"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Fri Nov 14, 2014 12:37 pm

Burst Limit is the last DBZ game as of 2014 that got good reviews as it holds 72/100 on Meta Critic.


Yeah that's understandable. All the one's after that have been pretty shitty to be honest.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Fri Nov 14, 2014 1:24 pm

Hellspawn28 wrote:Burst Limit is the last DBZ game as of 2014 that got good reviews as it holds 72/100 on Meta Critic. Everything from Infinite World and now has been bad or mixed:

Infinite World (2008): 48/100
Raging Blast (2009): 56/100
Raging Blast 2 (2010): 60/100
Ultimate Tenkaichi (2011): 55/100
Dragon Ball Z for Kinect (2012): 49/100
Battle of Z (2014): 54/100
This is why Metacritic can't be relied on.

As much as I liked to play DBZFK it just doesn't deserve to be slightly higher than DBZIW.
DBZAOTA482 wrote:Personally, I think the Kinects game should be much lower. Just looking by at a video of gameplay it's so repetitive and lazy.
This is the problem it 'looks' but what about playing it? Have you? Playing and seeing are two different aspects entirely. My reason as to why I don't play DBZFK nowadays is due to lack of space and so I'd have to move furniture around and that's just asking too much.

DBZFK isn't the worst DB game ever nor is ET the worst game in existence (go check out the countless Simulators on Steam).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Hellspawn28 » Fri Nov 14, 2014 1:28 pm

I found both Raging Blast games to be both mediocre in my opinion. The first game felt like a water down version of the Sparking games and had nothing special going for it other then LSSj3 Broli and SSj3 Vegeta. The second game had more characters, but that was the only thing that the game was going for it. The game didn't felt like it was a improvement over the first game and the Raging Soul thing added in the game was annoying. I can see why both games got mixed reviews since they were nothing special. Not to mention both games were using similar gameplay to the Sparking series for half a decade and it was getting old by 2009 or 2010.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by WittyUsername » Fri Nov 14, 2014 2:23 pm

I wouldn't say the combat system in the Sparking/BT games was outdated, but I don't think the Raging Blast games did much to improve the fighting system from Sparking Meteor/BT3. The fact that the RB games had less characters and stages didn't help either if you ask me.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Hellspawn28 » Fri Nov 14, 2014 3:56 pm

After playing the same gameplay for five years, it was getting old by 2009 or 2010. We needed something new and they try to do something different with Ultimate Tenkachi, but they failed. If you have been playing the same type of gameplay for so long, it gets old. It's like eating the same thing ever night for dinner. Once and a while, you want something new and different.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Fri Nov 14, 2014 3:59 pm

Hellspawn28 wrote:I found both Raging Blast games to be both mediocre in my opinion. The first game felt like a water down version of the Sparking games and had nothing special going for it other then LSSj3 Broli and SSj3 Vegeta. The second game had more characters, but that was the only thing that the game was going for it. The game didn't felt like it was a improvement over the first game and the Raging Soul thing added in the game was annoying. I can see why both games got mixed reviews since they were nothing special. Not to mention both games were using similar gameplay to the Sparking series for half a decade and it was getting old by 2009 or 2010.
^Pretty much summed up my feelings about the Raging Blast series.

The Raging Blast games are a lot like Infinite World, in the fact they tried rehash the gameplay while trying to add their own little twist and tweak to it to make it seem fresh and new. And the obviously the critics and gamers didn't buy it. I sure as hell didn't. I mean the Raging Blast series wasn't bad, it just see felt so... tired and old. It was like Spike had just run out of ideas.

Burst Limit, on the other hand, was an example of rehashing old mechanics, while adding in additions which made the game just as good as the Budokai series. I still play Burst Limit on my PS3 with my friends occasionally have a hell of a good time. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel. :(

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by donkeyjack » Fri Nov 14, 2014 5:45 pm

dbboxkaifan wrote:
Hellspawn28 wrote:Burst Limit is the last DBZ game as of 2014 that got good reviews as it holds 72/100 on Meta Critic. Everything from Infinite World and now has been bad or mixed:

Infinite World (2008): 48/100
Raging Blast (2009): 56/100
Raging Blast 2 (2010): 60/100
Ultimate Tenkaichi (2011): 55/100
Dragon Ball Z for Kinect (2012): 49/100
Battle of Z (2014): 54/100
This is why Metacritic can't be relied on.

