"Raging Blast 2" Gigantic On-Going Gaming Discussion

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Kingdom Heartless
I Live Here
Posts: 3393
Joined: Sun Jul 20, 2008 12:21 am
Location: QLD, Australia
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by Kingdom Heartless » Sun Sep 26, 2010 12:05 am

mysticboy wrote:The spamming issue that RB1 had better be fixed in this one... seriously.
What exactly are you talking about?
Yo! Cal's the name. Nice to meet you!
Lover of all that is pure and fun in the worlds of Dragon Ball, Jim Henson and so forth!
3DS Friend Code 1418-7854-8786. I'm always playing Pokemon, so PM me yours for Friend Safari and battling! :D

theoriginalbilis
I'm, pretty, cozy, here...
Posts: 1908
Joined: Mon Apr 17, 2006 1:33 pm
Location: United States
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by theoriginalbilis » Sun Sep 26, 2010 12:44 am

AgitoZ wrote:Can't you switch the score in RB1 to your own personal music? You could just upload the score to your console and have that playing.
With Burst Limit, and the Raging Blast series, I've always listened to the game music on my first playthrough, but switched to my Kikuchi score playlist during future visits to the games.
Nothing matters (in a cosmic sense.) Have a good time.

nathantheguitarist
I'm, pretty, cozy, here...
Posts: 1519
Joined: Mon Nov 27, 2006 3:37 am

Re: "Raging Blast 2" Pre-Release Discussion

Post by nathantheguitarist » Sun Sep 26, 2010 3:29 am

Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.

I don't own either though... so... just curious I guess.
In a ditch somewhere

User avatar
mysticboy
I'm, pretty, cozy, here...
Posts: 1608
Joined: Sun Apr 18, 2010 9:54 pm

Re: "Raging Blast 2" Pre-Release Discussion

Post by mysticboy » Sun Sep 26, 2010 4:01 am

nathantheguitarist wrote:Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.

I don't own either though... so... just curious I guess.
Sony allows it for every game. You just can't use it all the time for every game.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 10:23 am

As I'm watching the Androids fight in Dbox 4 I had an idea for the game. If during the battle you manage to 'unlock yourself' from the person's view or scouter and can fly around the area freely, you should be able to move a tiny cursor on the screen to be able to teleport using super speed [not instant transmission], kind of like how the android can hide behind rocks and such so you can't find them.

I've always thought it was a bit cheap that you are like ALWAYS locked on to a character.

Also, I want half of #16's head gone in his damaged form.

We will never get accurate transformations. :'(

Also Tien and Piccolo in the Saiyan outfit.

Fishman
Beyond Newbie
Posts: 162
Joined: Mon Oct 26, 2009 12:17 pm

Re: "Raging Blast 2" Pre-Release Discussion

Post by Fishman » Sun Sep 26, 2010 11:36 am

People around here really liked to complain about losing Lock-On back when Sparking! NEO was out, so I doubt that will be met with many warm feelings.
Super Saiyan Blue is not a creative color.
DBZ Movie 3 told a stronger and more believable "Evil Goku" story in 60 minutes than Dragon Ball Super has in 20 episodes. And it did it with better visuals and score.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 12:28 pm

Talent-less hacks.

How many times has someone 'got the drop' on another character or they used solar flare to go hide? I mean, come on, it's a part of the show and it should be back in. What's the point of having energy to sense or not if everyone knows where you are.

If you are Piccolo fighting 17, he should be able to sneak away and if you're Videl fighting ANYONE, she should have trouble finding people.

User avatar
caejones
I Live Here
Posts: 3125
Joined: Tue Jun 06, 2006 8:37 am
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by caejones » Sun Sep 26, 2010 1:30 pm

I do think that lock-on was a clever feature. It was pretty odd that you could be hit without automatically locking on (I'm specifically thinking ki blasts), and if you ever lose track of your opponent, you're completely helpless... But yeah, pretty brilliant, and makes Solar Flare actually more than a stun.

Of course, Solar Flare was completely useless in that game, since the BLINDED! opponent just keeps fighting, and the intro/recovery is so long that it's more harmful thanhelpful. I'm specifically thinking the fight with Oozaru Vegeta. -_-.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 2:16 pm

If we DO have giants again, shouldn't the effects of solar flare last LONGER with them since their eyes are so much bigger and can take in tons more light?


*Sigh* I hate long periods of no new information, atleast toss out a few new screen shots or something.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Sep 26, 2010 2:33 pm

LeprikanGT wrote:If we DO have giants again, shouldn't the effects of solar flare last LONGER with them since their eyes are so much bigger and can take in tons more light?


*Sigh* I hate long periods of no new information, atleast toss out a few new screen shots or something.
Have some patience. Jeez, it has barely been a week since the TGS trailer was released.

True they didn't reveal a ton of information in it other than a few characters, but the story mode in DBZ games is practically always the same thing we've always played through before. There may be occasional tweaks, but generally, most of us know what is going to happen in the story mode by heart. I don't mind if they really don't announce anything more about it. I like Spike's DBZ games (not that they couldn't be better), and the new special has guaranteed my purchase regardless of the game's content outside vs. mode.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 3:03 pm

If I was in their marketing department, or whatever department handles it, I would release atleast a new screen cap or something everyday, even if it's just one.

we have like less than 6 weeks to go, I'm sure they have tons of them just sitting around somewhere. The only thing I got out of that trailer was that Cui was a returning character.

