"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CashmanX » Sun Feb 15, 2015 11:08 pm

Something interesting to note, apparently they used the english version of Burst Limits opening for the credit roll.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sun Feb 15, 2015 11:26 pm

CashmanX wrote:Something interesting to note, apparently they used the english version of Burst Limits opening for the credit roll.
Wait what? Seriously? :O
If that's so, then why did they change it? Not that I'm complaining (I love that opening)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Shinnin » Sun Feb 15, 2015 11:34 pm

CashmanX wrote:Something interesting to note, apparently they used the english version of Burst Limits opening for the credit roll.
Doubt it. They used Cha-La Head-Cha-La in the intro so I don't see why they'd change it for the ending. If you probably watched AnimeGamesOnline's video, he/she probably changed it to Burst Limit's ending to avoid the video being muted.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EA575 » Sun Feb 15, 2015 11:45 pm

Shinnin wrote:
CashmanX wrote:Something interesting to note, apparently they used the english version of Burst Limits opening for the credit roll.
Doubt it. They used Cha-La Head-Cha-La in the intro so I don't see why they'd change it for the ending. If you probably watched AnimeGamesOnline's video, he/she probably changed it to Burst Limit's ending to avoid the video being muted.
They used a different song for the ending: http://youtu.be/eI5CNqR61_c?t=8m15s

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Sun Feb 15, 2015 11:54 pm

Demigra's final form looks so bad, ugh. They really had to go back to the FInal form has big muscles trope?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Shinnin » Mon Feb 16, 2015 12:14 am

EA575 wrote:
Shinnin wrote:
CashmanX wrote:Something interesting to note, apparently they used the english version of Burst Limits opening for the credit roll.
Doubt it. They used Cha-La Head-Cha-La in the intro so I don't see why they'd change it for the ending. If you probably watched AnimeGamesOnline's video, he/she probably changed it to Burst Limit's ending to avoid the video being muted.
They used a different song for the ending: http://youtu.be/eI5CNqR61_c?t=8m15s
That's from Budokai 3. I think it's FLOW's Cha-La Head-Cha-La but I guess we'll find out once the game comes out here.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Mon Feb 16, 2015 12:38 am

Doctor. wrote:Demigra's final form looks so bad, ugh. They really had to go back to the FInal form has big muscles trope?
Is there a good quality image of that yet? All I saw was a blurry video. He looked like a small and blue version of Porunga with red SSJ3 hair from what I could see.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Feb 16, 2015 12:53 am

I would have spoilered that if I were you. There are people who are waiting to see it with their own eyes with game in hand.

Anyway, Xenoverse's translation seems to be a bit underwhelming. There are scattered typos, subs don't always match the dialogue and they seem to have a habit of blaming Mira for all the sorcery and stuff...when that's all Towa's doing? Mira has always just been the muscle, even back in DBO. :/
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Naruto6583 » Mon Feb 16, 2015 1:04 am

TheDevilsCorpse wrote:I would have spoilered that if I were you. There are people who are waiting to see it with their own eyes with game in hand.

Anyway, Xenoverse's translation seems to be a bit underwhelming. There are scattered typos, subs don't always match the dialogue and they seem to have a habit of blaming Mira for all the sorcery and stuff...when that's all Towa's doing? Mira has always just been the muscle, even back in DBO. :/
on the other hand this is the first dbz game we've had with almost uncut language
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Feb 16, 2015 1:05 am

Just encountered an instance where they used Eric Vale's regular voice for Trunks... xD

And a later scene where they either forgot to dub the Time Kaioshin or didn't configure the files properly, as she switches over to Japanese for a line.

And again with Nozawa laughs for Goku right after Schemmel stops talking.
Last edited by TheDevilsCorpse on Mon Feb 16, 2015 3:22 am, edited 2 times in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by EXBadguy » Mon Feb 16, 2015 1:15 am

8...more...days!
Naruto6583 wrote: on the other hand this is the first dbz game we've had with almost uncut language
I have to say, it's about time they are. They've been too soft with the script regarding the games.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Naruto6583 » Mon Feb 16, 2015 2:08 am

EXBadguy wrote:8...more...days!
Naruto6583 wrote: on the other hand this is the first dbz game we've had with almost uncut language
I have to say, it's about time they are. They've been too soft with the script regarding the games.
It was like that in ultimate ninja storm 2 the beginning of the game was uncut but the rest was edited
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Mon Feb 16, 2015 3:51 am

TheDevilsCorpse wrote:Just encountered an instance where they used Eric Vale's regular voice for Trunks... xD

And a later scene where they either forgot to dub the Time Kaioshin or didn't configure the files properly, as she switches over to Japanese for a line.

And again with Nozawa laughs for Goku right after Schemmel stops talking.
I hope this is the kind of stuff they delayed the release to fix.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Feb 16, 2015 6:24 am

Sergio did say the game had a day one patch in Japan. It's possible we'll get one too? I'm not sure if it will contain anything that wasn't in the Japanese version though, and I have no idea if there were any fixes for this stuff on that side of the planet.

Having watched almost the entire story in English now (still missing the stuff between Raditz and Nappa), I think the story is pretty good. There are a couple of really well written moments and some really interesting information and world building for the Dragon Universe. Buuut there are also a lot of places where things fell a bit flat, a couple of bad ass-pulls and a couple of things that were really underexplored. Overall, Xenoverse could really benefit from a sequel on pretty much all fronts, but this is a great first step. Now I'm just looking forward to the Parallel Quests, DLC and a major hope that Demigra and Mira at least become playable. (Towa too if DLC has her fighting.)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Cold Skin » Mon Feb 16, 2015 8:30 am

The story is indeed what gets me the most excited.
But I'm also eager to raise my character's power level during hours of side quests, feeling the ones that were once hard can now be single-handedly won with my eyes closed.

From what I get, you cannot do the whole story at once, right?
I mean, due to the increasing difficulty, you likely have to stop doing story chapters to level up thanks to side quests before being able to proceed with the story a little more.

It will be satisfying reaching a level and stats with which ANY story mission or side quest will be won without even trying due to our almighty power we spent hours building up.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by GWindborn » Mon Feb 16, 2015 9:16 am

It's a strange new world where folks are saying a game that hasn't even been fully released could use a sequel.. :eh:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Mon Feb 16, 2015 9:48 am

GWindborn wrote:It's a strange new world where folks are saying a game that hasn't even been fully released could use a sequel.. :eh:
Welcome to 21st Century Gaming. :)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dyno » Mon Feb 16, 2015 9:48 am

GWindborn wrote:It's a strange new world where folks are saying a game that hasn't even been fully released could use a sequel.. :eh:
How can a person not thinking in a sequel when

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by GoldLiger » Mon Feb 16, 2015 11:12 am

Dyno wrote:
GWindborn wrote:It's a strange new world where folks are saying a game that hasn't even been fully released could use a sequel.. :eh:
How can a person not thinking in a sequel when
The easy answer is STORY DLC.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by vegitot » Mon Feb 16, 2015 12:13 pm

Trunks said in manga if change the past,the future won't be changed,only the past.
The game has plot hole

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