"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DonieZ » Sat Jan 31, 2015 5:23 pm

Hmm, sounds like Dimps have botched some things up. Maybe this is their way of saving things for the next game.

How can there be what, 18/21?, stages and you can only fight with another locally in one? Ridonculous.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by IGhostUlt » Sat Jan 31, 2015 5:36 pm

Hence why transformations are temporary in Xenoverse.[/quote]
Thats not entirely true because of characters like ssj4 goku, ssjg goku, etc.[/quote]
I meant transformations in the sense of transforming in-game, not the character itself.
[quote="Quebaz"]

But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by nato25 » Sat Jan 31, 2015 5:48 pm

I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by IGhostUlt » Sat Jan 31, 2015 5:53 pm

nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
I can agree with this.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sat Jan 31, 2015 5:55 pm

IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.
nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by P5BLDV » Sat Jan 31, 2015 5:59 pm

IGhostUlt wrote:Hence why transformations are temporary in Xenoverse.
Thats not entirely true because of characters like ssj4 goku, ssjg goku, etc.[/quote]
I meant transformations in the sense of transforming in-game, not the character itself.
Quebaz wrote:
But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
You forget that you're playing a fighting game and not a single player action adventure or RPG. They're trying to find a way to simulate the series and make it fair for people who like different characters/forms etc. Hence the odd choices and trying to appeal to everyone. If you like goldies, you get attack and maybe speed but you get the ki drain and greyed out stamina so you don't just abuse it as you wish. For those of us who like SSJ4, we get an entirely different character with increased stats and no ki drain but maybe SSJ2 and 3 give more damage.

For those who like the strongest forms of Freeza and Cell you have them the whole match but with balanced stats all around. I'd say this instance will workout and is either the most minor of DImps' screw ups or not a screw up at all.

The real screw up is that this roster is 38% saiya-jin.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by IGhostUlt » Sat Jan 31, 2015 6:06 pm

EA575 wrote:
IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.
nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.
When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sat Jan 31, 2015 6:10 pm

nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
See that doesn't make sense either though. SSJ is meant to be a Jack Of All Trades transformation. i.e Greater speed, great power, greater defense etc. Making a SSJ a glass cannon would just make the transformation seem redundant in the end because you can't really defend yourself. Someone throws an Ultimate Attack at you and you're a SSJ, and you're essentially screwed.

As far as the roster goes. There are some very noticeable omissions. But a final number as far the roster goes has still not been confirmed by anybody. So I refuse to jump on the "This roster SUCKS!" bandwagon. Although, it is funny seeing all the hipsters on Saiyan Island throwing a bitch over the "confirmed" roster. So much salt! :lol:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Jaruka » Sat Jan 31, 2015 6:14 pm

I don't mind the roster, it seems quite good for a series' first outing. I am, however, severely disappointed by local play being limited to the World Tournament stage and personally I hope the conclusion is inaccurate and that there is another way to fight locally. I'm not holding my breath though.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sat Jan 31, 2015 6:19 pm

IGhostUlt wrote:
EA575 wrote:
IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.
nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.
When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.
https://www.youtube.com/watch?v=fHth1MunMGw
It looks like they have the same amount of ki and defense bars as, say, Vegetto: http://youtu.be/cgb5IVFUcfU?t=6m52s with a couple of exceptions like Kid Gohan having the smallest amount (but kind of makes up for it by having a small hitbox) and Raditz having a slightly above average defense bar but a low ki bar.

EDIT: I just realized they're called Stamina bars, not defense bars. :oops:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sat Jan 31, 2015 6:21 pm

Jaruka wrote:I don't mind the roster, it seems quite good for a series' first outing. I am, however, severely disappointed by local play being limited to the World Tournament stage and personally I hope the conclusion is inaccurate and that there is another way to fight locally. I'm not holding my breath though.

