Why do you dislike Tadayoshi Yamamuro?

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Re: Why do you hate yamamuro?

Post by Baggie_Saiyan » Tue Dec 20, 2016 5:15 pm

VegettoEX wrote:
JulieYBM wrote:Well, that and he's a bad animator and director and keeps forcing his influence on those much better than him.
That mostly sums it up for me. His work isn't up to par with what it once was, and now the sub-par stuff is literally the design document for the show.

There was also that whole shakedown in that interview where Yamamuro explained the production pipeline issues with the show early on, and then proceeded to blame the fans for noticing when it so obviously fell apart.

It's not "hate". It's extreme displeasure bordering on contempt depending on how long I've been talking about it and how much I've been drinking with said folks.
That was actually Norihiro Hayashida who said that not Yamamuro infact he didn't answer any of those production related questions.

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Re: Why do you hate yamamuro?

Post by ParkerAL » Tue Dec 20, 2016 6:53 pm

Yamamuro isn't a bad animator, just painfully average. To the average viewer, he's cuts from Resurrection F look fairly competent. Unfortunately, that isn't good enough for the position he holds. It calls for excellence.
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Re: Why do you hate yamamuro?

Post by VegettoEX » Tue Dec 20, 2016 7:23 pm

Baggie_Saiyan wrote:That was actually Norihiro Hayashida who said that not Yamamuro infact he didn't answer any of those production related questions.
Mud on my face for attributing it to him.

Everything else still stands, though... I guess?
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Re: Why do you hate yamamuro?

Post by Baggie_Saiyan » Wed Dec 21, 2016 6:52 am

VegettoEX wrote:
Baggie_Saiyan wrote:That was actually Norihiro Hayashida who said that not Yamamuro infact he didn't answer any of those production related questions.
Mud on my face for attributing it to him.

Everything else still stands, though... I guess?
Oh for sure, I actually never understood the dislike for his work too until Ajay broke it down a couple months ago on the animation topic and since then I have seen the light! :lol: Though I still do like how polished his work is.

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Re: Why do you dislike Tadayoshi Yamamuro?

Post by coola » Wed Dec 21, 2016 10:53 am

I think Yamamuro and others at Toei should watch Shirobako (In fact, everyone should watch it, it is excellent anime :) ) They would know, that it is important for anime to look both good, and have endaring plot and characters, and try your best to work with schedule suitable for everyone :)
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by Ajay » Wed Dec 21, 2016 11:22 am

coola wrote:I think Yamamuro and others at Toei should watch Shirobako (In fact, everyone should watch it, it is excellent anime :) ) They would know, that it is important for anime to look both good, and have endaring plot and characters, and try your best to work with schedule suitable for everyone :)
Haha, I mean, they live Shirobako every day, so I'm not sure they need that reminder!
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Re: Why do you hate yamamuro?

Post by jjgp1112 » Wed Dec 21, 2016 12:20 pm

Attitudefan wrote:
Chuquita wrote:I don't hate him, but I dislike how far his grasp of facial designs has fallen in the years between Z and Super. His noses and the whites of character eyes along with chins and cheeks are all out of proportion compared to his older art.
actually that's untrue. He always gave the characters huge jaws and was awful at drawing faces from low angle shots; those low angle shots made the jaws even bigger. The large noses, the sloped foreheads, that's all him and has always been him. He just moved to a more "cute" style than what was previous. He always coloured with the plastic look in mind. I have a thread on here comparing Piccolo drawn by Maeda vs Yamamuro during the initial run, and everything Yamamuro does now was present then. The only difference is that others most likely corrected his frames which made them look different than to his present style. All the flaws that I and many others dislike were there in 1991.
Maeda Minoru never contributed any key animation and there's a good chance somebody else drew the Piccolo picture in the Cell Games episode. Some differences can just be chalked up to spefici animators.
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by Lord Beerus » Wed Dec 21, 2016 12:38 pm

The dislike for Yamamuro from some Dragon Ball fans come from the fact he has regressed as an animator and he force feeds his influence to other animators who are more talented to him.

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Re: Why do you dislike Tadayoshi Yamamuro?

Post by Mazingerdestro » Wed Dec 21, 2016 1:56 pm

I don't see in general hate for the guy.
He is a great animator and can produce quality.
His only episode+some random scenes here and there are always looking good, are on model (since he made the original animation designs), and have been characterized as "movie quality" animation (in general fans love episode 13). Also I know some people here will kill me for calling it "movie quality".
He also has a great sense/knowledge of martial arts.
What people don't enjoy is his "limited" or "restricted" animation, which again it depends on your "animation priorities". For example I can sacrifice movement for on model designs but others cannot.
Yamamuro's overall goal in animation (at least what I speculate) is to stay on model and produce something good. He doesn't go wild with animation and tries to create something new or unique. He is literally a professional.
However, not many here enjoy this. People like Naoki Tate get praised for delivering "uniqueness" to the table but unlike Yamamuro he has a more "free style" and can sometimes make you say "wow".

