DragonBall: Raging Blast (PS3/360)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: DragonBall: Raging Blast (PS3/360)

Post by SSJmole » Mon Jan 11, 2010 4:56 pm

Piccolo Daimao wrote:And the funny thing is, Videl made the cut. When Mr. Satan appeared in the Budokai series before Videl. If you got Videl, you gotta have Satan.

I suppose you could argue that Videl can fly so makes more sense with the way tournaments are done. Hercule can't fly and Jet-pack version is not how he really is. So Hercule as commentator makes some sense.

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Re: DragonBall: Raging Blast (PS3/360)

Post by SparkyPantsMcGee » Mon Jan 11, 2010 9:24 pm

SSJmole wrote:
Piccolo Daimao wrote:And the funny thing is, Videl made the cut. When Mr. Satan appeared in the Budokai series before Videl. If you got Videl, you gotta have Satan.

I suppose you could argue that Videl can fly so makes more sense with the way tournaments are done. Mr. Satan can't fly and Jet-pack version is not how he really is. So Mr. Satan as commentator makes some sense.
But in every game involving Mr. Satan has had him with the jet pack so why stop now? It doesn't make sense, then again it doesn't make much sense to have a key character in the Buu saga(Ultimate Gohan) absent from a game that involves the Buu saga. There is no excuse for their absence especially since the games before had more then enough room to fit both of them and 5 different Gokus. :roll:

So much potential so little care.
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Re: DragonBall: Raging Blast (PS3/360)

Post by Sprite Satan » Mon Jan 11, 2010 9:54 pm

SparkyPantsMcGee wrote:But in every game involving Mr. Satan has had him with the jet pack so why stop now? It doesn't make sense, then again it doesn't make much sense to have a key character in the Buu saga(Ultimate Gohan) absent from a game that involves the Buu saga. There is no excuse for their absence especially since the games before had more then enough room to fit both of them and 5 different Gokus. :roll:

So much potential so little care.
Is Ultimate Gohan really a "key character"? Sure, he's built up that way, but he fumbles immediately. Even in the drawn-out anime, he's worth around two episodes. He may be popular, but let's face it, UG is a dud. If there's one important Boo arc character that could be dropped while causing the least damage, it IS Ultimate Gohan.
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Re: DragonBall: Raging Blast (PS3/360)

Post by SparkyPantsMcGee » Mon Jan 11, 2010 10:18 pm

Sprite Satan wrote:
Is Ultimate Gohan really a "key character"? Sure, he's built up that way, but he fumbles immediately. Even in the drawn-out anime, he's worth around two episodes. He may be popular, but let's face it, UG is a dud. If there's one important Boo arc character that could be dropped while causing the least damage, it IS Ultimate Gohan.
By that logic everyone in the buu arc was a dud.

Gotenks(5-6 episodes)
Ultimate Gohan(3-4 episodes)
Vegetto(3-4 episodes)

His role was just as important as Vegeta and Trunk's Ultimate Super Saiyan powers in the Cell saga and they were in the game.
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Re: DragonBall: Raging Blast (PS3/360)

Post by Drayenko » Mon Jan 11, 2010 10:27 pm

Exactly, I'm not completely happy with this game, and I know a lot of people agree with me xD.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Sprite Satan » Mon Jan 11, 2010 10:27 pm

SparkyPantsMcGee wrote:By that logic everyone in the buu arc was a dud.

Gotenks(5-6 episodes)
Ultimate Gohan(3-4 episodes)
Vegetto(3-4 episodes)

His role was just as important as Vegeta and Trunk's Ultimate Super Saiyan powers in the Cell saga and they were in the game.
Yeah, but at least Gotenks and Vegetto are different and unique characters. Ultimate Gohan is Gohan with more angled eyes. No new techniques, no real new look. He shows up, fights decently and loses. He has no unique property, especially for a fighting game, to make him a selectable character.

As I said, if I was going to cut out any "key" character from the Boo arc, it would be Ultimate Gohan. I don't mind him being there, but if someone has to go, yeah, I'd pick him. If I had to streamline the Cell arc, I might have cut out USSj Vegeta and Trunks too, but that wasn't really what we were talking about.
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Re: DragonBall: Raging Blast (PS3/360)

Post by SparkyPantsMcGee » Mon Jan 11, 2010 10:37 pm

Sprite Satan wrote:
Yeah, but at least Gotenks and Vegetto are different and unique characters. Ultimate Gohan is Gohan with more angled eyes. No new techniques, no real new look. He shows up, fights decently and loses. He has no unique property, especially for a fighting game, to make him a selectable character.

As I said, if I was going to cut out any "key" character from the Boo arc, it would be Ultimate Gohan. I don't mind him being there, but if someone has to go, yeah, I'd pick him. If I had to streamline the Cell arc, I might have cut out USSj Vegeta and Trunks too, but that wasn't really what we were talking about.
But the thing is, they didn't have to cut him. Raging Blast surly didn't fill the Disc to the brink and I'm more than positive that they could have afforded to add one or two more characters(if not transformation for Gohan).
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Re: DragonBall: Raging Blast (PS3/360)

Post by SSJmole » Mon Jan 11, 2010 11:12 pm

Sprite Satan wrote:Yeah, but at least Gotenks and Vegetto are different and unique characters. Ultimate Gohan is Gohan with more angled eyes. No new techniques, no real new look. He shows up, fights decently and loses. He has no unique property, especially for a fighting game, to make him a selectable character.

