jjgp1112 wrote:Yeah, Budokai 3 and Burst Limit actually had really good fighting systems.
I just hope they treat this game like a Burst Limit 2. I'm a bit nervous on how fast the combat speed is, so far it looks a tad on the slow side, Burst limit's frame rate at least was twice as fast as this.
goku the krump dancer wrote:Baby steps? Dimps has been there and done that with Dragon Ball, so I see no reason for them to pull any punches just cause they're widening the arena (among other things). These are crucial times for DB games so if they wanna win fans back they better go as hard as they. I'm not asking for 1000 characters (65 tops should be reasonable), but it's a blessing that the game comes out next year hopefully the March-ish/April range, it gives them time to make the game fun to play, nice to look at and fan service (costumes, planet explosions etc) for fans to drool over.
The nails in this franchise came from years of Spike's shitty, seemingly underdelivering combat system which they never understood how to refine: not lack of content, (at least with Raging Blast) the playability of these games were made worse over the years of Raging Blast's unsatisfactory sluggish 2-steps back style of a lackluster improvement rate. If Dimps is going to win anybody back it has to be through gameplay, not roster. Gameplay has to be the most responsive, fluid and mobility, freedom and structured combat options are what is required to even make these games playable again. Roster is nothing important early in.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.