"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Tue Apr 21, 2015 8:20 pm


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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 21, 2015 8:21 pm

The information is old after Saiga's post, but there are new images in there showing off some of the new moves being used.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dyno » Tue Apr 21, 2015 8:21 pm

Not with the images. :wink:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by ArchedThunder » Tue Apr 21, 2015 9:45 pm

TheDevilsCorpse wrote:
nato25 wrote:I dont doubt Sergios ability at all but I think hes straight up wrong on this one. The new mentors are nicely rounded off at five and we already have all his moves. Short of another dlc pack, which isnt unthinkable, I cant see this happening.
Five seems like nice number for them, but there are 6 slots per row of mentors. Right now, with Jaco and Elder Kaioshin, there's an open space left on the Master board/chart/thing.
ArchedThunder wrote:It's in pretty much every shot that has been released though, including the official (non Toriyama) art.
There are at least 6 pieces of art I know of without that bang (like the below). Even with that said though, it probably should and will be included in most stuff because it's on the settei (character design sheet) and the animators/artists should remain on model. Does that mean the design is intended to actually be different? No. It's just how the Super Saiyan hair was drawn for the sheet. Do a run through of the manga. Goku's Super Saiyan hair changes fair often from page to page. Spikes will point in different directions, sometimes he'll have a different number of bangs. This doesn't mean the design is actually changing though, it's just how it's drawn that time.

Image

Likewise, as I just showed you, Toriyama drew that bang on SS Goku 2 years prior to SSGSS being a thing. That's how he drew Goku's Super Saiyan hair, that's how he drew SSGSS Goku's hair. they're practically the same. So if the games don't have that bang, why should they add it in? They're perfectly following Toriyama's example (unless you want them to add that bang on regular SS Goku too).
But that's artwork for Butoden, not the movie.
You can see the the base of the spike in the two movie shots in this image http://i.ytimg.com/vi/Rj4ykJpsy4s/maxresdefault.jpg and again here http://www.db-z.com/wp-content/uploads/ ... ezer-1.jpg.
At least Dokkan Battle gets it right. http://www.shonengamez.com/wp-content/u ... P027-1.jpg
I'm not trying to argue whether or not it was intended to be different, I'm just saying it is that way in the movie and I think the games should properly represent that.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 21, 2015 11:05 pm

It's artwork for the form in general, which would be using the same settei.
And as seen in this trailer, half the shots don't feature the bang. Like this one of him flying or the Kamehameha at the end. It all depends on who is drawing the scenes and how close they feel like sticking to the settei.
There are details in Xenoverse that are legitimately incorrect, like Super Saiyan God not having detail lines in the hair. This is not one of those instances though. Xenoverse is properly representing it as a Super Saiyan with blue hair, because that's all it is.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlackCatScott » Wed Apr 22, 2015 3:55 am

Fair play to them for releasing Goku/Vegeta new forms and Golden Freeza in the third DLC pack. I thought the price was a bit much for the Season Pass but the third pack content absolutely justifies it for me.

I really thought they might have been a bit half arsed with it and not bothered or used it as something to lure people in for a XENOVERSE sequel, so to give us the new forms right away is great.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Wed Apr 22, 2015 10:00 am

Image Anyone else who hates the way Goku looks in the Father-Son Kamehameha
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Wed Apr 22, 2015 10:01 am

Nah. I just hate how it takes so long to fire.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Wed Apr 22, 2015 10:03 am

BlazingBarrrager wrote:Nah. I just hate how it takes so long to fire.
That too. :D
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Wed Apr 22, 2015 12:23 pm

Vegitofaxx wrote:
BlazingBarrrager wrote:Nah. I just hate how it takes so long to fire.
That too. :D
And what's sad (or funny) is that I heard it got buffed. Must only apply to damage though.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Wed Apr 22, 2015 4:55 pm

Here's an Endless Battle Compilation I made :D
https://youtu.be/ZUPtZNvQNvE

I'm getting better I think.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DragonBalllKaiHD » Wed Apr 22, 2015 10:50 pm

I'm still stuck on the Fat Boo mission. They are so impossibly hard to beat. I, out of desperation, even equip Crystal Armor to boost my Blast stat. I'm on Level 33. My Super and Basic are 32 and 22 points respectively. I have Chain Kienzan Barrage as my Ultimate. Still couldn't beat them. Any ideas?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Naruto6583 » Wed Apr 22, 2015 10:53 pm

DragonBalllKaiHD wrote:I'm still stuck on the Fat Boo mission. They are so impossibly hard to beat. I, out of desperation, even equip Crystal Armor to boost my Blast stat. I'm on Level 33. My Super and Basic are 32 and 22 points respectively. I have Chain Kienzan Barrage as my Ultimate. Still couldn't beat them. Any ideas?
Are you taking about the story mission where you have to survive against the mini fat buu's?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DragonBalllKaiHD » Wed Apr 22, 2015 10:58 pm

I should have clarify it, but yes, that's the mission from the story mode.

Edit: It seems I won't need any help as I have successfully beat that mission. I guess having 2 health items helps tons. I also have a Z-soul that replenishes my health as it reaches zero. I had to keep being very aggressive and spam the said ultimate attack.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Captain Space » Thu Apr 23, 2015 6:14 am

DragonBalllKaiHD wrote:I should have clarify it, but yes, that's the mission from the story mode.

Edit: It seems I won't need any help as I have successfully beat that mission. I guess having 2 health items helps tons. I also have a Z-soul that replenishes my health as it reaches zero. I had to keep being very aggressive and spam the said ultimate attack.
I always have 4 health/regen items going into missions. Really helps.

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Also...I know I'm not very good at Xenoverse, and neither is my character optimised at all (stats: Whatever I felt like, equipment: whatever looks coolest). So it rather surprised me that I beat all the Bardock/Broly missions first try. I could've sworn everyone was saying they were super-hard and stuff...eh?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Thu Apr 23, 2015 3:09 pm

So, everyone...
What do you prefer? 1V1, 2V2 or 3V3?
I personally prefer 1V1.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Gyt Kaliba » Thu Apr 23, 2015 3:24 pm

Same. I mean, 2 vs 2 can be pretty fun sometimes, and I'm glad we have it. I'm also glad we can go up to 3 vs 3 (or 1 vs 5 or other variations of up to 6 players, as it sometimes becomes...), because it aids in the way the game works...but MAN can it turn into chaos fast when you've got that many people running around at once.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Thu Apr 23, 2015 3:42 pm

Primarily 1v1 but I tried a few 2v2 that were pretty fun.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Thu Apr 23, 2015 3:55 pm

Vegitofaxx wrote:So, everyone...
What do you prefer? 1V1, 2V2 or 3V3?
I personally prefer 1V1.
I prefer 1V1 because this game just goes out of his way to make you dislike Team Fights or think they're just there. 2v2 is guilty pleasure of mine tho.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Thu Apr 23, 2015 6:33 pm

ShonengameZ just uploaded a video showing of Vegeta's F costume on a CaC. Seems Japan got a free code to unlock it.
https://youtu.be/omfriTR8okg

No info on the stats though.
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