"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 7:46 pm

BlazingBarrrager wrote:I keep seeing people on another thread I go to giving suggestions and bitching about the transformations for other races when they don't seem to understand the concept and limitations. It's really annoying.
To be fair they kinda have some ground to complain about the transformations. But at the same time I think with how Xenoverse is handling the transformations is the only way it can be really balanced. Especially since transforming actually boosts your stats by an incredible amount.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by voltlunok » Sun Jan 04, 2015 7:58 pm

Lord Beerus wrote:
BlazingBarrrager wrote:I keep seeing people on another thread I go to giving suggestions and bitching about the transformations for other races when they don't seem to understand the concept and limitations. It's really annoying.
To be fair they kinda have some ground to complain about the transformations. But at the same time I think with how Xenoverse is handling the transformations is the only way it can be really balanced. Especially since transforming actually boosts your stats by an incredible amount.
I sorta agree with this but I also have my own complaints about the transformations. I wish the Majins had at least one majin focused transformation instead of just Kaioken like everyone else. But that's just small potatoes in the long run I guess.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Zelvin » Sun Jan 04, 2015 8:35 pm

Lord Beerus wrote:
BlazingBarrrager wrote:I keep seeing people on another thread I go to giving suggestions and bitching about the transformations for other races when they don't seem to understand the concept and limitations. It's really annoying.
To be fair they kinda have some ground to complain about the transformations. But at the same time I think with how Xenoverse is handling the transformations is the only way it can be really balanced. Especially since transforming actually boosts your stats by an incredible amount.
I think they could've handled it differently. Majin's don't really have a transformation beyond Absorbing people and taking on changes in appearance based on who they absorbed. And since you can't eff with time too much, you can't just absorb any of the Z-fighters, and you can't absorb other PC's so it'd never really fit. And since Majin are all basically fragments of Buu that're pulled off and transformed into their own selves, they have no real connection to the evil Kid Buu, whom was utterly destroyed.

For Namekians, not having their Giant form isn't a big loss, and Super Namekian doesn't really give any visible changes. The only time it did was in the DBO trailer when the eyes turned red. Which was pretty fun actually - https://www.youtube.com/watch?v=p84nBxAwQOs

Still, to acquire Super Namekian status, I think there should at least be a story part where your PC Namekian meets a randomly generated one, he tests your strength, and if you pass then he merges with you to unlock the power of a Super Namekian. That'd make sense and it'd avoid complications with time-fudgery.

With Arcosians (Freeza's Race), there could be some issue because you'd end up with like 3-4 transformations if we went by what Freeza showed. I'd be satisfied with just 2. Going from Base to Final, and then from Final to Ultimate (Like Cooler). How that appears can be based off either the PC base appearance or having the player generate a 2nd and 3rd model for that character to change their physical characteristics, given each player the ability to make their own unique transformations and keeping them on standing with Saiyan characters.

I make it sound easier than it is, but it is certainly doable. Of course people could get the same experience just making 3 of the same race with different forms, but...actually that defeats the purpose and is a waste of space and would be more aggravating to do because you'd have to start from scratch each time...and it wastes slots for player characters.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 8:45 pm

Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Sun Jan 04, 2015 8:53 pm

Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
I thought that Budokai Tenkaichi 3 had an online mode on Wii?
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Post by SSJ God Gogeta » Sun Jan 04, 2015 8:56 pm

Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ryuman » Sun Jan 04, 2015 9:02 pm

SSJ God Gogeta wrote:
Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
And Tenkaichi 3 on Wii had online, right?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sun Jan 04, 2015 9:05 pm

Ryuman wrote:
SSJ God Gogeta wrote:
Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
And Tenkaichi 3 on Wii had online, right?
From what I hear, yes.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 9:14 pm

Zelvin wrote:
Lord Beerus wrote:
BlazingBarrrager wrote:I keep seeing people on another thread I go to giving suggestions and bitching about the transformations for other races when they don't seem to understand the concept and limitations. It's really annoying.
To be fair they kinda have some ground to complain about the transformations. But at the same time I think with how Xenoverse is handling the transformations is the only way it can be really balanced. Especially since transforming actually boosts your stats by an incredible amount.
I think they could've handled it differently. Majin's don't really have a transformation beyond Absorbing people and taking on changes in appearance based on who they absorbed. And since you can't eff with time too much, you can't just absorb any of the Z-fighters, and you can't absorb other PC's so it'd never really fit. And since Majin are all basically fragments of Buu that're pulled off and transformed into their own selves, they have no real connection to the evil Kid Buu, whom was utterly destroyed.

