Which game do you think was the most well-made?

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johnboy1
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Which game do you think was the most well-made?

Post by johnboy1 » Wed Dec 16, 2009 10:33 pm

This is not necessarily a "what is your favorite game" thread. This is looking at things from a technical standpoint. Which DB game do you think is the best put-together or best coded or however you want to point out its superior craftsmanship? It doesn't have to be a recent one. Feel free to nominate one of the NES games if you really think it's that good. Me, I haven't played a wide enough variety to have a valid opinion on this.
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Post by IncompetentOverlord » Wed Dec 16, 2009 10:38 pm

From what I've heard, Attack of the Saiyans.

From what I've played, Burst Limit.
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Post by Big Momma » Wed Dec 16, 2009 10:55 pm

Budokai 3
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Post by NECPS » Wed Dec 16, 2009 11:33 pm

Budokai 3

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Post by Mayuri Furiza Kurotsuchi » Wed Dec 16, 2009 11:41 pm

Big Momma wrote:Budokai 3
NECPS wrote:Budokai 3
Why not Infinite Worlds? Isn't that supposed to be the "pefect" Budokai-esque game? Oh, and my vote is for Infinite Worlds.

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Post by Kaboom » Wed Dec 16, 2009 11:45 pm

Mayuri Furiza Kurotsuchi wrote:Why not Infinite World? Isn't that supposed to be the "pefect" Budokai-esque game?
It would be, but it's near-totally crippled by its obscenely hard difficulty. Its "Very Easy" mode is harder than some "Z" modes I've played.
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Post by SparkyPantsMcGee » Thu Dec 17, 2009 12:28 am

Budokai 3!


I can not tell you how many hours I put into the game and yet I still haven't gotten everything yet. The game is just so much fun, my only complaint is that they didn't keep the funny what if stuff from Budokai 2.
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Post by Captain-Sora » Thu Dec 17, 2009 1:04 am

Mayuri Furiza Kurotsuchi wrote: Why not Infinite Worlds? Isn't that supposed to be the "pefect" Budokai-esque game? Oh, and my vote is for Infinite Worlds.
All it has is the best Budokai gameplay(but wasn't much a leap from the previous console game as B3 was to B2) and some new characters, the overall package was a disappointment though. It was just a rushed game for PS2-only owners who missed out on Burst Limit released in the same year with a really dull story mode which looked as if to say "We gave up on telling the same tale over and over again" by not even having any of the story at all, just the fights(only a handful actually ever got scenes, RUSHED scenes anyway).
SSj Kaboom wrote: It would be, but it's near-totally crippled by its obscenely hard difficulty. Its "Very Easy" mode is harder than some "Z" modes I've played.
To me it was easy but then again, I equpped items as I went on since that's what we're apparently meant to do when the life bars become too high for some of us to handle. Computer difficulty-wise regardless of health, it isn't that hard, especially for people who take advantage of the cancel system a lot and know characters' move lists well.

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Post by Conan the SSJ » Thu Dec 17, 2009 1:28 am

Budokai 3 Greatest Hits. Just about all the glitches were fixed, dual-language, we had additions on top of the fantastic stuff that was already there. Truly something of awesomeness.
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Post by Taku128 » Thu Dec 17, 2009 1:30 am

Budokai 3. None of the other DBZ games even come close.
SSj Kaboom wrote:
Mayuri Furiza Kurotsuchi wrote:Why not Infinite World? Isn't that supposed to be the "pefect" Budokai-esque game?
It would be, but it's near-totally crippled by its obscenely hard difficulty. Its "Very Easy" mode is harder than some "Z" modes I've played.
It's not hard, you just suck. :P
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Post by Kunzait_83 » Thu Dec 17, 2009 1:48 am

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Post by Thanos6 » Thu Dec 17, 2009 1:53 am

Not necessarily. I could do pretty well in SSF2T, typically make it to Sagat or Bison (though, I will admit, never win) but the Budokai games can still give me trouble.

I think it depends on the speed you're used to. SF, and most other Capcom games, are 'fast' games, whereas the Budokai games are slower-paced. The Sparking!/BT games, on the other hand, are faster-paced, and I do much better at them.
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Post by Hellspawn28 » Thu Dec 17, 2009 2:01 am

Either Budokai 3 or DBZ Legends for me.
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Post by Rocketman » Thu Dec 17, 2009 2:22 am

Budokai 2. 3 has too much stupid shit tacked on (Hyper Mode being the biggest one) without fixing the underlying capsule system problem.

Infinite World, though better than B3 because it removes the dependence on Hyper Mode and redoes the whole capsule system, is a rush job and shows it.

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Post by Adamant » Thu Dec 17, 2009 2:47 am

Hyper Dimension. Relatively competent fighting game with none of this capsule/potara/customization bullshit that's all over the more recent games. It's a game you can play, straight out of the box, and with friends who don't own it, have spent a zillion hours unlocking crap, and brought their own memory card.

Is it really that hard to make a real fighting game these days?
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Post by Rocketman » Thu Dec 17, 2009 2:53 am

Adamant wrote:Hyper Dimension. Relatively competent fighting game with none of this capsule/potara/customization bullshit that's all over the more recent games. It's a game you can play, straight out of the box, and with friends who don't own it, have spent a zillion hours unlocking crap, and brought their own memory card.

Is it really that hard to make a real fighting game these days?
Yes, in the same way that Super Mario Bros 1 wouldn't get made today.

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Post by Hellspawn28 » Thu Dec 17, 2009 3:00 am

I never played IW, but I have been told the game has a good amount of gitchs and took out some modes from the other games. The youtube videos of the game made me not want to buy anyways since it's Budokai 3.5 IMO. It should have been a PSN game that you download for $15.
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Post by Metalwario64 » Thu Dec 17, 2009 3:00 am

Rocketman wrote:Yes, in the same way that Super Mario Bros 1 wouldn't get made today.
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Post by Kunzait_83 » Thu Dec 17, 2009 3:01 am

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Post by Thanos6 » Thu Dec 17, 2009 3:08 am

It's been years since I've played Art of Fighting, and I don't remember much about the AI.

My comparison of Budokai and any Capcom game is like between Mario and Sonic. Being good/bad at one doesn't necessarily translate to skill in the other. They may both be platforming series, but they have different rules, speeds, etc.

In your average Capcom fighting game, or in Sparking/BT, if you make a mistake, you know it instantly but the window of opportunity for your opponent to capitalize on that mistake is also typically very small. In a Budokai game, if you make a mistake, typically you don't realize it till halfway through the move, and your opponent still has plenty of time to punish you. This can be very hard to adjust to if you're used to the more lightning-quick speed.

My sole complaint about Hyper Dimension is no Mirai Trunks. Otherwise, completely awesome game.

If you have a copy of that PC game, you have to hook me up.
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