Final Bout (PS1)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Final Bout (PS1)

Post by SparkyPantsMcGee » Thu Apr 22, 2010 11:52 am

Haven't seen a topic on here specifically for this game and after reading the Beckett topic on the General Discussion page I decided to take the initiative and make one myself. There was a time in my life when there wasn't a single Dragonball fighter available in the states, and during the age of ten/eleven, all I ever wanted was Dragonball Final Bout. This game was constantly talked about in those Beckett magazines and I would enter every contest possible to try and win myself a copy.


Eventually, Dragonball Budokai came out and completely forgot about Final Bout. To this day, I have yet to play the game(though I have heard the terribly dubbed voice acting) and I was wondering if anyone on this site has the game. How does it play? How does it compare to games like Super DBZ, the Budokai series or even the Sparking games?
Last edited by SparkyPantsMcGee on Thu Apr 22, 2010 12:32 pm, edited 1 time in total.
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Re: Final Bout

Post by VegettoEX » Thu Apr 22, 2010 11:56 am

Dude. Final Bout.

If it's the last thing you "bought" for the franchise, though, I wouldn't blame you.
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Re: Final Bout (PS1)

Post by Kendamu » Thu Apr 22, 2010 12:01 pm

To put it nicely, Final Bout felt like a very very rough prototype to the first Budoukai game. If you have any sort of nostalgia for it then it's fun to play for a little bit here and there, but any serious play of the game is going to be frustrating due to the awkward controls and sluggish response from the characters on-screen.

If you want it, you can find it online pretty easily nowadays. Just note that you shouldn't get yourself amp'd up for something fantastic.

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Re: Final Bout (PS1)

Post by Rory » Thu Apr 22, 2010 12:28 pm

Horrid game. Great for nostalgia though. :)

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Re: Final Bout (PS1)

Post by SparkyPantsMcGee » Thu Apr 22, 2010 12:45 pm

Kendamu wrote:To put it nicely, Final Bout felt like a very very rough prototype to the first Budoukai game. If you have any sort of nostalgia for it then it's fun to play for a little bit here and there, but any serious play of the game is going to be frustrating due to the awkward controls and sluggish response from the characters on-screen.

If you want it, you can find it online pretty easily nowadays. Just note that you shouldn't get yourself amp'd up for something fantastic.

If it's that bad I'm not going to bother picking it up. However it's still disappointing to hear, Final Bout (btw, thanks for that VegettoEX) looked so awesome when I was younger.


Also, I'm not sure if this is true but I remember hearing somewhere that all the characters in the roster were picked by fans. If that's true, then I have to give them praise for doing something like that; I would have liked to take apart in that poll. It would be cool if Bandai did something like that again but on a much grander scale, people from all parts of the world can vote for their favorite(oh lets say 30) characters for the next console release. I love when games(or anything for that matter) try to get the fans involved.
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Re: Final Bout (PS1)

Post by Big Momma » Thu Apr 22, 2010 1:57 pm

SparkyPantsMcGee wrote: If it's that bad I'm not going to bother picking it up. However it's still disappointing to hear, Final Bout (btw, thanks for that VegettoEX) looked so awesome when I was younger.

Trust me, for the price you could get it now, and the nostalgia, it's a nice little item to have. Just to say that you have it.


Also, I hear you can unlock Gotenks and Pilaf :P
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Re: Final Bout (PS1)

Post by Rory » Thu Apr 22, 2010 3:45 pm

Big Momma wrote:Also, I hear you can unlock Gotenks and Pilaf :P
Oh yeah, did you head about that Mike? :x

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Re: Final Bout (PS1)

Post by SSJmole » Thu Apr 22, 2010 3:47 pm

The game itself is pretty bad. However, it has best opening of ANY Dragon Ball game (in my opinion at least).

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Re: Final Bout (PS1)

Post by Blue » Thu Apr 22, 2010 4:21 pm

I'm in the minority but I think if you can get past some of the initial combat glitchiness it's a really fun game. A lot of the physical combos are ripped straight from the anime/manga. The characters have different post battle quotes and battle stances depending on how low their life is. There are multiple ways to pick yourself up from off of the ground (small detail but still kind of cool.) The KI blasts look pretty nice for the time. You can always tell what attacks they are supposed to be, unlike say Ultimate Battle 22. The character roster is decent if you can get over there being about 8 Gokus. People love the meteor smashes and beam struggles but I usually tend to turn them off.

