Is the DBZ fighting game franchise a dying breed?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by IncompetentOverlord » Sun Jan 31, 2010 12:23 am

MCDaveG wrote:If you're talking about it overlord, I would like to see Gundam vs Macross
I don't know a lot about Macross, but I do have a few friends in real life who like it. In any case, I'd love to see the good old RX-78 busting some robot ass any day of the week. I haven't played all that many gundam games, much less fighters, but the dynasty warriors crossover and PS1 fighter were both sort of lacluster to me. So yeah, that would be awesome.

Also, if you're going to continue this discussion, we had better do it in PM or else Mr.EX may bring down the ban/lock hammer.
I think a new, well thought out story mode would definitely be something to revive my interest in the games. I personally think things started going sour after Budokai 3; which is when I stopped buying the games ( still rented them:P). However, If they could somehow get Toriyama to come up with a new story and some new villains and characters; then I think that would be a game worth having and really bring something to the table. That's why I am hoping DBO makes it stateside.
Well, if that happened, I'd want a new anime or manga. Well, a new anime anyway, with maybe a few manga oneshots to go along with it occasionally. That way, Toriyama can blow through the story in a few weeks and then let the Toei guys take it from there. He wouldn't have to draw a damn thing he didn't already do for DBO or the original series.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by Savage68 » Mon Feb 01, 2010 1:56 am

Shifting a little more on-topic here...you know, I wouldn't be surprised if games are being pushed out so fast because of voice actors'(god forbid) impending deaths.

I mean, a lot of the original DB voice cast, especially some of the key voices, are considered to be elderly. I don't know, but I would hate for games to be produced one day without, say, Nozawa or Yanami in them.

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Re: Is the DBZ fighting game franchise a dying breed?

Post by Castor Troy » Mon Feb 01, 2010 2:02 am

Just wait for Project Natal.

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Re: Is the DBZ fighting game franchise a dying breed?

Post by Rocketman » Mon Feb 01, 2010 3:22 am

IncompetentOverlord wrote:Well, if that happened, I'd want a new anime or manga. Well, a new anime anyway, with maybe a few manga oneshots to go along with it occasionally. That way, Toriyama can blow through the story in a few weeks and then let the Toei guys take it from there. He wouldn't have to draw a damn thing he didn't already do for DBO or the original series.
He cranked out one chapter a week for ten years straight. Let the man have his retirement.

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Re: Is the DBZ fighting game franchise a dying breed?

Post by IncompetentOverlord » Mon Feb 01, 2010 5:07 pm

Rocketman wrote:
IncompetentOverlord wrote:Well, if that happened, I'd want a new anime or manga. Well, a new anime anyway, with maybe a few manga oneshots to go along with it occasionally. That way, Toriyama can blow through the story in a few weeks and then let the Toei guys take it from there. He wouldn't have to draw a damn thing he didn't already do for DBO or the original series.
He cranked out one chapter a week for ten years straight. Let the man have his retirement.
Exactly. Mr.T wouldn't have to do much of anything, and we could still have our new DB series. And I think it's okay if I call him lazy because he kinda constantly says it himself.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by sangofe » Fri Feb 12, 2010 3:35 pm

Was it ever a franchise, I ask?

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Re: Is the DBZ fighting game franchise a dying breed?

Post by Sebastian (SB) » Fri Feb 12, 2010 7:51 pm

Rocketman wrote:
IncompetentOverlord wrote:Well, if that happened, I'd want a new anime or manga. Well, a new anime anyway, with maybe a few manga oneshots to go along with it occasionally. That way, Toriyama can blow through the story in a few weeks and then let the Toei guys take it from there. He wouldn't have to draw a damn thing he didn't already do for DBO or the original series.
He cranked out one chapter a week for ten years straight. Let the man have his retirement.

