"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Fri Feb 13, 2015 7:10 pm

Xenoverse looks good, but there are some stuff I just don't agree with, which are commented in the improvement list.

Xenoverse 2 improvements:
-an actual local 1vs1 mode with different maps
-a training mode, which I and probably several other people seriously need
-more allowing the different CaCs to be selected directly from the character select screen and not have to exit the game and reenter the game to choose a different CaC
-actual spiky Super Saiyan hair
-no more infinite Ki Z-Soul
-rebalancing of certain moves like Deathball or reworking Ultimate mechanic, possibly adding a cooldown, so you can't continously use Ultimate attacks
-customising OG cast moveset like in the Raging Blast series
-actual costumes for OG cast
-improved customisation like Aura
-recoloring of original outfits

That should be everything

From the stream I watched, the risk/reward for some Ultimates like Deathball or Boo's Planet Buster for example are just too good for PvP, especially combined with Super Saiyan or a certain Z-Soul, which revives you with 25% health and Infinite Ki. These moves are avoidable, but it's impossible to avoid them consistently.
Last edited by Super Saiyajin Luffy on Fri Feb 13, 2015 7:16 pm, edited 2 times in total.
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Fri Feb 13, 2015 7:11 pm

FortuneSSJ wrote:-About sales-
http://www.animenewsnetwork.com/news/20 ... 2-8/.84331

Just love how the two best selling games last week were Dragon Ball Xenoverse for ps3 and Dragon Ball Xenoverse for ps4!!
I think its pretty clear Dimps should stay longer with us this time. I would always get pissed when Spike was having chance after chance, fail after fail, during ps3 generation.
Yup. From the sales thread:
Bullza wrote:These are official Week 1 sales for console Dragon Ball games in Japan.

Burst Limit - 92,000 PS3
Infinite World - 76,500 PS2
Raging Blast - 65,000 PS3 and X360
Raging Blast 2 - 47,000 PS3
Ultimate Tenkaichi - 44,000 PS3
It looks like one Dimps game sold more copies than all three Spike games on the PS3.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Fri Feb 13, 2015 7:24 pm

Super Saiyajin Luffy wrote:Xenoverse looks good, but there are some stuff I just don't agree with, which are commented in the improvement list.

Xenoverse 2 improvements:
-an actual local 1vs1 mode with different maps
-a training mode, which I and probably several other people seriously need
-more allowing the different CaCs to be selected directly from the character select screen and not have to exit the game and reenter the game to choose a different CaC
-actual spiky Super Saiyan hair
-no more infinite Ki Z-Soul
-rebalancing of certain moves like Deathball or reworking Ultimate mechanic, possibly adding a cooldown, so you can't continously use Ultimate attacks
-customising OG cast moveset like in the Raging Blast series
-actual costumes for OG cast
That's a really good list of improvement. None of them are really major game enhancing improvements. Just really tidbits that would help create a more immersive experience.

But here are a few more improvements I'd like:
- Make recharging ki an automatic skill for everyone
- Provide team attack like maneuvers in team battle
- Bring back beam clashes

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Fri Feb 13, 2015 7:31 pm

I don't mind ki charging being a super, as long as customisation allows everyone to equip it. Ki charging is pretty powerful, choosing between that and another super. I also like Supers being more than just beams and physical attacks.

One thing I absolutely wanr in a XV2: completely rework transformations. I want in-battle transformations for more than just Super Saiyan 1-3, I want transformations and Ultimates separated, I want them to last longer, and I want to have all my transformations available on one set up. I'd really prefr they had something like Raging Soul to take the place of "huge, ki-draining temporary power up" than turn Super Saiyan into that.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Fri Feb 13, 2015 7:33 pm

Lord Beerus wrote: - Bring back beam clashes
I wonder how would that work with the 3v3 going on?
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Fri Feb 13, 2015 7:36 pm

EXBadguy wrote:
Lord Beerus wrote: - Bring back beam clashes
I wonder how would that work with the 3v3 going on?
Yeah, I don't think it will. So I don't see them coming back.

They're really not that big a feature to begin with, though. I don't mind them being left out when their are actual limitations to getting them to work.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sigh-Ya-Jin » Fri Feb 13, 2015 7:56 pm

Careless Saiyajin wrote:
EA575 wrote:
coola wrote:If there is someone who owns both PS3 and PS4 version, could you tell, please, should i get game for PS3? or wait until i get PS4, and get it on that platform?
I would get it for the PS4. Better resolution, better framerate stability.
Honestly though if you're not getting a ps4 anytime soon then i would get current gen. (Which is what i did with my preorder)
Current gen is PS4, One, WiiU
You mean last gen...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Fri Feb 13, 2015 8:05 pm

Saiga wrote:One thing I absolutely wanr in a XV2: completely rework transformations. I want in-battle transformations for more than just Super Saiyan 1-3, I want transformations and Ultimates separated, I want them to last longer, and I want to have all my transformations available on one set up. I'd really prefr they had something like Raging Soul to take the place of "huge, ki-draining temporary power up" than turn Super Saiyan into that.
I think Dimps should go back to what they did in Infinite World and have all the transformations as one skill that you can equip for any characters that has transformations.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Feb 13, 2015 8:13 pm

Lord Beerus wrote:
Super Saiyajin Luffy wrote:Xenoverse looks good, but there are some stuff I just don't agree with, which are commented in the improvement list.