Unfortunately, I can't comment on the "he restricts other talented people" since I lack the information for a comment like that. What I think is that the limited time+Yamamuro's constant requests for quality have turned some animators against him? When you don't have enough time to work and your boss is pushing you, you tend to hate him. Maybe? I can't be sure.

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Re: Why do you dislike Tadayoshi Yamamuro?

Post by IGhostUlt » Wed Dec 21, 2016 3:59 pm

Mazingerdestro wrote:I don't see in general hate for the guy.
He is a great animator and can produce quality.
His only episode+some random scenes here and there are always looking good, are on model (since he made the original animation designs), and have been characterized as "movie quality" animation (in general fans love episode 13). Also I know some people here will kill me for calling it "movie quality".
He also has a great sense/knowledge of martial arts.
What people don't enjoy is his "limited" or "restricted" animation, which again it depends on your "animation priorities". For example I can sacrifice movement for on model designs but others cannot.
Yamamuro's overall goal in animation (at least what I speculate) is to stay on model and produce something good. He doesn't go wild with animation and tries to create something new or unique. He is literally a professional.
However, not many here enjoy this. People like Naoki Tate get praised for delivering "uniqueness" to the table but unlike Yamamuro he has a more "free style" and can sometimes make you say "wow".

Unfortunately, I can't comment on the "he restricts other talented people" since I lack the information for a comment like that. What I think is that the limited time+Yamamuro's constant requests for quality have turned some animators against him? When you don't have enough time to work and your boss is pushing you, you tend to hate him. Maybe? I can't be sure.
Spoke the words right out of my mouth. Great post.

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Re: Why do you dislike Tadayoshi Yamamuro?

Post by DragonBalllKaiHD » Wed Dec 21, 2016 7:02 pm

Yamamuro's character designs from 1990s is out of this world, but he can't put together a crap in his own cut, other than maybe Majin Vegeta vs Goku. His mechanical designs worked for the old TV series, but not in modern era of anime.

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Re: Why do you dislike Tadayoshi Yamamuro?

Post by ChronoTwigger » Wed Dec 21, 2016 7:46 pm

I'm trying to find the secret message that lies under all those mysterious red letters on your post...
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by DragonBalllKaiHD » Wed Dec 21, 2016 8:11 pm

ChronoTwigger wrote:I'm trying to find the secret message that lies under all those mysterious red letters on your post...
To put it bluntly, Yamamuro sucks. He's an idiot. He's acting like a newbie despite working in the animation industry for over 30 years.
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by ChronoTwigger » Wed Dec 21, 2016 8:18 pm

DragonBalllKaiHD wrote:
ChronoTwigger wrote:I'm trying to find the secret message that lies under all those mysterious red letters on your post...
To put it bluntly, Yamamuro sucks. He's an idiot. He's acting like a newbie despite working in the animation industry for over 30 years.
I'm sorry my friend, but without quoting I was just talking to the discussion creator. And in facts there are strange red characters in his message.
Glad to get an indepth from you, anyway XD.
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Re: Why do you hate yamamuro?

Post by Attitudefan » Wed Dec 21, 2016 10:40 pm

jjgp1112 wrote:
Attitudefan wrote:
Chuquita wrote:I don't hate him, but I dislike how far his grasp of facial designs has fallen in the years between Z and Super. His noses and the whites of character eyes along with chins and cheeks are all out of proportion compared to his older art.
actually that's untrue. He always gave the characters huge jaws and was awful at drawing faces from low angle shots; those low angle shots made the jaws even bigger. The large noses, the sloped foreheads, that's all him and has always been him. He just moved to a more "cute" style than what was previous. He always coloured with the plastic look in mind. I have a thread on here comparing Piccolo drawn by Maeda vs Yamamuro during the initial run, and everything Yamamuro does now was present then. The only difference is that others most likely corrected his frames which made them look different than to his present style. All the flaws that I and many others dislike were there in 1991.
Maeda Minoru never contributed any key animation and there's a good chance somebody else drew the Piccolo picture in the Cell Games episode. Some differences can just be chalked up to spefici animators.
Any sources for this claim? I believe he was key animator on the Cha La opening, and did a ton of key frames in the first 3 DBZ movies. I recognize the way he draws faces, especially Goku's. He gives the characters longer faces, very defined brows, lots of BIG HAIR, and large mouths (although, his style shifted around the Tree of Might era to match Toriyama's at the time. The brows became thicker, and the mouths a bit smaller; his style is really distinct during that era which you can see in the Cooler films from how much it changed from the Cha La opening). He has drawn many of the posters, so that's how I know. Plus, his character design chart is a dead giveaway for how he draws. The large eyes, small pupils, large mouths, the wrinkles in the clothing (which are minimal compared to his successors) are all discernible from those design charts and are seen in all the early films and the DBZ Cha La opening.

I think your claim that he drew next to nothing in terms of key frames is an unfounded claim.


