DonieZ wrote:
Well that is my mistake. I aim that comment at Budokai players too, who rigorously go on about their cancel combos. Burst Limit's catalogue of combos doesn't seem nearly as extensive, yet somehow many people seem to prefer it, why is that...?
Attempting to understand mechanical preferences stemming from a variety of communities is fairly difficult in its own right. Attempting to JUSTIFY these preferences on the other hand is completely futile. While I can justify my preference of Tenkaichi 2's system, I can still understand why some people would prefer the Budokai style. My argument has always been related to depth, not preference. Some people prefer Ultimate Tenkaichi to all other DBZ games. From what I've heard (bc I've yet to play it), UT's combat system is structured upon a foundation of luck. I can't stand any game that has to do with luck because I've always been a very unlucky person when considering games. I don't like board games based on the roll of the dice, flip of a card, etc, because "Lady Luck" seems to hate me. I never go into a fight thinking luck might be on my side. Instead, I train my ass off in spite of luck, knowing that when I engage in battle, luck can't help either one of us. To me, telling me "good luck" is more of an insult; an attempt to disregard all of the hard work I've put into the game. BUT, that's another topic altogether and I can see I've strayed a bit.
Budokai players tend to go on about their cancel combos because they are a major factor of combo depth. In many fighting games, if a combo/attack is blocked, the defending player is put in a prime position in knowing that once the attack concludes, a counter attack may be achieved. In Budokai, if the combo/attack is cancelled, another immediate attack may follow; keeping the defending player on the defensive. The measure of offensive control can be very impressive, depending on the player. Not to mention, there are other actions that may follow the cancelled attack that can lead into a variety of strategies. Ultimately, one cannot deny the depth that exists in Budokai anymore than they can deny the depth of Tenkaichi (at least 2 & 3). However, to argue with someone regarding their preference to one game over the other... it's just an opinion. You can shoot down their argument with every point they deliver, prove them wrong at every turn of what they believe they "know", but in the end... they are probably still going to prefer their own game, but they may just not feel as secure in talking about it.
DonieZ wrote:
It occurs to me that I'm basing my judgement towards Tenkaichi 2 around my biases towards the Raging Blast series, where I am perhaps wrongly assuming the extent of their similarities. I usually don't explicitly comment on the Tenkaichi series (bar the first) as I haven't an extensive memory from my days of playing it, however it was the possible inability of seeing a "to and fro", or in other words, good fight which led me to my immediate disregard. But I see this isn't Raging Blast, and there's a reason Tenkaichi 2 is seen (in gameplay terms) as the best of the Spike series. I found this fight enjoyable:
https://www.youtube.com/watch?v=JwTPHHo ... 8B&index=3
From what I've come to understand, many of the traditional styled DBZ players tend to group all 3D gamers together; if it includes a 3D aspect to the game, it is Tenkaichi. I don't agree with this at all. When I see Raging Blast being played, I don't see Tenkaichi at all. I see Raging Blast. This could stem from my dedication to Tenkaichi and my knowledge prevents me from acknowledging a connection... but I can't help but see something completely different. Please excuse my referencing to board games again... but it would be like someone who plays cards looking at Checkers and Chess and believing they are played the same. They are both board games, of course. But a Checkers player who attempted to play Chess, or even watched Chess being played would say they are completely different. The way I see it, I think it just makes the argument easier to group everyone together, as long as no one stands up and refutes them.
DonieZ wrote:
I won't argue anymore regarding Tenkaichi 2's "depth", a word whose meaning DB forum-ing has only increasingly obscured for me; what does it actually mean for a fighting game to have such quality? I won't pretend to be a fighting game buff, I know a knowledgable guy who could give you a good debate regarding the whole discussion to do with depth in DB games compared to fighting games as a whole, but he no longer regulars forums nor did he ever use Kanzenshuu.
