Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Big Momma
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by Big Momma » Thu Dec 17, 2009 2:23 pm
Mayuri Furiza Kurotsuchi wrote:Big Momma wrote:Budokai 3
NECPS wrote:Budokai 3
Why not Infinite Worlds? Isn't that supposed to be the "pefect" Budokai-esque game? Oh, and my vote is for Infinite Worlds.
Infinite World was a rush job. While it added nifty cutscenes, new moves, and mini-games...it also took out a bunch of stuff that I loved about B3.
Plus...I loved the Rush mode. Unless you we're against the CPU, a little Rock-Paper-Scissors minigame was the shizz to me.
Rocketman(In response to a post about Pandora's Box) wrote:
I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
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Sebastian (SB)
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by Sebastian (SB) » Thu Dec 17, 2009 2:55 pm
For the current generation (or should I say previous?), Budokai 3. The presentation and gameplay had hooked for hours playing it the first 2 weeks. Sparking! METEOR comes at a close second, but there really wasn't much of an improvement to it from NEO, as NEO was to the original Sparking! Just an upscaled character count and a more complete single player experience. Super Dragon Ball Z is an honorable mention, but with its severe lack of content, it simply came out at the wrong time.
For the SNES era, Hyper Dimension. Awesome 2-D graphics and solid fighting. I liked how your ki was essentially your health. Switching between one stage to another during gameplay was great too and something I haven't seen in any other DBZ games until Burst Limit came out.
Legend of the Super Saiyan for second place. The first RPG experience I had with a DBZ game. The gameplay animations were great and the card-based RPG mechanics weren't annoying to me.
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Conan the SSJ
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by Conan the SSJ » Thu Dec 17, 2009 3:49 pm
Rocketman wrote:Infinite World, though better than B3 because it removes the dependence on Hyper Mode and redoes the whole capsule system, is a rush job and shows it.
You forget GT Vegeta?

14 years later
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Shiyonasan
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by Shiyonasan » Thu Dec 17, 2009 6:35 pm
I will have to go with the consensus and say Budokai 3. With the exception of taller characters not being able to hit shorter characters with some attacks, it's a well-rounded game. All of the characters weren't that separated in terms of strength, and the gameplay moves much smoother than in previous Budokai games.
Infinite World was okay, but it had one thing that bothered me a lot. The newer characters that were added in always succeeded in executing their ultimate attacks. I did like the mini-games though....
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NECPS
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by NECPS » Thu Dec 17, 2009 7:32 pm
Budokai 3 Greatest Hits indeed.
Because japanese Super Dragon Fist against Piccolo Daimao with
dimps graphics no money can pay.
And Warp Kamehameha killed Infinite World rushed job.
And Dragon Rush is better than Drama Pieces.
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verto
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by verto » Fri Dec 18, 2009 1:54 am
Damn, no love for Tenkaichi 3?
Granted all the characters can be played the same way, but it mostly depends on the player, if you wanna stay back and blast your opponent with Piccolo not giving them time to recover before you already have another light grenade ready to fire, you can do that. If you want to rush in with Piccolo and pull of really long high damaging combos you can do that too. It all depends on the customization and the little differences in the characters. Too bad the online is junk (at least its gotten somewhat better now

).
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Rocketman
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by Rocketman » Fri Dec 18, 2009 2:42 am
Conan the SSJ wrote:Rocketman wrote:Infinite World, though better than B3 because it removes the dependence on Hyper Mode and redoes the whole capsule system, is a rush job and shows it.
You forget GT Vegeta?

