I'm interested in making a DBZ game...
- HazelMystic
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I'm interested in making a DBZ game...
As the title would state, I would really like to create a fighting game and an RPG style game...
For my fighting game, I may not have juggles: I don't really like them. I plan on having realistic gravity. I want to have TONS of special move combo patterns, and special moves.
Some parameters...
1.) Special Moves, Ki Attacks, and Special Movements will drain the energy gauge by certain amounts.
2.) Blocking will increase the energy gauge by a specific amount, cause neutral loss/gain, and then decrease (based on health level)
3.) I am only going to the Cell Saga
4.) The Artificial Humans will have a steadily rising energy while the fight: actions will be cheaper on the gauge.
5.) Landing hits will cause a respective rise in the energy gauge.
6.) Ki blasts launched from a distance will initiate a mini-game in which a player might defend themselves...
7.) The difficulty of the various defenses will be based on health level, energy level, and stance...
The various defenses...
1.) Guarding (Degree of difficulty: Easy... Damage taken: 1/3)
2.) Deflection (Degree of difficulty: Moderate to Hard... Damage taken: 1/6, or Full if hit)
3.) Dodging (Degree of difficulty: Hard)
4.) Firing back... (Degree of difficulty: Moderate... Damage taken: Combined damage of both attacks)
**It is harder to launch a defense when you are knocked down when the cutscene is initiated for the attack**
For the RPG I am setting up a system similar to DBZ: Legend of the super saiyans, with a ton of extras and some alterations... but I really would like to know what you guys would like to see in a DBZ game as well!
For my fighting game, I may not have juggles: I don't really like them. I plan on having realistic gravity. I want to have TONS of special move combo patterns, and special moves.
Some parameters...
1.) Special Moves, Ki Attacks, and Special Movements will drain the energy gauge by certain amounts.
2.) Blocking will increase the energy gauge by a specific amount, cause neutral loss/gain, and then decrease (based on health level)
3.) I am only going to the Cell Saga
4.) The Artificial Humans will have a steadily rising energy while the fight: actions will be cheaper on the gauge.
5.) Landing hits will cause a respective rise in the energy gauge.
6.) Ki blasts launched from a distance will initiate a mini-game in which a player might defend themselves...
7.) The difficulty of the various defenses will be based on health level, energy level, and stance...
The various defenses...
1.) Guarding (Degree of difficulty: Easy... Damage taken: 1/3)
2.) Deflection (Degree of difficulty: Moderate to Hard... Damage taken: 1/6, or Full if hit)
3.) Dodging (Degree of difficulty: Hard)
4.) Firing back... (Degree of difficulty: Moderate... Damage taken: Combined damage of both attacks)
**It is harder to launch a defense when you are knocked down when the cutscene is initiated for the attack**
For the RPG I am setting up a system similar to DBZ: Legend of the super saiyans, with a ton of extras and some alterations... but I really would like to know what you guys would like to see in a DBZ game as well!
Re: I'm interested in making a DBZ game...
You...don't like juggles in your fighting game? Isn't that just another word for tying together combos? Realistic gravity in DragonBall...like Tekken? If so I have some bad news for you.
http://www.youtube.com/watch?v=7Y-KZTOHmXc
In fact it sounds like you're just describing the Butoden series.
http://www.youtube.com/watch?v=7Y-KZTOHmXc
In fact it sounds like you're just describing the Butoden series.
Herms wrote: The DB wikai lists “Rolie Buu” as one of this form’s alternate name, though I have no clue who calls him that.
- LeprikanGT
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Re: I'm interested in making a DBZ game...
Thank you for not having create-a-character as your first point for making a game.
- HazelMystic
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Re: I'm interested in making a DBZ game...
Blue wrote:You...don't like juggles in your fighting game? Isn't that just another word for tying together combos? Realistic gravity in DragonBall...like Tekken? If so I have some bad news for you.
http://www.youtube.com/watch?v=7Y-KZTOHmXc
In fact it sounds like you're just describing the Butoden series.