For Namekians, not having their Giant form isn't a big loss, and Super Namekian doesn't really give any visible changes. The only time it did was in the DBO trailer when the eyes turned red. Which was pretty fun actually - https://www.youtube.com/watch?v=p84nBxAwQOs

Still, to acquire Super Namekian status, I think there should at least be a story part where your PC Namekian meets a randomly generated one, he tests your strength, and if you pass then he merges with you to unlock the power of a Super Namekian. That'd make sense and it'd avoid complications with time-fudgery.

With Arcosians (Freeza's Race), there could be some issue because you'd end up with like 3-4 transformations if we went by what Freeza showed. I'd be satisfied with just 2. Going from Base to Final, and then from Final to Ultimate (Like Cooler). How that appears can be based off either the PC base appearance or having the player generate a 2nd and 3rd model for that character to change their physical characteristics, given each player the ability to make their own unique transformations and keeping them on standing with Saiyan characters.

I make it sound easier than it is, but it is certainly doable. Of course people could get the same experience just making 3 of the same race with different forms, but...actually that defeats the purpose and is a waste of space and would be more aggravating to do because you'd have to start from scratch each time...and it wastes slots for player characters.
Transformations are such a bitch to get right in Dragon Ball games. It's always a case of give and take.

In the Budokai series, your speed, strength and endurance spiked quite a depending on the form you took but at the same time you your ki depletes the higher the form/transformation you take and if your ki dropped below a certain point then you could knocked out of your form and back to your base state. In the Sparking/Raging Blast you could straight to the most powerful form of any character that could transform and go all out right at start with pure strength but nothing really changes about your character other than how they look. In Xenoverse, it seems like a combination of both attributes from the respective series of games. You get a very noticeable stat increase of strength, speed and endurance and can truly dominate your opponent but at the same time you limited by how super stronger, more endurable and quicker you are. If you pick the wrong time to transform, you can end up being defenseless.

It's bittersweet to say the least. :|

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 9:16 pm

SSJ God Gogeta wrote:
Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
What is this Ultimate Tenkaichi you speak off? :wink:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 9:19 pm

Ryuman wrote:
SSJ God Gogeta wrote:
Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
And Tenkaichi 3 on Wii had online, right?
It was laggy like hell. And you couldn't find a game.

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Post by Zelvin » Sun Jan 04, 2015 9:22 pm

Lord Beerus wrote:It's bittersweet to say the least. :|
The biggest issue people may have is if Saiyans can use SSJ and Kaioken on top of each other, since SSJ slowly drains Ki and Kaioken slowly drains stamina. If they're allowed to use both, they'd be getting the greatest power increase of any race or figure in the game since every other PC will only have kaioken to look forward to.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sun Jan 04, 2015 9:23 pm

Lord Beerus wrote:
SSJ God Gogeta wrote:
Lord Beerus wrote:Fun fact: This will be the first Dragon Ball game ever where can you play as a Super Saiyan 4 in online mode
Ultimate Tenkaichi had SSJ4 Gogeta.
What is this Ultimate Tenkaichi you speak of? :wink:
Here's some gameplay
https://www.youtube.com/watch?v=HEfOp_pz_j4
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by mysticboy » Sun Jan 04, 2015 9:25 pm

Ryuman wrote:And Tenkaichi 3 on Wii had online, right?
Yeah but it was pretty crappy.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Sun Jan 04, 2015 9:29 pm

SSJ God Gogeta wrote:
Lord Beerus wrote:What is this Ultimate Tenkaichi you speak of? :wink:
Here's some gameplay
https://www.youtube.com/watch?v=HEfOp_pz_j4

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by nato25 » Sun Jan 04, 2015 9:36 pm

Haha I totally expected a link to rock, paper, scissors.

