"Dragon Ball XENOVERSE" Official Discussion Thread

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DBZAOTA482 » Tue Dec 01, 2015 12:58 am

Anyone got high-level Xenoverse gameplay?

I'm curious to see how it measure up to these:

https://www.youtube.com/watch?v=z0crdi5XKLg (Budokai 3)
https://www.youtube.com/watch?v=nlOur3o5LSs (Super Dragon Ball Z)
https://www.youtube.com/watch?v=WzSurbfxMBE (Budokai Tenkaichi 3)
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Tue Dec 01, 2015 6:17 pm

DBZAOTA482 wrote:Anyone got high-level Xenoverse gameplay?

I'm curious to see how it measure up to these:

https://www.youtube.com/watch?v=z0crdi5XKLg (Budokai 3)
https://www.youtube.com/watch?v=nlOur3o5LSs (Super Dragon Ball Z)
https://www.youtube.com/watch?v=WzSurbfxMBE (Budokai Tenkaichi 3)
One of the things that makes Xenoverse stand out from all three of these are how they handle skills. In Budokai 3 and BT3 (haven't played Super DBZ) all skills pretty much operate the same. Xenoverse actually adds diversity in the techniques and how they work (like making Galick Gun have a faster charge and longer reach that Kamehameha, but deals less damage). That was definitely one of its upsides.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Tue Dec 01, 2015 6:54 pm

DBZAOTA482 wrote:Anyone got high-level Xenoverse gameplay?

I'm curious to see how it measure up to these:

https://www.youtube.com/watch?v=z0crdi5XKLg (Budokai 3)
https://www.youtube.com/watch?v=nlOur3o5LSs (Super Dragon Ball Z)
https://www.youtube.com/watch?v=WzSurbfxMBE (Budokai Tenkaichi 3)
Well there was that one video that Bandai posted before the game's release, but actual PvP high-level play? Good luck getting that with the terrible online hit-detection and the meta of "Never actually dash in and just hope that your opponent makes a mistake so you can hit-detection grab him" that it developed. Offline's a bit better and can offer some good spectacle, but why would you want to play Xenoverse offline?

On a sidenote: can that BT3 video can really be counted as high-level play since it's more of a exhibition match against the CPU?
BlazingBarrrager wrote:One of the things that makes Xenoverse stand out from all three of these are how they handle skills. In Budokai 3 and BT3 (haven't played Super DBZ) all skills pretty much operate the same. Xenoverse actually adds diversity in the techniques and how they work (like making Galick Gun have a faster charge and longer reach that Kamehameha, but deals less damage). That was definitely one of its upsides.
Yes, yes, yes and YES! I absolutely love this about Xenoverse, things like back-flip Masenko, a Double Buster that actually changes direction, a Saturday Crush that stuns, a fire-at-will Death Beam and the way Finish Breaker works compared to a regular Blast Volley or Die Die Missile Barrage are one of the best things about the game, it actually makes you care about what attack you will choose for your CaC instead of defaulting to the better looking one.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Mnich » Fri Dec 04, 2015 2:19 pm

Bonus points are back.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Fri Dec 04, 2015 2:51 pm

Mnich wrote:Bonus points are back.
Already been stated in the previous page. At least it shows that the game isn't dead.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Mnich » Fri Dec 04, 2015 3:07 pm

BlazingBarrrager wrote:
Mnich wrote:Bonus points are back.
Already been stated in the previous page. At least it shows that the game isn't dead.
Also been stated that it ended.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingFiddlesticks » Fri Dec 04, 2015 10:16 pm

Quebaz wrote:Well there was that one video that Bandai posted before the game's release, but actual PvP high-level play? Good luck getting that with the terrible online hit-detection and the meta of "Never actually dash in and just hope that your opponent makes a mistake so you can hit-detection grab him" that it developed. Offline's a bit better and can offer some good spectacle, but why would you want to play Xenoverse offline?
Ayyyyyyye, that second video was so cool.
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
son veku wrote:
Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Darknat » Sat Dec 05, 2015 12:18 pm

DBZAOTA482 wrote:Anyone got high-level Xenoverse gameplay?

