Are DB characters out of place in fighting games?

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shadd21
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Are DB characters out of place in fighting games?

Post by shadd21 » Sat Mar 28, 2015 10:01 pm

Some of the recent comments in the Xenoverse thread had me thinking, do characters from Dragon Ball portion of the story really fit in games like the Budokai and Sparkling series, if Xenoverse 2 were to have characters like Giran, Tao Pai Pai, and General Blue, would people really have a problem them?

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Re: Are DB characters out of place in fighting games?

Post by DarkPrince_92 » Sat Mar 28, 2015 10:08 pm

shadd21 wrote:Some of the recent comments in the Xenoverse thread had me thinking, do characters from Dragon Ball portion of the story really fit in games like the Budokai and Sparkling series, if Xenoverse 2 were to have characters like Giran, Tao Pai Pai, and General Blue, would people really have a problem them?
No one really has a problem with them, it's just a question of how to implement them into a system made more for a DBZ fight (considering flight is a major factor).
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Re: Are DB characters out of place in fighting games?

Post by Lord Beerus » Sat Mar 28, 2015 10:37 pm

The majority of DB characters can't fly. That's pretty much the main reason you don't see characters like Roshi, Tao Pai Pai or Yajirobe in DBZ fighters. Flight is pretty much a necessity to be included in a DBZ fighting game.

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Re: Are DB characters out of place in fighting games?

Post by TheDevilsCorpse » Sat Mar 28, 2015 10:59 pm

To me, it depends entirely on the type of game. For something like Xenoverse? I really don't want them in there because it doesn't feel like a good fit (though I won't complain if they are added either). Something like the Budokai series though? Go crazy.
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Re: Are DB characters out of place in fighting games?

Post by Lord Beerus » Sat Mar 28, 2015 11:16 pm

TheDevilsCorpse wrote:To me, it depends entirely on the type of game. For something like Xenoverse? I really don't want them in there because it doesn't feel like a good fit (though I won't complain if they are added either). Something like the Budokai series though? Go crazy.
Kid Goku actually was in Budokai 3 and it worked pretty well. But I don't know how well it would work for guys like Yajirobe, Grandpa Gohan or Tao Pai Pai.

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Re: Are DB characters out of place in fighting games?

Post by TheDevilsCorpse » Sat Mar 28, 2015 11:23 pm

I don't remember if it was like that for every character, but I seem to remember Goku being treated as something of a floaty jump, wasn't he? Like you could fly, but if you didn't press any directions for a while, he would slowly drift back towards the ground? (Been a long time since I played a Budokai game.) Anyway, I don't really have a problem with the DB era characters "flying" or anything for the same of gameplay, but something like Xenoverse is a bit further than my suspension of disbelief is willing to go because you aren't just flying. You are fully controlling your character to zoom all over the map, change directions, and all that in mid-air.
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Re: Are DB characters out of place in fighting games?

Post by Saiga » Sat Mar 28, 2015 11:43 pm

TheDevilsCorpse wrote:I don't remember if it was like that for every character, but I seem to remember Goku being treated as something of a floaty jump, wasn't he? Like you could fly, but if you didn't press any directions for a while, he would slowly drift back towards the ground? (Been a long time since I played a Budokai game.) Anyway, I don't really have a problem with the DB era characters "flying" or anything for the same of gameplay, but something like Xenoverse is a bit further than my suspension of disbelief is willing to go because you aren't just flying. You are fully controlling your character to zoom all over the map, change directions, and all that in mid-air.
Nah, for Kid Goku they just completely ignored his inability to fly. I'm okay with that solution, honestly, if flying is going to be integral to the combat. They did the same thing for kid Oob.

So I'd be fine to see Dragon Ball characters in a fighting game as long as the gameplay wasn't affected by their presence. Hell, some like Daimao can already fly, and I'm okay with just giving the ability to characters that don't have it so that they can fit.
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Re: Are DB characters out of place in fighting games?

Post by Gyt Kaliba » Sun Mar 29, 2015 7:01 am

I think, for the purpose of being able to include the characters and story from DB, that I'd be fine with them all being able to fly despite not being able to in the series proper. Or hell, they could make flight an ability for them that you have to have equipped, like in Tenkaichi 3 - given how the system works in Xenoverse, that'd be a bit of a pain, but it'd be doable.
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Re: Are DB characters out of place in fighting games?

Post by FoolsGil » Sun Mar 29, 2015 9:07 am

Tenkaichi 3 probably has the largest roster of fighters from Dragonball . It's proof enough that Dragonball Characters aren't out of place in fighting games.
Lord Beerus wrote:The majority of DB characters can't fly. That's pretty much the main reason you don't see characters like Roshi, Tao Pai Pai or Yajirobe in DBZ fighters. Flight is pretty much a necessity to be included in a DBZ fighting game.
Tenkaichi 3, Dragonball Characters without wings would have a delayed floaty jump where they would slowly descend to the stage. However, you can also give them an item where they can fly proper, so it wasn't an issue.

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Re: Are DB characters out of place in fighting games?

Post by Darknat » Sun Mar 29, 2015 10:52 am

I don't think they are out of place at all. I liked what they did in Tenkaichi 3 with them. They just float to the ground slowly, which is not realistic, but, it even happens in the show in a few instances (Goku vs Namu and Goku vs Ten Shin Han). Of course, for gameplay reasons, you are able to control their movements mid air.

Also, if Mr Satan appears in almost all games, so can any DB character. They are for the most part better fighters than he is.

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Re: Are DB characters out of place in fighting games?

Post by TheGmGoken » Sun Mar 29, 2015 7:24 pm

As a joke. All Dragonball characters can use the Kinto'un to fly with the bad guys using the dark Kinto'un.

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Re: Are DB characters out of place in fighting games?

Post by Lord Beerus » Sun Mar 29, 2015 8:06 pm

TheGmGoken wrote:As a joke. All Dragonball characters can use the Kinto'un to fly with the bad guys using the dark Kinto'un.
That is a really ingenious idea.

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Re: Are DB characters out of place in fighting games?

Post by GogesusSSG » Sun Mar 29, 2015 10:21 pm

Well with Xenoverse already giving skills to characters that never used them #17's ultimate for example, I think not including Dragon Ball characters because they can't fly seems both lazy and contradictory to me. I mean it's not like there would be that many characters to add either, only half a dozen or so.

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Re: Are DB characters out of place in fighting games?

Post by Gyt Kaliba » Mon Mar 30, 2015 9:17 am

GogesusSSG wrote:I mean it's not like there would be that many characters to add either, only half a dozen or so.
I dunno, if they wanted to do it fairly in-depth, they would definitely have a fair 20 or so characters they could add - though some of them could be accomplished with 'clothing' settings for existing characters. Heck, the way they have it set up, they could have Kid Goku share a slot with Goku GT.
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Re: Are DB characters out of place in fighting games?

Post by Zenkai » Mon Mar 30, 2015 5:27 pm

Didn't Mark use a jet pack in the Budokai series?

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Re: Are DB characters out of place in fighting games?

Post by Lord Beerus » Mon Mar 30, 2015 5:37 pm

Zenkai wrote:Didn't Mark use a jet pack in the Budokai series?
Yes. Indeed he did. And it always changed in every game.

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