As much as I liked to play DBZFK it just doesn't deserve to be slightly higher than DBZIW.
DBZAOTA482 wrote:Personally, I think the Kinects game should be much lower. Just looking by at a video of gameplay it's so repetitive and lazy.
This is the problem it 'looks' but what about playing it? Have you? Playing and seeing are two different aspects entirely. My reason as to why I don't play DBZFK nowadays is due to lack of space and so I'd have to move furniture around and that's just asking too much.

DBZFK isn't the worst DB game ever nor is ET the worst game in existence (go check out the countless Simulators on Steam).

Yes because I have to waste time playing Superman 64 to know it is a bad game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Thanos » Fri Nov 14, 2014 11:30 pm

Maybe I'm crazy, but I don't really give a damn if movie characters aren't included, so long as the basic character roster is fleshed out. I've never found any of them particularly appealing, as most of them are simply rehashed clones of existing characters. Even if I want to play as those characters, there is an embarrassment of riches when it comes to the amount of games to feature them. My primary interest is creating a character, anyway.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Shinnin » Sat Nov 15, 2014 12:31 am

Thanos wrote:Maybe I'm crazy, but I don't really give a damn if movie characters aren't included, so long as the basic character roster is fleshed out. I've never found any of them particularly appealing, as most of them are simply rehashed clones of existing characters. Even if I want to play as those characters, there is an embarrassment of riches when it comes to the amount of games to feature them. My primary interest is creating a character, anyway.
Agreed. I'm usually hoping for movie characters to end up in the games (mainly Cooler, Zangya, Janemba, Pikkon and Tapion), but after the roster disasters that were Ultimate Tenkaichi and Battle of Z, the main storyline and whatever other Toriyama-made works they throw in need to complete or at least acceptable before they focus on movies.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Sat Nov 15, 2014 2:09 am

Lord Beerus wrote:The Raging Blast games are a lot like Infinite World, in the fact they tried rehash the gameplay while trying to add their own little twist and tweak to it to make it seem fresh and new. And the obviously the critics and gamers didn't buy it. I sure as hell didn't. I mean the Raging Blast series wasn't bad, it just see felt so... tired and old. It was like Spike had just run out of ideas.
Yeah. I didnt think RB deserved a very high score at all considering it didnt feel any different than BT3 while minus a lot of string options. Problem I had was just how stiff the combat was. It wasnt a bad game but it wasn't anything better than what we had; and Spike still didnt bother to find any inspiration to the game itself. The mobilty was still rehashing the Sparking's tank-controls for flying, you still couldn't walk on the ground or roll freely and throws were still horrible. That was what brought Xenoverse into my attention seeing Dimps addressing this almost as if these features were within common sense.
Lord Beerus wrote:Burst Limit, on the other hand, was an example of rehashing old mechanics, while adding in additions which made the game just as good as the Budokai series. I still play Burst Limit on my PS3 with my friends occasionally have a hell of a good time. In my opinion, Burst Limit was the closest Dragon Ball ever came to in regards to replicating Street Fighter or Mortal Kombat. It was a damn good brawler and I'm still to this day upset we never got a sequel.
I'm still upset Namco never wants to look at it again; and that Dimps convinced themselves that "DBZ was meant to be in 3D" (sales wise) when they've proven already the contrary. I wouldn't say BL rehashed anything, it was more refreshing the stiff Budokai engine and progressing off the Shin Budokai's superior format and faster, smoother pace. It's progression infact still remains very very underrated in the community itself. It actually felt like a 60fps DBZ fight from the rapid vaninishing options and the Kiai counter chains we still never got since back. Even if they made long endless BT3 style chains impossible, the real thrill was immobilizing your opponent I got out of it. When we watch Goku vs Cell or SSJGoku vs Freeza, this IS how DBZ was supposed to be. The 3D angle that everyone uses to justify Sparking/Tenkaichi just doesn't cut it for me if you cant do anything with all that space given.
Thanos wrote:Maybe I'm crazy, but I don't really give a damn if movie characters aren't included, so long as the basic character roster is fleshed out. I've never found any of them particularly appealing, as most of them are simply rehashed clones of existing characters. Even if I want to play as those characters, there is an embarrassment of riches when it comes to the amount of games to feature them. My primary interest is creating a character, anyway.
It would blow me away to see them featured in a Dimps game and not exclusivfied to BT3. I want to play as Bojack, Zangya, #13, Hachiyack,Tullece, Celipa, and Tapion from a Dimps perspective.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Sat Nov 15, 2014 7:50 am

Yes because I have to waste time playing Superman 64 to know it is a bad game.
There are games for all tastes so while the majority may hate it there's a minority who enjoys it for what it is.

