"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Tue Jun 14, 2016 3:45 pm

TheDevilsCorpse wrote:-Brand new hub city 7X the size of the original game with 300 players online at the same time
-More in depth character creation system
These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Tue Jun 14, 2016 4:18 pm

Changing history, eh? I wonder if this whole time, they've been hinting at you becoming a Time Breaker... At least an outfit, and maybe the Dark Demon Realm Army?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Tue Jun 14, 2016 4:26 pm

Combat looks a lot tighter and deeper, nice.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Lord Beerus » Tue Jun 14, 2016 4:29 pm

Grimlock wrote:NEW GAMEPLAY TRAILER!
The combat certainly looks much more fluid, but also more controlled, than in the first game. I'm quite impressed, DIMPS. Lets just hope they also got rid of costume stats and majorly tone down the RNG.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Tue Jun 14, 2016 4:36 pm

I don't get what people are talking about? It literally looks exactly the same. The PC version always ran this smooth. I thought they would give us something better than just a generic fight that we've played a million times in Xenoverse 1. Please give us a real new trailer. Hopefully later today or tomorrow.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ekrolo2 » Tue Jun 14, 2016 5:40 pm

It looks completely the same, not that I expected much. The second I heard this wouldn't even get two full years of development, I knew we were in for a standalone expansion sold as a full, new game at best type scenario.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by sintzu » Tue Jun 14, 2016 5:42 pm

"Updates and post launch support for up to one year"

Do they mean DLC or bug fixes and general updates ? I know there will be DLC but I hope they don't go overboard with it.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Big Momma » Tue Jun 14, 2016 5:50 pm

I gotta say...the "trailer" just looked like the PC version with costume mods. Which isn't really a complaint from me...I only had a few problems with how the first one played.

But geez...can we update the SFX please?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Super Saiyan Swagger » Tue Jun 14, 2016 5:52 pm

I've noticed a lot of dashing around in the gameplay which is neat. That means we can avoid more bullshit from spammers and add more combinations. Visually it pretty much looks the same but I was pretty much expecting that. I wish they showed a trailer or something, not just a short gameplay clip. Ah well.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Super Saiyajin Luffy » Tue Jun 14, 2016 6:02 pm

Let me list all the the noticable changes compared to Xenoverse 1:
https://www.youtube.com/watch?v=_Q4ubisnrPQ
0:08: Dash behind the opponent, will most likely consume stamina
0:29: forward dash speed seems to be improved, might be character specific
0:49: step teleporting seems to be improved, you don't jump anymore, also sidestep teleport, normal sidestep is still in the game
0:18, 0:37, 1:28: OTG (off the ground) combos with beam super attacks
1:40: OTG combo with a dash light attack, doesn't put the opponent to juggle state
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Tue Jun 14, 2016 6:05 pm

New things I've noticed

- 60 FPS across the board (yes I get it PC elitist, you already had 60 FPS but its a big improvement for the console gamers)
- Seems to be a z-dash mechanic added like the old tenkaichi 3 days where you can get behind them instantly.
- Basic ki blast bend and seem to home in more
- Seems to be a bit more variety in how you can vanish around the arena.
- Maybe the lock on cursor is gone but with no hud in the trailer could easily just be for the trailer.

Good improvements but overall I feel that was a pretty lackluster first gameplay trailer. No music, a stage we had from the old game and I don't think people really get hyped for Turles. Plus the whole Future Gohan one arm thing people hate. I don't know a little let down but of course this is just the beginning.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Tue Jun 14, 2016 6:10 pm

I reckon we'll get more footage tomorrow. 20 minute showcasing, so hopefully we'll get more of a better understanding.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Hellspawn28 » Tue Jun 14, 2016 6:13 pm

The game could look better later on. I remember the E3 2006 videos of BT2 had people saying "This game looks the same as the first" and the final game was much better than the first game.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Chelentano » Tue Jun 14, 2016 6:50 pm

ryou766 wrote:
TheDevilsCorpse wrote:-Brand new hub city 7X the size of the original game with 300 players online at the same time
-More in depth character creation system
These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.
It seems like you indeed will be able to fly around the hub city (which will be 7 times bigger than the original) once you reach enough level. Before that, you will be able to use vehicles, though.
sintzu wrote:"Updates and post launch support for up to one year"

Do they mean DLC or bug fixes and general updates ? I know there will be DLC but I hope they don't go overboard with it.
Bandai Namco talked about "free updates".



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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by dbzfan7 » Tue Jun 14, 2016 6:52 pm

Looks awesome. Also thank goodness they kept the better SSJ Future Gohan dew. I like it much more than his weird haircut one.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Tue Jun 14, 2016 6:59 pm

Chelentano wrote:It seems like you indeed will be able to fly around the hub city (which will be 7 times bigger than the original) once you reach enough level. Before that, you will be able to use vehicles, though.
Ah. Well, that's good to hear.

I wasn't particularly a fan of vehicles to get to my destination during the DBO days, but I'll manage

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by nato25 » Tue Jun 14, 2016 7:13 pm

haha vehicles seem so redundant when you have super speed and when you can fly in battle... but whatever bring it on sounds fun.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Tue Jun 14, 2016 7:19 pm

ryou766 wrote: These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.
You never needed pills to fly in DBO. There was a quest where you learned to fly.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ryou766 » Tue Jun 14, 2016 7:22 pm

SaiyaSith wrote:
ryou766 wrote: These two really peaked my interests in particular. And based on the original teaser trailer, we'll be allowed to fly in the hub similar to Dragon Ball Online, right? Albeit, without flying pills.
You never needed pills to fly in DBO. There was a quest where you learned to fly.
I've never done said quest. I equipped flying pills to my character.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SaiyaSith » Tue Jun 14, 2016 7:26 pm

ryou766 wrote: I've never done said quest. I equipped flying pills to my character.
That was a flying scroll which allowed low level players to fly for a short time. They were also the only way you could fly super fast which was a lame way for them to make money. Luckily DBOG removed that.

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