The definition of the word "depth" may seem a bit obscured now, especially when regarding DBZ games... but this has been a part of my argument. As games have changed/evolved, so has the understanding of the word. Factors of combat that held little to no significance are now shining through, and traditional players either discard such factors due to ignorance or simply have no way of measuring their depth. As for your friend, if anything changes, let me know. I'm always willing to listen to a new perspective and I'm open minded enough to acknowledge it when it holds merit.
DonieZ wrote:
After watching a few videos, it's clear to me Tenkaichi 2 has its worth in terms of technical mastery and a fighting game, however these things alone don't really do it for me unfortunately. Even though Tenkaichi 2 seems much better than I had currently thought, it still lacks in certain aspects to do with the DB experience. Yes I am still talking about gameplay. I still stand by my previous sentiment in other threads that Xenoverse has the potential to blow Tenkaichi/RB out of the scene, as long as its combat has fluidity; already I am taking note of DB-like elements in recent vids (not just flying and moving in 3D).This is probably the wrong place to talk about this though and we are moving on to a completely different topic. I admit though that Spike's recent titles has clouded my judgement of T2, however I still feel as though the game doesn't provide what I am looking for. Btw is it not possible for you to play against these other Tenkaichi 2 pros? Sounds like a wasted opportunity.
A lot of people will praise Tenkaichi for its DBZ experience. Tenkaichi 2 is known for its extensive story mode, as I've already mentioned. Would you find it odd that I don't care anything about the DBZ experience? I stopped watching the show years ago. Loved it when I was a kid, still watch a movie from time to time, but Tenkaichi 2 is the only DBZ related aspect of my life. I'm a console fighter, I always have been. I love fighting games in which it is skill vs skill and nothing else matters. It is how you've trained, your dedication, your understanding of combat vs what your opponent has to offer. I play T2 for the fighting aspect of the game, it just so happens that it is a DBZ game. They could have called it "Quarro 2: Hyper Platypus" and I would still play it just for combat quality. Still, if you ever do get back into Tenkaichi 2, let me know. You may see the basics of the game in a new light at this point, but when you get to see how the game is played on the advanced-elite level, you'd be surprised.
Xenoverse... I'm very excited. Everyone keeps talking about if it is going to be like Tenkaichi or Budokai or even a mix of both. That sounds great, but even if it's something new altogether, I'm sure it will turn out great. Of course, I could just be letting the hype get to me. It's coming out on XB360 so I'll see what it has to offer when it is released.
As far as playing against the other T2 pros... I've had people challenge me and then meet me for combat, but it still never measured up to anything. The only people I would want to play would be the other pros. Unfortunately, because T2 has no online (and I wouldn't trust online anyway due to lag), there's no way I could play Zoso9391 because he lives in Argentina, I live in the USA. Well, I'm sure there's a way, but I'm not going down there and I don't think he's got plans of coming up here. Shadow, I can't remember where he's from but I do remember him telling me and we decided it was too far a distance. If there were ever a tournament being held, I think people would be more inclined to travel the distance but even then, it would still be an issue due to my back problems. Of course, if I knew a tournament was being held, I would be saving for a plane ticket as that would be something I wouldn't want to miss. There was talk about a possible Tenkaichi 3 tournament that I was thinking of being a part of, possibly with commentary, but I don't think it's actually going to happen. Still... I don't feel that is is a wasted opportunity so much as an inaccessible opportunity. We've attempted to compete via performance quality, but that's still not 1v1 combat. He and I have had discussions on this before and to be honest, we both believe such a fight would be exactly what you desire. It would go back and forth, down to the wire, extremely tight, spastic aggression vs mechanical authority. When Zoso's turned up, no one can keep up with his pace, and his knowledge matches my own. When I'm turned up, my technique is absolute, the level of control is unparalleled. Truly a match for the ages.
Oh well... maybe one day.
Be not afraid of greatness. Some are born great, some achieve greatness, and others have greatness thrust upon them.