Grand Theft Auto: San Andreas by today's standards isn't very good any more (bad camera, inaccurate target aiming, graphics, gameplay, etc) but it doesn't take the enjoyment out of it for those that grew up playing it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Sat Nov 15, 2014 10:00 am

Hellspawn28 wrote:After playing the same gameplay for five years, it was getting old by 2009 or 2010. We needed something new and they try to do something different with Ultimate Tenkachi, but they failed. If you have been playing the same type of gameplay for so long, it gets old. It's like eating the same thing ever night for dinner. Once and a while, you want something new and different.
Really? I mean I agree 100%, but look at other games like Street Fighter(90% of them) and the Super Mario Bros. series. People have been enjoying the SAME gameplay of their games for almost 30 years now. It doesn't matter if their good or balanced, if it looks like rehash, and it plays like rehash, THEN IT'S REHASH, PERIOD! If people wanna thrash the RB games for being the same, they should take a look at other game series they played for 10-30 years and say the same thing.

SingleFringe&Sparks wrote: It's progression infact still remains very very underrated in the community itself.
Heh! I just hope your talking about the progression itself and not the game, cuz I think BL is just as overrated as the BT/RB series, cuz of how short it was, some generic features, hasn't let go of any of the old fighting stiff animations, and with all the "Dimps need to be back" "BL was the last good game!" "OMG Spike sucks". If this game didn't exist, I'd ask for another genre, even if it's only one game.

BTW did anyone see how the local multiplayer works in this game? Looks okay to me. Here's an example, https://www.youtube.com/watch?v=HQOdus1 ... B4rR--NM7w
Last edited by EXBadguy on Sat Nov 15, 2014 10:38 am, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Sat Nov 15, 2014 10:18 am

RB1 and RB2 were rehashes of the Tenkaichi series but what made them worse is that they were inferior releases (broken camera, glitchy, less content and DLC content restrictions).

At least RB2 had much better music than Tenkaichi 3 (thanks Yamamoto!).
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Post by Quebaz » Sat Nov 15, 2014 10:29 am

EXBadguy wrote:
Really? I mean I agree 100%, but look at other games like Street Fighter(90% of them) and the Super Mario series. People have been enjoying the SAME gameplay of their games for almost 30 years now. It doesn't matter if their good or balanced, if it looks like rehash, and it plays like rehash, THEN IT'S REHASH, PERIOD! If people wanna thrash the RB games for being the same, they should take a look at other game series they played for 10-30 years and say the same thing.
But Street Fighter (and every fighting game in general) has been adding, removing and altering stuff (be it characters, stages or mechanics) with each iteration. They don't all play the same regardless of how you look at it, even if its presentation looks like it ("2D FIGHTING GAMES LOOK ALL THE SAME, WHY ARE THERE SO MANY"). You're also forgetting the fact that it's the Community that drives these games foward, people buy those games for the multiplayer experience, hence it needs to be updated to keep mainting the feedback from the players.

For Mario games, you should see its games as an expansion of some sort, kinda like "Well, Super Mario Galaxy 1 was great, but I wish it add more levels" and so you get Super Mario Galaxy 2 with new levels and some new powerups. If people wanted to play something different, even in the Mario realm, they can as there are dozens of different new Mario games coming out.

With DBZ however you don't get any of those situations. "Like Tenkaichi 3 but wish it was updated to current-gen consoles with gameplay improvements and the missing characters? Well, you got RB2, which has a really ugly art-style, clunky speed and less characters than T3."
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Sat Nov 15, 2014 10:37 am