Well, in essence, I am taking certain cues from Butouden. I think it was a great fighting series (especially Super Butoden 2). Combo's in my game won't just involve a race between combatants seeing who can pull of a juggle starter and then launching a predetermined string of commands while the other guy watches their character get pummeled, I really think it cheapens it. If I do include juggles, I will include a command game that become tougher after each consecutive hit. My system will focus on skill: specifically reaction and exploitation of openings to gain an advantage. I want to create extensive movelists for every character.
Another thing I think is really important is character balance. Basically, they way it will be done, is it will be assumed every character (in base form) will have an equal BP, with certain tweaking in certain attributes for each character based on their mass etc etc...
Re: I'm interested in making a DBZ game...
Hmm. Let's see... wants to make DB/Z games in both genres, doesn't like juggles... I think I like you. 
I keep coming back to trying to work out details on a Fighting Game that covers from the 23rd tournament through Freeza, but eh...
Punches and kicks use ki. ^_^. (Is Legends the only game that set it up like that?)
I... totally thought I had more to say, just because of my various attempts at making DBZ games ... but it turns out they don't seem to fit here. XD
I keep coming back to trying to work out details on a Fighting Game that covers from the 23rd tournament through Freeza, but eh...
Punches and kicks use ki. ^_^. (Is Legends the only game that set it up like that?)
I... totally thought I had more to say, just because of my various attempts at making DBZ games ... but it turns out they don't seem to fit here. XD
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).
- LilKokuLink
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Re: I'm interested in making a DBZ game...
A previous thread of yours about an RPG including damage forumlas and stats etc. gave me an idea for a Computer Science project of mine. Thanks
.
At the moment my program is pretty simple, four characters around the Emperor Pilaf Saga: (Goku, Yamcha, Roshi and Ox-King). I've given them the following stats for now:
Strength = (Power Up*Combat)/10
Endurance = (((Ki/3)*2)/Life Energy)*(Combat/2) [This one is fucked]
The other numbers are inputted by me, I've got an excel spreadsheet with all the stats laid out and organised.
At the moment, each character has two attacks each. A normal attack that uses no Ki, and a special attack that uses Ki. I've got selections for single player and multi-player too and a player loses if their Life Energy or Ki (so no one can spam special attack, makes sense) reaches zero.
Attacker = A
Defender = B
Combat Attack Damage Formula = ([(CombatA - 1) x StrengthA -1] / EnduranceB -1) = -Life EnergyB
Special Attack Damage Formula = Power Up x ([(CombatA - 2)x StrengthA] / EnduranceB -2) = -Life EnergyB
The '-1'/'-2' in each of the formulas let the damage vary a bit more, however, I intend to add another variable that helps encourage critical hits and missing opponents (Pokémon!) etc. At the moment, the forumals aren't very strong, although adding new variables/stats may help make the game less one sided and less likely predictable after playing the game a couple of times.
It may not be anything you're looking for but it might give you an idea or something like you gave to me
.
At the moment it's all text based, but I hope to add GUI interface-crap and graphics when it's more practical. To be honest with you, it's not very fun right now.
It's not as boring to work on when it's about DragonBall.
At the moment my program is pretty simple, four characters around the Emperor Pilaf Saga: (Goku, Yamcha, Roshi and Ox-King). I've given them the following stats for now:
- - Life Energy
- Ki
- Power Up
- Combat
- Strength
- Endurance
Strength = (Power Up*Combat)/10
Endurance = (((Ki/3)*2)/Life Energy)*(Combat/2) [This one is fucked]
The other numbers are inputted by me, I've got an excel spreadsheet with all the stats laid out and organised.
At the moment, each character has two attacks each. A normal attack that uses no Ki, and a special attack that uses Ki. I've got selections for single player and multi-player too and a player loses if their Life Energy or Ki (so no one can spam special attack, makes sense) reaches zero.