Yeah, if you include Dr. Slump and Dragon Ball combined, that's about 15 years including the occassional one-shots and Dragon Quest/Chrono Trigger designs. While other manga artists have long surpassed (or close to surpassing) his longevity in weekly serials, he's probably the only manga artists that I know of that's done so much work while maintaining a weekly serial at the same time...with little to no assistance, compared to now. Honestly, I'd be happy with any Dragon Ball creation that has his personal supervision, much like DBO. I would like to see Toei perhaps do an anime adaptation of DBO with his supervision in the story outline. A lot of the material already seems tailor made for an anime. I'm pretty sure a lot people would prefer the story being told that way (without the hundreds of Super Saiyan avatars, of course) instead of cramming hours into an MMO.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by Chuquita » Fri Feb 12, 2010 8:09 pm

Sebastian (SB) wrote:Yeah, if you include Dr. Slump and Dragon Ball combined, that's about 15 years including the occassional one-shots and Dragon Quest/Chrono Trigger designs. While other manga artists have long surpassed (or close to surpassing) his longevity in weekly serials, he's probably the only manga artists that I know of that's done so much work while maintaining a weekly serial at the same time...with little to no assistance, compared to now. Honestly, I'd be happy with any Dragon Ball creation that has his personal supervision, much like DBO. I would like to see Toei perhaps do an anime adaptation of DBO with his supervision in the story outline. A lot of the material already seems tailor made for an anime. I'm pretty sure a lot people would prefer the story being told that way (without the hundreds of Super Saiyan avatars, of course) instead of cramming hours into an MMO.

I think I'd prefer an anime as well. I'm just not an MMORPG fan and I know the only thing related to DBO that I'd probably buy would be an artbook showcasing all the designs that they came up with.


But would ratings be good for a DBO anime? I mean, from the old cast you'd still have Future Trunks, Kamesennin, Karin, and MAYBE Piccolo, but Herms proved in another thread that Goku's the character who makes Kai's ratings go up. I admit, he's definitely one of the reasons I watch Kai too, but I don't know how a Goku-less Dragon Ball show would do in terms of getting people in Japan to watch. Not to mention there would also be no Vegeta in a DBO anime either and he's got the popularity in the U.S. similar to Goku's in Japan.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by The S » Fri Feb 19, 2010 9:39 pm

After some experience with the Sega/Arc System Works Hokuto no Ken game, I'd like to say an HD 2D fighter in this vein would surely give the DBZ ones a swift kick in the butt.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by Taku128 » Fri Feb 19, 2010 11:50 pm

The S wrote:After some experience with the Sega/Arc System Works Hokuto no Ken game, I'd like to say an HD 2D fighter in this vein would surely give the DBZ ones a swift kick in the butt.
Eh, I'm glad they decided to make a fucking awesome looking 3D beat 'em up instead of rush out a billion fighting games like every other Shonen series ever.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by Piccolo Daimaoh » Sat Feb 20, 2010 7:13 am

IncompetentOverlord wrote: Mr.T
I pity the fool who doesn't continue drawing Dragon Ball.

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Re: Is the DBZ fighting game franchise a dying breed?

Post by caejones » Fri Feb 26, 2010 6:29 am

SparkyPantsMcGee wrote:I liked Infinite Worlds. For what it was worth it was a decent game for the PS2. Bust Limit was great as well, it played nicely and looked beautiful. The only complaint I've heard so far for that game was that it "didn't have all the characters that BT3 had." The only new Dragonball game that disappointed me was Raging Blast. I wouldn't have had such a problem with it if it wasn't for the terrible camera. Seriously how did that issue make it past the testing stages?
Maphisto86 wrote:I too am beginning to tire from the annual fighting game throwout. They are done mostly because we all keep lapping them up, they sell well. Yet many fans do want something different. Question is . . . what is it? An RPG? Dragonball Online has been getting a lot of interest here in the west as well. Yet what about something for console players who are not that interested in the MMORPG genre? To me the Revenge for King Piccolo game for the Wii was a step in the right direction but it needed more fine tuning.

