"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
hulkty
Banned
Posts: 766
Joined: Tue Sep 14, 2010 11:03 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by hulkty » Tue Jul 15, 2014 6:06 pm

So far the gameplay seems just like Battle of Z...just with better graphics and more combos.
Funny how they said Battle of Z sucked and they didn't think about it, but it still is. LOL

CM101Play
Beyond Newbie
Posts: 151
Joined: Fri May 16, 2014 3:11 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Tue Jul 15, 2014 7:42 pm

hulkty wrote:So far the gameplay seems just like Battle of Z...just with better graphics and more combos.
Funny how they said Battle of Z sucked and they didn't think about it, but it still is. LOL
Um...that doesn't look like BoZ...

User avatar
Careless Saiyajin
Regular
Posts: 748
Joined: Wed Jun 11, 2014 8:39 pm
Location: New Jersey
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Tue Jul 15, 2014 7:47 pm

This won't be the same game as battle of z, if anything it may have some sort of similarity? However Dimps is clearly putting out a game that is somewhat more of a fighter than ArtDink's Battle of Z. I'm just happy we're getting something a little different especially with the new story for example. You guys can go back and play budokai 1-3 you can play tenkaichi 1-3 you can play raging blast 1-2. Let's give something different a shot and for those that don't want something different, there are all the suggested items.
Basically it is just too early for too much criticism at this point in time, i see effort being made for a different and new experience and i'm open minded towards that.

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Tue Jul 15, 2014 7:50 pm

CM101Play wrote:
hulkty wrote:So far the gameplay seems just like Battle of Z...just with better graphics and more combos.
Funny how they said Battle of Z sucked and they didn't think about it, but it still is. LOL
Um...that doesn't look like BoZ...
It does, the animations look equally as clunky.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

CM101Play
Beyond Newbie
Posts: 151
Joined: Fri May 16, 2014 3:11 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Tue Jul 15, 2014 7:52 pm

SingleFringe&Sparks wrote:
CM101Play wrote:
hulkty wrote:So far the gameplay seems just like Battle of Z...just with better graphics and more combos.
Funny how they said Battle of Z sucked and they didn't think about it, but it still is. LOL
Um...that doesn't look like BoZ...
It does, the animations look equally as clunky.
Well, you're entitled to your opinion, but I disagree.

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Tue Jul 15, 2014 7:56 pm

CM101Play wrote:Well, you're entitled to your opinion, but I disagree.
Its not really an opinion, more of a comparible observation. Animations look almost identical.
DarkPrince_92 wrote:I'm just confused how the game has been in development for more than 2 years, and this is all they have to show for it. I guess most of the development went into the story, that we no nothing about. The gameplay looks far from finished. Characters can barely hit each other, sfx playing without anything happening, the camera in favor of Player 1 the whole time (it's not like Naruto because in Storm the second player get's to come to the foreground at times).That interview just raised skepticism with me.

Don't get me wrong, I'm still confident Dimps will deliver something better than ALL the last gen games we got. The visuals are still awesome, very faithful to the anime. A story we haven't played 1800 times. And a character creation system (allegedly). I'm not gonna knock this one down just yet.
2 and a half years on the story. Wow. Its not that hard to make up a DBZesc story. I'd be really disappointed if they pooled the wrong amount of time into meaningless aspects and put gameplay on the backburner. Especially if the Namco French reps say this themselves. Graphics are satisfactory, not amazing, not even next gen - gameplay looks, generic, story sounds overhyped for what it probably is. No open world. 2 - years. - 2 years for Spike would have made BT1 - BT3. I hope Dimps isnt getting lazy or cocky with it.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

DBZ_Lee
Advanced Regular
Posts: 1191
Joined: Tue Mar 04, 2014 4:44 am
Location: Midlands, UK

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZ_Lee » Tue Jul 15, 2014 9:01 pm

DarkPrince_92 wrote:Treevax put up an hour long video of him at the Expo trying to get answers. I'm still watching at the moment. https://www.youtube.com/watch?v=iJR8czkP3L0
Hi Everyone,

What did you guys think of our Interview this year?
DarkPrince_92 wrote:I'm just confused how the game has been in development for more than 2 years, and this is all they have to show for it. I guess most of the development went into the story, that we no nothing about. The gameplay looks far from finished. Characters can barely hit each other, sfx playing without anything happening, the camera in favor of Player 1 the whole time (it's not like Naruto because in Storm the second player get's to come to the foreground at times).That interview just raised skepticism with me.