Attacker = A
Defender = B
Combat Attack Damage Formula = ([(CombatA - 1) x StrengthA -1] / EnduranceB -1) = -Life EnergyB
Special Attack Damage Formula = Power Up x ([(CombatA - 2)x StrengthA] / EnduranceB -2) = -Life EnergyB
The '-1'/'-2' in each of the formulas let the damage vary a bit more, however, I intend to add another variable that helps encourage critical hits and missing opponents (Pokémon!) etc. At the moment, the forumals aren't very strong, although adding new variables/stats may help make the game less one sided and less likely predictable after playing the game a couple of times.
It may not be anything you're looking for but it might give you an idea or something like you gave to me
At the moment it's all text based, but I hope to add GUI interface-crap and graphics when it's more practical. To be honest with you, it's not very fun right now.
It's not as boring to work on when it's about DragonBall.
Actions have reactions so don't be quick to judge, you may not know the hardships that people don't speak of.
Dub fan.
Naveed.
Dub fan.
Naveed.
- HazelMystic
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Re: I'm interested in making a DBZ game...
LilKokuLink wrote:A previous thread of yours about an RPG including damage forumlas and stats etc. gave me an idea for a Computer Science project of mine. Thanks.
At the moment my program is pretty simple, four characters around the Emperor Pilaf Saga: (Goku, Yamcha, Roshi and Ox-King). I've given them the following stats for now:
Ki = (Life Energy/4)*3
- - Life Energy
- Ki
- Power Up
- Combat
- Strength
- Endurance
Strength = (Power Up*Combat)/10
Endurance = (((Ki/3)*2)/Life Energy)*(Combat/2) [This one is fucked]
The other numbers are inputted by me, I've got an excel spreadsheet with all the stats laid out and organised.
At the moment, each character has two attacks each. A normal attack that uses no Ki, and a special attack that uses Ki. I've got selections for single player and multi-player too and a player loses if their Life Energy or Ki (so no one can spam special attack, makes sense) reaches zero.
Attacker = A
Defender = B
Combat Attack Damage Formula = ([(CombatA - 1) x StrengthA -1] / EnduranceB -1) = -Life EnergyB
Special Attack Damage Formula = Power Up x ([(CombatA - 2)x StrengthA] / EnduranceB -2) = -Life EnergyB
The '-1'/'-2' in each of the formulas let the damage vary a bit more, however, I intend to add another variable that helps encourage critical hits and missing opponents (Pokémon!) etc. At the moment, the forumals aren't very strong, although adding new variables/stats may help make the game less one sided and less likely predictable after playing the game a couple of times.
It may not be anything you're looking for but it might give you an idea or something like you gave to me.
At the moment it's all text based, but I hope to add GUI interface-crap and graphics when it's more practical. To be honest with you, it's not very fun right now.
It's not as boring to work on when it's about DragonBall.
We had corresponded a few times about possibly collaborating on a DBZ game, and you said you needed ideas and you had the programming skills... I had asked if you were going commercial with it or not, and I mentioned that if you did, I would want a certain portion of whatever you profited because you would be using my ideas. After I brought that up, you didn't write me back, what's up with that? You do believe in sharing credits with idea man don't you? Anyways, after I start my business, I am going to collaborate on this project and it is going to be fairly involved, and believe me, I'm not short on ideas.
-
nathantheguitarist
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Re: I'm interested in making a DBZ game...
I have nothing actually on-topic to bring to this thread, (though I do wish an actual DBZ homebrew would surface, not just be another Mugen thingy, and actually be good), but since you brought it up, I'd like to point out that going "commercial" and garnering any profits from any licensed/copyrighted/trademarked property or a likeness thereof would bring about the rage of the copyright holders' lawyers like no other.
(I fail at apostrophe placement here... I think I'm alright, but if I'm not, I wouldn't mind a red mark or two.)
(I fail at apostrophe placement here... I think I'm alright, but if I'm not, I wouldn't mind a red mark or two.)