While I do enjoy GT Vegeta finally making it into a console game (and he's the only character I use), he suffers from the rush job.
Final Shine is SS Vegeta's attack, dammit, not SS4 Vegeta's!
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Rory
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by Rory » Fri Dec 18, 2009 11:46 am
Most well made?
I'd say Budokai 3. The fighting engine is still probably the most impressive that I've seen from a Dragon Ball game, it introduced so many elements which are "to-do"s in all Dragon Ball games today, such as teleportation, fusion, beam-struggles. The graphics improved greatly from Budokai 2's, showing brilliant lighting, and ki effects that have only been surpassed by Burst Limit. There were flaws, such as the annoying Dragon Rush, but Hyper Mode was never a huge problem, like Rocketman claims, especially as not as big as Infinite World's (which was practically game-breaking, what the fuck were you thinking there Dimps?).
Burst Limit is my favourite Dragon Ball game right now, along with a few friends, we're waiting for BL2 to up it's game to Budokai 3's level, and create a truely perfect Dragon Ball game.
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Piccolo Daimao
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by Piccolo Daimao » Sat Dec 19, 2009 10:28 am
Dragon Ball Z: Budokai Tenkaichi 3.
Last edited by
Piccolo Daimao on Mon Dec 21, 2009 10:15 am, edited 1 time in total.
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Zenkai
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by Zenkai » Sat Dec 19, 2009 4:55 pm
Dragonball Z Budokai Tenkaichi 3.
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VegettoEX
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by VegettoEX » Sun Dec 20, 2009 12:23 am
Hey, folks. Please try to add something to the discussion rather than just a post with the name of a game. Why do you think it was so polished? What about it make it feel so complete?
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SparkyPantsMcGee
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by SparkyPantsMcGee » Sun Dec 20, 2009 12:57 am
Well with Budokai 3, there was a fun story mode. It is (so far) my favorite story mode because you can visit all these fun locations from the show. Flying around on a world map was just so cool and sometimes when I got board I would just fly really fast around the map just for the hell of it.
The story mode and Dragon Battlers(?) added a sort of a RPG element to the game with the leveling up system. You could expand upon your characters speed, strength, heath, etc. That gave the game some real re playability plus it was always fun to compare your character to your friends.
In terms of Characters, Budokai 3 had the best to offer. Quite possibly the only downside to B3's character list was the absence of the what if characters from B2 yet at the same time I wasn't too upset. While fun characters like Tiencha and Gokule were gone there was still plenty of great characters to chose from spanning from all parts of the series. You had kid Goku from Dragonball, movie characters(which was a first outside of Broly) and characters and transformations from GT. Many people will argue that BT3 had the best character list ever but I think the game was just too crowded. There is no need to have Freeza's henchmen and five different versions of Goku;we have to draw the line somewhere.
Another thing I liked about B3 was the fact that moves were more than just one button attacks. Sure you could use foward circle to fire your special attack, but you were encouraged to actually use the combos provided to increase damage. Another plus is the cinematic ultimate attacks, they all look beautiful and are fun to watch over and over(my favorite is Kid Goku's Dragon Fist). Another nice thing about the ultimate attacks in this game is the fact that the defensive side actually has a chance to defend. You are given this "meter thing" and if you beat your attacker you could reduce the damage the is given to you or(even better) make your opponent take damage like with Gotenk's Super Ghost Kamikaze attack.
By far Budokai 3 is one of my favorite Dragonball games of all time.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
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caejones
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by caejones » Sun Dec 20, 2009 10:33 am
So, I really can't stand playing Budokai3, but I think for best put-together, it wins. Dragon Universe does a decent job of pretending to be an RPG system, the cast kinda works without being overloaded, and... stuff.
I was kinda wondering about Super Butoden 2 and Super Butoden 3, but both kinda balance one another in terms of flaws.
Sb2 has pretty briliant content in its story mode, but the way things fit together--delays on the supers, sound quality, Etc--is blown away in SB3, where the voices have more (slightly less echoy) clips, no delay on the supers, Etc... but dangit, that's quite literally it. -_-. No story mode to speak of, the water arena replaced with two cloud arenas... Meh.
... I want Super DBZ to be more successfl.

Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).
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SparkyPantsMcGee
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by SparkyPantsMcGee » Sun Dec 20, 2009 11:30 am
caejones wrote:
... I want Super DBZ to be more successfl.

Super DBZ had a lot of great things going for it. One of my favorite things about the game is the way the maps are set up, they succeeded in having a 2D fighting game with a free roaming map and the ability to fly. You can do just about everything Sparking offers with out that over the shoulder/split screen setup.
One of the biggest problems I have with the game is that it offers nothing outside of standard 1 vs 1 fights. There is no story mode, tournament mode or any sort of "Dragon Battlers" mode so there really isn't anything to go back to once you unlocked all the characters. Another problem I have is that I can't really play with friends. I'm decent at traditional fighters but my friends aren't so the pick up and play elements existing in the Budokai games are gone and I have to spend a lot of time teaching people how to play before I actually have a challenge.
If Dimps were to continue making Dragonball games I'd ask for them to take a lot of the elements that exist in Super DBZ because with the both those styles mixed, I think we'd get the best Dragonball game possible.
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Sebastian (SB)
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by Sebastian (SB) » Sun Dec 20, 2009 1:37 pm
I'd say keep it traditional, but make the difficulty curve more like Capcom's VS. series. Those games are pretty easy to pick up. Other than that, I agree. The severe lack of content pretty much destroyed any chance of game sales. I'd like to see a return of the RPG-esque story mode of Budokai 3 as well. That was pretty fun.
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[quote="penguintruth"]In the case of the Mountain Dew, the DBZ dub is like drinking Mountain Dew and thinking, "I sure do love Coca Cola!"[/quote]
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caejones
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by caejones » Sun Dec 20, 2009 8:02 pm
Sebastian (SB) wrote:I'd say keep it traditional, but make the difficulty curve more like Capcom's VS. series. Those games are pretty easy to pick up. Other than that, I agree. The severe lack of content pretty much destroyed any chance of game sales. I'd like to see a return of the RPG-esque story mode of Budokai 3 as well. That was pretty fun.
So basically, we want Super DBZ Alpha with a MK:Deceptions Konquest mode.

