Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.
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ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sat Apr 15, 2017 11:31 pm

I'm not gonna lie, I legitimately didn't like Tate's clashes in this episode, that's two Tate episodes in a row that I'm not feeling it, and that's upsetting as someone who likes Tate. His normal combat was great, but I had the same problems with his close up clashes as I did in 79 and the far out clashes just look really off to me, they just don't flow well in my opinion and I feel like he's stretching a lot of the limbs way too much.

Either way I enjoyed the episode as a whole, even though I didn't like Tate's clashes, everything else he did was great.
Small staff list is nice, I hope Manabe being on this episode doesn't hurt next week.
Sodhi wrote: I wonder when Wanpack is up. Also, Tate is too good.
I'm going to stick to my original guess of them working on next week's episode.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sat Apr 15, 2017 11:40 pm

First half was mostly recap with just dende, goku and occasionally popo talking. This episode previous episode recap was pretty long too. Actually episode started around 3:30 mark. It was probably strategic though. Planning has improved a lot too.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Amir » Sat Apr 15, 2017 11:48 pm

The opening as Goku flies into the camera is really cool. Goku's body kinda tilts as he comes towards the lens, and as he reaches it, the eye distorts and bulges right up close before it cuts. It's got real flare.
That's a very common animation technique. Sure it was done well but it's so minor. It's been done a lot in Super just as good as this.
In the long shot after #17 jumps into sky, Tate manages to convey so much emotion from that distance through body language alone. Goku zooms forwards, halts, steps back, registers what's happened, then reacts. All of that in a long shot with a character's back turned is not something to sniff at, that's for sure.
Well, I thought it looked really awkward: Goku's poses and the way he moved like he was drunk and it was simply weird, not to mention the art that looked nothing like Goku and it was poorly drawn even for a zoom out shot. I will say though that I like the fluidity and high frame rate.
As #17 flies further up into sky, you get a trait that's pretty clear throughout most of this cut - exaggerated limbs that kinda 'ping' characters into action. It's a great way of maintaining energy from cut to cut.
Yes I agree that it's a good way of maintaining energy from cut to cut but can you call that quality animation? It's still looping frames with art that really lacks details, it looks cheap as hell. Nothing great about that. I don't dislike it, it's just not great.
#17 throws his punch and you get this incredible exaggerated angle much like the opening. #17's eye is way forward and distorted before his fist comes flying past. Again, this is really creative work that separates a fantastic animator from a mediocre one.
The angle is indeed good except the way it's drawn is just ugly. They are too skinny and lack details. Just compare it to Genos vs Deep Sea King from OPM and you'll see how it's done right. He sure is creative, never said he wasn't. That punch with the fist close up was actually really nice, I agree with you about that. Still a very minor scene and to be honest it's a close up without that much of complexity.
At 0:24, the scene becomes far more complex; Tate's now animating the ocean intensifying around the battle happening on top of it. It's short, but again, it's an added layer of complexity that really lends itself to the stunning art direction here.
Those water effects were good, but this is something so casual in an anime like this even in the BOG arc when Vegeta fights Beerus. And here it lasts for like a second. The angle was neat too but it all falls apart when you look at how 17 and Goku are animated. I've seen DBZ and DBS and I know how good looking repeated frames look like, this is not good with those ridiculously extended limbs and the ugly motion blur that Tate really likes to use.
My favourite part's right at the end, at around 0:47. #17 comes flying through the clouds and as he hits the camera, his face distorts. This follows with the coolest part - he pings into Goku, but Goku dodges, and smears back into the screen showcasing one heck of a kick. The timing here is just nuts. There's so much power conveyed. Absolutely great stuff.
I agree, it was well done with the timing. Too bad the characters looked almost like stick figures though. It has great timing and a cool close up but it's too short.
claims that it's 'nothing special' are a little unfounded
Why? Most of it is repeated frames. Yes, repeated frames can't fit into "something special", it's cheap and conservative and not done that well here. Next, we have some very basic effects work, water effects that last for one second, some smoke effects that lack details (smoke effects like Golden Frieza being kicked to a ground wall by Vegeta in ROF is a good looking smoke effect). We have one fight sequence with complext movements that was really good looking, very poweful and Tate's timing is great throughout this cut, but it bothered me that it barely had details and the art was jarring. The rest is just more rough art with awakward poses.
Overall: It's intense due to the timing and it's fast paced which is good, but that's it. It's not that special. IMO there are much better pieces of animation in Super.
verging on ignorance, if that's not too harsh to say.
Yes it is.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sun Apr 16, 2017 12:38 am

NEP looked good. This arc has been pretty consistent so far. I am liking it. We have gotten so much sakuga just from this arc, it's a good feeling.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by SansrivaaL » Sun Apr 16, 2017 12:42 am

Sodhi wrote:NEP looked good. This arc has been pretty consistent so far. I am liking it. We have gotten so much sakuga just from this arc, it's a good feeling.
They've finally gotten a great feel to how the fights should be like, really happy with what we are getting. Never thought they'd be able to deliver better fights than Black arc. Feels great man.
Now if only Yuya Takahashi and Shida Naotoshi and whoever did the base Goku V Jiren in the OP does a cut again I can die a happy man.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 12:53 am

Sodhi wrote:NEP looked good. This arc has been pretty consistent so far. I am liking it. We have gotten so much sakuga just from this arc, it's a good feeling.
It's also weird how suddenly the staff sizes shrunk right after the exhibition and yet the quality hasn't dropped a bit. It really does feel a times like Super is on the edge of normalcy.
I'm curious who the artist is for this;
[spoiler]Image[/spoiler]
Also Ajay was totally right;
[spoiler]Image[/spoiler]
That's a Mababe ear for sure. It's crazy how much his style has changed over the course of the show.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sun Apr 16, 2017 1:40 am

The only thing that bothered from the NEP was the shot where #17 nose looked really weird.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by DBZAOTA482 » Sun Apr 16, 2017 1:48 am

As one of the harshest critics of Super, I must concede that animation is pretty damn tight. Not so much for the art and fluidity of the movement but the production values was great and storyboarding was brilliant much like the old days.
fadeddreams5 wrote:
DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.

