Post
by SingleFringe&Sparks » Sun May 25, 2014 4:11 pm
I'm not tried of the story.
I'm tired of the sloppy presentation of it, its bad enough Spike never places the fights on the right stages and never will, its bad enough their animations are so sloppy that the narrative told looks out of synch and jarring as hell... its just the set up of it entirely that always just sucks that makes it frustrating for most fans and non-fans. The sloppy presentation is actually more so if not usually the fault of the game developers making the mode itself boring as absolute hell. Its never interactive, engaging or creative - and I think thats what people mean when they want something new - they want a story true to the pacing and narrative but don't want to play the same boring arcade style that just feels like a laborous chore to get through, there isnt enoough freedom with how you can complete them. Though the developers only see it as, either make the story super long to keep people busy or take it out when they cant think of anything better. Though I blame the fanbase for always going back and forth with how they want it presented and demanding superficial things to be the priority like long badly animated cutscenes or run-on dialogue sessions. No, or when they do something new, the fans complain and complain that its not what they're used to - the same thing they were always said sucked.
I don't want an overly gimmicky storymode like BoZ's was. I want what we had in BT2 where we at least gave us the freedom of having teammates selectable, optional, unconventional, and free for fun. It wasnt as restrictive as the storymodes now, where you cant even blow up the planet in it anymore.
The storymode needs to be more of an RPG, where we are given an actual reason to go through all these monotinous fights over and over whether it be for leveling up or creative new teammate combinations.(and NOT 4v4 fights, that was a terrible idea - too chaotic and spam friendly) The only real fun in a storymode is how much freedom it has in the various ways to complete it, to let us play it how we want it so it wont be the same crap over and over again. The thing with BT2 is that no fights were ever the same when you went through it, you could play as almost anyone you wanted regardless of when they appeared in the story which is what made it fun as B2 was.
My ideal storymode is simple, BT2 with Characer creation and Dragonball Heroes content.
Basically I'm slightly tired of the old storying being the only thing we get to do, as done to death it is. I want to see DBHeroes content, characters and what-if forms added to the games for us to play around with, at least for character creation and created characters should be avilable as allies in the main storymode.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.