Well 3D Dragon Ball fighting games, and Spike specifically, don't have a good history when it comes to splitscreen fighting. It got really bad when the Raging Blast series came round. J-Stars Victory Vs, a game developed by Spike no less, had some of the worst splitscreen fighting I've ever seen. Dimps most likely didn't want to take that chance and stuck to 2.5D fighting view because its worked like a charm for them in the past.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sat Jan 31, 2015 6:32 pm

Found it: http://youtu.be/o6UBnmiL8jQ?t=21m44s
When you revert back to normal state, you have no ki, you can't build ki (don't know for how long), and your Stamina completely depletes.
For those concerned about customization affecting your stats, it's only a slight effect: http://youtu.be/o6UBnmiL8jQ?t=24m8s

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Sat Jan 31, 2015 6:38 pm

I'm fine with the roster, but there are some questions that need to be answered...
  • Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
  • Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
  • When they said around 70 characters did they mean the main game and all the DLC combined?
  • We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
  • Is this season pass the first of many?
I need answers dammit... :|
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sat Jan 31, 2015 6:51 pm

SSJ God Gogeta wrote:I'm fine with the roster, but there are some questions that need to be answered...
  • Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
  • Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
  • When they said around 70 characters did they mean the main game and all the DLC combined?
  • We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
  • Is this season pass the first of many?
I need answers dammit... :|
  • The 70+ number might be including DLC. I don't think it includes the character alts because with Goku, Vegeta, and a couple of other characters that's already more than 70.
  • The master quotes are still a thing. The characters might be DLC as well. That doesn't mean those characters are finished on-disc because Sergio found these quotes on a separate folder/section of the datamine, meaning the characters themselves are incomplete.
  • They could still plan more DLC packs.
  • No confirmation at this moment.
EDIT: http://youtu.be/o6UBnmiL8jQ?t=28m25s Is that CHA-LA HEAD-CHA-LA from FLOW at the title screen?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Sat Jan 31, 2015 6:57 pm

IGhostUlt wrote:
When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.
Funny, it's been like that with Dimps since the very beginning, transformed people having bigger stats then others and nobody had a problem with it, and NOW some do? I get how this transformation system is shit for a few characters, but the point still remains that they're just trying to make it act like the show. And as for the clone thing, you don't get it. There's a difference between having different movesets and having different combos. That's what people mean by "clones" and why some prefer any other developer over Spike.

And DON'T ANYONE DARE bring up with "everybody fights the same" excuse, because all of Dimps games have almost every character have unique combos. Heck, even ARTDINK knows how to make every character unique.
SSJ God Gogeta wrote:
  • Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
Counting transformations, I guess...?
Last edited by EXBadguy on Sat Jan 31, 2015 7:00 pm, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Sat Jan 31, 2015 6:59 pm

I'm fine with the roster, but there are some questions that need to be answered...
  • Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
"As a Time Patroller, the fight to correct the distorted history begins! Correct the history of Dragon Ball through the Time Patrol Quests, and defeat the mastermind behind the change to revise history! Published are the various performance and skill sets of 47 of the playable characters!"

You learns the skills of 47 characters of the entire roster.
[*]Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
Nothing has been confirmed yet.
[*]When they said around 70 characters did they mean the main game and all the DLC combined?
The final roster has not been confirmed
[*]We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
The final roster has not been confirmed
[*]Is this season pass the first of many?[/list]
I sure hope not.
Last edited by Lord Beerus on Sat Jan 31, 2015 7:00 pm, edited 1 time in total.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sat Jan 31, 2015 6:59 pm

EXBadguy wrote: Counting transformations, I guess...?
DIMPS doesn't count transformations :P

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Sat Jan 31, 2015 7:01 pm

EA575 wrote:
EXBadguy wrote: Counting transformations, I guess...?
DIMPS doesn't count transformations :P
I know they don't, but just a guess. :P
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DragonBalllKaiHD » Sat Jan 31, 2015 7:24 pm

Wow, I didn't think so many are bitter toward Dimps. I sure hope these decisions doesn't affect your purchasing decision.

By the way, what does it mean that only local is able to play in World Tournament? Is that for me against CPU or me against player 2? And what is HUD?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Careless Saiyajin » Sat Jan 31, 2015 7:32 pm

DragonBalllKaiHD wrote:Wow, I didn't think so many are bitter toward Dimps. I sure hope these decisions doesn't affect your purchasing decision.

By the way, what does it mean that only local is able to play in World Tournament? Is that for me against CPU or me against player 2? And what is HUD?
The more people that buy this game the better the chance we get a great sequel. This game is going to be great and I'd like to see a sequel as well.

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