Dragon Ball Xenoverse Modding

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Melpontro
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Apr 07, 2015 10:10 pm

Damienthathedge wrote:And how do i do this? I've never really done this before. I got it to open up in MVS but that's all i got.
Download the compiled LibXenoverse executables. Drag and drop the .dyt.emb onto embpack. Edit the textures to your liking. Drag and drop edited .dyt.emb folder back onto embpack.
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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Tue Apr 07, 2015 10:11 pm

Pretty sure he means the Full Color character pallets, seeing how the only arc that wasn't mentioned was the one you already finished.
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Tue Apr 07, 2015 10:38 pm

Ah! Yeah, I plan on doing the entire game. It is just a time consuming process is all.
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Re: Dragon Ball Xenoverse Modding

Post by Big Momma » Tue Apr 07, 2015 11:29 pm

Melpontro wrote:Ah! Yeah, I plan on doing the entire game. It is just a time consuming process is all.
Do you think it'd be possible to edit the texture to be more more like the J-Stars models?
Or less Cel-shady?
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Re: Dragon Ball Xenoverse Modding

Post by DarkPrince_92 » Wed Apr 08, 2015 7:19 am

Can you explain what exactly you did with the texture files? I'd love to do a version with the anime colors.
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Re: Dragon Ball Xenoverse Modding

Post by omegalucas » Wed Apr 08, 2015 5:03 pm

Just tried it out, it's spectacular! Nice job, Melpontro.
A few little things I found:
Kuririn's second outfit in the mod (the battle damaged one) has the bottom of his pants white while the first seem to have the same spot but black. Both should be blue like his belt (the same goes for Goku's bootless outfit). In both of these outfits he should have white socks (like Yamcha does).
Tenshinhan's socks are white in the manga, not yellow.
Piccolo's nails are black in the Full Color manga.
The pupils of Super Saiyan 3 Goku should be a slightly darker tone of blue.
Also, when you changed the colors on Gohan's chinese outfit, the stars of the Four Star Dragon Ball became green.
This thread's probably the best spot to check the outfits: http://www.kanzenshuu.com/forum/viewtop ... =7&t=23459

A suggestion regarding the anime exclusive outfits: keep the colors the same as they already are, except on the cases of colors that are "based" on those present already in the manga (GT Trunks' hair should be the same as Kid and Future's manga color; Goku's Ressurection of F costume - if it ever gets to be added as an alternate outfit for Goku - should be the same tone of orange as the rest of his outfits, for example).
Last edited by omegalucas on Fri Apr 10, 2015 7:38 am, edited 7 times in total.
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Wed Apr 08, 2015 7:31 pm

You know it saddens me that on that Xenoverse Modding thread I constantly keep seeing SSJ4/SSJ5/SSJ God/FnF SSJ transformation/other fanboyism crap.

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Re: Dragon Ball Xenoverse Modding

Post by CM101Play » Thu Apr 09, 2015 9:27 am

So, apparently the FnF SSJ form was found and people have used it to mod, that looks good for the likelihood of getting it in DLC 3, yes?

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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Thu Apr 09, 2015 9:57 am

CM101Play wrote:So, apparently the FnF SSJ form was found and people have used it to mod, that looks good for the likelihood of getting it in DLC 3, yes?
Not quite. They actually built them from scratch and used the existing transformations as bases for them.

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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Thu Apr 09, 2015 2:38 pm

For now, it's just the aura that is there. People have just put it on characters and then swapped models and edited textures.
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Thu Apr 09, 2015 4:22 pm

TheDevilsCorpse wrote:For now, it's just the aura that is there. People have just put it on characters and then swapped models and edited textures.
I'm still waiting for a mod for CaCs that make their hair model change when going SSJ(2).

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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Thu Apr 09, 2015 8:06 pm

BlazingBarrrager wrote:
TheDevilsCorpse wrote:For now, it's just the aura that is there. People have just put it on characters and then swapped models and edited textures.
I'm still waiting for a mod for CaCs that make their hair model change when going SSJ(2).
Oh man i can't wait till that happens, I'm wondering why the hell DIMPS didn't just do that in the first place. I understand there are a lot of hair styles but still, future patch?

