like a bare fighting system. maybe I just need to get more comfortable with certain combinations.
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Re: burst limit vs budokai 3

Post by Silkman3003 » Mon Nov 03, 2014 5:34 pm

During the announcement and eventual release of BL, i used to follow the game regularly. On atari, and gamefaqs. Seeing the various arguments, pros, cons,. Before it's release, I constantly defended the game, and got so soaked in the arguments that it pissed me off

To avoid frustration and getting angry, I just ignore any specific thread dealing with a game i'm hyped for. So I can form my own opinions and views, and not facepalm at any comment I might find idiotic.

But as for the topic, these were the main pros of Burst Limit that people felt were good about it. From pure memory

1. Good graphics

2. Actual cutscenes

3. Added gameplay elements. Gut Smash. Being able to use a ki move in any part of a combo. Rush and Slam, instead of P&K. Ultimate Guard. Bunch of other stuff too

4. Quick ultimates. Ultimates could be used in combos with the added benefit of being real time. Not having to see a long drawn out cutscene ultimate

5. no Hypermode. No Dragon Rush, which relied mostly on luck

6. Fatigue bar. Which helps cut back on spamming teleporting.

As for the cons and criticisms of the game


1. Story mode only to cell saga. A lot of people believed that this was a step back from Budokai 3, which even had GT content. Constantly pegged as a Budokai 1 remake.

2. A lot of cutscene animations were generally the same for story mode.

3. Drama piece criticism. though you can turn it off

4.No charging. Unlimited KI for regular special attacks. People felt that this led to spam abuse.

5. Too fast automatic ki charge. Cancel combo'ers felt that it was too hard and tough to do a real cancel combo against a real opponent, compared to budokai 3 where you can do CC's if they are below 3 bars

6. Small amount of stages

7. Lack of customization compared to Budokai 3. Budokai 3 had a capsule+leveling system which a lot of people liked.

8. Mediocre online component. Lag being the main problem'

9. No good looking ultimate cutscenes: People were pretty split on this. On one end, people want the cutscenes or similar cutscene ultimates of that of Budokai 3. Others want real time ultimates.

10. Roster criticism. People felt that the roster in general was small and disappointing.

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