"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Fri Jul 12, 2013 3:17 pm

Chuquita wrote:Equipping characters with accessories like in Ultimate Butoden would be wonderful. X3 I know I'd have fun with it.
I think we all would, but we know damn well that its highly unlikely for this game unfortunately. I would love to be proven wrong though.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Fri Jul 12, 2013 3:21 pm

Hellspawn28 wrote:I think people were getting tired of the Sparking gameplay by 2010. I think Spike made the right choice to do something different in 2011, but fans end up hating it.
Maybe back then. Now Tenkaichi 4"or Budokai 4 are the most requested games. Spike or Dimps with the right amount of time could still make a great DBZ game.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jul 12, 2013 4:00 pm

hulkty wrote:
vince90x wrote:Is it wrong that I kinda think/want this game to flop?
WTF? Of course not...it hasn't been released and it already has. LOL!! :lol:
Seriously...the ONLY worthwhile things so far are running and SSjGod... that's it...
That and 4 player fighting and Beers. Other than that, nothing really makes me want this game. The gameplay looks highly restrictive.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Fri Jul 12, 2013 6:26 pm

Insertclevername wrote:
Chuquita wrote:Equipping characters with accessories like in Ultimate Butoden would be wonderful. X3 I know I'd have fun with it.
I have a feeling you'd just dress SSJG Gokuu, Veggie and Broli up to be cute. :wink: :3
I do not deny this. :3 It would make this game for me. (In addition to already having ssjg Goku playable.)

I wish I had bought Ultimate Butouden. That had bunny ears, top hats, Launch's headband, etc.
goku the krump dancer wrote:I think we all would, but we know damn well that its highly unlikely for this game unfortunately. I would love to be proven wrong though.
This is true.
It would be a fun bonus if we got it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Fri Jul 12, 2013 6:54 pm

I think the game looks good so far. I think people should give things a chance before hating on it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jul 12, 2013 7:13 pm

Hellspawn28 wrote:I think the game looks good so far. I think people should give things a chance before hating on it.
I'm not hating on it yet but it doesn't look too interesting so far. The 4-player combat and BoG characters are it's highest selling points right now.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Fri Jul 12, 2013 7:48 pm

We pretty much know nothing about the gameplay in terms of mechanics. We've seen it, but in terms of combos, techniques, physics and character individuality, we are completely in the dark and I think it's way too early to make any judgments at all, really.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jul 12, 2013 7:52 pm

Thanos wrote:We pretty much know nothing about the gameplay in terms of mechanics. We've seen it, but in terms of combos, techniques, physics and character individuality, we are completely in the dark and I think it's way too early to make any judgments at all, really.
I'm just stating what I observe. As it stands right now, I'm seeing some very restrictive gameplay.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Jul 13, 2013 4:23 am

Hellspawn28 wrote:I think people were getting tired of the Sparking gameplay by 2010. I think Spike made the right choice to do something different in 2011, but fans end up hating it.
The fans wanted a faithful DBZ story mode and they got it, they got a new gameplay but they hated it. Although those who played it early didn't seem to dislike it maybe because it was so new the loath didn't grow until a certain time.

Even if fans were to play ARTDINK's DBZ game now they wouldn't change the gameplay because it's been in development for like 2-3 years and if they'd start from scratch it wouldn't be released this year.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Sat Jul 13, 2013 5:18 am

Now these are a few saddening facts + opinions:

1) No local multiplayer
2) In team battles, you control only one character (sad to say that we cannot switch between our teammates)
3) Dragon Ball and Dragon Ball GT have a slim chance of being in this game (iwould love to have them)
4) 2014 release date (although its not confirmed yet, I have seen many sites with that date)
5)Story mode could be short due to the gameplay (up to 8 fighters at a time)

I hope that the what if characters actually are fun to use and not just cosmetic (Dragon Ball rb1 and 2 and Dragon Ball Z ut)
And the what if stories make sense

Character creator isn't a 'must have' for because it disappointed me with ut so if they put it then fine but if they leave it out then no problem.

At the japan expo it was stated that the fighters have variety but I want them to all differ and not only in a few aspects such as raging blast games and ut
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Zeymah » Sat Jul 13, 2013 5:49 am

supersaiyan DbZ fan wrote:Now these are a few saddening facts + opinions:

1) No local multiplayer
2) In team battles, you control only one character (sad to say that we cannot switch between our teammates)
3) Dragon Ball and Dragon Ball GT have a slim chance of being in this game (iwould love to have them)
4) 2014 release date (although its not confirmed yet, I have seen many sites with that date)
5)Story mode could be short due to the gameplay (up to 8 fighters at a time)

I hope that the what if characters actually are fun to use and not just cosmetic (Dragon Ball rb1 and 2 and Dragon Ball Z ut)
And the what if stories make sense

Character creator isn't a 'must have' for because it disappointed me with ut so if they put it then fine but if they leave it out then no problem.

At the japan expo it was stated that the fighters have variety but I want them to all differ and not only in a few aspects such as raging blast games and ut
Now, almost none that you stated are facts.

1) No local multiplayer
I think that's the only thing you got right. Yes, there will be no split-screen.

