dbzfan7 wrote:Why are we limited to servers? Will the game be unplayable after some years cause getting on single lobby can even be chore.
Game is perfectly playable if you are signed out of PSN, so it won't be a issue.
Oh really now. Maybe I should do that.
Anyways. I equipped the most OP Broken move in the game. That vid was right. Bon Para Para is the best and most fun move to use . Makes even Dragon Ball Hunting enjoyable.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Any suggestions for relatively strong and accurate attacks that aren't too difficult to obtain? I was thinking about trying to go for the Death Ball since I have a Freeza Clansman. It's not really as spammable without Super Saiyan, but that's just something the Freeza Clan will have to deal with.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)
I finally beat the Super Saiyan Bargain Sale a bit ago, but I had to do it with helpers online, something I was hoping I could avoid, but it was not meant to be.
I can tell it's gonna be fun re-visiting certain missions and grinding them for the outfit items and attacks I can't otherwise obtain...
AniManga Travelogue - Currently Reviewing: Dragon Ball (Z) Twitter
Switch Friend Code: SW-0745-6427-7791 (let's play some Dragon Ball: The Breakers!)
TheDevilsCorpse wrote:Any suggestions for relatively strong and accurate attacks that aren't too difficult to obtain? I was thinking about trying to go for the Death Ball since I have a Freeza Clansman. It's not really as spammable without Super Saiyan, but that's just something the Freeza Clan will have to deal with.
Symphonic Destruction, Whis' Ultimate. You get it from either the quest where you help Fat Buu fight Beerus, or the Beerus/Whis tag team PQ. Both are much, much easier with a full party.
Galic Gun is a faster, weaker Kamehameha that can still do a fair amount of damage if you have a decent Ki Super stat.
The Super Ghost Kamikaze Attack ultimate from the end of Gotenks' training is amazing at supplementing your melee combos. The ghosts hover around you and explode whenever they hit something.
DIE DIE Missile Barrage is also pretty good, and you get it halfway through Gotenks' training.
Man oh man, I can't wait to make another character (as soon as I finish everything with my Saiyan)! Which race/gender is the best for melee? With my Saiyan I've shifted focus to ki, so for my next character I wish to focus on melee.
Kakacarrottop wrote:
That's the problem with the "Dragon Ball" fanbase, it's too divided. There's "FUNimation fanboys", "Kai fanboys", "Ocean fanboys", "Japanese fanboys", we need to stop attacking each other and realize we're all fans of the same thing.
Saiga wrote:Gandalf: Many that live deserve death. And some that die deserve life. Can you give it to them?
Just gave it a read. It's actually a very fair review. From the perspective of a fighting game, it is repetitive and the parallel quests are absurdly difficult due to poor design.
It's a fantastic Dragon Ball game but I think a ~7 is a realistic score in the 'real world'. Though I'm sure a flurry of comments about how this is an unfair or low score will come in soon since apparently anything under 8 is garbage to people nowadays.
Last edited by Ajay on Wed Mar 04, 2015 10:08 pm, edited 1 time in total.
What really confuses me is what took them so damn long to review the game.
Spoiler:
Akira Toriyama wrote:My policy is to try and forget things once they’re over. Since if I don’t discard the old and focus on what’s new, I’ll overload my brain capacity. I still haven’t lived down going, “Who the heck is Tao Pai-pai?” that one time I was talking with Ei’ichiro Oda-kun. But the fact that there are still people reading the series after all this time… All I can say is; “thank you.” Really, that’s all.
Akira Toriyama wrote:Drawing Dragon Ball again reminded me of two things--how much I love it, and how much I never want to do it again.
Kunzait_83 wrote:And if you're upset because all this new material completely invalidates the tabletop RPG rulebook-sized statistical system and flowchart for the characters' "canonical Power Levels" that you'd been working on painstakingly for the last bunch of years now... well I don't think there's a kind, non-blunt way of saying this, but that's 100% entirely your own misguided fault for buying so deeply into all this nonsensical garbage in the first place. And that you also have IMMENSELY skewed and comically backwards priorities in what you think is most important and needed to make a good Dragon Ball story.
Zephyr wrote:Goodness, they wrote idiotic drivel in a children's cartoon meant to advertise toys!? Again!? For the ninetieth episode in a row!? Somebody stop the presses! We have to voice our concern over these Super important issues!
Kamiccolo9 wrote:Fair enough, I concede. Sean Schemmel probably has some kind of hidden talent. Maybe he is an expert at Minesweeper. You're right; calling him "talentless" wasn't fair.
