"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
kaioken12
Beyond Newbie
Posts: 259
Joined: Wed Sep 12, 2007 8:29 am
Location: Candy Mountain

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by kaioken12 » Fri Dec 26, 2014 7:24 pm

Nightzus wrote:
kaioken12 wrote:Sorry if this has been brought up before, but please allow me a possibly stupid question:

Story-wise, why would altering the timeline be of any consequence in DB?
In other words, wouldn't this just create parallel timelines which would exist alongside the un-altered one?
Because if so, then I fail to see the point of the necessity for these time-travels.
We know that time travelling using Trunks' time machine does create alternative timelines... But nothing prevents the ability of Towa and Mira to do some time travels staying in our well known world and actually modifying the future/past.
Well, I had thought about this as well.

But even by that logic, it didn't really add up for me, since our hero character uses said time machine to go back in time and "fix" any alterations...
So if nothing else, then *this* should eventually create new timelines, which should not save the "original" timeline either, but rather create a fixed new, parallel one.

And if we assume there would then be both the fixed original timeline and the altered timeline, then everyone (villains and heroes alike) should be happy, shouldn't they?
But this would again mean no more conflicts and everyone lives happily ever after, rendering any further time travels unnecessary.

(P.S. Please don't get me wrong, I don't mean to sound nitpicky about this. It's really just curiosity. Of course, "Out of universe" they could just have forgotten about it or ignored it to make this story work. But I am wondering whether there is some kind of "in universe" explanation to that or not.)

User avatar
Nightzus
Newbie
Posts: 30
Joined: Mon Apr 07, 2014 5:19 pm
Location: Belgium

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Nightzus » Fri Dec 26, 2014 7:42 pm

I understand your curiosity and frankly, it is pretty hard to explain all this timey wimey things... But we know that Trunks has been enrolled as a time patroller and is also related with the Time Kaioshin so maybe he is using an upgraded version of his time machine, with the ability to stay in the current timeline.

But time travels have always been bothering... I mean, both Trunks and Bulma knew they were going to create an alternate timeline, though they still decided to save a world that is not theirs (our world)... And even back in the original manga, I still cannot find any explanation on how Trunks did come back to our storyline after having left when we warned Gokū...

User avatar
cesarcoronel07
Beyond Newbie
Posts: 181
Joined: Fri Nov 01, 2013 1:05 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by cesarcoronel07 » Fri Dec 26, 2014 8:14 pm

If Giru turns out to be playable (Based on the data by Sergio) I wonder what kind of moves he will have :think: , although I think he might come to assist Pan like he did in Infinite World with her finisher and that's it, what do you guys think? I doubt we will be able to play as him :problem:

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Dec 26, 2014 8:38 pm

kaioken12 wrote:Well, I had thought about this as well.

But even by that logic, it didn't really add up for me, since our hero character uses said time machine to go back in time and "fix" any alterations...
So if nothing else, then *this* should eventually create new timelines, which should not save the "original" timeline either, but rather create a fixed new, parallel one.

And if we assume there would then be both the fixed original timeline and the altered timeline, then everyone (villains and heroes alike) should be happy, shouldn't they?
But this would again mean no more conflicts and everyone lives happily ever after, rendering any further time travels unnecessary.

(P.S. Please don't get me wrong, I don't mean to sound nitpicky about this. It's really just curiosity. Of course, "Out of universe" they could just have forgotten about it or ignored it to make this story work. But I am wondering whether there is some kind of "in universe" explanation to that or not.)
DBO presented the concept as preventing the breaking of history in order to stop Towa and Mira from having their way and accomplishing their plans. The problem with this is that even by fixing the timelines and trying to keep everything in the intended, less disastrous order (so as to prevent more unknown threats in the future), there has still been a new one created. The Time Storage Vault only has so much space, and if they keep traveling around causing chaos, eventually the universe will cease to exist when it finally overflows.

We don't know how Xenoverse is handling this until the game releases, but I think it's safe to assume it all works the some until we can actually check.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Fri Dec 26, 2014 10:03 pm

Another quick question - I believe I saw someone make a comment about us having eight slots for created characters. Is that confirmed? And if so, is it eight in general, or do we get one slot for each option (male Saiyan, female Saiyan, male Earthling, female Earthling, Namekian, Freeza Clansman, male Majin, & female Majin)?
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
DarkPrince_92
I Live Here
Posts: 3492
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Fri Dec 26, 2014 10:13 pm

Gyt Kaliba wrote:Another quick question - I believe I saw someone make a comment about us having eight slots for created characters. Is that confirmed? And if so, is it eight in general, or do we get one slot for each option (male Saiyan, female Saiyan, male Earthling, female Earthling, Namekian, Freeza Clansman, male Majin, & female Majin)?
Maybe that was me. Yeah I remember in the beta, we had 1 or 2 slots, and the others were blank. Think it was like 8 or 10 in total. I'm pretty sure you can mix and match options, I don't see why you couldn't change races.
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Dec 26, 2014 10:15 pm

Last we saw on the livestream, it was the total number and you can fill them with whatever race/gender you want.