In a ditch somewhere
- HazelMystic
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Re: I'm interested in making a DBZ game...
nathantheguitarist wrote:I have nothing actually on-topic to bring to this thread, (though I do wish an actual DBZ homebrew would surface, not just be another Mugen thingy, and actually be good), but since you brought it up, I'd like to point out that going "commercial" and garnering any profits from any licensed/copyrighted/trademarked property or a likeness thereof would bring about the rage of the copyright holders' lawyers like no other.
(I fail at apostrophe placement here... I think I'm alright, but if I'm not, I wouldn't mind a red mark or two.)
Hmm. Yeah, I actually hadn't thought of that >.> It might just have to be a fan thing, I'll look into it more. But I know I have what it takes to make a good DBZ game. I know what is lame and what's not, so I'm confident about it.
For my RPG, I am thinking of doing a percentage based HP meter, and perhaps another meter to describe #17 and #18 considering it takes really damaging blows to really hurt them and negate the infinite energy they have...
- LeprikanGT
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Re: I'm interested in making a DBZ game...
One thing the games have gotten wrong so far [the ps2 and 3 ones anyways] is they have a Ki and AND a life bar....in the show, your Ki is your life force, so you should NOT be able to just blast 8476474 kamehamehas and not be winded or tired.
- HazelMystic
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Re: I'm interested in making a DBZ game...
LeprikanGT wrote:One thing the games have gotten wrong so far [the ps2 and 3 ones anyways] is they have a Ki and AND a life bar....in the show, your Ki is your life force, so you should NOT be able to just blast 8476474 kamehamehas and not be winded or tired.
Well in my game, as your health wanes... the ability to launch ki assaults will be diminished, so I have it well in mind. I wanted the two concepts to overlap, but not be one in the same, because you could just charge your health and ki up as if nothing in the battle had happened... like in hyper dimension.
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dragonballzgtfighter
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Re: I'm interested in making a DBZ game...
This is a very interesting project.
I know of four projects where by fans are making their version of Dragonball games
ZEQ2 Lite
http://zeq2.com/lite/
Earth Special Forces
http://www.esforces.com/
Zenkai Project
http://dragonballzgt.smfforfree3.com
HazelMystic Project
http://daizex.fanboyreview.net/viewtopi ... =6&t=12785
I know of four projects where by fans are making their version of Dragonball games
ZEQ2 Lite
http://zeq2.com/lite/
Earth Special Forces
http://www.esforces.com/
Zenkai Project
http://dragonballzgt.smfforfree3.com
HazelMystic Project
http://daizex.fanboyreview.net/viewtopi ... =6&t=12785
http://dragonballzgt.smfforfree3.com/index.php Join us! And take a step in making the fan's Dragonball Z game!
Our Trailer http://uk.youtube.com/watch?v=GpxuKNAJxOM
Characters that must appear in the ultimate DBZGT game http://www.youtube.com/profile_videos?user=dragonballzgtfighter
Our Trailer http://uk.youtube.com/watch?v=GpxuKNAJxOM
Characters that must appear in the ultimate DBZGT game http://www.youtube.com/profile_videos?user=dragonballzgtfighter
- LilKokuLink
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Re: I'm interested in making a DBZ game...
I'm not really interested in making money out of it, but I am interested in making it so that other people can play it and enjoy it - I'd rather have it as a hobby (also, making money out of it is illegal I think). As for not writing back, I did, but I'm not going to go all out to prove it unless you really want me to.HazelMystic wrote:We had corresponded a few times about possibly collaborating on a DBZ game, and you said you needed ideas and you had the programming skills... I had asked if you were going commercial with it or not, and I mentioned that if you did, I would want a certain portion of whatever you profited because you would be using my ideas. After I brought that up, you didn't write me back, what's up with that? You do believe in sharing credits with idea man don't you? Anyways, after I start my business, I am going to collaborate on this project and it is going to be fairly involved, and believe me, I'm not short on ideas.
