Next DBZ (Fighting) game characters
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Next DBZ (Fighting) game characters
So who do you guys want in the next DBZ (fighting) game? I would love to see King Cold as well as Dr.Wheelo.
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I would like to see a Dragon Ball game. That's about it.
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Well my friends favorite character is Mr.Popo, and since he's never been playable in any of the games, I'll say him. Plus the dude is in all 3 series, so it doesn't matter what series the game is based on.
But I do agree that at this point Z is overdone. It's like nobody even attempts to tackle DB or GT, unless it's a handheld game.
But I do agree that at this point Z is overdone. It's like nobody even attempts to tackle DB or GT, unless it's a handheld game.
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Well, I enjoyed Advanced Adventure a lot for the GBA. It actually got me back to reading DragonBall (not Z) manga again. Advanced Adventure was a side-scrolling, beat 'em up with a broken fighting system. If they could go a good job with a GBA game, just think about a DragonBall game for the Wii.
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I agree. For me, a good, multi-character "Sagas except better"-style GT game would be awesome.DB_Fan wrote:There are too much Dragon Ball Z games, I want games based on Dragon Ball or GT.
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The Budokai and Sparking! games were never free roam. Yes, you could move around freely if you wanted to with the Sparking!s but that leaves you wide open to attack.Conan the SSJ wrote:Sagas, Budokai Tenkaichi 2/Sparking! NEO, somewhat with Budokai 3? I think the motto is, if it's been done, a Ps2 game has it. Well, no card battle systems, but you get the point.Adey wrote:Most people want a free roaming DBZ experience. It'll never happen though. D:
There's not much to do with a free roamer besides looking at things and talking to couple of people. There aren't that many different non-main enemy enemy types in the Dragonball Universe. In Dragonball you may have had the Red-Ribbon army soldiers, in Z you had Freeza's minions, in GT you had the Machine Army.
Edit: And, actually giving it a little more thought it may work.
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They could do a Action/Adventure-Fighter.The Budokai and Sparking! games were never free roam. Yes, you could move around freely if you wanted to with the Sparking!s but that leaves you wide open to attack.
There's not much to do with a free roamer besides looking at things and talking to couple of people. There aren't that many different non-main enemy enemy types in the Dragonball Universe. In Dragonball you may have had the Red-Ribbon army soldiers, in Z you had Freeza's minions, in GT you had the Machine Army.
Edit: And, actually giving it a little more thought it may work.
When you look at Sagas its just too much of a straight foward Action game, ie run around and beat up various enemies, and then fight a boss. Typical action game formula, and it really sucks for DB/Z/GT in a lot of areas because there aren't that many instances where there are lots of enemies at once, but there are some.
Then you move over to Sparking which uses free roam fighting game mechanics, but then every battle is always one on one, which is stupid, because given that it's free-roam fighting they should've developed it to the point where multiple chars can/could fight at the sametime. For instance Goku & Piccolo Vs Raditz. You should be able to pick anyone of those 3 characters while the AI handles the other two. Like if your Goku, Piccolo will be on your side but controled by the AI (unless they work in co-op or online) and vice versa, or you could play as Raditz for a 2 vs 1 handicap match.
It's like the potential that DB/Z/GT games can achieve, aer never able do it.
Now back to what I was saying about Action-Adventure Fighters. Think of the type of games like Sagas, but actually make it extremely specific to DBZ. Now while a lot of the fights in DB/Z/GT are one on one there are a few instances where you can work in a One Vs Many type gameplay, like Goku Vs Red Ribbon Army, or Bardock Vs Freeza's Henchmen, etc, etc, so basicly you'd have a hybrid of something like Sagas (a Action game) and a free roam fighter (like Sparking) but of course with diffrient mechanics then both, ie I wasn't suggesting just a combination of both, but something far beyond.
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Regarding Budokai 3, I was mainly referring to the world flying system in Dragon Universe, which Sparking! NEO/BT2 also has. Sagas of course has the 3rd person free roaming where you travel down a given path until confronting the main enemy where you can hide behind rocks, hills, etc., during battle. Of course, Sagas could've been so much more, so eh. ._.;;_.Anonymous Friend wrote:The Budokai and Sparking! games were never free roam. Yes, you could move around freely if you wanted to with the Sparking!s but that leaves you wide open to attack.Conan the SSJ wrote:Sagas, Budokai Tenkaichi 2/Sparking! NEO, somewhat with Budokai 3? I think the motto is, if it's been done, a Ps2 game has it. Well, no card battle systems, but you get the point.Adey wrote:Most people want a free roaming DBZ experience. It'll never happen though. D:
I'd like to see a true RPG type game with at least 2 and a half years worth work put into it rather than barely 9 months. Getting a true adventure mode with the world flying system of Budokai 3, the landing/roaming around in the same style as Sagas to a much improved degree to interact with characters and collect Dragonballs, the wide battle field scope of BT2/NEO, and the control configuration depth that was Super DBZ. Though now as I'm literally sick of buying DBZ games for my Ps2 (8 DBZ games within the last 4 freakin' years >_>), I do want such a game for something like the Wii. Here's hoping!