Xenoverse 2 improvements:
-an actual local 1vs1 mode with different maps
-a training mode, which I and probably several other people seriously need
-more allowing the different CaCs to be selected directly from the character select screen and not have to exit the game and reenter the game to choose a different CaC
-actual spiky Super Saiyan hair
-no more infinite Ki Z-Soul
-rebalancing of certain moves like Deathball or reworking Ultimate mechanic, possibly adding a cooldown, so you can't continuously use Ultimate attacks
-customizing OG cast moveset like in the Raging Blast series
-actual costumes for OG cast
That's a really good list of improvement. None of them are really major game enhancing improvements. Just really tidbits that would help create a more immersive experience.

But here are a few more improvements I'd like:
- Make recharging ki an automatic skill for everyone
- Provide team attack like maneuvers in team battle
- Bring back beam clashes
Add in my two cents:
-- Standard "add in more characters, moves, costumes, customization parts, etc."
-- Allow us to turn off, or at least have more options for the match timer in certain modes.
-- In addition to making it possible to access the other created characters, gives us more slots to create them.
-- Allow color editing of ALL clothing, so you can actually create unique outfits that don't clash.
-- Allow us to equip more than one accessory so we can have a scouter, a hat, a sword and a halo if we want.
-- More basic customization options:
  • -- Tails for Saiyans (wrapped or loose) that aren't part of a costume.
    -- At the very least, allow a choice between normal feet and the armored shoes for Freeza Clan.
    -- Turn off the "pores" for Majins; they give us the ears to make Neko Majins, but leave the holes on their body.
Most importantly:
-- Make any new characters created for the game playable!
-- Don't cut any characters from the previous game if they aren't used (like Fiendish costumes).
-- Overhaul the transformation system to not be Saiyan exclusive, that way we can have forms like Freeza and Cell's in battle and all forms accessible at once.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Feb 13, 2015 8:33 pm

TheDevilsCorpse wrote:
Lord Beerus wrote:
Super Saiyajin Luffy wrote:Xenoverse looks good, but there are some stuff I just don't agree with, which are commented in the improvement list.

Xenoverse 2 improvements:
-an actual local 1vs1 mode with different maps
-a training mode, which I and probably several other people seriously need
-more allowing the different CaCs to be selected directly from the character select screen and not have to exit the game and reenter the game to choose a different CaC
-actual spiky Super Saiyan hair
-no more infinite Ki Z-Soul
-rebalancing of certain moves like Deathball or reworking Ultimate mechanic, possibly adding a cooldown, so you can't continuously use Ultimate attacks
-customizing OG cast moveset like in the Raging Blast series
-actual costumes for OG cast
That's a really good list of improvement. None of them are really major game enhancing improvements. Just really tidbits that would help create a more immersive experience.

But here are a few more improvements I'd like:
- Make recharging ki an automatic skill for everyone
- Provide team attack like maneuvers in team battle
- Bring back beam clashes
Add in my two cents:
-- Standard "add in more characters, moves, costumes, customization parts, etc."
-- Allow us to turn off, or at least have more options for the match timer in certain modes.
-- In addition to making it possible to access the other created characters, gives us more slots to create them.
-- Allow color editing of ALL clothing, so you can actually create unique outfits that don't clash.
-- Allow us to equip more than one accessory so we can have a scouter, a hat, a sword and a halo if we want.
-- More basic customization options:
  • -- Tails for Saiyans (wrapped or loose) that aren't part of a costume.
    -- At the very least, allow a choice between normal feet and the armored shoes for Freeza Clan.
    -- Turn off the "pores" for Majins; they give us the ears to make Neko Majins, but leave the holes on their body.
Most importantly:
-- Make any new characters created for the game playable!
-- Don't cut any characters from the previous game if they aren't used (like Fiendish costumes).
-- Overhaul the transformation system to not be Saiyan exclusive, that way we can have forms like Freeza and Cell's in battle and all forms accessible at once.
reading all this makes me believe xenoverse is a dissapointment :|

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Fri Feb 13, 2015 8:49 pm

Tsufuru wrote:reading all this makes me believe xenoverse is a dissapointment :|
It really isn't. 90% of these improvements suggested are merely aesthetic. The only real change in gameplay they need to make in Xenoverse 2 is how transformations are handled. That's probably the biggest issue with the game.

