"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Thu Apr 16, 2015 4:18 pm

I'm surprised Towa doesn't have any quotes for Majin Buu considering...well you know.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Apr 16, 2015 4:35 pm

Finished up Pan's training. Her ult is pretty nice, gotta be point blank though. Her Dumped Again Z Soul works like the Z soul for the Super Spirit Bomb. Increases its damage by a large amount and makes you invincible for its duration.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Apr 16, 2015 4:45 pm

KentalSSJ6 wrote:No idea, if Freeza does become a separate character with his gold form then Demigra would be a teacher only and not playable, which makes no sense as he has unique 1V1 lines with a few other characters.
It's also possible that Resurrection F Goku and Vegeta may be new character slots too for some reason or another. That would fill up the extra 2. Though I honestly don't thing the roster's number of open slots left has anything to do with how many characters we'll have that are playable. It wouldn't be the first game to feature rows/columns that aren't fully filled.

(And the selection screen's slots would be different for those who weren't able to get SS4 Vegeta as well.)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Apr 16, 2015 4:48 pm

TheDevilsCorpse wrote:
KentalSSJ6 wrote:No idea, if Freeza does become a separate character with his gold form then Demigra would be a teacher only and not playable, which makes no sense as he has unique 1V1 lines with a few other characters.
It's also possible that Resurrection F Goku and Vegeta may be new character slots too for some reason or another. That would fill up the extra 2. Though I honestly don't thing the roster's number of open slots left has anything to do with how many characters we'll have that are playable. It wouldn't be the first game to feature rows/columns that aren't fully filled.

(And the selection screen's slots would be different for those who weren't able to get SS4 Vegeta as well.)
Id like to see Fukkatsu Goku be a alt for SSJG Goku. Vegeta would need his own character for a perma SSJGSSJ.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Thu Apr 16, 2015 5:27 pm

Okay, so I've finished sparring with Freeza as my mentor and he dropped the Z-Soul "That's offer's expired...". And here are the stats for it:

Health: +4
Ki: +4
Stamina: +4
Basic Attacks: +4
Strike Supers: +4
Ki Blast Supers: +4

Sounds pretty amazing, doesn't it? Except for the fact you can't use any skills until your health is very low. What's the fucking point in even equipping the Z-soul in the first place, if those are circumstances for it?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Thu Apr 16, 2015 5:34 pm

Lord Beerus wrote:Okay so I've finished sparring with Freeza as my mentor and he dropped the Z-Soul "That's offer's expired...". And her are the states for it.

Health: +4
Ki: +4
Stamina: +4
Basic Attacks: +4
Strike Supers: +4
Ki Blast Supers: +4

Sounds pretty amazing, doesn't it? Except for the fact you can't use any skills until your health is very low. What's the fucking point in even equipping the Z-soul in the first place, if those are circumstances for it?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Apr 16, 2015 5:36 pm

It wouldn't be so bad for my Freeza Clansmen. I spend more time punching than I do anything else. I think my basic attack usage is at like 95% last I checked. xD
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Makaioshin » Thu Apr 16, 2015 5:47 pm

Anyone know what the latest patch updated?
TheDevilsCorpse wrote:It wouldn't be so bad for my Freeza Clansmen. I spend more time punching than I do anything else. I think my basic attack usage is at like 95% last I checked. xD
I've been doing something similar with my Freeza Clansman. Fighting Sun(the skill version of that Freeza Z-Soul) + "Guess we should fuse into Vegetto..."
"Double it, but go no higher" might also work well with it but I haven't invested much in his health yet.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Apr 16, 2015 5:50 pm

Makaioshin wrote:Anyone know what the latest patch updated?
Version 1.05
Version 1.05 Notes
-Added data for additional costumes
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Apr 16, 2015 5:51 pm