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What I would really like to see is a new adventure/platformer-based Dragon Ball game. Much like in the style of Zelda/God of War, etc... Sagas attempted this and failed miserably... but I still believe a good developer could make this style of gameplay work for Dragon Ball.
What should happen:
- Multiple entries of games that go through the entirity of the Dragon Ball manga/anime. For example, the 1st game could be the beginning of DB thorughout the Red Ribbon Arc... the next game in the series would be the 22nd Tenkaichi Budokai through the 23rd Budokai (end of DB)... and each game continues with the story arc by arc until the end of DBZ (or even GT)...
- Mini-games or puzzles. During certain stages/levels, you have to complete a mini-game to pass. For example, when you're up in Karin's Tower, you have catch Karin by timing your jump or something, or perhaps finding the right jug of water or something. Or during the Buu arc, Gohan would have to master the Z-Sword by controlling his swing right without falling down... Zelda and God of War did their mini-games and puzzles very well and I know that DB has multiple opportunities for fun and challenging puzzles.
- Items or powerups that increase your stats. It'll give players an incentive to explore or fight some of the more challenging enemies. For example, if Kid Goku gets hungry or tired during the Red Ribbon Arc, maybe the player could explore the base and find food and replenish his health.
Maybe there could types of Senzu beans that recharge you. Like a 1/2 or 1/3 Senzu fills your health that much. But the 100% Senzu bean is a rare item to find. Or perhaps, find an item that replenishes one's ki so they could fire off a basic ki attack. As for powerful ki attacks or special moves...
- Special attacks/signature moves require effort/hard work. For example, if you're playing as Goku, and you want to unlock the Super Kamehameha (which would be WAAAY more powerful than the regular one), you'd have to meet some sort of requirement, like beat a boss within a certain time limit or beat him with a certain attack. Or perhaps you have to have a certain amount of ki built up.
- The ability to increase one's Ki meter. You start out with one ki meter, kind of like in Zelda you start off with only a few hearts. As you progress or find secrets/items you can go all the way up to 5 ki meters or something, which you may need to perfom a HUGE signature move, like Kuririn's "Multiplre Kienzan" or Tenshinhan's "Kikoho" or something...
- Play with different characters at certain points of the story. Not just Goku all the time. What I mean is, during the Freeza arc, you have to play as Gohan or Kuririn until Goku finishes healing. Or even during the Cell arc, you could actually play as Cell and suck the life out of civilians in the city. (I kind of stole this idea from Ultimate Spider-Man, where one could play as Venom and terrorize people)...
Or perhaps during the Saiyajin arc, you play as Kuririn or Yamcha and train against other characters. I know a really good stage would be Trunks' future timeline where it's you against the Androids. The possibilities are abundant, and creates lots of play time.
- Exploration ala Zelda or GTA... You don't have to follow the main story arc right away. You can fly to different Namek villages and collect items or fight Freeza's henchman. Or during the early Dragon Ball stuff, you could explore the wilderness or towns and catch fish, talk to citizens, or fight bears or something. It wouldn't as linear as Sagas was.
- Multiple endings/story paths. You're not confined to the story of the anime. For example, maybe Goku really could die on Namek, or Cell nevers reaches his Perfect form. It depends what actions the players takes. This would also be a breath of fresh air for DB games.
C'mon, game developers. We need a game like this done well, so the DB gamers don't have to play countless Sparking! incarnations over and over...
- Bilis.
What should happen:
- Multiple entries of games that go through the entirity of the Dragon Ball manga/anime. For example, the 1st game could be the beginning of DB thorughout the Red Ribbon Arc... the next game in the series would be the 22nd Tenkaichi Budokai through the 23rd Budokai (end of DB)... and each game continues with the story arc by arc until the end of DBZ (or even GT)...