Michsi wrote: Mon Jul 04, 2022 11:29 amIn Super Piccolo got yelled off the stage by Vegeta in the U6 Tournament arc and lost to Jiminy Cricket in the ToP , he deserved 15 new transformations with his theme song played by Metallica in the background.
If they tried harder at tying combos together, I bet they'd bump the number up a bit.
The only thing about the combat that really annoys me is when I'm facing a character at an awkward angle and my first hit completely misses them, and my back now faces them. Like wtf bro. Hitbox patch needs to come through with the quickness, real talk. Other than that, doing cool combos is not hard if you use Ki Blasts, or tap Left Trigger from time to time. Probably why they took so long to review it... they couldn't beat it lol.
I am a freelance animator, check out my thangs. ART!
Check my webcomic series Off Guard now on webtoons!
Huh! I just did the PQ God of Destruction and his Master and my Online teammate picked SS4 Vegeta. After you beat the two Beers-Sama gets up and round two begins. Beers mentions Vegeta getting stronger, to which Vegeta replies "SS4 VS The God of Destruction. Exciting!" So I guess that's a small nod to whether or not a SS4 could handle Beers-Sama. Maybe, maybe not.
Xenoverse was hacked correct? (During its Japan and Hong Kong release days) so are their characters besides the three GT characters and Jaco?
Also I finally got the Goku as my Master bar meter to rise!
"Good luck, Kakarrot... You are the Champion!!" Vegeta DBZ ShonenJump Manga Volume 26 p.113
Just gave it a read. It's actually a very fair review. From the perspective of a fighting game, it is repetitive and the parallel quests are absurdly difficult due to poor design.
It's a fantastic Dragon Ball game but I think a ~7 is a realistic score in the 'real world'. Though I'm sure a flurry of comments about how this is an unfair or low score will come in soon since apparently anything under 8 is garbage to people nowadays.
Agreed. I think a 7 would have been justified just for an even number (how is a 6.6 any different than a 6.7 anyway?) but whatever.
It seems to me that most of the problems could be fixed in relatively minor patches. Whether that will happen or not, though, is anyone's guess.
The review left out what I consider to be the single biggest flaw though: the servers. As of right now, they are unacceptable. I get that it was more popular than expected, but that doesn't change the fact that the servers are completely inadequate right now.
That's true enough, video game scores have been highly inflated over the years. If a anticipated movie came out and got a score of a 7.0 then that would be considered pretty good. If a anticipated video game came out and got a 7.0 it would be considered disappointing.
I've seen movie reviews were they've really slagged it off then given it maybe 2 stars (4.0) and I've seen game reviews where most of what is said about it is negative but then it'll still get a 6.0.
DarkPrince_92 wrote: Probably why they took so long to review it... they couldn't beat it lol.
The editor of IGN stated that Xenoverse's review was taking so long due to no pre-release copies and the sheer amount of content in the game. I don't think a little over a week is that unreasonable considering there's at least 40 hours of play time in there. There's writing the article and the editing process included in that time frame, too. I don't see the issue.
I also don't understand how a 6.7 is 'lowballing the game'. It's essentially a solid 7. That is a perfectly reasonable score for this game. It's no Street Fighter nor is it a particularly spectacular RPG. It's a solid 8 or 9 in terms of Dragon Ball games but in comparison to other titles, let's not pretend that 7 is somehow unfair or the fault of the reviewer's skill at the game.
If you folks read the article, you'll notice a lot of his complaints aren't all that dissimilar from what's been discussed many times in this thread.
Fukkatsu no F Spoilers. Golden Freeza joins the time patrol, and holds onto my final Dragon Ball
Spoiler:
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.
Hmm...not a bad review. The guy had a lot of valid points. The only thing I disagree with is the combat. I don't think it's shallow. Fine, the game should've had more combos and shit, but it's still far from shallow to me. If you want shallow, take a look at the Raging Blast games. I guess from a critical perspective the game is at least a 7 or 7.5/10, but for me I rate it a 8 so far. Plus, look at the bright side guys, at least Anthony(*cough*Pussyboy*cough*) Gallegos didn't review this game. Do you know how much he'll complain about unlocking characters and learn the system?
Another thing I don't understand about is the flip flopping of critics. First they complain about the controls being too complex, then when NB fixes the problem, they complain about it being too shallow.
Last edited by EXBadguy on Wed Mar 04, 2015 10:26 pm, edited 2 times in total.
Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
Marco Polo wrote:Goku Black is a fan of DBZ who hates Super and has taken the form of a younger Goku (thinner shape, softer hair) to avenge the original series by destroying the new.