Quebaz wrote:
But Street Fighter (and every fighting game in general) has been adding, removing and altering stuff (be it characters, stages or mechanics) with each iteration. They don't all play the same regardless of how you look at it, even if its presentation looks like it ("2D FIGHTING GAMES LOOK ALL THE SAME, WHY ARE THERE SO MANY"). You're also forgetting the fact that it's the Community that drives these games foward, people buy those games for the multiplayer experience, hence it needs to be updated to keep mainting the feedback from the players.
Unless if it feels like an overhaul, removing and altering stuff don't mean a damn thing to me. Again, a rehash is still a rehash. I would tell the SF community to think before they drive those games further though, just like I once told the CoD community to wake up and give Activision an ultimatum, either to have more time to work on the sequels to make them feel like sequels, or we won't buy their games again, but of course, I've got "beaten up"(not physically, but you get the point) and don't wanna deal with drama like that again.
Quebaz wrote:For Mario games, you should see its games as an expansion of some sort, kinda like "Well, Super Mario Galaxy 1 was great, but I wish it add more levels" and so you get Super Mario Galaxy 2 with new levels and some new powerups. If people wanted to play something different, even in the Mario realm, they can as there are dozens of different new Mario games coming out.
Looks like I'll have to edit my earlier post. I was talking about the Super Mario Bros series. I know Mario in general has different genres, but now...so does DBZ games, but we don't give them credit for that. Even if their current games sucked we could've said "hey, at least NB turned away from the Budokai/BT/RB systems and focused on new things", but nope, we didn't say that, did we?!
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.

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Post by Dbzk1999 » Sat Nov 15, 2014 11:07 am

dbboxkaifan wrote:
Yes because I have to waste time playing Superman 64 to know it is a bad game.
There are games for all tastes so while the majority may hate it there's a minority who enjoys it for what it is.

Grand Theft Auto: San Andreas by today's standards isn't very good any more (bad camera, inaccurate target aiming, graphics, gameplay, etc) but it doesn't take the enjoyment out of it for those that grew up playing it.
Even by today's standards, people consider it better than gta v (for the side missions, overall map, etc.) and I know some who didn't even grow up playing it yet still like it more than gta v

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Post by dbboxkaifan » Sat Nov 15, 2014 11:19 am

Dbzk1999 wrote:Even by today's standards, people consider it better than gta v (for the side missions, overall map, etc.) and I know some who didn't even grow up playing it yet still like it more than gta v
I wonder who those people are.. probably PC gamers because playing the story mode on console(s) is just painful 'cause of the sloppy mechanics.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Sat Nov 15, 2014 11:25 am

There are really people considering GTA San Andreas better than GTA V????
The world, presentation, story - I was blown away by that. Also, I played the 360 version before we had PS4 and man,
how come that WB Games was so lazy with making the city alive when you look upon GTA V. That is what I will never understand, as Gotham in Arkham Origins was huge dissapointment for me,
after seeing running subway and crime in progress in the demo version.

I have high hopes for Xenoverse on PS4, Dimps please!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dbzk1999 » Sat Nov 15, 2014 1:25 pm

MCDaveG wrote:There are really people considering GTA San Andreas better than GTA V????
The world, presentation, story - I was blown away by that. Also, I played the 360 version before we had PS4 and man,
how come that WB Games was so lazy with making the city alive when you look upon GTA V. That is what I will never understand, as Gotham in Arkham Origins was huge dissapointment for me,
after seeing running subway and crime in progress in the demo version.

I have high hopes for Xenoverse on PS4, Dimps please!
I honestly didn't like the story, (it felt too short, and there being 3 protagonists kinda resulted in less development, looking at you franklin) there world was nice, but the mini games/side missions aren't as great as the early gtas. I'd rather take vice city tbh, it's still to this day still my favorite gta and I consider it te best
Here's how I'd rank it
VC
Gta 3
LCS
VCS
San Andreas
Gta V/Gta IV
Chinatown Wars
Then the 2d universe games
dbboxkaifan wrote:
Dbzk1999 wrote:Even by today's standards, people consider it better than gta v (for the side missions, overall map, etc.) and I know some who didn't even grow up playing it yet still like it more than gta v
I wonder who those people are.. probably PC gamers because playing the story mode on console(s) is just painful 'cause of the sloppy mechanics.
And no they're not pc gamers (I have no friends who play pc) We just find San Andreas to be better

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Sat Nov 15, 2014 1:36 pm

GTA SA is an openworld with little to do besides controlling vehicles or killing people whereas GTA V has online play with plenty of game modes that'll last for months if not years (1-2+) and in GTA V the gameplay actually functions properly.

Saying GTA SA is better than GTA V just doesn't make sense, of course you can say it in your opinion and your friends.
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