Though I do think he is the best among Toei's current animators, I'm not a fan of his gel-like laser beam which looked very weird in PtEtSS. Also, that kind of "fluidly flopping around with a rolling camera within one shot" style choreography that became popular after the Pokemon incident does not go well with Dragon Ball and far from Toriyama's simple and rhythmical panel layouts.AjayLikesGaming wrote:I so hope we get some work from him, though. His cuts for Toriko were so nice:
"Dragon Ball Super" Series Official Announcement & Discussion Thread
Re: Official Announcement Thread & Discussion
Re: Official Announcement Thread & Discussion
The Pokemon incident? A bit of information would be helpful.
Re: Official Announcement Thread & Discussion
https://www.youtube.com/watch?v=hZzTpjh-NsQDoctor. wrote:The Pokemon incident? A bit of information would be helpful.
http://en.wikipedia.org/wiki/Denn%C5%8D_Senshi_Porygon
Re: Official Announcement Thread & Discussion
Oh yeah, right. I just wasn't aware that a specific style of animation became popular after that.
Re: Official Announcement Thread & Discussion
I think the way Shida draws energy is pretty nice, if only because it described a sense of intensity. I can't remember any of the ki blasts looking interesting after a certain point in the first three series. Shida draws his blasts with smears and distortions to help describe the 'intensity' with which they are moving. It's abstract in a way, not unlike the scenes of Doctor Gero being killed by the shadowy Artificial Human in Dragon Ball Z Episode #122.
The crossover was rushed, even more so then regular Toei series. Ide Takeo was credited as a chief animation supervisor alongside Hisada and Kagawa Hisashi, so I figure he was helping furiously trying to correct the art before it aired. The crossover hasn't aired or been released since, I think, so who knows if they ever did corrections for future release. The second half of the episode is also one of Shida Naotoshi's better storyboards, so I have to wonder if he was allowed more freedom or not...AjayLikesGaming wrote:That special was a weird one for animation. It felt like everyone in charge of the first half had no idea how to draw Dragon Ball characters. You could very easily see a lot of One Piece traits coming in; with the rounded jaws and underbites. Totally understandable given the team behind it, but still very strange to watch from this side of the fandom.TheRed259 wrote:In terms of animation, I think that we will get sth like the Toriko x One Piece x DragonBall Z Crossover.
As soon as you got into the later parts of the special, things turned out a lot better. Especially the Shida cut for the SSJ3 Kamehameha, which is absolutely amazing! It might be the closest any of the modern works have gotten to looking like DBZ's Boo arc.Spoiler:
I guess you could probably expect similar consistency, except with characters looking like they actually belong in Dragon Ball! With the director we've gotten, they'll at least look nice compositionally, even if what's going on in frame isn't mindblowingly crazy.Spoiler:
Re: Official Announcement Thread & Discussion
To me, it looks awfully generic. Ki blasts should be harder. I mean, from my understanding, ki blasts in DB are always a linearly-extended part of the ki aura, which is close to a vicarious fist/punch than just a generic laser beam. Fluidity impairs the force that ki blasts have. Also, it doesn't help that his ki blasts always come straight from the palm without the spherical cluster around the hands.JulieYBM wrote:I think the way Shida draws energy is pretty nice, if only because it described a sense of intensity. I can't remember any of the ki blasts looking interesting after a certain point in the first three series. Shida draws his blasts with smears and distortions to help describe the 'intensity' with which they are moving.
In short, the ki blasts he draws look like Pretty Cures' beams instead of kamehameha.
Re: Official Announcement Thread & Discussion
While I personally adore Shida's flowing beams, that's definitely an Interesting point of view to have. How did you feel about his cut in Battle of Gods?kei17 wrote:In short, the ki blasts he draws look like Pretty Cures' beams instead of kamehameha.
I imagine you feel it's too far removed from the type of fighting found in Dragon Ball, I guess? If so, were there any parts of Revival of 'F' that you felt were a better indication of how things should be done?