DarkPrince_92 wrote: Probably why they took so long to review it... they couldn't beat it lol.
The editor of IGN stated that Xenoverse's review was taking so long due to no pre-release copies and the sheer amount of content in the game. I don't think a little over a week is that unreasonable considering there's at least 40 hours of play time in there. There's writing the article and the editing process included in that time frame, too. I don't see the issue.
It was a joke my friend.
I'm sure IGN has plenty of things on their plate.
I am a freelance animator, check out my thangs. ART!
Check my webcomic series Off Guard now on webtoons!
dbzfan7 wrote:Fukkatsu no F Spoilers. Golden Freeza joins the time patrol, and holds onto my final Dragon Ball
Spoiler:
Oh, you.
EXBadguy wrote:Another thing I don't understand about is the flip flopping of critics. First they complain about the controls being too complex, then when NB fixes the problem, they complain about it being too shallow.
Different reviewers, different opinion.
I'd personally rate Xenoverse a 9/10, given the current servers shenanigans, AI issues, roster etc. But from the perspective of a person who may not be a Dragon Ball fan, or a fan pure fighting game, it is fair score.
Last edited by Lord Beerus on Wed Mar 04, 2015 10:28 pm, edited 1 time in total.
Spoiler:
Akira Toriyama wrote:My policy is to try and forget things once they’re over. Since if I don’t discard the old and focus on what’s new, I’ll overload my brain capacity. I still haven’t lived down going, “Who the heck is Tao Pai-pai?” that one time I was talking with Ei’ichiro Oda-kun. But the fact that there are still people reading the series after all this time… All I can say is; “thank you.” Really, that’s all.
Akira Toriyama wrote:Drawing Dragon Ball again reminded me of two things--how much I love it, and how much I never want to do it again.
Kunzait_83 wrote:And if you're upset because all this new material completely invalidates the tabletop RPG rulebook-sized statistical system and flowchart for the characters' "canonical Power Levels" that you'd been working on painstakingly for the last bunch of years now... well I don't think there's a kind, non-blunt way of saying this, but that's 100% entirely your own misguided fault for buying so deeply into all this nonsensical garbage in the first place. And that you also have IMMENSELY skewed and comically backwards priorities in what you think is most important and needed to make a good Dragon Ball story.
Zephyr wrote:Goodness, they wrote idiotic drivel in a children's cartoon meant to advertise toys!? Again!? For the ninetieth episode in a row!? Somebody stop the presses! We have to voice our concern over these Super important issues!
Kamiccolo9 wrote:Fair enough, I concede. Sean Schemmel probably has some kind of hidden talent. Maybe he is an expert at Minesweeper. You're right; calling him "talentless" wasn't fair.
Michsi wrote: Mon Jul 04, 2022 11:29 amIn Super Piccolo got yelled off the stage by Vegeta in the U6 Tournament arc and lost to Jiminy Cricket in the ToP , he deserved 15 new transformations with his theme song played by Metallica in the background.
Oh no, I knew you were joking, don't worry. I just wanted to use your quote to throw out some information about why it was so late and address some points about scoring. Don't think we need the eyeroll.
dbzfan7 wrote:Fukkatsu no F Spoilers. Golden Freeza joins the time patrol, and holds onto my final Dragon Ball
Spoiler:
Oh, you.
Not even joking. I laughed so hard when this CPU patroller Jack looked similar to Golden Freeza. Had to take a photo. Now that I got the final ball, I can wish for Omega and complete the character roster.
Why Dragon Ball Consistency in something such as power levels matter!
Spoiler:
Doctor. wrote:I've explained before, I'll just paraphrase myself.
Power levels establish tension and drama. People who care about them (well, people who care about them in a narrative) don't care about the big numbers or the fancy explosions. If you have character A who's so much above character B, who's the main character, you're gonna be left wondering how in the hell character B, the character we're supposed to care and root for, is going to escape the situation or overcome the odds. It makes us emotionally invested.
If character B doesn't escape the situation in a believable way that's consistent with previous events, then that emotional investment is gone. It was pointless tension, pointless drama made just to suck in the viewer. It has no critical value whatsoever. The audience is left believing that the author can just create whatever scenarios he wants and what happens to the characters is decided by whatever the author wants to happen, regardless of the events that happened in the story. Which, in fairness, is what happens, but the audience wants to be fooled. The audience wants to know that the world they're following has rules. That the world they're invested in isn't going to bend to external factors that are irrelevant to them.
An author can do whatever he wants with the characters, that's not false. But the author should also have the responsibility to make sure it fits in cohesively with the other events in the narrative he has created.