[spoiler]Image
Image

Image
Image
Image[/spoiler]
Maeda key frame as you can tell from the character design charts. Big hair, minimal wrinkles, smaller v-neck, the way the mouth has that shape and is more "cartoony", the longer head shapes, the large ears, collar bones etc. all Maeda. Looks identical to the predominant style in the Dead Zone film for example.


Vs Yamamuro:

[spoiler]Image[/spoiler]
Wider heads, larger pupils, plastic hair (which is smaller and closer to the scalp compared to Maeda's big and wild hair designs), very defined wrinkles and muscles, fat noses, small ears, oddly defined elbows, lack of a collar bones, thick and defined necks, overall shorter body proportions (although will draw the characters with really long and thin legs and really large waists, see Gohan in the image, that is predominant in the Cell arc and beyond). He used to draw enormous chins/jaws (see GT) but has stopped doing that which is a good thing. Worst thing for me is how his hair is so plastic and 'on model' that he sacrifices flow to maintain perfect hair. It looks awful and stiff, especially in motion.

The large waists with long legs and knees that fall really low on the body are dead giveaways that it's Yamamuro. Look for smaller hair, fatter noses and wide rather than long heads. Plus, he loves those giant kaiwaii pupils which Maeda was the complete opposite (and I miss greatly).

And I did say Yamamuro stopped drawing large jaws, which is relatively true, if you look at the Black Goku image above this post, that low angle shot has that huge jaw (rather than drawing a jaw line and the underside of the jaw). He use to love those big jaws so much that GT is litered with them and he still cannot draw heads from low angles. Instead, he gives them large jaws and places their eyes higher on the head. It's fundamentally incorrect. Watch the scene when Vegeta spots Goku in the air when he arrives to the battle field in the Saiyan arc. Vegeta looks up to spot Goku, and voila, his jaw line is drawn properly. This is gone by the end of DBZ.

EDIT: just looking back, I feel Maeda's designs are much easier to work with than Yamamuro's. There is so much more flexibility in Maeda's designs that an animator can work with (especially the hair).
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by DragonBalllKaiHD » Wed Dec 21, 2016 11:43 pm

Doing corrections, designs, promotional artworks are not the same thing as drawing key animation. He only ever drew key animation, I believe, during an episode of 21st Tenkaichi Budokai. Other than that, he just corrected key animators' key frames. That's it. He's not a god as you claim him to be.
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Re: Why do you hate yamamuro?

Post by jjgp1112 » Thu Dec 22, 2016 12:00 am

Attitudefan wrote:*stuff*
http://www.kanzenshuu.com/production/db/key-animation/
http://www.kanzenshuu.com/production/dbz/key-animation/

There's no "myth." Maeda is credited for all of 2 episodes between both series. The high quality of his episodes can be attributed to the fact that, being the character designer, Toei's most talented animators were under his supervision.
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Re: Why do you dislike Tadayoshi Yamamuro?

Post by DBZAOTA482 » Thu Dec 22, 2016 3:12 am

He shatters the will of men, rapes women, kicks puppies, and drowns kittens.
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Re: Why do you hate yamamuro?

Post by Attitudefan » Thu Dec 22, 2016 4:29 am

jjgp1112 wrote:
Attitudefan wrote:*stuff*
http://www.kanzenshuu.com/production/db/key-animation/
http://www.kanzenshuu.com/production/dbz/key-animation/

There's no "myth." Maeda is credited for all of 2 episodes between both series. The high quality of his episodes can be attributed to the fact that, being the character designer, Toei's most talented animators were under his supervision.
Indeed. However, you failed to show that he had a lot more to do with Dragon Ball and the films prior to his departure. I am sure he was key animator in the openings and in the films.

Are you saying his credits under chief animator/designer and art progression director are in name only? Looking at some of his designs it seems clear he had quite a bit of influence. Consider how when he left, Dragon Ball has never looked the same.
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Re: Why do you hate yamamuro?

Post by jjgp1112 » Thu Dec 22, 2016 9:58 am

Attitudefan wrote:
jjgp1112 wrote:
Attitudefan wrote:*stuff*
http://www.kanzenshuu.com/production/db/key-animation/
http://www.kanzenshuu.com/production/dbz/key-animation/

There's no "myth." Maeda is credited for all of 2 episodes between both series. The high quality of his episodes can be attributed to the fact that, being the character designer, Toei's most talented animators were under his supervision.
Indeed. However, you failed to show that he had a lot more to do with Dragon Ball and the films prior to his departure. I am sure he was key animator in the openings and in the films.

Are you saying his credits under chief animator/designer and art progression director are in name only? Looking at some of his designs it seems clear he had quite a bit of influence. Consider how when he left, Dragon Ball has never looked the same.
http://www.kanzenshuu.com/production/mo ... animation/

Nothing for the movies either.

What I'm saying is that while he was the supervisor for the best looking episodes, that had more to do with the level of talent on his team than him.
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Bulma: Of course! I'm not gonna pull a Frieza and screw it up!
Master Roshi: Bulma, I think Frieza failed because he wore too many clothes!
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