I'm curious to see how it measure up to these:

https://www.youtube.com/watch?v=z0crdi5XKLg (Budokai 3)
https://www.youtube.com/watch?v=nlOur3o5LSs (Super Dragon Ball Z)
https://www.youtube.com/watch?v=WzSurbfxMBE (Budokai Tenkaichi 3)

I don't know of any high level xenoverse videos, but regarding Tenkaichi 3, I think this guy https://www.youtube.com/user/1U1N2N43/ is among the best Tenakaichi players I have seen. Just check his older videos. On new ones he plays with mods and does fanfics and things like that.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Sat Dec 05, 2015 2:21 pm

Mnich wrote:
BlazingBarrrager wrote:
Mnich wrote:Bonus points are back.
Already been stated in the previous page. At least it shows that the game isn't dead.
Also been stated that it ended.
Wow that was quick.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Tsufuru » Sat Dec 05, 2015 6:16 pm

Thanos wrote:
Big Momma wrote:I just hope they expand on the character customization. That was one of my main gripes. Not enough customize options.
Couldn't agree more. If we had a lot more options for hairstyles, eyes, jaws, ears, etc., in addition to being able to change the colors of all clothing, that would satisfy me.
this.
for me it would be more than enough to just add like 50 clothes more with the ability to change color.
and thats not much to ask for after like 2 or 3 years.

it really killed the fun of costimization when i found out we cant change colors of the original clothes.
and i want to be able to make more alien type characters(not freeza).
something like nova shenron , these kind of ppl you know?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by supacomboy » Tue Dec 08, 2015 8:32 pm

Hi guys and gals,

I haven't been following this thread too much a d have trying to avoid any major spoilers.....

As it wasn't going to see a Wii U release I've been deliberating for a long while now on getting the game, infact, I bought a pre-owned PS3 like 6 - 8 months ago in anticipation for this game. Well today I finally ordered it, although it won't be until January at least when work quiets down that I will get time to sink my teeth into it. Just wondering what the general consensus is, have you guys enjoyed it overall? A friend at work today was telling me commercially it was a flop, which without the infomation at hand I couldn't refute but still doubt the veracity of his claims as I have known him a long time and I know he tends to just come out with statements that aren't necessarily accurate!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Thanos » Tue Dec 08, 2015 8:42 pm

supacomboy wrote:Just wondering what the general consensus is, have you guys enjoyed it overall? A friend at work today was telling me commercially it was a flop, which without the infomation at hand I couldn't refute but still doubt the veracity of his claims as I have known him a long time and I know he tends to just come out with statements that aren't necessarily accurate!
Ahh. I was disappointed that it didn't get a Wii U release myself, but I used it as another excuse to buy a PS4. :P

The game wasn't a flop. In fact, I believe it did very well; someone feel free to correct me if I'm wrong, but I believe it's the best performing Dragon Ball game since Burst Limit.

Personally? I love it. I pre-ordered the game and still find myself enjoying it 9 months later. That's rare for me, as I tend to feel DB games generally have poor replay value. Be sure to learn the fighting system before writing it off. That seems to be one big issue with some where they don't really give it a chance and assume it's shallow (you'd think after so many years and so many games, they'd have learned by now...). The consensus seems to be that it's a really big step in the right direction, but the one major issue is the fact that you're not really rewarded for your effort. You could Z-Rank a Parallel Quest and still not get the item you want from that quest. Collecting is based on luck of the draw, which is just bullshit.

Otherwise, I would say it's my favorite Dragon Ball game--and I've played most of them, going back to NES.
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Post by Doctor. » Tue Dec 08, 2015 8:45 pm

I lost interest in the game a month or so after its release. I think it's too repetitive and shallow for my taste, and doesn't have the sheer amount of characters that Spike games do to make up for it.

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Post by Sora Saiyan » Wed Dec 09, 2015 4:09 am

Thanos wrote:
supacomboy wrote:Just wondering what the general consensus is, have you guys enjoyed it overall? A friend at work today was telling me commercially it was a flop, which without the infomation at hand I couldn't refute but still doubt the veracity of his claims as I have known him a long time and I know he tends to just come out with statements that aren't necessarily accurate!
The game wasn't a flop. In fact, I believe it did very well; someone feel free to correct me if I'm wrong, but I believe it's the best performing Dragon Ball game since Burst Limit.
Bandai have it at 2 million copies, and that's going back to the end of March I think. So commercially it was a success. Also I believe it surpassed BL.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Thu Dec 10, 2015 9:57 am

Doctor. wrote:I lost interest in the game a month or so after its release. I think it's too repetitive and shallow for my taste, and doesn't have the sheer amount of characters that Spike games do to make up for it.
And by "sheer amount" you mean all the transformations counting as their own character? Seriously why give a transformed character their own moveset? :/

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingFiddlesticks » Thu Dec 10, 2015 3:07 pm

supacomboy wrote:As it wasn't going to see a Wii U release I've been deliberating for a long while now on getting the game, in fact, I bought a pre-owned PS3 like 6 - 8 months ago in anticipation for this game.
I hope people are still online when you get around to it! This isn't the kind of game you get a year later!