- Mini-games or puzzles. During certain stages/levels, you have to complete a mini-game to pass. For example, when you're up in Karin's Tower, you have catch Karin by timing your jump or something, or perhaps finding the right jug of water or something. Or during the Buu arc, Gohan would have to master the Z-Sword by controlling his swing right without falling down... Zelda and God of War did their mini-games and puzzles very well and I know that DB has multiple opportunities for fun and challenging puzzles.
- Items or powerups that increase your stats. It'll give players an incentive to explore or fight some of the more challenging enemies. For example, if Kid Goku gets hungry or tired during the Red Ribbon Arc, maybe the player could explore the base and find food and replenish his health.
Maybe there could types of Senzu beans that recharge you. Like a 1/2 or 1/3 Senzu fills your health that much. But the 100% Senzu bean is a rare item to find. Or perhaps, find an item that replenishes one's ki so they could fire off a basic ki attack. As for powerful ki attacks or special moves...
- Special attacks/signature moves require effort/hard work. For example, if you're playing as Goku, and you want to unlock the Super Kamehameha (which would be WAAAY more powerful than the regular one), you'd have to meet some sort of requirement, like beat a boss within a certain time limit or beat him with a certain attack. Or perhaps you have to have a certain amount of ki built up.
- The ability to increase one's Ki meter. You start out with one ki meter, kind of like in Zelda you start off with only a few hearts. As you progress or find secrets/items you can go all the way up to 5 ki meters or something, which you may need to perfom a HUGE signature move, like Kuririn's "Multiplre Kienzan" or Tenshinhan's "Kikoho" or something...
- Play with different characters at certain points of the story. Not just Goku all the time. What I mean is, during the Freeza arc, you have to play as Gohan or Kuririn until Goku finishes healing. Or even during the Cell arc, you could actually play as Cell and suck the life out of civilians in the city. (I kind of stole this idea from Ultimate Spider-Man, where one could play as Venom and terrorize people)...
Or perhaps during the Saiyajin arc, you play as Kuririn or Yamcha and train against other characters. I know a really good stage would be Trunks' future timeline where it's you against the Androids. The possibilities are abundant, and creates lots of play time.
- Exploration ala Zelda or GTA... You don't have to follow the main story arc right away. You can fly to different Namek villages and collect items or fight Freeza's henchman. Or during the early Dragon Ball stuff, you could explore the wilderness or towns and catch fish, talk to citizens, or fight bears or something. It wouldn't as linear as Sagas was.
- Multiple endings/story paths. You're not confined to the story of the anime. For example, maybe Goku really could die on Namek, or Cell nevers reaches his Perfect form. It depends what actions the players takes. This would also be a breath of fresh air for DB games.
C'mon, game developers. We need a game like this done well, so the DB gamers don't have to play countless Sparking! incarnations over and over...
- Bilis.
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- Mr.Piccolo
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This is what I was kind of touching on when I suggested a WoW-like game a couple of threads ago, but Bilis said it just about right. As for a fighting game, I want one like the 2D Street Fighters. SDBZ wasn't a very bad game, it just didn't have it.
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You can call me Rick because I'm not actually Piccolo.
I missed out on all of the DB Movie fun, huh?[quote]Point blank: it's gonna suck if you want it to. Personally, I'm seeing it as a comedy.[/quote][/size]
You can call me Rick because I'm not actually Piccolo.
I missed out on all of the DB Movie fun, huh?[quote]Point blank: it's gonna suck if you want it to. Personally, I'm seeing it as a comedy.[/quote][/size]
Exactly. Plus, there are a lot of things to consider putting in to the game, it would take too much time, and the game would have to be pretty attentive to little details. If you want to just randomly blow up all the cities on earth, what then? I could imagine it turning out like Superman Returns in the respect that you have a character who can do so much in a game world where you can do oh so very little.TAS wrote:^You're right that it probaly won't happen, as none of the developers spend more then a year developing any of the DB/Z/GT games, thus it be very hard for them to ever do anything that's even slightly complicated.
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I'm right on board with this idea of a fighting game. I've seem a couple of videos of Mugen games with DBZ characters and I would really like to play something like that. Alas, I know we know we won't be getting much 2D fighting games any more. Those were always the best type for games like this.Mr.Piccolo wrote:This is what I was kind of touching on when I suggested a WoW-like game a couple of threads ago, but Bilis said it just about right. As for a fighting game, I want one like the 2D Street Fighters. SDBZ wasn't a very bad game, it just didn't have it.
-Rick
Something that I've always thought about, though, would be a Tekken/Soul Caliber-gameplay style. The current Dragonball games don't have much depth to them.
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