VintageSaiyan,
Piccolo's Makankosappo scene
is terrible, I agree, but
JulieYBM isn't wrong. It's no different to any other bad cuts we had back in the day. However, I don't see how that's an all indicative of the film's animation quality on the whole. To dismiss it based on one janky scene seems strange, if not very silly. There are many scenes throughout the rest of the movie that are equally as good as the
best bits of the older outings. Perhaps not in terms of framing (Yamamuro's storyboarding is notoriously bad these days), but on a sheer
animation level, many are a vast improvement. In particular, Goku's first little bout with Freeza pre-transformation features
some wonderful looking stuff; very intricately animated hand-to-hand combat and detailed movement.
It's a bit silly to think that
Battle of Gods didn't feature scenes significantly better than what came before. You only have to take one look at
Shida's famous cut to understand that much. That's best bit of animation this franchise has ever seen, and while you can argue back and forth about whether it fits the series, on a technical level, it's phenomenal. The older movies' strong points were that they were consistently on-model, but that doesn't speak much to their animation quality; they were just as inconsistent as the TV series. Both have
great moments, but like any piece of animation, they best animators are reserved for the most important moments. You can't just pick one insignificant scene and ignore the best parts of the important ones.
Both the TV series and films all feature battles
like this, but you wouldn't look at that and decide everything else was bad, would you? If you did, you'd be ignoring great stuff like
Yamamuro's work on the Goku vs Vegeta fight. That's the very same man heading
Fukkatsu no F! What you see in the film might feature uglier character designs and some mediocre framing, but on a pure animation level, it's the same if not occasionally better.
It's fine to criticise the animation, but don't make sweeping statements that simply don't hold water. You have every right to an opinion, but the technicalities of animation are easily measurable, and I'm afraid what you're saying just doesn't line up with fact. If we were talking about the overall aesthetic (character designs, colouring, backgrounds), I'd be right there with you, but we're talking about the quality of movement as a whole, so I have to vehemently disagree.