Its a grinding game. You make a character, play quests from a menu, level up, buy and earn (via random drops) new attacks and gear to fight stronger opponents from whom you then earn more experience, money, and still more attacks and gear until you either have everything or burn out. The Story is just another mode, and not properly self-contained as certain choke points will likely require you to take some quests to bulk up. Combat is simple but enjoyable, the emphasis being on playing around with special attacks over elaborate combos, with none of the more elaborate tricks of the Spike fighters. It is a greater value than your average Dragon Ball fighter on the grounds of potential content, but like all grinding-and-cooperative games whether or not you actually find it depends on how much you enjoy the repetition and the multiplayer experiences you have.
JulieYBM wrote:
Pannaliciour wrote:Reading all the comments and interviews, my conclusion is: nobody knows what the hell is going on.
Just like Dragon Ball since Chapter #4.
son veku wrote:
Metalwario64 wrote:
BlazingFiddlesticks wrote:Kingdom Piccolo
Where is that located?
Canada

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Thu Dec 10, 2015 3:34 pm

BlazingBarrrager wrote:
Doctor. wrote:I lost interest in the game a month or so after its release. I think it's too repetitive and shallow for my taste, and doesn't have the sheer amount of characters that Spike games do to make up for it.
And by "sheer amount" you mean all the transformations counting as their own character? Seriously why give a transformed character their own moveset? :/
Xenoverse did the same exact thing as the Budokai Tenkaichi games, except through the costumes instead of the transformations. You could choose your own moveset in the Raging Blast games. Meaning that you could have given each form the same moveset or different movesets, and that would mean you could change fighting styles in the middle of the battle simply by transforming. Xenoverse should have had this, Raging Blast 1 is still the best Dragon Ball game in the 7th/8th generation consoles.

I don't like the Budokai Tenkaichi games.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Thu Dec 10, 2015 4:46 pm

BlazingBarrrager wrote:
Doctor. wrote:I lost interest in the game a month or so after its release. I think it's too repetitive and shallow for my taste, and doesn't have the sheer amount of characters that Spike games do to make up for it.
And by "sheer amount" you mean all the transformations counting as their own character? Seriously why give a transformed character their own moveset? :/
I actually love that idea on paper and it's a shame Xenoverse didn't let us toy with it, heck I didn't like the fact that they basically had locked "variations" that you couldn't costumise, it made me simply not want to use some characters because I knew whichever variation I took, I would be missing something (Kid Gohan and Tien are good examples of this, there's isn't a single version of them with all of their "own" attacks which is just stupid).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Fri Dec 18, 2015 9:21 pm

Doctor. wrote:
BlazingBarrrager wrote:
Doctor. wrote:I lost interest in the game a month or so after its release. I think it's too repetitive and shallow for my taste, and doesn't have the sheer amount of characters that Spike games do to make up for it.
And by "sheer amount" you mean all the transformations counting as their own character? Seriously why give a transformed character their own moveset? :/
Xenoverse did the same exact thing as the Budokai Tenkaichi games, except through the costumes instead of the transformations. You could choose your own moveset in the Raging Blast games. Meaning that you could have given each form the same moveset or different movesets, and that would mean you could change fighting styles in the middle of the battle simply by transforming. Xenoverse should have had this, Raging Blast 1 is still the best Dragon Ball game in the 7th/8th generation consoles.

I don't like the Budokai Tenkaichi games.
Xenoverse did not follow the same route as Budokai Tenkaichi and Raging Blast. All they did with the costume options in XV was changed the skills. Their basic combos remained the same. Tenkaichi and Raging Blast, on the other hand, changed their entire moveset (basic and skills) for each transformation in the game, which shouldn't be the case unless the transformation was incredibly drastic.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Sat Dec 19, 2015 1:19 am

It's been a long time since I've touched Xenoverse and I just realised that I can now get the PC version as i got a half decent gaming PC.

I'm just curious as to whether the Online play is perticularly better on the PC version.
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