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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Thu Apr 09, 2015 9:16 pm

Damienthathedge wrote:
BlazingBarrrager wrote:
TheDevilsCorpse wrote:For now, it's just the aura that is there. People have just put it on characters and then swapped models and edited textures.
I'm still waiting for a mod for CaCs that make their hair model change when going SSJ(2).
Oh man i can't wait till that happens, I'm wondering why the hell DIMPS didn't just do that in the first place. I understand there are a lot of hair styles but still, future patch?
It probably had to do with the fact they would have to design a separate hair model for each CaC hairstyle to fit SSJ AND SSJ2. Either they didn't feel it was necessary or they couldn't due to time constraints...or they were just lazy. They could have at least done the eyes right. It's a simple retexture fix for the transformation.

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Mon Apr 13, 2015 1:53 am

Apologies for the lack of updates, I was a bit hammered with work this last week.
I managed to get enough time in this week to fulfill another request, False Super Saiyan Goku.
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https://www.youtube.com/watch?v=NnkGVdQEFYE
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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Mon Apr 13, 2015 3:15 am

Melpontro wrote:Apologies for the lack of updates, I was a bit hammered with work this last week.
I managed to get enough time in this week to fulfill another request, False Super Saiyan Goku.
Image
https://www.youtube.com/watch?v=NnkGVdQEFYE
Looking good dude! I've only really been able to mess around with texture files this week. I did find out there is a Super Saiyan 3 skill avalible for CaCs, the game just registers it as Super Saiyan. Your punches hit harder and your ki drains faster, it's either unfinished and being worked on, or just abandoned.

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Re: Dragon Ball Xenoverse Modding

Post by Silkman3003 » Mon Apr 13, 2015 8:53 am

May I ask how you got that " SSJ glow" effect on Goku? Was it just a matter of changing the aura files, or did you change something else?

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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Mon Apr 13, 2015 12:38 pm

Melpontro wrote:Apologies for the lack of updates, I was a bit hammered with work this last week.
I managed to get enough time in this week to fulfill another request, False Super Saiyan Goku.
Image
https://www.youtube.com/watch?v=NnkGVdQEFYE
Image
Damienthathedge wrote:Looking good dude! I've only really been able to mess around with texture files this week. I did find out there is a Super Saiyan 3 skill avalible for CaCs, the game just registers it as Super Saiyan. Your punches hit harder and your ki drains faster, it's either unfinished and being worked on, or just abandoned.
The skill isn't FOR CaCs per say. They're just compatible with it. Also the game doesn't register it as regular SSJ. You literally transform into a SSJ3 and get the aura for it. You just don't get the hairstyle because there isn't one for CaCs.

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Re: Dragon Ball Xenoverse Modding

Post by Damienthathedge » Mon Apr 13, 2015 1:28 pm

BlazingBarrrager wrote:
Damienthathedge wrote:Looking good dude! I've only really been able to mess around with texture files this week. I did find out there is a Super Saiyan 3 skill avalible for CaCs, the game just registers it as Super Saiyan. Your punches hit harder and your ki drains faster, it's either unfinished and being worked on, or just abandoned.
The skill isn't FOR CaCs per say. They're just compatible with it. Also the game doesn't register it as regular SSJ. You literally transform into a SSJ3 and get the aura for it. You just don't get the hairstyle because there isn't one for CaCs.
Ooh alright thanks :)

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Re: Dragon Ball Xenoverse Modding

Post by Zenkashuu » Mon Apr 13, 2015 5:15 pm


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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Mon Apr 13, 2015 6:01 pm

Xenoverse does certainly look to have great potential. If only some day we can get a dedicated codes with a love of the franchise to figure out how to add things in without having to replace material.

On another note, how exactly are the model edits being done? Is it possible to extract the models for multiple characters and just line them up in the editing program? I'm really curious about the in-game heights of the new characters (Demigra's forms, Time Kaioshin, Towa, Mira) next to Goku without camera trickery. That way I can help make life for my own project easier.

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Direct translations of the Korean DB Online timeline and guidebook.
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