As I said, if I was going to cut out any "key" character from the Boo arc, it would be Ultimate Gohan. I don't mind him being there, but if someone has to go, yeah, I'd pick him. If I had to streamline the Cell arc, I might have cut out USSj Vegeta and Trunks too, but that wasn't really what we were talking about.
But Ultimate Gohan is important for one reason alone. He fights Buu then gets absorbed causing Buu to transform. It'd be like cutting Android 17 or 18 from the game as they have 1 one fight then are absorbed.

He may as you say have "No new techniques, no real new look" for a fighting game. But this isn't a real fighting game it's a DBZ simulator as people say and he is a HUGE plot device. One that can't really be cut.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Drayenko » Mon Jan 11, 2010 11:16 pm

Exactly, he should have been in the game! The producers were just totally lame, I mean, why is Videl even there, and Mystic/Ultimate Gohan is not? I seriously don't get it...that just pisses me off.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Big Momma » Wed Jan 13, 2010 11:17 am

Steven Perry wrote:
Piccolo Daimao wrote: Raging Blast was a rush job. The lack of vital costumes, camera problems etc shows this. My theory is in the hurry, they forgot to add in Ultimate Gohan in the character roster. When it came to Super Buu, they realized, but it was too late to create Ultimate Gohan's character model in the cutscene. So they used Goku's character model instead, cut off the head in the cutscene and voila! You've got "Super Boo w/Gohan absorbed". Or should I say "Super Boo w/Goku absorbed"?

Ultimate Gohan's non-existence in the game is a blatant sign that Raging Blast was a rush job.
Hmmm... I'm inclined to agree with this. However, I have no complaints about the actual gameplay. I've played fighting games quite a bit, and I own Tekken 6, Soul Calibur 4, Virtua Fighter 5, and I've played Street Fighter. I love them all, and enjoy going into depth with them with my friends. These games have been reviewed as 'technical' and 'satisfying' by fighting fans and I totally agree.

But, I found, after playing Raging Blast, the fighting matches up to these games and even exceeds them, in my opinion. At first, I thought they mucked it up and 'simplified' it, but this is definitely not the case. If fighting against an opponent who knows what they're doing, you have the potential for many hours of learning and fun with this game... The what-ifs are great as well, but I do agree that the cutscenes were balls.

A 9/10 for me.
That is, until you fight 5 people in a row with a super-modified Vegetto.
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Re: DragonBall: Raging Blast (PS3/360)

Post by Supa Saiya-Jin Tullece » Wed Jan 13, 2010 11:32 pm

Then you just do what I do and quit in the stage select menu. I don't deal with Vegito and Gogeta any more, unless the person is like an H or something (in which case I embarrass them like the insignificant insect he is. I've got Bardock's combos down, man. We're like *this*).

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Re: DragonBall: Raging Blast (PS3/360)

Post by Big Momma » Thu Jan 14, 2010 12:09 pm

Supa Saiya-Jin Tullece wrote:Then you just do what I do and quit in the stage select menu. I don't deal with Vegito and Gogeta any more, unless the person is like an H or something (in which case I embarrass them like the insignificant insect he is. I've got Bardock's combos down, man. We're like *this*).
Eh, I still stick it out. I'd rather fight them and improve my skills, if only a little bit, then quit and lose my honor. 8)
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Re: DragonBall: Raging Blast (PS3/360)

Post by Kid Buu » Thu Jan 14, 2010 8:24 pm

I haven't played a DBZ video game since Budokai 2 but I got a PlayStation 3 for Christmas and downloaded the demo for this. The camera can really get on my nerves but besides from that issue I enjoyed the demo. I will be sure to buy this next time I see it.
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Re: DragonBall: Raging Blast (PS3/360)

Post by SparkyPantsMcGee » Thu Jan 14, 2010 10:58 pm

I was floating around youtube and found this.

http://www.youtube.com/watch?v=3nYEddsPPXE

I thought it was pretty neat. Thought it was very vague and really didn't go behind the scenes like I'd hoped.
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Re: DragonBall: Raging Blast (PS3/360)

Post by Baby Naruto » Fri Mar 12, 2010 1:53 am

This game looks awesome, will definitely be buying this as soon as I get a PS3.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Rory » Fri Mar 12, 2010 10:51 am

So when do you think Spike'll step it's game up and give us this (or as close as possible to this) as in game graphics?
Image
Wake me up when that happens, that'll definitely get me to buy the sequel. :)

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Re: DragonBall: Raging Blast (PS3/360)

Post by SparkyPantsMcGee » Fri Mar 12, 2010 1:59 pm

Image

That ship has sailed.
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Re: DragonBall: Raging Blast (PS3/360)

Post by Rory » Fri Mar 12, 2010 6:11 pm

I said Spike, not Dimps. :P
A new Sparking! with the graphics of the image I posted would be delicious.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Piccolo Daimaoh » Sat Mar 13, 2010 2:46 am

Rory wrote:I said Spike, not Dimps. :P
A new Sparking! with the graphics of the image I posted would be delicious.
Yeah, the Tenkaichi 1 intro graphics would really make a future DB game stand out.

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Re: DragonBall: Raging Blast (PS3/360)

Post by Piccolo Daimao » Sat Mar 13, 2010 10:17 am

Rory wrote:So when do you think Spike'll step it's game up and give us this (or as close as possible to this) as in game graphics?

image

Wake me up when that happens, that'll definitely get me to buy the sequel. :)
Isn't the gameplay the most important factor when buying a game? I would never buy a game I know is practically the same as the last one/shit as rocks solely for its graphics?
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