SingleFringe&Sparks wrote:Roster is only for replay value and variety as there is only so long you can play DBZ without getting bored of the same thing you've already had offered before. But in exchange for a huge roster is, development time cuts just to model them, gameplay effort is reduced to save time, and the often randomizer system they have choosing who gets put in makes it so unpredictable that we often get useless characters like Babidi, Spopovich, Roshi, King Cold, Kid Chi Chi etc instead of legitament, yet-to-be-seen adds like Chilled, Tora, GT Vegeta, Kid Uub, GT/Adult Goten, Eis Shenron.. Gine even (for what-if sake). The bigger issue is that, the fact large rosters never stay consistant. Adds today will be taken out for the sequel or just used as a gimmick in itself just for the privelige of having them: (Hachiyack).
The worst part of Spike's marketing is that they include transformations as seperate entities. Programing wise they are in their games but series wise. 5 Gokus is still Goku. Yet the fans get spoiled drunk on the roster and forget gameplay being a bigger priority. All throughout the RB phase, every single mention from the fans was on nothing but roster increases, but not to balance it by removing the weak characters in favour of stronger ones, just the addition of characters for the sake of it even if they're pointless (Kami, King Kai, Mummy man) because there is no standard set. Then when the sequel reguts the roster to the barebone essentials we got in UT, and BOZ it just turns into a monotinous reset instead of an improvement time and time again. BT has done a lot of ironic damage to the franchise thats gone too far. I'm all for a large roster but not if its just going to be nothing but a handful of simple collectables of characters that people dont even use like Appule or Freeza Soldier. However for Dimps games I kind of wish they did expand the roster. Not to massive extents like BT3 but to at least a fair 60. They've never put movie characters in the games besides Broly and Janemba... I want to play as Bojack, Zangya, and Tullece in a Burst limit game.
For Spike's games I think we should have a character creator expanded enough to compensate for a roster. With the freedom to make your own range of characters of all base races, forms and genders, fans can make their own roster instead of waiting on luck for us to get characters we actually want.
The end result is, if you want all the characters to play differently, you cant expect a huge roster. Too much time needed for that and with the new characters as expendable as they are treated by the developers themselves, why bother? I'd rather just a good engine. I can life if characters share strings, I'm playing as so-&-so because I like these characters.
No character is useless in my opinion. I play as much with Appule as with any other. If you mean relevant to the main story, that's another thing, but Appule is as relevant as Gine or Kid Uub. They barely do anything at all.
About removing weak characters and adding strong ones, that doesn't make much sense in a fighting game. It's true that characters have different tiers, but even if they added General Rild for instance, doesn't mean he would be stronger than Appule in the game. Characters are as strong as the developers want them to be. How strong they were in the show is irrelevant here.
About transformations, I like that they are considered different characters because that means they have differnet chains and different moves. If the moved and did exactly the same moves then they may as well be just costumes.
Character creator is something I actually don't want in the game. It usually takes a lot of time to do a character creator and that time is better spend making the gameplay and roster better. I don't want another Soul Calibur V... People usually say that with a good character creator they could create characters from the show but the truth is that as good as a character creator is, there will be always something off for the characters created.
As I see it, they should at least give each game 2 or 3 years. The better way is to give turns to the different developers. That way we can also get different kind of games. For instance, let Dimps develop a game, then during the development and release, let Spike do their thing in another game, and even artdink could do something as well. That would give the developers enough time to do a good game and we could get different gameplay as well (2D gameplay, 3D gameplay, Brawl Gameplay). Also instead of resetting everything for each game iteration they do, they should improve what they had. The Sparking series on PS2 did that quite well. Gameplay and Roster was expanded a lot between games.