Personally, an adventure game of some kind would be excellent . . . one that included fighting either from the side or behind. Yet played more like the Zelda games for instance. Of course there was Dragonball Sagas but it suffered poorly. Yet something similar to that might be good but that something is probably only going to be Dragonball Online in the foreseeable future. Yet who knows?
The problem with adventure games is that who would be the standard enemies outside of the major bad guys? I was replaying sagas the other day and having a bunch of saibamen(?) running around really didn't cut it for me(neither do tigers with swords *LoG*). So a Dragonball Z adventure game really won't do much to please gamers especially when they have games like Zelda and GOW to go back to(as evident by Sagas and RoKP failures). Dragonball(at least Z) was destined to be apart of the Fighting genre because it is a show that is heavily based on fighting.

This doesn't mean all games have to be the same, developers just have to find fresh ways to keep the story mode interesting.
I've taken a bunch of notes on this, and the best I've got for the Saiyan Arc is to integrate the movies. -_-
Like have Garlic Jr chase after Raditz and take Gohan's hat, which would leave the players basically going through movie1 with Raditz as the boss.
And... a bunch of other stuff.
I suppose the point with DBZ games is "Screw creativity; throw in as many pretty pictures as possible!" :mad:
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Re: Is the DBZ fighting game franchise a dying breed?

Post by SparkyPantsMcGee » Fri Feb 26, 2010 4:28 pm

caejon wrote: I've taken a bunch of notes on this, and the best I've got for the Saiyan Arc is to integrate the movies. -_-
Like have Garlic Jr chase after Raditz and take Gohan's hat, which would leave the players basically going through movie1 with Raditz as the boss.
And... a bunch of other stuff.
I suppose the point with DBZ games is "Screw creativity; throw in as many pretty pictures as possible!" :mad:

That would actually be kind of fun. I'd like to see developers try to intergrate the movies into the story(leads to more playtime and additional story elements). They could also pull a DBO were they write a new story with new villians(and lesser villians to fight in each level) that also intertwine with the original Dragonball Story.
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Re: Is the DBZ fighting game franchise a dying breed?

Post by Piccolo Daimaoh » Fri Feb 26, 2010 11:31 pm

SparkyPantsMcGee wrote:
caejon wrote: I've taken a bunch of notes on this, and the best I've got for the Saiyan Arc is to integrate the movies. -_-
Like have Garlic Jr chase after Raditz and take Gohan's hat, which would leave the players basically going through movie1 with Raditz as the boss.
And... a bunch of other stuff.
I suppose the point with DBZ games is "Screw creativity; throw in as many pretty pictures as possible!" :mad:

That would actually be kind of fun. I'd like to see developers try to intergrate the movies into the story(leads to more playtime and additional story elements). They could also pull a DBO were they write a new story with new villians(and lesser villians to fight in each level) that also intertwine with the original Dragonball Story.
Yeah good idea.

Anything is better than Pilaf returning and fighting Raditz's soul twice in the afterworld.

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Re: Is the DBZ fighting game franchise a dying breed?

Post by Xyex » Sat Mar 06, 2010 7:03 am

caejones wrote:
SparkyPantsMcGee wrote:I liked Infinite Worlds. For what it was worth it was a decent game for the PS2. Bust Limit was great as well, it played nicely and looked beautiful. The only complaint I've heard so far for that game was that it "didn't have all the characters that BT3 had." The only new Dragonball game that disappointed me was Raging Blast. I wouldn't have had such a problem with it if it wasn't for the terrible camera. Seriously how did that issue make it past the testing stages?
Maphisto86 wrote:I too am beginning to tire from the annual fighting game throwout. They are done mostly because we all keep lapping them up, they sell well. Yet many fans do want something different. Question is . . . what is it? An RPG? Dragonball Online has been getting a lot of interest here in the west as well. Yet what about something for console players who are not that interested in the MMORPG genre? To me the Revenge for King Piccolo game for the Wii was a step in the right direction but it needed more fine tuning.