I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 2:03 am

With them ending every episode with CG I'm starting to wonder if the arena will be CG for most of the tournament. If so I hope they do some crazy camera stuff like Pokemon does.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Slaythe » Sun Apr 16, 2017 2:15 am

ArchedThunder wrote:With them ending every episode with CG I'm starting to wonder if the arena will be CG for most of the tournament. If so I hope they do some crazy camera stuff like Pokemon does.
The producer said they really want to offer intense battles with new dimension for the upcoming arc, so you might be on to something.

This incredibly bland and generic "void arena" would allow them to actually focus on characters and camera work without having to bother animating the backgrounds to follow the action. (like those incredible Shida shots in the Black arc)

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sun Apr 16, 2017 2:34 am

Yep I knew they would do that. So much potential to animate cuts beforehand. Simple background makes it so much easier.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 2:44 am

Sodhi wrote:Yep I knew they would do that. So much potential to animate cuts beforehand. Simple background makes it so much easier.
If this is the case I hope that we see some animators that haven't shown up in this arc yet (not counting the opening and the last ending) that have been given a good amount of time.
It's unlikely, but my fingers are crossed that Higashide doesn't show up again until the tournament. He'll probably show up on 87 though...

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Sodhi » Sun Apr 16, 2017 2:51 am

I thought the exact same thing about higashide. Then like you realize he will probably show up next week lol.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by dhaval_dongre » Sun Apr 16, 2017 2:59 am

Very interesting episode. Tate's impact frames and smears were great. I really loved the fluidity in his animation. I know many might not like it, because his work is very different to the usual DB fights, but the key to enjoying his work is to appreciate it for what it is. I like it because it feels very different to what we usually see. I can totally understand why people might not enjoy his work because his style is very, very different but just try to keep an open mind and enjoy the man's work for what it is.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 3:04 am

I wonder if we'll ever figure out the TAP supervisor art styles.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by dhaval_dongre » Sun Apr 16, 2017 3:08 am

Sodhi wrote:I thought the exact same thing about higashide. Then like you realize he will probably show up next week lol.

If its Manabe and Wanpack then I don't think him showing up would be necessary. But even if he does lets hope that his cut is short just like all of his work in this arc.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 3:18 am

We've gotten 10 solid episodes in a row, that's not to say that every episode has been great, there is still ups and downs, but the fact that the quality has stayed relatively consistent for this long is insane. I wonder how long they will keep this up or if we're seeing what will be the baseline for the time being.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by Wezenheim » Sun Apr 16, 2017 3:19 am

I mentioned this over on Twitter but I figured I'd post about it here since it's kinda interesting.

So, after having a conversation with a user named osama (I believe he's been brought up here a few times recently), it seems as though the person who storyboarded episode 86 might actually be working under a pen name. The credited artist is listed as "Kiyosato Yamamoto (山本清里)." The weird thing here is the fact that their name doesn't really show up anywhere. There's nothing that pops up in a search or on sites that typically try to archive this sort of thing. As osama pointed out to me, people usually don't just show up out of nowhere. Yamamoto's only credits are for Dragon Ball Super thus far. He's been on episodes 71, 79, 83, and now 86. 86 is the only episode where he's storyboarded an episode himself though, all of his other episodes had him paired with other people.

If it indeed is true that Yamamoto is just a pen name, I have no idea/guesses as to who it might be. It's clear they are very talented though! Quite the mystery.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by dhaval_dongre » Sun Apr 16, 2017 3:21 am

ArchedThunder wrote:We've gotten 10 solid episodes in a row, that's not to say that every episode has been great, there is still ups and downs, but the fact that the quality has stayed relatively consistent for this long is insane. I wonder how long they will keep this up or if we're seeing what will be the baseline for the time being.
Moreover all of the weakest parts were servicable and nothing awful. Plus the art and post processing have been really good, obviously with the exception of Kitano's parts.

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Re: Super Animation Catalogue 2.0 - Episode 84

Post by ArchedThunder » Sun Apr 16, 2017 3:24 am

dhaval_dongre wrote:
Moreover all of the weakest parts were servicable and nothing awful. Plus the art and post processing have been really good, obviously with the exception of Kitano's parts.
Eh, we've still had bits and pieces that I would call awful, there were a few shots in episodes 79, 80, 81 and 82 that weren't Kitano that were pretty bad, but they were not long at all and didn't really reflect the quality of those episodes as a whole.

I do wonder if we'll see Yamamuro on an episode any time soon, he's returned to the show in the same capacity he used to have, supervising the opening and now doing the current ending. If he does show up on an episode I wonder if it will be to just do animation like he did for 39 or if it will be to supervise. His supervision of The Future Trunks special and the current opening are actually pretty good and his art and direction in the ED are pretty good too, so I'd be fine either way as long as he keeps it up and doesn't slip back into old habits.

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