You can slightly get around this limit, as they allow you like 6 costume slots to save for each character. So, for example, you could create a character named "Goku", but give him the clothes and attacks for Tullece on one, and then the stuff for Bardock on the other. Kiiinda allowing you to create some different characters, though the the name and general features will be the same (unless the full version allows you to completely re-costomize the character, as the beta/test/whatever didn't).
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Fri Dec 26, 2014 10:19 pm

Cool, thanks for the clarifications guys. I wasn't sure if once you made one variety - say a human male - if it would let you make another of that type of character, or if you'd be forced to make something different.

Man, I don't even know what all I'm going to make with these options yet. A female descendant of Kuririn (Kuriko) is a definite goal, but what else...'Booby' from Online's backstory perhaps? :P
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Dec 26, 2014 10:23 pm

That was a jumbled translation about their procreation... Her name was just Missus Buu. lol
Though, her in-game model was found with the name "Titima", which might arguably be worse...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Gyt Kaliba
Kicks it Old-School
Posts: 8869
Joined: Fri Sep 28, 2007 1:38 am
Location: Arkansas
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Fri Dec 26, 2014 10:25 pm

TheDevilsCorpse wrote:That was a jumbled translation about their procreation... Her name was just Missus Buu. lol
I thought I remembered that coming about. Aww...I liked that name for her though. It was so Toriyama.
Though, her in-game model was found with the name "Titima", which might arguably be worse...
...That, however, might be so bad that it's actually better. :lol:
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z)
Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)

User avatar
nato25
Advanced Regular
Posts: 1499
Joined: Tue Jun 10, 2014 3:17 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by nato25 » Fri Dec 26, 2014 10:33 pm

This might have been a dub only line but didn't Trunks say there was no way to affect your own timeline no matter what you do in the past. Isn't that the reason his world is still devastated by the Androids even when he heads back there. My understanding was that alternate timelines were pretty much just alternate worlds.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Dec 26, 2014 10:56 pm

nato25 wrote:This might have been a dub only line but didn't Trunks say there was no way to affect your own timeline no matter what you do in the past. Isn't that the reason his world is still devastated by the Androids even when he heads back there. My understanding was that alternate timelines were pretty much just alternate worlds.
That was with a time machine though. In DBO, Mira steals the Time Kaioshin's Time Scroll and may do so in Xenoverse as well. As of right now, and depending on what the game actually tells us, we have no idea how time travel functions with it. Could be entirely possible that using the Time Scroll could allow you to just fuck up everything, regardless of all the rules we thought we knew beforehand.

REALLY wanting this game to be out now, so I can hopefully have more answers than questions...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Saiga
Kicks it Old-School
Posts: 8311
Joined: Mon Oct 31, 2011 8:36 pm
Location: Space Australia

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Fri Dec 26, 2014 11:09 pm

Man, I don't even know what all I'm going to make with these options yet. A female descendant of Kuririn (Kuriko) is a definite goal, but what else...'Booby' from Online's backstory perhaps? :P
The costume video is what really got me thinking about options. If we have eight slots, and 6 costumes per character... I'm going to try and make some sort of story out of the characters I create.

Using the costumes, I'll definitely make some of them transformations for things like a Freeza or Namekian clan member. I'm not interested in the male Majins at all due to the lack of options, I might make a female Majin because they resemble Pure Boo.

I think I'll mostly just be making humans and then trying to use costumes and customisation options to make them look like something completely different. Like the devil wings and whatnot.

As for ideas for actual, characters, I'm not sure. For story ideas, I think I want an Adult Oob and it's definitely possible to make a character resembling him. I also want to use one of the slots to create a fusion character, assuming those clothes are in the game (oh shit I don't remember seeing them... huge missed RP potential if that's the case).

Another idea I had, looking at those costumes, was a sort of mystical "Avatar of Humanity" type God. This God would have power equal to the combined might of the humans, which assuming a similar population to our Earth would make him about as strong as Pure Boo (at least, if Oob's power isn't counted somehow). Perfect kind of character to include in a story about Oob, I had planned on using that in my fanfiction I eventually decided not to write.

Planning my usage of the slot out well is going to be kind of hard, though. I really do hope we get the ability to completely re-customise our characters, or some way to share things we've unlocked on our other characters to our newly created ones, because I don't want to have to delete a character, start a new one, and grind all the skills up again if I decide I need something for a story idea I have.