TheDevilsCorpse wrote:It wouldn't be so bad for my Freeza Clansmen. I spend more time punching than I do anything else. I think my basic attack usage is at like 95% last I checked. xD
Same here but I usually use Might As Well for the movement speed increase, makes it easier to dodge ki attacks.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Thu Apr 16, 2015 6:15 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlackCatScott » Thu Apr 16, 2015 7:01 pm

Very nice! I'm pleased we'll be getting them. I thought they might have made us wait until Xenoverse 2 or something. I hope we're able to use those costumes on Goku and Vegeta though.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Thu Apr 16, 2015 7:11 pm

So according to one janemba8000, Blueper Saiyan Goku has a few lines with Kid Gohan so I think that means he will be his own character like SSJG and SSJ4.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Thu Apr 16, 2015 7:15 pm

Heh, nice touch what they're apparently having the Super Saiyan Goku wig do if you're wearing it along with the Whis Symbol Gi. :P Kind of wish it just had a function that did that to your transforming period though.

I'm excited that we're not only getting both of those outfits, but the Gohan tracksuit (which apparently wasn't in the data, unless he's gonna show that later?). I can't believe they managed to get the okay to have the new movie stuff so quickly in this game. Bandai worked extremely close and well with Toei this time around apparently.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CM101Play » Thu Apr 16, 2015 7:18 pm

KentalSSJ6 wrote:So according to one janemba8000, Blueper Saiyan Goku has a few ones with Kid Gohan so I think that means he will be his own character like SSJG and SSJ4.
Now what I wonder is will we get their base forms, or just the transformed states? Could we get one attire as the base form and another as their Blue forms? If we just get base and it is a transformation, will it be SSJ recolored? Have its own unique stat boosts? Will it be available to CaCs?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Apr 16, 2015 7:39 pm

Gyt Kaliba wrote:I'm excited that we're not only getting both of those outfits, but the Gohan tracksuit (which apparently wasn't in the data, unless he's gonna show that later?). I can't believe they managed to get the okay to have the new movie stuff so quickly in this game. Bandai worked extremely close and well with Toei this time around apparently.
Gohan's outfit isn't due out until Pack 3. But they are giving away special codes for Goku and Vegeta's outfits for Resurrection F's release tomorrow (for Japan, 2 days for the west), so they needed to be added in. Whether these are just early access codes or the only way to get them isn't confirmed yet.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Thu Apr 16, 2015 7:41 pm

TheDevilsCorpse wrote:Gohan's outfit isn't due out until Pack 3. But they are giving away special codes for Goku and Vegeta's outfits for Resurrection F's release tomorrow (for Japan, 2 days for the west), so they needed to be added in. Whether these are just early access codes or the only way to get them isn't confirmed yet.
True enough, but if the data is in the patch, then chances are we're getting the outfits via pack 3, right? Or would data that's just for making us able to play against players that do have the codes, be complete enough to showcase the full outfits like the video has?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Thu Apr 16, 2015 7:48 pm

I imagine they would probably give us the same patch regardless for the sake of practicality. No reason to develop two different patches to allow one group access to the content and another group to at least play against said people when you can just create the one. Saves time and effort.

Still, I imagine they'll be in Pack 3 as well or available in some other manner. The powers at be mentioned wanting to give everyone the same opportunity to get the same content when they were asked about Jaco being released in the west. I imagine that probably holds true to the costumes and stuff as well...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by StrawHatPatriot » Thu Apr 16, 2015 7:53 pm

Sorry if I should post this somewhere else, but I'm considering picking this game up.
I have a question; Is the PS3 version good? Is it bad compared to the PS4 version?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Psycho50501 » Thu Apr 16, 2015 8:05 pm

StrawHatPatriot wrote:Sorry if I should post this somewhere else, but I'm considering picking this game up.
I have a question; Is the PS3 version good? Is it bad compared to the PS4 version?
Its basically the same besides the Ps3 having framerate drop issues on 3 vs 3 and the lobby(I think)

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