Don't get me wrong, I'm still confident Dimps will deliver something better than ALL the last gen games we got. The visuals are still awesome, very faithful to the anime. A story we haven't played 1800 times. And a character creation system (allegedly). I'm not gonna knock this one down just yet.
I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Big Momma » Tue Jul 15, 2014 9:30 pm

DBZ_Lee wrote: I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.
Thanks for clearing that up! :D
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
DarkPrince_92
I Live Here
Posts: 3495
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Tue Jul 15, 2014 9:36 pm

Big Momma wrote:
DBZ_Lee wrote: I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.
Thanks for clearing that up! :D
Seconded. You gotta love Saiyan Island for their creative titles.
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
sintzu
Banned
Posts: 13583
Joined: Fri Sep 02, 2011 1:41 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Tue Jul 15, 2014 9:52 pm

DBZ_Lee wrote:the production began 2 & 1/2 years ago. The development started only a few months back.
What's the diffrenc ? any way thanks a lot for evrything that you do for the sereis' games
July 9th 2018 will be remembered as the day Broly became canon.

User avatar
goku the krump dancer
I Live Here
Posts: 3678
Joined: Sat Sep 12, 2009 10:34 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by goku the krump dancer » Tue Jul 15, 2014 10:08 pm

I might be late in saying this but I think that the green energy wave Cell kept doing was supposed to be the move he used to destroy the army tanks, thats pretty cool. I wonder what other little things like that were added to characters' move set.

Also the way he shoots his Death Beams, its not like how Spike did it where they all come rushing at you at once, instead he was manually able to shoot when he wanted. Makes me think that if 4 man brawls are in this game can you shoot deaths beams and switch targets at the same time, like a gun range type of thing.
It's not too late. One day, it will be.
Peace And Power MF DOOM!
Peace and Power Kevin Samuels

DBZ_Lee
Advanced Regular
Posts: 1191
Joined: Tue Mar 04, 2014 4:44 am
Location: Midlands, UK

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZ_Lee » Tue Jul 15, 2014 10:10 pm

sintzu wrote:
DBZ_Lee wrote:the production began 2 & 1/2 years ago. The development started only a few months back.
What's the diffrenc ? any way thanks a lot for evrything that you do for the sereis' games
The difference is for the research side of things and overall planning. I don't really do much, my good buddy Treevax is the one you owe thanks :)

User avatar
Careless Saiyajin
Regular
Posts: 748
Joined: Wed Jun 11, 2014 8:39 pm
Location: New Jersey
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Tue Jul 15, 2014 10:25 pm

goku the krump dancer wrote:I might be late in saying this but I think that the green energy wave Cell kept doing was supposed to be the move he used to destroy the army tanks, thats pretty cool. I wonder what other little things like that were added to characters' move set.

Also the way he shoots his Death Beams, its not like how Spike did it where they all come rushing at you at once, instead he was manually able to shoot when he wanted. Makes me think that if 4 man brawls are in this game can you shoot deaths beams and switch targets at the same time, like a gun range type of thing.
That idea of switching in control attacks in a brawl sounds awesome, nice observation and thought!

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Tue Jul 15, 2014 10:47 pm

DBZ_Lee wrote:Hi Everyone,

What did you guys think of our Interview this year?

I don't really do much, my good buddy Treevax is the one you owe thanks :)
I enjoy talking with Treevax. He's a huge fan and a nice guy. I'm grateful for everything he does, along with everyone else involved...but I'm disappointed every year with (let's just use what was said in the actual video) how much everyone at these interviews gets "worried" that the games may have an altered story or that Goku won't be the focus of said story.

We've had Raditz to Cell/Buu in the games for over a decade now, and for much longer when you count the anime, the manga, and the rehashes that are Kai, the Full Color manga, etc. I love the story to death, but I know it by heart and I'm immediately bored every time I see it being rehashed in the games every year. I also know I'm not the only one when I look through these threads. Even without a lot of details on the game right now, it's easy to see that they're actually doing something right with Xenoverse. They're actually mixing things up.

