"Dragon Ball XENOVERSE" Official Discussion Thread
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hmm, sounds like Dimps have botched some things up. Maybe this is their way of saving things for the next game.
How can there be what, 18/21?, stages and you can only fight with another locally in one? Ridonculous.
How can there be what, 18/21?, stages and you can only fight with another locally in one? Ridonculous.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hence why transformations are temporary in Xenoverse.[/quote]
Thats not entirely true because of characters like ssj4 goku, ssjg goku, etc.[/quote]
I meant transformations in the sense of transforming in-game, not the character itself.
[quote="Quebaz"]
But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
Thats not entirely true because of characters like ssj4 goku, ssjg goku, etc.[/quote]
I meant transformations in the sense of transforming in-game, not the character itself.
[quote="Quebaz"]
But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I can agree with this.nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.
I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Thats not entirely true because of characters like ssj4 goku, ssjg goku, etc.[/quote]IGhostUlt wrote:Hence why transformations are temporary in Xenoverse.
I meant transformations in the sense of transforming in-game, not the character itself.
You forget that you're playing a fighting game and not a single player action adventure or RPG. They're trying to find a way to simulate the series and make it fair for people who like different characters/forms etc. Hence the odd choices and trying to appeal to everyone. If you like goldies, you get attack and maybe speed but you get the ki drain and greyed out stamina so you don't just abuse it as you wish. For those of us who like SSJ4, we get an entirely different character with increased stats and no ki drain but maybe SSJ2 and 3 give more damage.Quebaz wrote:
But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
For those who like the strongest forms of Freeza and Cell you have them the whole match but with balanced stats all around. I'd say this instance will workout and is either the most minor of DImps' screw ups or not a screw up at all.
The real screw up is that this roster is 38% saiya-jin.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.EA575 wrote:If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
See that doesn't make sense either though. SSJ is meant to be a Jack Of All Trades transformation. i.e Greater speed, great power, greater defense etc. Making a SSJ a glass cannon would just make the transformation seem redundant in the end because you can't really defend yourself. Someone throws an Ultimate Attack at you and you're a SSJ, and you're essentially screwed.nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
As far as the roster goes. There are some very noticeable omissions. But a final number as far the roster goes has still not been confirmed by anybody. So I refuse to jump on the "This roster SUCKS!" bandwagon. Although, it is funny seeing all the hipsters on Saiyan Island throwing a bitch over the "confirmed" roster. So much salt!
Spoiler:
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I don't mind the roster, it seems quite good for a series' first outing. I am, however, severely disappointed by local play being limited to the World Tournament stage and personally I hope the conclusion is inaccurate and that there is another way to fight locally. I'm not holding my breath though.
mysticboy wrote:Raditz has the durability of 3 moons.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
https://www.youtube.com/watch?v=fHth1MunMGwIGhostUlt wrote:When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.EA575 wrote:If that was the case, everyone would pick SSJ4 Gogeta. Transforming in-game is meant to give you a temporary increase in power, just like the series. That doesn't mean you automatically win if you know how to counteract that. If transforming should only be used as a change in movesets and specials, then doesn't that give a character two movesets in one? What about the other characters who can't transform?IGhostUlt wrote: But it still doesnt make any sense. So you're saying that an ssj transformation would be stronger than per say an ssj4 goku? In-game transformations should only be used as a change in movesets and specials and not boosts and stats.
As an added note, some of the more powerful characters like SSJ4 Goku, SSG Goku, Beerus, Omega Shenron, etc. either have higher ki gauges, higher defense gauges, or just higher gauges in general than the rest of the cast e.g. SSG Goku has the highest amount of defense bars I've seen while his ki gauge is pretty average; Beerus is the opposite, and Vegetto overall has a relatively high number of ki and defense bars.I forgot where it was mentioned (maybe the first live stream), but after reverting back, you can't gain any more ki for a period time. I'm not 100% sure, so I'll need to check.nato25 wrote:I prefer super saiyan and other forms to give speed and power boost as it makes using those forms feel better as you feel like transforming is giving you the correct boost. However I dont really like the way dimps has handled it here. I think making defense much lower in a transformed state is the best way to go as well as a ki drain. You shouldn't detransform when you run out of though, maybe just suffer a short tenporary tiredness which will then bring your ki back up.
It looks like they have the same amount of ki and defense bars as, say, Vegetto: http://youtu.be/cgb5IVFUcfU?t=6m52s with a couple of exceptions like Kid Gohan having the smallest amount (but kind of makes up for it by having a small hitbox) and Raditz having a slightly above average defense bar but a low ki bar.
EDIT: I just realized they're called Stamina bars, not defense bars.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Jaruka wrote:I don't mind the roster, it seems quite good for a series' first outing. I am, however, severely disappointed by local play being limited to the World Tournament stage and personally I hope the conclusion is inaccurate and that there is another way to fight locally. I'm not holding my breath though.