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Re: Official Announcement Thread & Discussion
Those older ki blasts certain have their own brand of force, like a sledgehammer or cannon ball. Shida's beam effects feel more like arrows with their sometimes sharper or more jagged shape. I don't think PreCure has its own brand of effects animation so much as it has been the breeding ground for development of its animators' effects animation. What's been great about Japanese animation in general is that there are no rules, just tools and any animator can try bring their own techniques and brands to a work and make it apart of their own.
Re: Official Announcement Thread & Discussion
Yes, you're right. "This looks great, but not something that I expect from Dragon Ball" was my honest impression. Toriyama's battle depiction is consist of a rhythmical buildup of rectilinear movements. Daisuke Nishio and Shigeyasu Yamauchi could successfully represent it in motion, but directors these days don't seem to quite understand the character of Toriyama's art.AjayLikesGaming wrote:While I personally adore Shida's flowing beams, that's definitely an Interesting point of view to have. How did you feel about his cut in Battle of Gods?
I imagine you feel it's too far removed from the type of fighting found in Dragon Ball, I guess?
The good part of the film was that you can see what's actually happening in the screen. It was too slow this time, though.If so, were there any parts of Revival of 'F' that you felt were a better indication of how things should be done?
I didn't mean that PreCure has its brand of effects. I referred to it as just an example of generic beams that can be often seen in anime today. And though I too enjoy how animators freely show their own characteristic styles, the way how ki blasts are portrayed is very important to me and it's not something that animators should change on their own judgment.JulieYBM wrote:I don't think PreCure has its own brand of effects animation so much as it has been the breeding ground for development of its animators' effects animation. What's been great about Japanese animation in general is that there are no rules, just tools and any animator can try bring their own techniques and brands to a work and make it apart of their own.
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Re: Official Announcement Thread & Discussion
I hope Pilaf and crew don't become regulars. They'd basically be Team Rocket. I like them, here and there, but...>_>;
"Dragon Ball once became a thing of the past to me, but after that, I got angry about the live action movie, re-wrote an entire movie script, and now I'm complaining about the quality of the new TV anime. It seems Dragon Ball has grown on me so much that I can't leave it alone." - Akira Toriyama on Dragon Ball Super
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Re: Official Announcement Thread & Discussion
Not to mention Mai x Trunks is creepy as shit.fadeddreams5 wrote:I hope Pilaf and crew don't become regulars. They'd basically be Team Rocket. I like them, here and there, but...>_>;
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Re: Official Announcement Thread & Discussion
Thanks Beerus and Jacob. Really Helpful.JulieYBM wrote:Oonishi Ryou (Super Saiyan Bardock versus Chilled), Tate Naoki, Hamano Yuu'ichi, Shishido Nozomu, Watanabe Koudai, Hayashi Yuuki, Kuroyanagi Kenji, and perhaps Ootsuka Ken and Morimune Hiroki (they worked on the 2015 film). Sugie Toshiharu regularly works on Toei series, so he might be asked to do action cuts, too.Lord Beerus wrote:-Shinichi KuritaFortuneSSJ wrote: You really know your stuff. Besides Shida, which good options we have for Super?
-Ryo Onishi:
- Masahiro Shimanuki
- Kazuya Hisada:
Of course, there's no guarantee any of them will work on this series.
EDIT: Shimanuki Masahiro isn't a very good animator anymore. Hisada Kazuya is busy being the character designer and chief animation supervisor of One Piece. This is about as good as Hisada gets nowadays.
That's my favourite scene in the entrie movie and one of best in the movies. Love the flow and animation there.AjayLikesGaming wrote: While I personally adore Shida's flowing beams, that's definitely an Interesting point of view to have. How did you feel about his cut in Battle of Gods?
Last edited by FortuneSSJ on Fri May 01, 2015 4:19 pm, edited 1 time in total.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: Official Announcement Thread & Discussion
I concur regarding the animation of the energy beams and auras in recent material. They don't impress me at all. They're certainly creative but that's not what I want to see in Dragon Ball, considering almost all auras and beams have conistently been animated as straight and full lines, conveying the hard intensity and supposed luminosity far better in my view. The wobbly beams and auras, as well as the simplistic electricity do not look pleasing to me at all.