Honestly, I would be more than thrilled if they stepped away from the traditional story completely and gave us completely new content that we don't have elsewhere, like a Battle of Gods or DBZ2015 narrative...but told through the game. The more creative they get with a new story and characters (especially if it's handled by Toriyama), the more excited some fans would be to pick up the game. I've skipped every game since Raging Blast 2, but I'd pick up something with a unique (well written) story like this even if the gameplay wasn't super amazing. I REALLY wish there was someone in the room that shared this point of view and would vocalize it more than a comment getting lost on a Facebook page...
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Tue Jul 15, 2014 11:47 pm

DBZ_Lee wrote:Hi Everyone, What did you guys think of our Interview this year?
I kinda wished Treevax reminded them of character creation; and wasnt so caught up in nudging his need to have a faithful storymode when it of all things isnt necessary anymore - at least I couldn't care less. Its weird without one yes but I'm so sick to death of it now. There will always be something in it they wont do right then it will be the complaint of next year. Its just a circle and I'm bored of it. I'm sure people memorized it by now. I'm all for making sure Goku at least stays the main character and isnt replaced with Red-hair Gohan; as I wouldnt want to be forced to play as him either but a faithful storymode? C'mon. Budokai 1 / BT2 / RB1 all did it faithfully enough.
goku the krump dancer wrote:I might be late in saying this but I think that the green energy wave Cell kept doing was supposed to be the move he used to destroy the army tanks, thats pretty cool. I wonder what other little things like that were added to characters' move set.
He also has that flick away move he used on Mr. Satan as his pursuit ender which I found interesting. I hope Goku gets some unused movements for his attacks as well. He has the most boring moveset of all the characters in these games.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

User avatar
Zenkashuu
Beyond-the-Beyond Newbie
Posts: 352
Joined: Sun May 18, 2014 3:01 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Wed Jul 16, 2014 4:26 am

DBZ_Lee wrote:I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.
So one year max for development? Damn, that was a big slap to my face.

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Wed Jul 16, 2014 11:11 am

CM101Play wrote:They confirmed that there would indeed be more than just 1v1, but they can't specify how far it'll go.
Color me extremely disappointed. The chances of this game being a great 3D fighter just went down a good amount, if they're spending development time on it being more than 1v1. This is NOT what Dimps is good at. :thumbdown:
CM101Play wrote:They confirmed that the story mode isn't an Open World like B3.
I'm actually okay with that. Yeah, I'd like to have an open world with all these new concepts to explore, but I also liked Infinite World's more linear story mode. And if they have a cool and fun all-new story to tell, by all means go right ahead :thumbup:
CM101Play wrote:They confirmed that the game would have a "robust" roster.
I don't see why people have any beef with this part. One can look at Budokai 3 and Infinite World's roster and call it robust. I'm more worried about the gameplay, at this point.
Last edited by Rukura on Wed Jul 16, 2014 11:20 am, edited 1 time in total.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

User avatar
sintzu
Banned
Posts: 13583
Joined: Fri Sep 02, 2011 1:41 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Wed Jul 16, 2014 11:19 am

Rukura wrote:This is NOT what Dimps is good at. :thumbdown:
That doesn't mean they can't do it

Look at noughty dog for example,In the ps1/2 days they were good at cartoony platformers and what they do now is completely diffrent from that
July 9th 2018 will be remembered as the day Broly became canon.

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Wed Jul 16, 2014 11:23 am

sintzu wrote:
Rukura wrote:This is NOT what Dimps is good at. :thumbdown:
That doesn't mean they can't do it

Look at noughty dog for example,In the ps1/2 days they were good at cartoony platformers and what they do now is completely diffrent from that
What they did certainly evolved over the years, but they never had Bandai Namco breathing down their necks year in and year out to pump out whatever they had ready by the time they needed it to go gold.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

CM101Play
Beyond Newbie
Posts: 151
Joined: Fri May 16, 2014 3:11 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Wed Jul 16, 2014 12:07 pm

Rukura wrote:
CM101Play wrote:They confirmed that there would indeed be more than just 1v1, but they can't specify how far it'll go.
Color me extremely disappointed. The chances of this game being a great 3D fighter just went down a good amount, if they're spending development time on it being more than 1v1. This is NOT what Dimps is good at. :thumbdown:
CM101Play wrote:They confirmed that the story mode isn't an Open World like B3.
I'm actually okay with that. Yeah, I'd like to have an open world with all these new concepts to explore, but I also liked Infinite World's more linear story mode. And if they have a cool and fun all-new story to tell, by all means go right ahead :thumbup:
CM101Play wrote:They confirmed that the game would have a "robust" roster.
I don't see why people have any beef with this part. One can look at Budokai 3 and Infinite World's roster and call it robust. I'm more worried about the gameplay, at this point.

I just don't see why people are worried about the 1v1 gameplay. They've shown us an Alpha version, which is basically giving us the concept and what it sort of looks like. It's not polished yet because it's in alpha. It isn't because that's how it's going to look, it's because that is how it has to look at this point to have it ready to show at things like E3 and Japan Expo. The gameplay looks nice so far, they've told us how it'll work, and demonstrated enough of it for us to see that they're not lying.

Post Reply