The saddest part about the game is something really awesome could have come out of it but instead they rushed it out the door. I'd say if you have a couple bucks pick it up.
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Re: Final Bout (PS1)

Post by caejones » Fri Apr 23, 2010 12:02 am

I picked up the English version at Game Exchange last weekend. (My Japanese-playable PS1 no longer works. :( ).

It's certainly neat in many ways, but the flaws?
  • Ridiculously slow.
  • The timing of stuns and attacks makes it possible to win a fight by doing a single basic attack over, and over, and over, and over (9000) again. Literally just sit there and press square for five minutes.
  • The cast consists of Goku, Goku, Pan, Trunks, Vegeta, Gohan, Piccolo, Freeza, Cell, Buu, Goku, Goku, Trunks, Goku, Trunks, Goku, Goku, and Vegetto. I might have forgotten a Goku. And Baby.
I've heard the "fan-poll-based cast" thing as well. I'm relatively satisfied with the cast that's different characters... it's just the overwhelming overexposure to Goku that's an issue.
Then again, it's more of a GT game. :P
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Re: Final Bout (PS1)

Post by Silver Sinspawn » Fri Apr 23, 2010 12:48 am

I think we can all agree it's the (second) best DBGT game.
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Re: Final Bout (PS1)

Post by Xyex » Fri Apr 23, 2010 1:08 am

Final Bout is the bridge between Super Butoden 3 and Budokai 1. And it's like the Super Butoden 1 of the 3D gaming era. Slow, clunky, and reeking of lost potential thanks poor execution. It's not nearly as bad as, say, Taiketsu, but if you don't have any nostalgia for it, it's not really worth more than a rental (and only that for the Oozaru Bebi fight at the end, since he's closer to proper size than in the Sparking! games).
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Re: Final Bout (PS1)

Post by Silver Sinspawn » Fri Apr 23, 2010 1:52 am

How many characters were there?
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Re: Final Bout (PS1)

Post by Sprite Satan » Fri Apr 23, 2010 2:08 am

Silver Sinspawn wrote:How many characters were there?
Officially, 17.


Goku
Super Goku
Super Saiyan Goku
Kid Goku
Super Kid Goku
Trunks
Super Trunks
Super Saiyan Trunks
Super Vegeta
Gohan
Pan
Piccolo
Freeza
Cell
Majin Boo
Super Vegetto
Super Saiyan 4 Goku.

And Great Ape Baby is an unplayable boss.
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Re: Final Bout (PS1)

Post by Silver Sinspawn » Fri Apr 23, 2010 2:42 am

A GT game lacking major GT characters. Great.
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Re: Final Bout (PS1)

Post by Piccolo Daimaoh » Fri Apr 23, 2010 4:08 am

Silver Sinspawn wrote:A GT game lacking major GT characters. Great.
Well, the original Japanese name was "Dragon Ball Final Bout" without the "GT".

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Re: Final Bout (PS1)

Post by Silver Sinspawn » Fri Apr 23, 2010 4:12 am

But it was set around GT, no?
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Re: Final Bout (PS1)

Post by Piccolo Daimaoh » Fri Apr 23, 2010 4:18 am

Silver Sinspawn wrote:But it was set around GT, no?
I agree with you, it was a GT game, just not in name. (In Japan anyways)

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Re: Final Bout (PS1)

Post by Silver Sinspawn » Fri Apr 23, 2010 4:23 am

Raging Blast was a DBZ game, but was called DB:RB
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Re: Final Bout (PS1)

Post by Kendamu » Fri Apr 23, 2010 11:38 am

Sprite Satan wrote:
Silver Sinspawn wrote:How many characters were there?
Officially, 17.
- Goku , Super Goku, Super Saiyan Goku
- Kid Goku, Super Kid Goku
- Trunks, Super Trunks, Super Saiyan Trunks
- Super Vegeta
- Gohan
- Pan
- Piccolo
- Freeza
- Cell
- Majin Boo
- Super Vegetto
- Super Saiyan 4 Goku.

Because of how similarly all the variations of Goku, young Goku, and Trunks played I consider the game to really have more like 12 characters, but that can still be respectable depending on what kind of fighting games you were used to at that point.

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