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Vegetto kicking you into orbit theme
Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!
The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony
Vegetto kicking you into orbit theme
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Re: Official Announcement Thread & Discussion
This is why Chi-Chi and Goku need another kid. Toriyama can basically make the new main character he wanted to try with Gohan, he and Pan can be rivals, we could get a saiyan with a tail back, Goku needs a son that acts like him plus it would be funny to hear Bulma and Chi-Chi joke about Bra and Goku's son getting together and then Vegeta could over hear and have a nightmare about it.Mystic Tien wrote:People expect her to be a heir of Goku, but unless she has a personality, suited to it, she will never become something like this. And knowing who her mother and grandmother are, how fast they gave up on training, and how much they really cared to begin with, I don't expect Pan suddenly becoming very important and act exactly like Goku, just because she is 1/4 saiyan. It is just not how this story works, and we already saw enough of how Toriyama treats his female characters. Android 18 and Lunch (Proto-Android 18 basically) is an excellent example.garnetjester wrote: But what does her personality have to do with anything? What if she's a pushy brat? That doesn't mean she can't fight. Look at Gohan for god's sakes, he whined and cried endlessly and was heavily featured on the show as a fighter until the end. Honestly, what I'm getting from your posts is that you think it's impossible for Pan to be a Z-fighter because she's a girl, even though EoZ suggests that she loves fighting. You can't compare Videl to Pan, Videl stood no chance to ever join the team realistically, because she's a human. Chichi didn't really care about fighting that much either, and of course, she's a human too, even characters like Kuririn and Tenshinhan were left behind in the dust because of this. No human except from Uub and his ~*reincarnation story*~ can ever be an instrumental part of the Z-fighters anymore.
Pan has saiyan blood, which already sets her apart from Chichi and Videl even if they are her family members. Also, Pan was shown to wear an orange gi, love training and fighting, and beating up huge guys, all this was shown in contrast to the other part saiyans slacking off and not caring about training, she was shown as the only one of Goku's descendants who took up after his love of fighting. I can understand if you're saying Bra can't be a Z-fighter because she was never depicted as being interested in fighting in EoZ, but Pan seems like she loves it and she's strong enough to have a shot at being included in the team.
Re: Official Announcement Thread & Discussion
I don't remember seeing neither Bardock or Chilled bugging even in slow motion, so some credit goes to Oonishi Ryou, as already mentioned. And good choice, by the way.
Re: Official Announcement Thread & Discussion
Any idea on when we could get some more info on this?
Starts in July so obviously soon, but are there any anime events in Japan coming up or anything?
Starts in July so obviously soon, but are there any anime events in Japan coming up or anything?
Re: Official Announcement Thread & Discussion
Think we only get more infos in mid May. Dragon Ball Heroes could likely start to tease that it will cover the new series as well.
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Re: Official Announcement Thread & Discussion
Yup, Mid-May is my guess too. When VJump comes out.
I don't expect a trailer before june though.
I don't expect a trailer before june though.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: Official Announcement Thread & Discussion
I'm not expecting a dub until at least next year. Maybe we will be lucky enough that Hulu will stream the show subbed while it's airing in Japan.
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Re: Official Announcement Thread & Discussion
If Funimation can simuldub Space Dandy--actually, have it air before Japan--what's to say they can't do the same for Super? They're also dubbing the currently airing shows they have licenses to: http://www.funimation.com/blog/2014/10/ ... cast-dubs/
http://www.funimation.com/blog/2015/02/ ... ream-show/
Only issue I can see with this is if Toei doesn't have the episodes ready for a simuldub.
http://www.funimation.com/blog/2015/02/ ... ream-show/
Only issue I can see with this is if Toei doesn't have the episodes ready for a simuldub.