It sounds to me that you're having a go at me, maybe you're not but it sounds like it by the way you've placed your words. I'm not questioning your project, I'm sure you do have a lot of ideas and since you helped me I just wanted to help you.
Actions have reactions so don't be quick to judge, you may not know the hardships that people don't speak of.
Dub fan.
Naveed.
Dub fan.
Naveed.
Re: I'm interested in making a DBZ game...
Meep, and now I'm having flashbacks to 2006/2007 XD.
For quite a while I was trying to make some manner of DB/Z/GT RPG, going back and forth between Javascript and Java.
I actually got a js RPG that went from Raditz through the evil Dragons, but aside from that all the images are broken, it... ur... well, pretty much only works on IE6, and I didn't finish enough Techniques for it to be too incredibly fun... though I did enjoy flying around and blowing stuff up to find the dragonballs, I guess. *meh*
In summer 2008, I made a really-really simplistic fighting system, because I'd gotten Shin Butoden for Christmas but couldn't do anything with it, after wanting it for a good five years (at least)... So the idea was something that I could play and add to over something that'd be particularly popular.
I made a bunch of DBZ characters for it this past fall. I'm not entirely sure how I feel about how it turned out... I mainly just integrated them into a sidescroller type deal.
Catch is that this fighting system wasn't built with graphics in mind. I've kinda added the capacity for some form of graphics to it, but as it stands that hasn't gone anywhere. I've been contemplating posting about the game here as an attempt to find people that could help with that part, but never got around to it. 'Sides, it'd be uber tedious and in the end I doubt many people would be interested. T.T
That Sidescroller dealy is actually mostly complete, content-wise. There are some items I'd still like to add, and there are plenty of glitches or details that need cleaning, but it works... just without graphics.
.
(And in the unlikely event that anyone gets their hopes up, it's based on a text RPG that me and two others have been playing for nigh seven years now, so it's... ur... well, I'll get to that later.
).
For quite a while I was trying to make some manner of DB/Z/GT RPG, going back and forth between Javascript and Java.
I actually got a js RPG that went from Raditz through the evil Dragons, but aside from that all the images are broken, it... ur... well, pretty much only works on IE6, and I didn't finish enough Techniques for it to be too incredibly fun... though I did enjoy flying around and blowing stuff up to find the dragonballs, I guess. *meh*
In summer 2008, I made a really-really simplistic fighting system, because I'd gotten Shin Butoden for Christmas but couldn't do anything with it, after wanting it for a good five years (at least)... So the idea was something that I could play and add to over something that'd be particularly popular.
I made a bunch of DBZ characters for it this past fall. I'm not entirely sure how I feel about how it turned out... I mainly just integrated them into a sidescroller type deal.
Catch is that this fighting system wasn't built with graphics in mind. I've kinda added the capacity for some form of graphics to it, but as it stands that hasn't gone anywhere. I've been contemplating posting about the game here as an attempt to find people that could help with that part, but never got around to it. 'Sides, it'd be uber tedious and in the end I doubt many people would be interested. T.T
That Sidescroller dealy is actually mostly complete, content-wise. There are some items I'd still like to add, and there are plenty of glitches or details that need cleaning, but it works... just without graphics.
(And in the unlikely event that anyone gets their hopes up, it's based on a text RPG that me and two others have been playing for nigh seven years now, so it's... ur... well, I'll get to that later.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).
- LilKokuLink
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Re: I'm interested in making a DBZ game...
All this sounds interesting to me, I'm at that early stage now and I hope soon enough I can atleast get to where you got with some graphics.caejones wrote:Meep, and now I'm having flashbacks to 2006/2007 XD.
For quite a while I was trying to make some manner of DB/Z/GT RPG, going back and forth between Javascript and Java.
I actually got a js RPG that went from Raditz through the evil Dragons, but aside from that all the images are broken, it... ur... well, pretty much only works on IE6, and I didn't finish enough Techniques for it to be too incredibly fun... though I did enjoy flying around and blowing stuff up to find the dragonballs, I guess. *meh*
In summer 2008, I made a really-really simplistic fighting system, because I'd gotten Shin Butoden for Christmas but couldn't do anything with it, after wanting it for a good five years (at least)... So the idea was something that I could play and add to over something that'd be particularly popular.