That's mainly what I use the games for, after all - creating my own stories and playing with them. Xenoverse could potentially be a great tool for that, or get in the way with some stupid restrictions (the Super Saiyan thing is already making it kind of hard).
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sat Dec 27, 2014 12:08 am

All I really wanted to do with the creator was make as many characters that didn't get into the game as possible, as well as the Heroes avatars that have their costumes included. From the looks of things, we got a decent number of outfits from people who may not be in the game, so I was hoping for a few more slots...but if they allow us to completely recustomize our avatars so I can save them as costumes, that would work too. I won't get that bent out of shape for names not matching up. I know who they are supposed to be. :lol:
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
cesarcoronel07
Beyond Newbie
Posts: 181
Joined: Fri Nov 01, 2013 1:05 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by cesarcoronel07 » Sat Dec 27, 2014 6:45 am

It would be cool if we had a Kai race :) wait, is there even such thing as a "Kai race"? :eh:

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sat Dec 27, 2014 6:51 am

cesarcoronel07 wrote:It would be cool if we had a Kai race :) wait, is there even such thing as a "Kai race"? :eh:
Shin-jin, as per the Super Exciting Guide:
Inside the giant ball that is the DB cosmos is a world called Planet Kaishin, which is where the Kaio are all born and raised. This planet is like a giant version of the Kaio Planets that North Kaio and the others live on. On it is a gigantic tree, the Kaiju, and the Kaio are all born from the fruit of this tree, as Shin-jin. The population of this planet is about 80. The Shin-jin are genderless, and their average life expectancy is said to be 75,000 years. They live leisurely lives, studying various things at a school-like castle. But whenever one of the Kaio on the Kaio Planets passes away, they draw lots among themselves to choose who will take that Kaio’s place and become the new Kaio. The Kaioshin, however, are chosen only from among Shin-jin born from a special golden fruit that is particularly rare. Occasionally there are delinquent Shin-jin with evil hearts, and they go to be with the Makaio.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
KentalSSJ6
Born 'n Bred Here
Posts: 6473
Joined: Sun Dec 02, 2012 8:03 am
Location: Chicago, Illinois.

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sat Dec 27, 2014 7:01 am

If we are to get any more races via DLC or sequel Id like to see Bojack's Hera-jin and Tapion's Konatsian race. Possibly the organic variant of the Jinzoningen like Cell. The anthropomorphic earthlings would be interesting to see as options as well.
Deviantart (NSFW) - http://yamato012.deviantart.com/
DBSW Group Page - http://dbsw.deviantart.com/
Still the 1k Sniper - [spoiler]http://orig10.deviantart.net/6a02/f/201 ... 8npe7r.png[/spoiler]

pitrako
Not-So-Newbie
Posts: 67
Joined: Mon Dec 15, 2014 2:04 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by pitrako » Sat Dec 27, 2014 10:24 am

KentalSSJ6 wrote:If we are to get any more races via DLC or sequel Id like to see Bojack's Hera-jin and Tapion's Konatsian race. Possibly the organic variant of the Jinzoningen like Cell. The anthropomorphic earthlings would be interesting to see as options as well.
First things first, Bio-Android first (designs already created for Dragon Ball Heroes, should be easier to do that than new races) and then they can introduce whatever they want.

User avatar
Thanos
I'm, pretty, cozy, here...
Posts: 1664
Joined: Thu Jan 04, 2007 2:33 am
Location: South Korea

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Thanos » Sat Dec 27, 2014 10:30 am

I think Namekian will probably be the go-to for generic alien-types. Given that you can change their skin color and they have pointy ears and you're not confined to the antennae look, that's probably what I'll do.
I was Thanos before the MCU existed!

User avatar
KentalSSJ6
Born 'n Bred Here
Posts: 6473
Joined: Sun Dec 02, 2012 8:03 am
Location: Chicago, Illinois.

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Sat Dec 27, 2014 11:12 am

pitrako wrote:
KentalSSJ6 wrote:If we are to get any more races via DLC or sequel Id like to see Bojack's Hera-jin and Tapion's Konatsian race. Possibly the organic variant of the Jinzoningen like Cell. The anthropomorphic earthlings would be interesting to see as options as well.
First things first, Bio-Android first (designs already created for Dragon Ball Heroes, should be easier to do that than new races) and then they can introduce whatever they want.
Only the Berserker model follows the organic type Cell is. The Normal and Elite versions are modeled after 17 and 19 respectively.
Deviantart (NSFW) - http://yamato012.deviantart.com/
DBSW Group Page - http://dbsw.deviantart.com/
Still the 1k Sniper - [spoiler]http://orig10.deviantart.net/6a02/f/201 ... 8npe7r.png[/spoiler]

Post Reply