"Dragon Ball Z For Kinect" Official On-Going Thread

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by mysticboy » Wed Sep 19, 2012 2:03 am

dbboxkaifan wrote:The EU cover of Budokai 1 had a similar problem, the cover featured character that never actually appeared on the game.
lol... Spopovich

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Wed Sep 19, 2012 8:22 am

mysticboy wrote:
dbboxkaifan wrote:The EU cover of Budokai 1 had a similar problem, the cover featured character that never actually appeared on the game.
lol... Spopovich
More like Spopo-bitch, amirite?

Also, this game has no potential whatsoever. It seems like pretty much all you do is punch the air (with some Ki blast movements thrown in into the mix). The people who are testing the game look like they're not even enjoying it.

I wanna see it fail, and laugh at the pitiful sales. :x
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Wed Sep 19, 2012 12:00 pm

Majin Buu, Dabura, Spopovich.

The game could have potential as there are great enjoyable Kinect games but $pike in charge? It's just hard to believe they'll make a good game.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Wed Sep 19, 2012 1:09 pm

Sometimes they will slap characters on a cover and poster for marketing reason. I remember Coola appear on the Movie 12 poster but he is not even in the movie.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Wed Sep 19, 2012 5:18 pm

Dragon Ball Z For Kinect: Vegeta Vs. Piccolo - TGS 2012 - IGN

There was definitely some lag during the game, and from the mins I've seen (didn't watch all 5mins) he only used hands and no legs to kick or anything.

Looks like they improved the game from before, but still isn't enough.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Thu Sep 20, 2012 6:06 am

fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by mysticboy » Thu Sep 20, 2012 1:52 pm

DBZAOTA482 wrote:It's the fucking same as Ultimate Blast. :evil:
:)

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Jord » Sat Sep 22, 2012 7:19 am

This doesn't look good:
http://www.ign.com/articles/2012/09/22/ ... -the-point
TGS: How Dragon Ball Z for Kinect Misses the Point

Where's a hyperbolic time chamber when you need one?
by Mitch Dyer SEPTEMBER 21, 2012

The entire appeal of motion gaming is immersion -- ideally, Kinect would amplify player agency by more actively involving you in a given experience. Dance Central excels here, in particular. Using your body rather than thumb flicks and trigger pulls to control a character should make you feel as though you've become someone else.

The potential to empower players in Dragon Ball Z for Kinect is enormous, but actually playing it is a constant reminder of how much fun you should be having.


The first-person combat works like you'd expect: Punching the air fires projectiles or smacks your up-close enemy, crouching dodges incoming attacks and powers up your hero, and familiar poses unleash special attacks when you've filled your power meter. That's pretty much the extent of how Dragon Ball Z for Kinect functions, and that simplicity in itself would be a considerable issue, never mind that it doesn't work well.

Gestures are so similar, and player input is so frantic, that Kinect can't actually register the moves properly. I tried to boost my power, but it misread the crouched position as a dodge. In putting my fingers on my forehead to let loose Piccolo's Beam Cannon, the game thought I was trying to punch. Arm movements are sensitive and the speed of the fight is chaotic, which is a disastrous recipe. I watched multiple players fail a fight because their Kamehamehas weren't getting picked up, or their dodges registered as power charging, before becoming a victim of the incompetence myself.

The other problem is that it's just not terribly entertaining to play. Your actions don't really interact with the world or characters, so you spend a lot of time watching. Did you punch the air fast enough to trigger the win or lose animation? Great job, take a break and watch Goku throw Vegeta through a mountain for the next 20 seconds. Repeat. What could possibly be interesting about this as someone putting their entire body into the equation?

It's difficult to get excited, or remain optimistic, about a game in such poor shape as Dragon Ball Z for Kinect. It's a conceptual misfire with the kind of poor execution that's become unfortunately commonplace in Kinect games. And if it's no fun to play in the first 10 minutes, why should you pay $60 to experience it for hours longer?
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by SparkyPantsMcGee » Sat Sep 22, 2012 11:13 am

Sounds about right. Based on everything I've read so far, that about what I was expecting.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by DBZAOTA482 » Sat Sep 22, 2012 11:42 am

Good. :twisted:

Whenever I see any reference to this game, it infuriates me.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Sat Sep 22, 2012 12:12 pm

DBZAOTA482 wrote:Good. :twisted:

Whenever I see any reference to this game, it infuriates me.
If it was a NASCAR game I'd understand those feelings.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Hellspawn28 » Sat Sep 22, 2012 5:07 pm

What's this the DBZ Kinect game sucks? How I'm not surprise!
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by soulnova » Mon Oct 01, 2012 3:21 pm

I'll rent it and check it out.

I actually got a Kinect months ago when they announced the game so I kinda feel obligated to play it. 9_9

We will see.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Avenged » Thu Oct 04, 2012 1:51 am

So who had a chance to play it yet? It released it some areas.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Raykugen » Thu Oct 04, 2012 5:29 am

If someone buys it, could you tell if the ova of episode of Bardock is in HD?
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by VegettoEX » Thu Oct 04, 2012 6:49 am

We'll be reviewing it next week. No worries -- you'll know everything you ever wanted and never wanted to know.
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by JeffJarrett » Thu Oct 04, 2012 7:15 am

http://www.youtube.com/watch?v=xBDr86eOafE (in French)

The guy enjoyed the game. He gives it a 14 or 15/20

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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by Raykugen » Thu Oct 04, 2012 8:58 am

VegettoEX wrote:We'll be reviewing it next week. No worries -- you'll know everything you ever wanted and never wanted to know.
Thanks! :)
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Re: "Dragon Ball Z For Kinect" Official On-Going Thread

Post by dbboxkaifan » Thu Oct 04, 2012 9:34 am

VegettoEX wrote:We'll be reviewing it next week. No worries -- you'll know everything you ever wanted and never wanted to know.
I'll take a look when it's available but I'm no fan of biased reviews.
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