Personally, an adventure game of some kind would be excellent . . . one that included fighting either from the side or behind. Yet played more like the Zelda games for instance. Of course there was Dragonball Sagas but it suffered poorly. Yet something similar to that might be good but that something is probably only going to be Dragonball Online in the foreseeable future. Yet who knows?
The problem with adventure games is that who would be the standard enemies outside of the major bad guys? I was replaying sagas the other day and having a bunch of saibamen(?) running around really didn't cut it for me(neither do tigers with swords *LoG*). So a Dragonball Z adventure game really won't do much to please gamers especially when they have games like Zelda and GOW to go back to(as evident by Sagas and RoKP failures). Dragonball(at least Z) was destined to be apart of the Fighting genre because it is a show that is heavily based on fighting.

This doesn't mean all games have to be the same, developers just have to find fresh ways to keep the story mode interesting.
I've taken a bunch of notes on this, and the best I've got for the Saiyan Arc is to integrate the movies. -_-
Like have Garlic Jr chase after Raditz and take Gohan's hat, which would leave the players basically going through movie1 with Raditz as the boss.
And... a bunch of other stuff.
I suppose the point with DBZ games is "Screw creativity; throw in as many pretty pictures as possible!" :mad:
I've actually been outlining an idea of mine for a DBZ RPG (though the story would work, as well, for an action/adventure game like Sagas) that addresses this, as well. Really, the only way to do a game like this is to make it an AU so that you can add in random bad guys. I'll summarize what I've come up with so far for my idea.

Invasion Saga
Very similar to the actual series in basic nature, but also quite a departure. Raditz does not come to Earth alone, or in a space pod, but on a sauce type ship full of alien soldiers. Seeing that the Earth is still teeming with life Raditz assumes his brother is dead and, as the powers on the planet aren't very large, decides not to go down himself but just send down the grunts. All of the characters get involved in the fighting as soldiers are sent toward all of the high powers. Thus pods crash down in the midst of Tien's training, Piccolo's meditation, Yamcha's baseball game, and the gathering at Kame House.

As Piccolo you fight you way to Kame House (where he can sense Goku) wanting (grudgingly) to team up with him (for the same reason as the team up against Raditz). As Yamcha you fight your way out of the city and head for Capsule Corp (wanting to make sure Bulma's ok). As Tien and Chaotzu you fight your way to Kami's to see if he has any information on what's going on. As Goku, Roshi, and Krillin you fight off the invaders at Kame House, meet up with Piccolo, and then go to Kami's for the same reason as Tien and Chaotzu.

While at Kami's Garlic Jr. makes his debut and kidnaps Gohan, so now you've got two problems and the group splits up. Goku, Piccolo, and Krillin go chasing after Gohan and Garlic Jr.'s men while Tien, Chaotzu, and Roshi take Bulma to Capsule Corp. so that she can find some way of bringing down the alien ship.

That's the extent of my detailed outline, so far. But after that you'd basically have Garlic Jr.'s men as sub-bosses, Garlic Jr. as a boss, and then Raditz would come down near the end (likely after picking up Gohan's power spike vs. Garlic Jr.) and be the final boss of the segment.

Saiya-jin Saga
This would go much the same as the Invasion stuff. Movie 2 (sans Goku who's dead and in the afterlife getting his training) would exist as a 'filler' bit between Raditz and Vegeta, with the gray Saibamen rip-offs as basic enemies. Then Vegeta would show up on his own saucer ship and Nappa would come down with his own army of men. Bosses here would be the Bio-warriors, Dr. Wheelo, Nappa, and then Vegeta who would come down after Nappa's defeat.

Namek Saga
Following the defeat of Vegeta, but before everyone leaves for Namek, Lord Slug would make an appearance. His soldiers as basic enemies, his 'generals' as sub-bosses, then him as final boss. A weak and still injured Goku would be the one to show up and try and put him down (no false SSJ here, though) and end up in the hospital again while the others head off for Namek. Freeza's men as the basic enemies, Dodoria and Zarbon as sub-bosses, the Ginyu Force as a boss, and then Freeza as the final boss, with Cooler as a special bonus side-boss unlocked after beating the game.
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