Could animating new openings be too expensive?

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AgitoZ
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Could animating new openings be too expensive?

Post by AgitoZ » Tue Aug 03, 2010 10:03 pm

Hello everyone hopefully I have put this topic in the correct sub forum. I was originally thinking of putting this in DragonBall Questions but put it here since its related to video games.

Now starting with, I believe it was Budokai 2, video games started getting newly animated traditional 2-D animation. But as games went on we started getting only CG opening animations. Now I haven't heard of why this happened, but I recently came up with a theory when I read Mr. Mitsuya's comments to Mike. This theory is could CG possibly be less expensive or less labor? Although WastedWisher's confirmation of new animation for a video game kinda debunks this theory I thought this would be interesting to discuss.
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LeprikanGT
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Re: Could animating new openings be too expensive?

Post by LeprikanGT » Tue Aug 03, 2010 10:34 pm

I do not think it would be too expensive. Since they are porting Plan to Eradicate the Saiyans to a handheld game [RIDICULOUSLY retarded choice IMO] and re-animating all of that, they should be able to afford a minute or so of new opening.

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Eddie
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Re: Could animating new openings be too expensive?

Post by Eddie » Tue Aug 03, 2010 11:29 pm

Anime games (well, most kid targeted games, really) are typically pumped out with meager budgets and not a great deal of quality. I don't know how expensive animated openings are, but price may be to blame for the CG openings. Bad CG (which Meteor's opening most certainly is) is cheap these days. Take a look at some of the Saturday morning cartoons out there. Back in my day, we had X-Men, Spider-Man, the classic Turtles series. The other day I walked by the television and all it was offering was some CG cheesefest about racing dogs. There was also a cheap CG Garfield a little while back. A part of me (the part with fond memories of Garfield & Friends) died the day I watched it. Lousy CG work is a dime a dozen, so price may very well be causing those damn thrusty badly animated CG dudes to pop up on my screen every time I want to play some BT3/Meteor.

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Re: Could animating new openings be too expensive?

Post by mrzisawesome » Thu Aug 12, 2010 1:42 pm

Eddie wrote:Anime games (well, most kid targeted games, really) are typically pumped out with meager budgets and not a great deal of quality. I don't know how expensive animated openings are, but price may be to blame for the CG openings. Bad CG (which Meteor's opening most certainly is) is cheap these days. Take a look at some of the Saturday morning cartoons out there. Back in my day, we had X-Men, Spider-Man, the classic Turtles series. The other day I walked by the television and all it was offering was some CG cheesefest about racing dogs. There was also a cheap CG Garfield a little while back. A part of me (the part with fond memories of Garfield & Friends) died the day I watched it. Lousy CG work is a dime a dozen, so price may very well be causing those damn thrusty badly animated CG dudes to pop up on my screen every time I want to play some BT3/Meteor.
Depends on who does the CG. Most CG these days is done for cheap in Hong Kong right? Of course only American shows would outsource like that, the DBZ CG intros look great and are sure enough done in Japan.

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Re: Could animating new openings be too expensive?

Post by Savage68 » Thu Aug 12, 2010 4:30 pm

Eddie wrote:The other day I walked by the television and all it was offering was some CG cheesefest about racing dogs.
CG cartoons aren't nearly as prevalent as they're made out to be.

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Re: Could animating new openings be too expensive?

Post by Bardo117 » Thu Oct 14, 2010 3:21 pm

I'd say designing a CG video like that from scratch is incredibly hard compared to Drawing them out and animating them.
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