. I'd totally buy that.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).
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Tenshinhan-san
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by Tenshinhan-san » Sun Dec 20, 2009 10:36 pm
IMO, Attack of the Saiyans, EASILY beats the crap out of all the other DBZ games. I've played pretty much all DBZ games on about every console and liked most of em. I only think a few of the games are REALLY bad, like DB Evolution, Taiketsu and Ultimate battle. You can see that most of those were just created to make a quick buck, no love and care put in these games at all. I really love the old NES RPG's and Legend of the Super Saiyan on the Super Nintendo. Fighting game wise I really like the Budokai and Sparking series.
All of these games pale in comparison to Attack of the Saiyans though. The incredible level of care that seems to be put in to this game made me smile while playing through the game. The design of the characters, maps, ultimate moves, battle animations etc. are superb. I've finished the game in 50 hours spread out over about a month, maxing out all my characters and completing all the sidequests. I probably could've finished it in half that time hadn't I completed all the sidequests and grinded my characters to the max, but I just wanted the strongest possible characters and get the ultimate experience out of this game. This is a very solid RPG, even for non-dbz fans. For fans though, this game is a dream coming true: a modern, (kind of) remake of legend of the super saiyan. Granted there are differences and even this game had points of improvement (you can't fly with your characters, for example), but the level of care and detail seem great. This game looks like actual fans were involved in the development process. I can only recommend this game to all DBZ games.
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DragonBalllKaiHD
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by DragonBalllKaiHD » Sun Dec 20, 2009 11:03 pm
I really thought the Legacy of Goku series were really great. The spirtes, items, RPG, attacks, everything were all awesome. It even let you move the character freely during thye battle. But it takes too much times. Heck, in LOGII, it takes so much time to max out all the characters in order to get Mr. Satan. The sidequests were pretty fun. I really enjoyed playing during the "movies" arcs. Coola, in my opinion, was the most difficult movie villian of them all.
I really enjoyed Attack of the Saiyans even in Japanese. While it is improved version of LOG series, I'd prefer LOG over it. AOTS has an incredibly depth of gameplay and RPG. I haven't even finished it. I have been on the duel against Vegeta since 6 months ago but I haven't been active until 2 days ago. It's a pretty fun game, even for those who are not familiar to the series. I wonder if the game will be continued to Freeza arc.
Last edited by
DragonBalllKaiHD on Tue Dec 22, 2009 10:29 am, edited 1 time in total.
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Rory
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by Rory » Tue Dec 22, 2009 9:03 am
DragonBalllKaiHD wrote:I really thought the Legacy of Goku series were really great. The spirtes, items, RPG, attacks, everything were all awesome. It even let you move the character freely during thye battle. But it takes too much times. Heck, in LOGII, it takes so much time to max out all the characters in order to get Mr. Satan. The sidequests were pretty fun. I really enjoyed playing during the "movies" arcs. Coola, in my opinion, was the most difficult movie villian of them all.
I really enjoyed Attack of the Saiyans even in Japanese. While it is improved version of LOG series, I'd prefer LOG over it. AOTS has an incredibly depth of gameplay and RPG. I haven't even finished it. I have been on the duel against Vegeta since 6 months agobut I have been inactive until 2 days ago. It's a pretty fun game, even for those who are not familiar to the series. I wonder if the game will be continued to Freeza arc.
The first was incredibly lame, though it seems
Webfoot learned from their mistakes, and actually made some great sequels,
Buu's Fury was fantastic (dunno why they didn't just call it
Legacy of Goku 3 though..), and was very fun. Funny, Faulconer's tracks seem to fit a video game more than they do the actual show (barely 32-bit synth tracks no less).
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StrangebuttsPHD
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by StrangebuttsPHD » Thu Dec 24, 2009 12:19 pm
Dragonball Advanced Adventure. It's a grossly overlooked GBA title. Lots of fun to play.
And though I don't like them, I appreciate the fanservice in the the BT games.