2) In team battles, you control only one character (sad to say that we cannot switch between our teammates)
Can you provide a source?

3) Dragon Ball and Dragon Ball GT have a slim chance of being in this game (iwould love to have them)
Actually, the way Namco representatives responded made it pretty clear that there will be only characters from DBZ.

4) 2014 release date (although its not confirmed yet, I have seen many sites with that date)
That's just outright wrong, the release has been already confirmed for Winter 2013.

5)Story mode could be short due to the gameplay (up to 8 fighters at a time)
What do you mean by "short"? And why would more fighters at a time indicate that the length of the storymode would be somehow affected? Namco representatives said that missions were designed in a way which allows for 8 fighters at a time while still making those missions somehow truthful to the original story. Although I can see how the content itself could be affected (i.e. the missions not following the exact storyline), I don't see how and why would that affect the length of the story.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Sat Jul 13, 2013 6:17 am

Zeymah wrote:2) In team battles, you control only one character (sad to say that we cannot switch between our teammates)
Can you provide a source?

5)Story mode could be short due to the gameplay (up to 8 fighters at a time)
What do you mean by "short"? And why would more fighters at a time indicate that the length of the storymode would be somehow affected? Namco representatives said that missions were designed in a way which allows for 8 fighters at a time while still making those missions somehow truthful to the original story. Although I can see how the content itself could be affected (i.e. the missions not following the exact storyline), I don't see how and why would that affect the length of the story.
Somewhere in all of the recent information, it was said that you control only the one character, and if you aren't playing multi-player, the others are controlled via AI. You can give commands to your teammates to change strategies though.

I think they mean that the new team based system could cause them to merge fights into a single battle so that you have enough fighters on each team. So, instead of having Vegeta take on most of Freeza's men one at a time, you would get him teaming up with Gohan, Kuririn and Piccolo/Nail/whoever they would decide to use for just one fight, and then move on to the Ginyus. Not really sure I'm worried about them doing that (they'll probably make us battle the same group a couple of times or add in grunts like the Saibaimen or Freeza Soldier instead) but I could see how it would be a valid concern.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Zeymah » Sat Jul 13, 2013 6:56 am

TheDevilsCorpse wrote:Somewhere in all of the recent information, it was said that you control only the one character, and if you aren't playing multi-player, the others are controlled via AI. You can give commands to your teammates to change strategies though.

I think they mean that the new team based system could cause them to merge fights into a single battle so that you have enough fighters on each team. So, instead of having Vegeta take on most of Freeza's men one at a time, you would get him teaming up with Gohan, Kuririn and Piccolo/Nail/whoever they would decide to use for just one fight, and then move on to the Ginyus. Not really sure I'm worried about them doing that (they'll probably make us battle the same group a couple of times or add in grunts like the Saibaimen or Freeza Soldier instead) but I could see how it would be a valid concern.
I also heard that other fighters are controlled by AI while you're not playing them, however I don't think they said that you cannot switch to another character while fighting.

As for the storymode, there is a valid concern that there would be less missions if they merge them together. However, less missions doesn't mean shorter storymode (that's why I asked what is the meaning of "short" in this context). If the battles are longer and more challenging, then this could easily make up for a lower amount of missions (time-wise). Of course this is a pure speculation, since no official info indicates that the amount of missions will be lowered.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Sat Jul 13, 2013 1:46 pm

I don't think having DB and GT characters is a bad thing. After all, I don't fans in Japan were bitching about having movie characters in Legends back in 1997. I say just enjoy the game and have fun.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Sat Jul 13, 2013 1:56 pm

Enjoying the same characters for the trillionth time may become a little tiring, though. But just a little.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Sat Jul 13, 2013 2:20 pm

The past DBZ games had a decent selection of characters and the games were fun. Back then, fans were happy the games that we got. It seems like the Sparking games just made fans spoiled rotten.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by InfernalVegito » Sat Jul 13, 2013 2:44 pm

"Back then fans were happy with the games we got"

And you believe this is a justification for stagnation? Lowering your standards to be happy with just what you get is what enables them to keep making games with the lowest possible effort.
And yes "decent" hits the nail right on the head, which means there is room for extensive improvement.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Sat Jul 13, 2013 3:10 pm

People should just enjoy the game and have fun with it. They are doing something new for once and if the game is good then people are going to bitch about it for not having enough characters. BT3 was pretty much BT 2.5 with 10 new extra characters. I still think that most people don't like something different and fresh, and would enjoy the same garbage over again. Why you else you think movies like Grown Ups 2 is doing better then Pacific Rim at the box office this weekend :roll: .
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by JeffJarrett » Sat Jul 13, 2013 3:16 pm

Hellspawn28 wrote:Why you else you think movies like Grown Ups 2 is doing better then Pacific Rim at the box office this weekend :roll: .
Why should people going to see an imitation of Transformers and Godzilla rather than a funny film that renders them happy?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Sat Jul 13, 2013 3:19 pm

I'm pretty sure if the Sparking! games had small rosters, people would still be complaining that we've never gotten a Dragon Ball game with enough characters.
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