I know this may seem a bit self indulgent but I believe I have the perfect way to handle health/ki/transformations in a very simple system that will also replicate the show very well. You have a single 'vitality' meter, no seperate gauges. When this vitality meter reaches 0 any attack will finish you off. Taking damage, even when guarding (although this will be reduced drastically) and using 'powerful' attacks such as ki based moves will exhaust vitality, just like it did in the show after a big move. Obviously different moves drain different amounts. If you use a move and miss you've just wasted a lot of meter but land it and the vitality your opponent loses will be at least 3x what you lost. If you transform, your vitality meter burns up simply by being in that form.

If you don't have enough vitality to use a move or maintain a transformed state you simply can't use it. If you try to use a Kamehameha it will just make a little poof.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 9:53 pm

SSJ God Gogeta wrote:
Lord Beerus wrote:What is this Ultimate Tenkaichi you speak of? :wink:
Here's some gameplay
https://www.youtube.com/watch?v=HEfOp_pz_j4
:lol:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SingleFringe&Sparks » Sun Jan 04, 2015 9:59 pm

nato25 wrote:Haha I totally expected a link to rock, paper, scissors.

I know this may seem a bit self indulgent but I believe I have the perfect way to handle health/ki/transformations in a very simple system that will also replicate the show very well. You have a single 'vitality' meter, no seperate gauges. When this vitality meter reaches 0 any attack will finish you off. Taking damage, even when guarding (although this will be reduced drastically) and using 'powerful' attacks such as ki based moves will exhaust vitality, just like it did in the show after a big move. Obviously different moves drain different amounts. If you use a move and miss you've just wasted a lot of meter but land it and the vitality your opponent loses will be at least 3x what you lost. If you transform, your vitality meter burns up simply by being in that form.

If you don't have enough vitality to use a move or maintain a transformed state you simply can't use it. If you try to use a Kamehameha it will just make a little poof.
You mean like in Budokai 2 where you could only be in SSJ3 / Fusion for about 3 seconds before it vanishing?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Sun Jan 04, 2015 10:00 pm

No thanks. It might be more accurate to the series, but it doesn't really sound fun as a game. Obviously I don't want something where attacks will be super spammy, but having only one gauge would lead to a mostly campy game style where everyone was trying to ration the bar. Those long stare downs are not an aspect of the show that needs to be carried over IMO.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sun Jan 04, 2015 10:10 pm

nato25 wrote:Haha I totally expected a link to rock, paper, scissors.

I know this may seem a bit self indulgent but I believe I have the perfect way to handle health/ki/transformations in a very simple system that will also replicate the show very well. You have a single 'vitality' meter, no seperate gauges. When this vitality meter reaches 0 any attack will finish you off. Taking damage, even when guarding (although this will be reduced drastically) and using 'powerful' attacks such as ki based moves will exhaust vitality, just like it did in the show after a big move. Obviously different moves drain different amounts. If you use a move and miss you've just wasted a lot of meter but land it and the vitality your opponent loses will be at least 3x what you lost. If you transform, your vitality meter burns up simply by being in that form.

If you don't have enough vitality to use a move or maintain a transformed state you simply can't use it. If you try to use a Kamehameha it will just make a little poof.
Does the 'vitality' meter replenish in anyway? Because if it doesn't, then the whole concept is broken and unbalanced, especially if it's only one gauge you have. You have a good concept on paper but I this wouldn't work well in practice at all. I mean there's now way you can have a Dragon Ball beat em up and have the gauge that is responsible for powering you attacks and maintaining your defense can't be replenished. Even in Xenoverse, when you level up you created character, you can learn skills that replenish your ki or defense gauge quicker.

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