User avatar
TheDevilsCorpse
Moderator
Posts: 11378
Joined: Sun Jun 20, 2010 4:34 am
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by TheDevilsCorpse » Sun Sep 26, 2010 3:20 pm

LeprikanGT wrote:If I was in their marketing department, or whatever department handles it, I would release atleast a new screen cap or something everyday, even if it's just one.

we have like less than 6 weeks to go, I'm sure they have tons of them just sitting around somewhere. The only thing I got out of that trailer was that Cui was a returning character.
Plus I dunno, the fact that Saibaiman and Cell Jr. are returning, Jheese and Butta as well as Bojack and Zangya have a team attack, Vegeta (Evil) regains his Dirty Fireworks move, What-ifs confirmed as separate characters still at the very least. Really, all you got was Cui returning? Hmm...weird. :wink: I mean, we've had all but five slots on the roster revealed, all the new stages have been shown, we've seen bits from the new special, gameplay changes, new moves for characters...the only thing they hasn't really been shown yet is the story mode, and we still have month and a half till release. Do you want them to just play the whole game for you and then send you a video before you buy it?

I personally like surprises. If all they reveal before release now is just a LITTLE bit more about how the story mode works, since they have said you can have what-if scenarios unfold during the fights, I'll be happy. Because if the story mode has no big game changing, well, changes, it'll be the same as the past 15 games we've had I won't really care what was done with it. So Spike can leave the rest of the characters and moves till I play through myself.
Direct translations of the Korean DB Online timeline and guidebook.
My personal "canon" and BP list. (Coming Soon)

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Re: "Raging Blast 2" Pre-Release Discussion

Post by Big Momma » Sun Sep 26, 2010 3:39 pm

One thing I don't like is the constant lock-on. One of the reasons my brother and I loved playing Tenkaichi 1 is because we could roam about the map and hide from each other/ perform sneak attacks.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
Saimaroimaru
Advanced Regular
Posts: 1057
Joined: Thu Feb 28, 2008 7:40 pm

Re: "Raging Blast 2" Pre-Release Discussion

Post by Saimaroimaru » Sun Sep 26, 2010 4:00 pm

nathantheguitarist wrote:Isn't that an Xbox feature only? I heard Sony was stingy on adding that feature for most games.

I don't own either though... so... just curious I guess.
Blame Micro$ash with their patents.
Big Momma wrote:One thing I don't like is the constant lock-on. One of the reasons my brother and I loved playing Tenkaichi 1 is because we could roam about the map and hide from each other/ perform sneak attacks.
I used to in practice mode unlock and then look at the backgrounds for a bit. Then BT3 came.

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 6:53 pm

Random thought but the best what-if ever would be Frieza NOT destroying all the Saiyans.

I know it's a fake race, but I'm sad that there are no more full blooded Saiyans.

User avatar
hulkty
Banned
Posts: 766
Joined: Tue Sep 14, 2010 11:03 pm

Re: "Raging Blast 2" Pre-Release Discussion

Post by hulkty » Sun Sep 26, 2010 8:46 pm

^
That would require for bardock to beat frieza....but he'd have to go ssj. Who is a whatif character we need and have wanted for years

User avatar
LeprikanGT
I Live Here
Posts: 3398
Joined: Sun Apr 20, 2008 4:58 pm
Location: Namek
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by LeprikanGT » Sun Sep 26, 2010 9:34 pm

Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?

User avatar
Makaioshin
Advanced Regular
Posts: 1429
Joined: Mon Feb 15, 2010 3:51 pm
Location: Kokomo

Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sun Sep 26, 2010 9:38 pm

LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
The doctors examining Bardock said his was close to 10,000.

User avatar
Xyex
I Live Here
Posts: 4978
Joined: Sat Apr 03, 2004 7:15 am
Location: The 7th moon of nowhere, right-side of forever
Contact:

Re: "Raging Blast 2" Pre-Release Discussion

Post by Xyex » Sun Sep 26, 2010 9:41 pm

LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
It's been a while, so this may not be fully accurate but.... I think the original JP dialogue claims he's "near the King's power," or maybe that he'll surpass the King soon if he keeps going like he has, something to that affect at least, before he goes off to Meat. Meanwhile, I believe the dub outright states he's at 10,000.
Avys ~ DA account ~ Fanfiction ~ Chat Quotes
<Kaboom> I'm just glad that he now sounds more like Invader Zim than Rita Repulsa
<Xyex> Original Freeza never sounded like a chick to me.
<Kaboom> Neither does Rita
<Xyex> Good point.

User avatar
Makaioshin
Advanced Regular
Posts: 1429
Joined: Mon Feb 15, 2010 3:51 pm
Location: Kokomo

Re: "Raging Blast 2" Pre-Release Discussion

Post by Makaioshin » Sun Sep 26, 2010 9:42 pm

Xyex wrote:
LeprikanGT wrote:Was it ever said what Bardock's power level was? Sine we never see him fight anyone really strong, couldn't have have been as strong as saiyan saga characters?
It's been a while, so this may not be fully accurate but.... I think the original JP dialogue claims he's "near the King's power," or maybe that he'll surpass the King soon if he keeps going like he has, something to that affect at least, before he goes off to Meat. Meanwhile, I believe the dub outright states he's at 10,000.
Its not a dub exclusive thing, though they say pretty close to and not exactly at 10,000 in the original.
Last edited by Makaioshin on Sun Sep 26, 2010 10:00 pm, edited 1 time in total.

Post Reply