
That's always been one of my favorite expressions of pain the the entire series. Especially in motion with the screen zooming in and out quickly.

That's really damn good work, Metalwario64.Metalwario64 wrote:
That cut actually looks quite good and certainly does have a good flow about it. I've watched this episode again, mostly due the subs being garbage first time round, and honestly, while the art and animation as a whole in EP 5 was pretty bad there were certainly some good cuts, mostly after Goku becomes a SSJ3. I think the worst stretch of animation and art in that episode was when SSJ Goku fought Beerus.Doctor. wrote:I'm curious about what you guys thought about this cut. I thought it was one of the nicest of the episode, along with the Kamehameha right after.
It's the gif, it's sped up for some reason, it was the only one I found of that scene. In th episode, he has his eyes opened then slowly closes them.Sayo-chan wrote:Are Beerus's eyes flickering because of the gif or is that in the scene? Aside from Goku looking like plastic, and the aura looking ugly, the animation has a nice flow to it.
I am not sure if they animate scenes in order but the fact that the SS Goku fight with Beerus looked so bad compared to SS3 leads me to believe that it was one of the last things needed to be done but they needed to rush the episode out to air hence why it looked so bad, also the fact we had some nice cuts and shots scattered through the episode shows if they maybe had an extra week it wouldn't have been so bad, I kind of get the feeling that Toei sort of misjudged how long they had on the episode.Lord Beerus wrote:That cut actually looks quite good and certainly does have a good flow about it. I've watched this episode again, mostly due the subs being garbage first time round, and honestly, while the art and animation as a whole in EP 5 was pretty bad there were certainly some good cuts, mostly after Goku becomes a SSJ3. I think the worst stretch of animation and art in that episode was when SSJ Goku fought Beerus.Doctor. wrote:I'm curious about what you guys thought about this cut. I thought it was one of the nicest of the episode, along with the Kamehameha right after.
Metalwario64 wrote:Honestly, I'd have liked to have seen that shot of Goku being hit by Beerus looking more like this shot from Seigasha:
That's always been one of my favorite expressions of pain the the entire series. Especially in motion with the screen zooming in and out quickly.Spoiler:
Also, I took another stab at the SS3 Goku shot, and I shrunk his mouth and altered his eyes in an attempt to capture the above Z shot. I also manually added line weight, and I added a gradient light source commonly seen in modern anime:
I'll try not to keep doing this. I'm just trying to improve myself.Spoiler:
JulieYBM wrote:Quick, somebody hire Ryoo-Chimo as the character designer so we can get designs better than any previous look!
No. Yami boy is still there. He was saying somebody should hire him so we'll get better designs. Just about anything's better than what we have now.DragonBalllKaiHD wrote:JulieYBM wrote:Quick, somebody hire Ryoo-Chimo as the character designer so we can get designs better than any previous look!
You...mean to tell me that Ryoo-Chimo took over Yamamuro's position to be Dragon Ball Super's character designer?
No, no, that would never happen, I was just making a joke about how people keep wanting to go back to an older character designer. The joke being, of course, that Chimo designs would look nothing like any of the previous character designers.DragonBalllKaiHD wrote:JulieYBM wrote:Quick, somebody hire Ryoo-Chimo as the character designer so we can get designs better than any previous look!
You...mean to tell me that Ryoo-Chimo took over Yamamuro's position to be Dragon Ball Super's character designer?


Metalwario64 wrote:I made one final attempt at that image, because my sloppy line work was really bothering me. I used the pen tool this time, so everything is steadier and smoother now.
I also went for a more realist approach by using Super's palette.
It's also in 1080p, so if you right click "view image", you can see it in the full resolution.Spoiler:I think if Toei does correct it (which I believe they will, but why waste the money to basically reanimate an episode when you wouldn't have to if you had better management?) it would look more like this.
You should try to reanimate the ssj1 and 2 fights with your skillsMetalwario64 wrote:I made one final attempt at that image, because my sloppy line work was really bothering me. I used the pen tool this time, so everything is steadier and smoother now.
I also went for a more realist approach by using Super's palette.
It's also in 1080p, so if you right click "view image", you can see it in the full resolution.Spoiler:I think if Toei does correct it (which I believe they will, but why waste the money to basically reanimate an episode when you wouldn't have to if you had better management?) it would look more like this.
A lot of the article reads like it could be true, but what source did the website receive all this inside information from? It's very dubious to make all these claims without backing them up with some kind of citation. That's journalism 101.Lord Beerus wrote:Here's something that may interest you guys. A French article about the production of DB Super. Here's the info I got from the article via google translate. I've interpreted a some of the information in the article a bit differently only because the translation wasn't the best. The stuff in bold is info I consider very enlightening:
Augenis wrote:The power level view into the series has trained a significant portion of the fan base into real life stereotypical members of the Freeza empire, where each and every individual is reduced to a floating number above their heads and any sudden changes to said number are met with shock and confusion.