I made a bunch of DBZ characters for it this past fall. I'm not entirely sure how I feel about how it turned out... I mainly just integrated them into a sidescroller type deal.
Catch is that this fighting system wasn't built with graphics in mind. I've kinda added the capacity for some form of graphics to it, but as it stands that hasn't gone anywhere. I've been contemplating posting about the game here as an attempt to find people that could help with that part, but never got around to it. 'Sides, it'd be uber tedious and in the end I doubt many people would be interested. T.T
That Sidescroller dealy is actually mostly complete, content-wise. There are some items I'd still like to add, and there are plenty of glitches or details that need cleaning, but it works... just without graphics..
(And in the unlikely event that anyone gets their hopes up, it's based on a text RPG that me and two others have been playing for nigh seven years now, so it's... ur... well, I'll get to that later.).
Instead an RPG, I'd like to make a simple (at start) adventure game searching for the dragon balls to make it a bit different.
Actions have reactions so don't be quick to judge, you may not know the hardships that people don't speak of.
Dub fan.
Naveed.
Dub fan.
Naveed.
- HazelMystic
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Re: I'm interested in making a DBZ game...
I am not trying to have a go with you, but I really couldn't tell (from you emails) where you were going to go with it etc. I didn't see any further correspondence other than one email you sent, so I actually was incorrect about that (sorry)...Others have rights to the DBZ license, so it'd have to be freeware, but I would still be interested in making money from it somehow... A donations tab could be set up where the program can be downloaded. I make my money creatively, so I have to make capital when I can, you know... As long as whomever I am working with is cool with sharing the pot of wealth that's fine by me... if it's purely a free venture, that's fine too, because it would be pretty fun.LilKokuLink wrote:I'm not really interested in making money out of it, but I am interested in making it so that other people can play it and enjoy it - I'd rather have it as a hobby (also, making money out of it is illegal I think). As for not writing back, I did, but I'm not going to go all out to prove it unless you really want me to.HazelMystic wrote:We had corresponded a few times about possibly collaborating on a DBZ game, and you said you needed ideas and you had the programming skills... I had asked if you were going commercial with it or not, and I mentioned that if you did, I would want a certain portion of whatever you profited because you would be using my ideas. After I brought that up, you didn't write me back, what's up with that? You do believe in sharing credits with idea man don't you? Anyways, after I start my business, I am going to collaborate on this project and it is going to be fairly involved, and believe me, I'm not short on ideas.
It sounds to me that you're having a go at me, maybe you're not but it sounds like it by the way you've placed your words. I'm not questioning your project, I'm sure you do have a lot of ideas and since you helped me I just wanted to help you.
- LilKokuLink
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Re: I'm interested in making a DBZ game...
I've always hated misunderstandings. Anyway, I suppose if you wanted a donation tab then it's fine by me but maybe we're looking too far into things. I'm sure we can collaborate our skills together and work out arrangements - in truth I am still learning computing so if you're willing to be patient with the project then that's cool. PM me and we'll talk more.HazelMystic wrote:I am not trying to have a go with you, but I really couldn't tell (from you emails) where you were going to go with it etc. I didn't see any further correspondence other than one email you sent, so I actually was incorrect about that (sorry)...Others have rights to the DBZ license, so it'd have to be freeware, but I would still be interested in making money from it somehow... A donations tab could be set up where the program can be downloaded. I make my money creatively, so I have to make capital when I can, you know... As long as whomever I am working with is cool with sharing the pot of wealth that's fine by me... if it's purely a free venture, that's fine too, because it would be pretty fun.
Actions have reactions so don't be quick to judge, you may not know the hardships that people don't speak of.
Dub fan.
Naveed.
Dub fan.
Naveed.




