Yeah, you'd have to find the corresponding tracks for each fight/cutscene/location and swap them out with your desired tracks.Saiga wrote: Hah, totally forgot music sliders are separate from anything else.
For modding would allow for the tracks brought in to sync up with the game's state and play at the appropriate times, right?
Will be curious to know how that's handled in their engine. In Street Fighter 4, each track was packed into a .CSB file which was conveniently named with each stage so it was easy to know what to use.
After that, you had to use Goshanes' Street Fighter IV Audio Manager which would allow you unpack the .CSB file so you could access and replace the .WAVs within before packing it back up again.
Considering this is a modified version of that engine, I think it's going to work similarly. Assuming everything is reasonably named, it shouldn't be too hard to do!