Well 3D Dragon Ball fighting games, and Spike specifically, don't have a good history when it comes to splitscreen fighting. It got really bad when the Raging Blast series came round. J-Stars Victory Vs, a game developed by Spike no less, had some of the worst splitscreen fighting I've ever seen. Dimps most likely didn't want to take that chance and stuck to 2.5D fighting view because its worked like a charm for them in the past.
Spoiler:
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Found it: http://youtu.be/o6UBnmiL8jQ?t=21m44s
When you revert back to normal state, you have no ki, you can't build ki (don't know for how long), and your Stamina completely depletes.
For those concerned about customization affecting your stats, it's only a slight effect: http://youtu.be/o6UBnmiL8jQ?t=24m8s
When you revert back to normal state, you have no ki, you can't build ki (don't know for how long), and your Stamina completely depletes.
For those concerned about customization affecting your stats, it's only a slight effect: http://youtu.be/o6UBnmiL8jQ?t=24m8s
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I'm fine with the roster, but there are some questions that need to be answered...

- Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
- Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
- When they said around 70 characters did they mean the main game and all the DLC combined?
- We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
- Is this season pass the first of many?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
SSJ God Gogeta wrote:I'm fine with the roster, but there are some questions that need to be answered...
I need answers dammit...
- Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
- Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
- When they said around 70 characters did they mean the main game and all the DLC combined?
- We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
- Is this season pass the first of many?
- The 70+ number might be including DLC. I don't think it includes the character alts because with Goku, Vegeta, and a couple of other characters that's already more than 70.
- The master quotes are still a thing. The characters might be DLC as well. That doesn't mean those characters are finished on-disc because Sergio found these quotes on a separate folder/section of the datamine, meaning the characters themselves are incomplete.
- They could still plan more DLC packs.
- No confirmation at this moment.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Funny, it's been like that with Dimps since the very beginning, transformed people having bigger stats then others and nobody had a problem with it, and NOW some do? I get how this transformation system is shit for a few characters, but the point still remains that they're just trying to make it act like the show. And as for the clone thing, you don't get it. There's a difference between having different movesets and having different combos. That's what people mean by "clones" and why some prefer any other developer over Spike.IGhostUlt wrote:
When you say what about the other characters that cant transform. Yeah what about the other characters? It's not fair for them not to be able to have boosts just because they cant transform. It's better to have different movesets rather than have an advantage. Also people keep saying clone this, clone that, so this way would shut them up.
And DON'T ANYONE DARE bring up with "everybody fights the same" excuse, because all of Dimps games have almost every character have unique combos. Heck, even ARTDINK knows how to make every character unique.
Counting transformations, I guess...?SSJ God Gogeta wrote:
- Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
Last edited by EXBadguy on Sat Jan 31, 2015 7:00 pm, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
"As a Time Patroller, the fight to correct the distorted history begins! Correct the history of Dragon Ball through the Time Patrol Quests, and defeat the mastermind behind the change to revise history! Published are the various performance and skill sets of 47 of the playable characters!"I'm fine with the roster, but there are some questions that need to be answered...
- Why did BN say around 70 characters? In my eyes 47 is still a ways a way from 70.
You learns the skills of 47 characters of the entire roster.
Nothing has been confirmed yet.[*]Whatever happened to that master quote video? It had #16, Janemba, Cui etc. etc. Was it bullshit? Are these characters gonna be DLC?
The final roster has not been confirmed[*]When they said around 70 characters did they mean the main game and all the DLC combined?
The final roster has not been confirmed[*]We are getting 3 DLC packs so far, and in those three we can say we are gonna get about 7 characters. 47+7=54, still not around 70.
I sure hope not.[*]Is this season pass the first of many?[/list]
Last edited by Lord Beerus on Sat Jan 31, 2015 7:00 pm, edited 1 time in total.
Spoiler:
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
DIMPS doesn't count transformationsEXBadguy wrote: Counting transformations, I guess...?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
I know they don't, but just a guess.EA575 wrote:DIMPS doesn't count transformationsEXBadguy wrote: Counting transformations, I guess...?
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Wow, I didn't think so many are bitter toward Dimps. I sure hope these decisions doesn't affect your purchasing decision.
By the way, what does it mean that only local is able to play in World Tournament? Is that for me against CPU or me against player 2? And what is HUD?
By the way, what does it mean that only local is able to play in World Tournament? Is that for me against CPU or me against player 2? And what is HUD?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
The more people that buy this game the better the chance we get a great sequel. This game is going to be great and I'd like to see a sequel as well.DragonBalllKaiHD wrote:Wow, I didn't think so many are bitter toward Dimps. I sure hope these decisions doesn't affect your purchasing decision.
By the way, what does it mean that only local is able to play in World Tournament? Is that for me against CPU or me against player 2? And what is HUD?