Other than that, Xenoverse is really damn good and quite honestly, in my opinion, the best Dragon Ball game in a decade. :)

Give it shot. :thumbup:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by radrappy » Fri Feb 13, 2015 8:53 pm

Tsufuru wrote: reading all this makes me believe xenoverse is a dissapointment :|
Keep in mind, most people are expressing these thoughts based on streams and have yet to put the game through its paces themselves. That and everyone will always have a laundry list of things they want. The game is sure to have shortcomings; it's ambitious and is the developer's first stab at a game like this. That being said it's important to remember not to let the opinions of others get in the way of your own enjoyment. It's insane to have a list of criticisms in your head before even playing the game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CM101Play » Fri Feb 13, 2015 9:09 pm

Gotta say, it is likely the first of a series, but I'm likely to have DBXV up there with BT3 and B3/IW.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Fri Feb 13, 2015 9:12 pm

I just hope support for this game post-launch isn't just patches/balances and DLCs. Since this is an online community-focused game, I would like to have them do something more than what's planned, like special events and stuff. Seeing as this is their first time with a game like this, I guess they want to see the fans' responses to it before investing more time and energy into it.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Feb 13, 2015 9:12 pm

Lord Beerus wrote:
Tsufuru wrote:reading all this makes me believe xenoverse is a dissapointment :|
It really isn't. 90% of these improvements suggested are merely aesthetic. The only real change in gameplay they need to make in Xenoverse 2 is how transformations are handled. That's probably the biggest issue with the game.

Other than that, Xenoverse is really damn good and quite honestly, in my opinion, the best Dragon Ball game in a decade. :)

Give it shot. :thumbup:
I i will for sure :thumbup:

do you get it for ps4?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Feb 13, 2015 9:19 pm

radrappy wrote:It's insane to have a list of criticisms in your head before even playing the game.
As was already stated, most of the things being suggested for a sequel are purely aesthetic. I don't see why you'd consider it insane to have such criticisms before actually getting the finished product in-hand, because most of this is stuff you don't even need to have first hand experience with to criticize. I mean, do I really need to have the game myself to know that it's dumb that Super Saiyan and Super Saiyan 2 doesn't make your character's hair spike, even if it's flat hair like 17 and 18?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Fri Feb 13, 2015 9:31 pm

Tsufuru wrote:
Lord Beerus wrote:
Tsufuru wrote:reading all this makes me believe xenoverse is a dissapointment :|
It really isn't. 90% of these improvements suggested are merely aesthetic. The only real change in gameplay they need to make in Xenoverse 2 is how transformations are handled. That's probably the biggest issue with the game.

Other than that, Xenoverse is really damn good and quite honestly, in my opinion, the best Dragon Ball game in a decade. :)

Give it shot. :thumbup:
I i will for sure :thumbup:

do you get it for ps4?
Hell yeah! :)

PS4 + Xenoverse = A hell of a lot of hours fightin! :thumbup:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by radrappy » Fri Feb 13, 2015 9:34 pm

TheDevilsCorpse wrote:
radrappy wrote:It's insane to have a list of criticisms in your head before even playing the game.
As was already stated, most of the things being suggested for a sequel are purely aesthetic. I don't see why you'd consider it insane to have such criticisms before actually getting the finished product in-hand, because most of this is stuff you don't even need to have first hand experience with to criticize. I mean, do I really need to have the game myself to know that it's dumb that Super Saiyan and Super Saiyan 2 doesn't make your character's hair spike, even if it's flat hair like 17 and 18?
You're free to be upset before you even have your hands on the game, be my guest. But it's only going to lead to frustration/pre-mature dissatisfaction. We've gotten to the point as a culture where if something isn't exactly how we've imagined it, a hissy fit is going to ensue. It's a miracle we're even getting a game with a create-a-character feature that has gameplay as fleshed out and as polished looking as it is in XV. So while you're obviously free to complain, know that walking into this thing with a laundry list of things to hate is going to make for a very unpleasant experience. Half of people's demands don't take into account at all that Dimps is clearly having to prioritize with what features they give players and that the reality is that they are not magicians able to bend space/time to their will. Compromises like the SSJ hair issue are going to happen.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Fri Feb 13, 2015 9:47 pm

@ Lord Beerus
i buy a ps4 in a week or so.
can i add you than?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Feb 13, 2015 10:00 pm

Why do you assume that we don't understand all that? I don't think any of us "complaining" are genuinely upset by next to anything on the lists. Almost all of us have been advocating for people to purchase this game so that it can earn itself a sequel, because we know that Dimps has done the best they can with the development time they have been allotted and what they've managed to accomplish is pretty amazing. Does it still have flaws? Yes. Am I pointing some of them out? Yes. Do these things ruin the game? Hell no. All the positives VASTLY outweigh the things I've been criticizing. Not once did I say I was making a list of things I hate about the game. It's a list of things to look forward to being implemented in a sequel. Seriously, despite my laundry list, this is the most excited I've been for a DB game in years. Probably close to a decade if we are only counting console games (DBO blew this out of the water though, but it had a lot more development which allowed it to be even grander in scale).

Honestly, the only thing truly disappointing me about this game right now is the fact that they included characters like Mira and Demigra, and yet didn't make the new blood playable. Which is a completely valid criticism, with or without the game, but could also potentially change if they are at least released as DLC later. Will I remain upset if they never grace the game's roster? Sure, but that's still not going to ruin the overall experience.
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