caejones wrote:SparkyPantsMcGee wrote:I liked Infinite Worlds. For what it was worth it was a decent game for the PS2. Bust Limit was great as well, it played nicely and looked beautiful. The only complaint I've heard so far for that game was that it "didn't have all the characters that BT3 had." The only new Dragonball game that disappointed me was Raging Blast. I wouldn't have had such a problem with it if it wasn't for the terrible camera. Seriously how did that issue make it past the testing stages?
Maphisto86 wrote:I too am beginning to tire from the annual fighting game throwout. They are done mostly because we all keep lapping them up, they sell well. Yet many fans do want something different. Question is . . . what is it? An RPG? Dragonball Online has been getting a lot of interest here in the west as well. Yet what about something for console players who are not that interested in the MMORPG genre? To me the Revenge for King Piccolo game for the Wii was a step in the right direction but it needed more fine tuning.
Personally, an adventure game of some kind would be excellent . . . one that included fighting either from the side or behind. Yet played more like the Zelda games for instance. Of course there was Dragonball Sagas but it suffered poorly. Yet something similar to that might be good but that something is probably only going to be Dragonball Online in the foreseeable future. Yet who knows?
The problem with adventure games is that who would be the standard enemies outside of the major bad guys? I was replaying sagas the other day and having a bunch of saibamen(?) running around really didn't cut it for me(neither do tigers with swords *LoG*). So a Dragonball Z adventure game really won't do much to please gamers especially when they have games like Zelda and GOW to go back to(as evident by Sagas and RoKP failures). Dragonball(at least Z) was destined to be apart of the Fighting genre because it is a show that is heavily based on fighting.
This doesn't mean all games have to be the same, developers just have to find fresh ways to keep the story mode interesting.
I've taken a bunch of notes on this, and the best I've got for the Saiyan Arc is to integrate the movies. -_-
Like have Garlic Jr chase after Raditz and take Gohan's hat, which would leave the players basically going through movie1 with Raditz as the boss.
And... a bunch of other stuff.
I suppose the point with DBZ games is "Screw creativity; throw in as many pretty pictures as possible!"

I've actually been outlining an idea of mine for a DBZ RPG (though the story would work, as well, for an action/adventure game like Sagas) that addresses this, as well. Really, the only way to do a game like this is to make it an AU so that you can add in random bad guys. I'll summarize what I've come up with so far for my idea.
Invasion Saga
Very similar to the actual series in basic nature, but also quite a departure. Raditz does not come to Earth alone, or in a space pod, but on a sauce type ship full of alien soldiers. Seeing that the Earth is still teeming with life Raditz assumes his brother is dead and, as the powers on the planet aren't very large, decides not to go down himself but just send down the grunts. All of the characters get involved in the fighting as soldiers are sent toward all of the high powers. Thus pods crash down in the midst of Tien's training, Piccolo's meditation, Yamcha's baseball game, and the gathering at Kame House.
As Piccolo you fight you way to Kame House (where he can sense Goku) wanting (grudgingly) to team up with him (for the same reason as the team up against Raditz). As Yamcha you fight your way out of the city and head for Capsule Corp (wanting to make sure Bulma's ok). As Tien and Chaotzu you fight your way to Kami's to see if he has any information on what's going on. As Goku, Roshi, and Krillin you fight off the invaders at Kame House, meet up with Piccolo, and then go to Kami's for the same reason as Tien and Chaotzu.
While at Kami's Garlic Jr. makes his debut and kidnaps Gohan, so now you've got two problems and the group splits up. Goku, Piccolo, and Krillin go chasing after Gohan and Garlic Jr.'s men while Tien, Chaotzu, and Roshi take Bulma to Capsule Corp. so that she can find some way of bringing down the alien ship.
That's the extent of my detailed outline, so far. But after that you'd basically have Garlic Jr.'s men as sub-bosses, Garlic Jr. as a boss, and then Raditz would come down near the end (likely after picking up Gohan's power spike vs. Garlic Jr.) and be the final boss of the segment.
Saiya-jin Saga
This would go much the same as the Invasion stuff. Movie 2 (sans Goku who's dead and in the afterlife getting his training) would exist as a 'filler' bit between Raditz and Vegeta, with the gray Saibamen rip-offs as basic enemies. Then Vegeta would show up on his own saucer ship and Nappa would come down with his own army of men. Bosses here would be the Bio-warriors, Dr. Wheelo, Nappa, and then Vegeta who would come down after Nappa's defeat.
Namek Saga
Following the defeat of Vegeta, but before everyone leaves for Namek, Lord Slug would make an appearance. His soldiers as basic enemies, his 'generals' as sub-bosses, then him as final boss. A weak and still injured Goku would be the one to show up and try and put him down (no false SSJ here, though) and end up in the hospital again while the others head off for Namek. Freeza's men as the basic enemies, Dodoria and Zarbon as sub-bosses, the Ginyu Force as a boss, and then Freeza as the final boss, with Cooler as a special bonus side-boss unlocked after beating the game.